This tutorial uses an example scenario to describe how to configure C++ toolchains for a project. It's based on an example C++ project that builds error-free using gcc
, clang
, and msvc
.
In this tutorial, you will create a Starlark rule that provides additional configuration for the cc_toolchain
so that Bazel can build the application with emscripten
. The expected outcome is to run bazel build --config=asmjs //main:helloworld.js
on a Linux machine and build the C++ application using emscripten
targeting asm.js
.
This tutorial assumes you are on Linux on which you have successfully built C++ applications - in other words, we assume that appropriate tooling and libraries have been installed.
Set up your build environment as follows:
If you have not already done so, download and install Bazel 0.23 or later.
Download the example C++ project from GitHub and place it in an empty directory on your local machine.
Add the following cc_binary
target to the main/BUILD
file:
cc_binary( name = "helloworld.js", srcs = ["hello-world.cc"], )
Create a .bazelrc
file at the root of the workspace directory with the following contents to enable the use of the --config
flag:
# Use our custom-configured c++ toolchain. build:asmjs --crosstool_top=//toolchain:emscripten # Use --cpu as a differentiator. build:asmjs --cpu=asmjs # Use the default Bazel C++ toolchain to build the tools used during the # build. build:asmjs --host_crosstool_top=@bazel_tools//tools/cpp:toolchain
In this example, we are using the --cpu
flag as a differentiator, since emscripten
can target both asmjs
and Web assembly. We are not configuring a Web assembly toolchain, however. Since Bazel uses many internal tools written in C++, such as process-wrapper, we are specifying a “sane” C++ toolchain for the host platform.
To configure the C++ toolchain, repeatedly build the application and eliminate each error one by one as described below.
Note: This tutorial assumes you‘re using Bazel 0.23 or later. If you’re using an older release of Bazel, look for the “Configuring CROSSTOOL” tutorial.
Run the build with the following command:
bazel build --config=asmjs //main:helloworld.js
Because you specified --crosstool_top=//toolchain:emscripten
in the .bazelrc
file, Bazel throws the following error:
No such package `toolchain`: BUILD file not found on package path.
In the workspace directory, create the toolchain
directory for the package and an empty BUILD
file inside the toolchain
directory.
Run the build again. Because the toolchain
package does not yet define the emscripten
target, Bazel throws the following error:
No such target '//toolchain:emscripten': target 'emscripten' not declared in package 'toolchain' defined by .../toolchain/BUILD
In the toolchain/BUILD
file, define an empty filegroup as follows:
package(default_visibility = ['//visibility:public']) filegroup(name = "emscripten")
Run the build again. Bazel throws the following error:
'//toolchain:emscripten' does not have mandatory providers: 'ToolchainInfo'
Bazel discovered that the --crosstool_top
flag points to a rule that doesn't provide the necessary ToolchainInfo
provider. So we need to point --crosstool_top
to a rule that does provide ToolchainInfo
- that is the cc_toolchain_suite
rule. In the toolchain/BUILD
file, replace the empty filegroup with the following:
cc_toolchain_suite( name = "emscripten", toolchains = { "asmjs": ":asmjs_toolchain", }, )
The toolchains
attribute automatically maps the --cpu
(and also --compiler
when specified) values to cc_toolchain
. You have not yet defined any cc_toolchain
targets and Bazel will complain about that shortly.
