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// Protocol Buffers - Google's data interchange format
// Copyright 2008 Google Inc. All rights reserved.
// https://developers.google.com/protocol-buffers/
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived from
// this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// Author: kenton@google.com (Kenton Varda)
// Based on original Protocol Buffers design by
// Sanjay Ghemawat, Jeff Dean, and others.
//
// This file contains common implementations of the interfaces defined in
// zero_copy_stream.h which are included in the "lite" protobuf library.
// These implementations cover I/O on raw arrays and strings, as well as
// adaptors which make it easy to implement streams based on traditional
// streams. Of course, many users will probably want to write their own
// implementations of these interfaces specific to the particular I/O
// abstractions they prefer to use, but these should cover the most common
// cases.
#ifndef GOOGLE_PROTOBUF_IO_ZERO_COPY_STREAM_IMPL_LITE_H__
#define GOOGLE_PROTOBUF_IO_ZERO_COPY_STREAM_IMPL_LITE_H__
#include <memory>
#include <string>
#include <iosfwd>
#include <google/protobuf/io/zero_copy_stream.h>
#include <google/protobuf/stubs/callback.h>
#include <google/protobuf/stubs/common.h>
#include <google/protobuf/stubs/stl_util.h>
namespace google {
namespace protobuf {
namespace io {
// ===================================================================
// A ZeroCopyInputStream backed by an in-memory array of bytes.
class LIBPROTOBUF_EXPORT ArrayInputStream : public ZeroCopyInputStream {
public:
// Create an InputStream that returns the bytes pointed to by "data".
// "data" remains the property of the caller but must remain valid until
// the stream is destroyed. If a block_size is given, calls to Next()
// will return data blocks no larger than the given size. Otherwise, the
// first call to Next() returns the entire array. block_size is mainly
// useful for testing; in production you would probably never want to set
// it.
ArrayInputStream(const void* data, int size, int block_size = -1);
// implements ZeroCopyInputStream ----------------------------------
bool Next(const void** data, int* size);
void BackUp(int count);
bool Skip(int count);
int64 ByteCount() const;
private:
const uint8* const data_; // The byte array.
const int size_; // Total size of the array.
const int block_size_; // How many bytes to return at a time.
int position_;
int last_returned_size_; // How many bytes we returned last time Next()
// was called (used for error checking only).
GOOGLE_DISALLOW_EVIL_CONSTRUCTORS(ArrayInputStream);
};
// ===================================================================
// A ZeroCopyOutputStream backed by an in-memory array of bytes.
class LIBPROTOBUF_EXPORT ArrayOutputStream : public ZeroCopyOutputStream {
public:
// Create an OutputStream that writes to the bytes pointed to by "data".
// "data" remains the property of the caller but must remain valid until
// the stream is destroyed. If a block_size is given, calls to Next()
// will return data blocks no larger than the given size. Otherwise, the
// first call to Next() returns the entire array. block_size is mainly
// useful for testing; in production you would probably never want to set
// it.
ArrayOutputStream(void* data, int size, int block_size = -1);
// implements ZeroCopyOutputStream ---------------------------------
bool Next(void** data, int* size);
void BackUp(int count);
int64 ByteCount() const;
private:
uint8* const data_; // The byte array.
const int size_; // Total size of the array.
const int block_size_; // How many bytes to return at a time.
int position_;
int last_returned_size_; // How many bytes we returned last time Next()
// was called (used for error checking only).
GOOGLE_DISALLOW_EVIL_CONSTRUCTORS(ArrayOutputStream);
};
// ===================================================================
// A ZeroCopyOutputStream which appends bytes to a string.
class LIBPROTOBUF_EXPORT StringOutputStream : public ZeroCopyOutputStream {
public:
// Create a StringOutputStream which appends bytes to the given string.
// The string remains property of the caller, but it is mutated in arbitrary
// ways and MUST NOT be accessed in any way until you're done with the
// stream. Either be sure there's no further usage, or (safest) destroy the
// stream before using the contents.
//
// Hint: If you call target->reserve(n) before creating the stream,
// the first call to Next() will return at least n bytes of buffer
// space.
explicit StringOutputStream(string* target);
// implements ZeroCopyOutputStream ---------------------------------
bool Next(void** data, int* size);
void BackUp(int count);
int64 ByteCount() const;
protected:
void SetString(string* target);
private:
static const int kMinimumSize = 16;
string* target_;
GOOGLE_DISALLOW_EVIL_CONSTRUCTORS(StringOutputStream);
};
// Note: There is no StringInputStream. Instead, just create an
// ArrayInputStream as follows:
// ArrayInputStream input(str.data(), str.size());
// ===================================================================
// A generic traditional input stream interface.
