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If you're new to Bazel, please start with the Building Android with Bazel tutorial.
Bazel can run in many different build configurations, including several that use the Android Native Development Kit (NDK) toolchain. This means that normal cc_library
and cc_binary
rules can be compiled for Android directly within Bazel. Bazel accomplishes this by using the android_ndk_repository
repository rule.
Please ensure that you have installed the Android SDK and NDK.
To set up the SDK and NDK, add the following snippet to your WORKSPACE
:
android_sdk_repository( name = "androidsdk", # Required. Name *must* be "androidsdk". path = "/path/to/sdk", # Optional. Can be omitted if `ANDROID_HOME` environment variable is set. ) android_ndk_repository( name = "androidndk", # Required. Name *must* be "androidndk". path = "/path/to/ndk", # Optional. Can be omitted if `ANDROID_NDK_HOME` environment variable is set. )
For more information about the android_ndk_repository
rule, see the Build Encyclopedia entry.
If you're using a recent version of the Android NDK (r22 and beyond), use the Starlark implementation of android_ndk_repository
. Follow the instructions in its README.
To build C++ for Android, simply add cc_library
dependencies to your android_binary
or android_library
rules.
For example, given the following BUILD
file for an Android app:
# In <project>/app/src/main/BUILD.bazel cc_library( name = "jni_lib", srcs = ["cpp/native-lib.cpp"], ) android_library( name = "lib", srcs = ["java/com/example/android/bazel/MainActivity.java"], resource_files = glob(["res/**/*"]), custom_package = "com.example.android.bazel", manifest = "LibraryManifest.xml", deps = [":jni_lib"], ) android_binary( name = "app", deps = [":lib"], manifest = "AndroidManifest.xml", )
This BUILD
file results in the following target graph:
Figure 1. Build graph of Android project with cc_library dependencies.
To build the app, simply run:
bazel build //app/src/main:app
The bazel build
command compiles the Java files, Android resource files, and cc_library
rules, and packages everything into an APK:
$ zipinfo -1 bazel-bin/app/src/main/app.apk nativedeps lib/armeabi-v7a/libapp.so classes.dex AndroidManifest.xml ... res/... ... META-INF/CERT.SF META-INF/CERT.RSA META-INF/MANIFEST.MF
Bazel compiles all of the cc_libraries into a single shared object (.so
) file, targeted for the armeabi-v7a
ABI by default. To change this or build for multiple ABIs at the same time, see the section on configuring the target ABI.
This example is available in the Bazel examples repository{: .external}.
In the BUILD.bazel
file, three targets are defined with the android_binary
, android_library
, and cc_library
rules.
The android_binary
top-level target builds the APK.
The cc_library
target contains a single C++ source file with a JNI function implementation:
#include <jni.h> #include <string> extern "C" JNIEXPORT jstring JNICALL Java_com_example_android_bazel_MainActivity_stringFromJNI( JNIEnv *env, jobject /* this */) { std::string hello = "Hello from C++"; return env->NewStringUTF(hello.c_str()); }
The android_library
target specifies the Java sources, resource files, and the dependency on a cc_library
target. For this example, MainActivity.java
loads the shared object file libapp.so
, and defines the method signature for the JNI function:
public class MainActivity extends AppCompatActivity { static { System.loadLibrary("app"); } @Override protected void onCreate(Bundle savedInstanceState) { // ... } public native String stringFromJNI(); }
Note: The name of the native library is derived from the name of the top level android_binary
target. In this example, it is app
.
To configure the target ABI, use the --android_platforms
flag as follows:
bazel build //:app --android_platforms={{ "<var>" }}comma-separated list of platforms{{ "</var>" }}
Just like the --platforms
flag, the values passed to --android_platforms
are the labels of platform
targets, using standard constraint values to describe your device.
For example, for an Android device with a 64-bit ARM processor, you'd define your platform like this:
platform( name = "android_arm64", constraint_values = [ "@platforms//os:android", "@platforms//cpu:arm64", ], )
Every Android platform
should use the @platforms//os:android
OS constraint. To migrate the CPU constraint, check this chart:
CPU Value | Platform |
---|---|
armeabi-v7a | @platforms//cpu:arm |
arm64-v8a | @platforms//cpu:arm64 |
x86 | @platforms//cpu:x86_32 |
x86_64 | @platforms//cpu:x86_64 |
And, of course, for a multi-architecture APK, you pass multiple labels, for example: --android_platforms=//:arm64,//:x86_64
(assuming you defined those in your top-level BUILD.bazel
file).
Bazel is unable to select a default Android platform, so one must be defined and specified with --android_platforms
.
Depending on the NDK revision and Android API level, the following ABIs are available:
NDK revision | ABIs |
---|---|
16 and lower | armeabi, armeabi-v7a, arm64-v8a, mips, mips64, x86, x86_64 |
17 and above | armeabi-v7a, arm64-v8a, x86, x86_64 |
See the NDK docs{: .external} for more information on these ABIs.
Multi-ABI Fat APKs are not recommended for release builds since they increase the size of the APK, but can be useful for development and QA builds.
Use the following flags to build according to a C++ standard:
C++ Standard | Flag |
---|---|
C++98 | Default, no flag needed |
C++11 | --cxxopt=-std=c++11 |
C++14 | --cxxopt=-std=c++14 |
C++17 | --cxxopt=-std=c++17 |
For example:
bazel build //:app --cxxopt=-std=c++11
Read more about passing compiler and linker flags with --cxxopt
, --copt
, and --linkopt
in the User Manual.
Compiler and linker flags can also be specified as attributes in cc_library
using copts
and linkopts
. For example:
cc_library( name = "jni_lib", srcs = ["cpp/native-lib.cpp"], copts = ["-std=c++11"], linkopts = ["-ldl"], # link against libdl )
cc_library
for Android without using android_binary
{:#cclibrary-android}To build a standalone cc_binary
or cc_library
for Android without using an android_binary
, use the --platforms
flag.
For example, assuming you have defined Android platforms in my/platforms/BUILD
:
bazel build //my/cc/jni:target \ --platforms=//my/platforms:x86_64
With this approach, the entire build tree is affected.
Note: All of the targets on the command line must be compatible with building for Android when specifying these flags, which may make it difficult to use Bazel wild-cards like /...
and :all
.
These flags can be put into a bazelrc
config (one for each ABI), in {{ "<var>" }}project{{ "</var>" }}/.bazelrc
:
common:android_x86 --platforms=//my/platforms:x86 common:android_armeabi-v7a --platforms=//my/platforms:armeabi-v7a # In general common:android_<abi> --platforms=//my/platforms:<abi>
Then, to build a cc_library
for x86
for example, run:
bazel build //my/cc/jni:target --config=android_x86
In general, use this method for low-level targets (like cc_library
) or when you know exactly what you‘re building; rely on the automatic configuration transitions from android_binary
for high-level targets where you’re expecting to build a lot of targets you don't control.