Run the build again. Bazel throws the following error:
Rule '//toolchain:asmjs_toolchain' does not exist
Now you need to define cc_toolchain
targets for every value in the cc_toolchain_suite.toolchains
attribute. This is where you specify the files that comprise the toolchain so that Bazel can set up sandboxing. Add the following to the toolchain/BUILD
file:
filegroup(name = "empty") cc_toolchain( name = "asmjs_toolchain", toolchain_identifier = "asmjs-toolchain", toolchain_config = ":asmjs_toolchain_config", all_files = ":empty", compiler_files = ":empty", dwp_files = ":empty", linker_files = ":empty", objcopy_files = ":empty", strip_files = ":empty", supports_param_files = 0, )
Run the build again. Bazel throws the following error:
Rule '//toolchain:asmjs-toolchain' does not exist
Let's add a “:asmjs-toolchain-config” target to the toolchain/BUILD
file:
filegroup(name = "asmjs_toolchain_config")
Run the build again. Bazel throws the following error:
'//toolchain:asmjs_toolchain_config' does not have mandatory providers: 'CcToolchainConfigInfo'
CcToolchainConfigInfo
is a provider that we use to configure our C++ toolchains. We are going to create a Starlark rule that will provide CcToolchainConfigInfo
. Create a toolchain/cc_toolchain_config.bzl
file with the following content:
def _impl(ctx): return cc_common.create_cc_toolchain_config_info( ctx = ctx, toolchain_identifier = "asmjs-toolchain", host_system_name = "i686-unknown-linux-gnu", target_system_name = "asmjs-unknown-emscripten", target_cpu = "asmjs", target_libc = "unknown", compiler = "emscripten", abi_version = "unknown", abi_libc_version = "unknown", ) cc_toolchain_config = rule( implementation = _impl, attrs = {}, provides = [CcToolchainConfigInfo], )
cc_common.create_cc_toolchain_config_info()
creates the needed provider CcToolchainConfigInfo
. Now let's declare a rule that will make use of the newly implemented cc_toolchain_config
rule. Add a load statement to toolchains/BUILD
:
load(":cc_toolchain_config.bzl", "cc_toolchain_config")
And replace the “asmjs_toolchain_config” filegroup with a declaration of a cc_toolchain_config
rule:
cc_toolchain_config(name = "asmjs_toolchain_config")
Run the build again. Bazel throws the following error:
.../BUILD:1:1: C++ compilation of rule '//:helloworld.js' failed (Exit 1) src/main/tools/linux-sandbox-pid1.cc:421: "execvp(toolchain/DUMMY_GCC_TOOL, 0x11f20e0)": No such file or directory Target //:helloworld.js failed to build`
At this point, Bazel has enough information to attempt building the code but it still does not know what tools to use to complete the required build actions. We will modify our Starlark rule implementation to tell Bazel what tools to use. For that, we'll need the tool_path() constructor from @bazel_tools//tools/cpp:cc_toolchain_config_lib.bzl
:
# toolchain/cc_toolchain_config.bzl: load("@bazel_tools//tools/cpp:cc_toolchain_config_lib.bzl", "tool_path") def _impl(ctx): tool_paths = [ tool_path( name = "gcc", path = "emcc.sh", ), tool_path( name = "ld", path = "emcc.sh", ), tool_path( name = "ar", path = "/bin/false", ), tool_path( name = "cpp", path = "/bin/false", ), tool_path( name = "gcov", path = "/bin/false", ), tool_path( name = "nm", path = "/bin/false", ), tool_path( name = "objdump", path = "/bin/false", ), tool_path( name = "strip", path = "/bin/false", ), ] return cc_common.create_cc_toolchain_config_info( ctx = ctx, toolchain_identifier = "asmjs-toolchain", host_system_name = "i686-unknown-linux-gnu", target_system_name = "asmjs-unknown-emscripten", target_cpu = "asmjs", target_libc = "unknown", compiler = "emscripten", abi_version = "unknown", abi_libc_version = "unknown", tool_paths = tool_paths, )
You may notice the emcc.sh
wrapper script, which delegates to the external emcc.py
file. Create the script in the toolchain
package directory with the following contents and set its executable bit:
#!/bin/bash set -euo pipefail python external/emscripten_toolchain/emcc.py "$@"
Paths specified in the tool_paths
list are relative to the package where the cc_toolchain_config
target is specified.