//
// Lots of traditional input streams (e.g. file descriptors, C stdio
// streams, and C++ iostreams) expose an interface where every read
// involves copying bytes into a buffer. If you want to take such an
// interface and make a ZeroCopyInputStream based on it, simply implement
// CopyingInputStream and then use CopyingInputStreamAdaptor.
//
// CopyingInputStream implementations should avoid buffering if possible.
// CopyingInputStreamAdaptor does its own buffering and will read data
// in large blocks.
class LIBPROTOBUF_EXPORT CopyingInputStream {
public:
virtual ~CopyingInputStream() {}
// Reads up to "size" bytes into the given buffer. Returns the number of
// bytes read. Read() waits until at least one byte is available, or
// returns zero if no bytes will ever become available (EOF), or -1 if a
// permanent read error occurred.
virtual int Read(void* buffer, int size) = 0;
// Skips the next "count" bytes of input. Returns the number of bytes
// actually skipped. This will always be exactly equal to "count" unless
// EOF was reached or a permanent read error occurred.
//
// The default implementation just repeatedly calls Read() into a scratch
// buffer.
virtual int Skip(int count);
};
// A ZeroCopyInputStream which reads from a CopyingInputStream. This is
// useful for implementing ZeroCopyInputStreams that read from traditional
// streams. Note that this class is not really zero-copy.
//
// If you want to read from file descriptors or C++ istreams, this is
// already implemented for you: use FileInputStream or IstreamInputStream
// respectively.
class LIBPROTOBUF_EXPORT CopyingInputStreamAdaptor : public ZeroCopyInputStream {
public:
// Creates a stream that reads from the given CopyingInputStream.
// If a block_size is given, it specifies the number of bytes that
// should be read and returned with each call to Next(). Otherwise,
// a reasonable default is used. The caller retains ownership of
// copying_stream unless SetOwnsCopyingStream(true) is called.
explicit CopyingInputStreamAdaptor(CopyingInputStream* copying_stream,
int block_size = -1);
~CopyingInputStreamAdaptor();
// Call SetOwnsCopyingStream(true) to tell the CopyingInputStreamAdaptor to
// delete the underlying CopyingInputStream when it is destroyed.
void SetOwnsCopyingStream(bool value) { owns_copying_stream_ = value; }
// implements ZeroCopyInputStream ----------------------------------
bool Next(const void** data, int* size);
void BackUp(int count);
bool Skip(int count);
int64 ByteCount() const;
private:
// Insures that buffer_ is not NULL.
void AllocateBufferIfNeeded();
// Frees the buffer and resets buffer_used_.
void FreeBuffer();
// The underlying copying stream.
CopyingInputStream* copying_stream_;
bool owns_copying_stream_;
// True if we have seen a permenant error from the underlying stream.
bool failed_;
// The current position of copying_stream_, relative to the point where
// we started reading.
int64 position_;
// Data is read into this buffer. It may be NULL if no buffer is currently
// in use. Otherwise, it points to an array of size buffer_size_.
std::unique_ptr<uint8[]> buffer_;
const int buffer_size_;
// Number of valid bytes currently in the buffer (i.e. the size last
// returned by Next()). 0 <= buffer_used_ <= buffer_size_.
int buffer_used_;
// Number of bytes in the buffer which were backed up over by a call to
// BackUp(). These need to be returned again.
// 0 <= backup_bytes_ <= buffer_used_
int backup_bytes_;
GOOGLE_DISALLOW_EVIL_CONSTRUCTORS(CopyingInputStreamAdaptor);
};
// ===================================================================
// A generic traditional output stream interface.
//
// Lots of traditional output streams (e.g. file descriptors, C stdio
// streams, and C++ iostreams) expose an interface where every write
// involves copying bytes from a buffer. If you want to take such an
// interface and make a ZeroCopyOutputStream based on it, simply implement
// CopyingOutputStream and then use CopyingOutputStreamAdaptor.
//
// CopyingOutputStream implementations should avoid buffering if possible.
// CopyingOutputStreamAdaptor does its own buffering and will write data
// in large blocks.
class LIBPROTOBUF_EXPORT CopyingOutputStream {
public:
virtual ~CopyingOutputStream() {}
// Writes "size" bytes from the given buffer to the output. Returns true
// if successful, false on a write error.
virtual bool Write(const void* buffer, int size) = 0;
};
// A ZeroCopyOutputStream which writes to a CopyingOutputStream. This is
// useful for implementing ZeroCopyOutputStreams that write to traditional
// streams. Note that this class is not really zero-copy.
//
// If you want to write to file descriptors or C++ ostreams, this is
// already implemented for you: use FileOutputStream or OstreamOutputStream
// respectively.
class LIBPROTOBUF_EXPORT CopyingOutputStreamAdaptor : public ZeroCopyOutputStream {
public:
// Creates a stream that writes to the given Unix file descriptor.
// If a block_size is given, it specifies the size of the buffers
// that should be returned by Next(). Otherwise, a reasonable default
// is used.
explicit CopyingOutputStreamAdaptor(CopyingOutputStream* copying_stream,
int block_size = -1);
~CopyingOutputStreamAdaptor();
// Writes all pending data to the underlying stream. Returns false if a
// write error occurred on the underlying stream. (The underlying
// stream itself is not necessarily flushed.)
bool Flush();
// Call SetOwnsCopyingStream(true) to tell the CopyingOutputStreamAdaptor to
// delete the underlying CopyingOutputStream when it is destroyed.
void SetOwnsCopyingStream(bool value) { owns_copying_stream_ = value; }
// implements ZeroCopyOutputStream ---------------------------------
bool Next(void** data, int* size);
void BackUp(int count);
int64 ByteCount() const;
private:
// Write the current buffer, if it is present.
bool WriteBuffer();
// Insures that buffer_ is not NULL.
void AllocateBufferIfNeeded();
// Frees the buffer.
void FreeBuffer();
// The underlying copying stream.
CopyingOutputStream* copying_stream_;
bool owns_copying_stream_;
// True if we have seen a permenant error from the underlying stream.
bool failed_;
// The current position of copying_stream_, relative to the point where
// we started writing.
int64 position_;
// Data is written from this buffer. It may be NULL if no buffer is
// currently in use. Otherwise, it points to an array of size buffer_size_.
std::unique_ptr<uint8[]> buffer_;
const int buffer_size_;
// Number of valid bytes currently in the buffer (i.e. the size last
// returned by Next()). When BackUp() is called, we just reduce this.
// 0 <= buffer_used_ <= buffer_size_.
int buffer_used_;
GOOGLE_DISALLOW_EVIL_CONSTRUCTORS(CopyingOutputStreamAdaptor);
};
// ===================================================================
// mutable_string_data() and as_string_data() are workarounds to improve
// the performance of writing new data to an existing string. Unfortunately
// the methods provided by the string class are suboptimal, and using memcpy()
// is mildly annoying because it requires its pointer args to be non-NULL even
// if we ask it to copy 0 bytes. Furthermore, string_as_array() has the
// property that it always returns NULL if its arg is the empty string, exactly
// what we want to avoid if we're using it in conjunction with memcpy()!
// With C++11, the desired memcpy() boils down to memcpy(..., &(*s)[0], size),
// where s is a string*. Without C++11, &(*s)[0] is not guaranteed to be safe,
// so we use string_as_array(), and live with the extra logic that tests whether
// *s is empty.
// Return a pointer to mutable characters underlying the given string. The
// return value is valid until the next time the string is resized. We
// trust the caller to treat the return value as an array of length s->size().
inline char* mutable_string_data(string* s) {
#ifdef LANG_CXX11
// This should be simpler & faster than string_as_array() because the latter
// is guaranteed to return NULL when *s is empty, so it has to check for that.
return &(*s)[0];
#else
return string_as_array(s);
#endif
}
// as_string_data(s) is equivalent to
// ({ char* p = mutable_string_data(s); make_pair(p, p != NULL); })
// Sometimes it's faster: in some scenarios p cannot be NULL, and then the
// code can avoid that check.
inline std::pair<char*, bool> as_string_data(string* s) {
char *p = mutable_string_data(s);
#ifdef LANG_CXX11
return std::make_pair(p, true);
#else
return std::make_pair(p, p != NULL);
#endif
}
} // namespace io
} // namespace protobuf
} // namespace google
#endif // GOOGLE_PROTOBUF_IO_ZERO_COPY_STREAM_IMPL_LITE_H__