The emcc.py
file does not yet exist in the workspace directory. To obtain it, you can either check the emscripten
toolchain in with your project or pull it from its GitHub repository. This tutorial uses the latter approach. To pull the toolchain from the GitHub repository, add the following http_archive
repository definitions to your WORKSPACE
file:
load("@bazel_tools//tools/build_defs/repo:http.bzl", "http_archive") http_archive( name = 'emscripten_toolchain', url = 'https://github.com/kripken/emscripten/archive/1.37.22.tar.gz', build_file = '//:emscripten-toolchain.BUILD', strip_prefix = "emscripten-1.37.22", ) http_archive( name = 'emscripten_clang', url = 'https://s3.amazonaws.com/mozilla-games/emscripten/packages/llvm/tag/linux_64bit/emscripten-llvm-e1.37.22.tar.gz', build_file = '//:emscripten-clang.BUILD', strip_prefix = "emscripten-llvm-e1.37.22", )
In the workspace directory root, create the emscripten-toolchain.BUILD
and emscripten-clang.BUILD
files that expose these repositories as filegroups and establish their visibility across the build.
First create the emscripten-toolchain.BUILD
file with the following contents:
package(default_visibility = ['//visibility:public']) filegroup( name = "all", srcs = glob(["**/*"]), )
Next, create the emscripten-clang.BUILD
file with the following contents:
package(default_visibility = ['//visibility:public'])` filegroup( name = "all", srcs = glob(["**/*"]), )
You may notice that the targets simply parse all of the files contained in the archives pulled by the http_archive
repository rules. In a real world scenario, you would likely want to be more selective and granular by only parsing the files needed by the build and splitting them by action, such as compilation, linking, and so on. For the sake of simplicity, this tutorial omits this step.
Run the build again. Bazel throws the following error:
"execvp(toolchain/emcc.sh, 0x12bd0e0)": No such file or directory
You now need to make Bazel aware of the artifacts you added in the previous step. In particular, the emcc.sh
script must also be explicitly listed as a dependency of the corresponding cc_toolchain
rule. Modify the toolchain/BUILD
file to look as follows:
package(default_visibility = ["//visibility:public"]) load(":cc_toolchain_config.bzl", "cc_toolchain_config") cc_toolchain_config(name = "asmjs_toolchain_config") cc_toolchain_suite( name = "emscripten", toolchains = { "asmjs": ":asmjs_toolchain", }, ) filegroup( name = "all", srcs = [ "emcc.sh", "@emscripten_clang//:all", "@emscripten_toolchain//:all", ], ) cc_toolchain( name = "asmjs_toolchain", toolchain_identifier = "asmjs-toolchain", toolchain_config = ":asmjs_toolchain_config", all_files = ":all", compiler_files = ":all", cpu = "asmjs", dwp_files = ":empty", linker_files = ":all", objcopy_files = ":empty", strip_files = ":empty", supports_param_files = 0, )
Congratulations! You are now using the emscripten
toolchain to build your C++ sample code. The next steps are optional but are included for completeness.
(Optional) Run the build again. Bazel throws the following error:
ERROR: .../BUILD:1:1: C++ compilation of rule '//:helloworld.js' failed (Exit 1)
The next step is to make the toolchain deterministic and hermetic - that is, limit it to only touch files it‘s supposed to touch and ensure it doesn’t write temporary data outside the sandbox.
You also need to ensure the toolchain does not assume the existence of your home directory with its configuration files and that it does not depend on unspecified environment variables.
For our example project, make the following modifications to the toolchain/BUILD
file:
filegroup( name = "all", srcs = [ "emcc.sh", "@emscripten_toolchain//:all", "@emscripten_clang//:all", ":emscripten_cache_content" ], ) filegroup( name = "emscripten_cache_content", srcs = glob(["emscripten_cache/**/*"]), )
Since emscripten
caches standard library files, you can save time by not compiling stdlib
for every action and also prevent it from storing temporary data in random place, check in the precompiled bitcode files into the toolchain/emscript_cache directory
. You can create them by calling the following from the emscripten_clang
repository (or let emscripten
create them in ~/.emscripten_cache
):
python embuilder.py build dlmalloc libcxx libc gl libcxxabi libcxx_noexcept wasm-libc
Copy those files to toolchain/emscripten_cache
. Also update the emcc.sh
script to look as follows:
#!/bin/bash set -euo pipefail export LLVM_ROOT='external/emscripten_clang' export EMSCRIPTEN_NATIVE_OPTIMIZER='external/emscripten_clang/optimizer' export BINARYEN_ROOT='external/emscripten_clang/' export NODE_JS='' export EMSCRIPTEN_ROOT='external/emscripten_toolchain' export SPIDERMONKEY_ENGINE='' export EM_EXCLUSIVE_CACHE_ACCESS=1 export EMCC_SKIP_SANITY_CHECK=1 export EMCC_WASM_BACKEND=0 mkdir -p "tmp/emscripten_cache" export EM_CACHE="tmp/emscripten_cache" export TEMP_DIR="tmp" # Prepare the cache content so emscripten doesn't keep rebuilding it cp -r toolchain/emscripten_cache/* tmp/emscripten_cache # Run emscripten to compile and link python external/emscripten_toolchain/emcc.py "$@" # Remove the first line of .d file find . -name "*.d" -exec sed -i '2d' {} \;
Bazel can now properly compile the sample C++ code in hello-world.cc
.
(Optional) Run the build again. Bazel throws the following error:
..../BUILD:1:1: undeclared inclusion(s) in rule '//:helloworld.js': this rule is missing dependency declarations for the following files included by 'helloworld.cc': '.../external/emscripten_toolchain/system/include/libcxx/stdio.h' '.../external/emscripten_toolchain/system/include/libcxx/__config' '.../external/emscripten_toolchain/system/include/libc/stdio.h' '.../external/emscripten_toolchain/system/include/libc/features.h' '.../external/emscripten_toolchain/system/include/libc/bits/alltypes.h'
At this point you have successfully compiled the example C++ code. The error above occurs because Bazel uses a .d
file produced by the compiler to verify that all includes have been declared and to prune action inputs.
In the .d
file, Bazel discovered that our source code references system headers that have not been explicitly declared in the BUILD
file. This in and of itself is not a problem and you can easily fix this by adding the target folders as -isystem
directories. For this, you'll need to add a feature
to the CcToolchainConfigInfo
. Modify toolchain/cc_toolchain_config.bzl
to look like this:
load("@bazel_tools//tools/cpp:cc_toolchain_config_lib.bzl", "feature", "flag_group", "flag_set", "tool_path") load("@bazel_tools//tools/build_defs/cc:action_names.bzl", "ACTION_NAMES") def _impl(ctx): tool_paths = [ tool_path( name = "gcc", path = "emcc.sh", ), tool_path( name = "ld", path = "emcc.sh", ), tool_path( name = "ar", path = "/bin/false", ), tool_path( name = "cpp", path = "/bin/false", ), tool_path( name = "gcov", path = "/bin/false", ), tool_path( name = "nm", path = "/bin/false", ), tool_path( name = "objdump", path = "/bin/false", ), tool_path( name = "strip", path = "/bin/false", ), ] toolchain_include_directories_feature = feature( name = "toolchain_include_directories", enabled = True, flag_sets = [ flag_set( actions = [ ACTION_NAMES.assemble, ACTION_NAMES.preprocess_assemble, ACTION_NAMES.linkstamp_compile, ACTION_NAMES.c_compile, ACTION_NAMES.cpp_compile, ACTION_NAMES.cpp_header_parsing, ACTION_NAMES.cpp_module_compile, ACTION_NAMES.cpp_module_codegen, ACTION_NAMES.lto_backend, ACTION_NAMES.clif_match, ], flag_groups = [ flag_group( flags = [ "-isystem", "external/emscripten_toolchain/system/include/libcxx", "-isystem", "external/emscripten_toolchain/system/include/libc", ], ), ], ), ], ) return cc_common.create_cc_toolchain_config_info( ctx = ctx, toolchain_identifier = "asmjs-toolchain", host_system_name = "i686-unknown-linux-gnu", target_system_name = "asmjs-unknown-emscripten", target_cpu = "asmjs", target_libc = "unknown", compiler = "emscripten", abi_version = "unknown", abi_libc_version = "unknown", tool_paths = tool_paths, features = [toolchain_include_directories_feature], ) cc_toolchain_config = rule( implementation = _impl, attrs = {}, provides = [CcToolchainConfigInfo], )
(Optional) Run the build again. With this final change, the build now completes error-free.