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// Copyright 2017 Google Inc.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
syntax = "proto3";
package google.devtools.build.v1;
import "google/api/annotations.proto";
import "google/devtools/build/v1/build_status.proto";
import "google/protobuf/any.proto";
import "google/protobuf/timestamp.proto";
import "google/protobuf/wrappers.proto";
import "google/rpc/status.proto";
option cc_enable_arenas = true;
option go_package = "google.golang.org/genproto/googleapis/devtools/build/v1;build";
option java_multiple_files = true;
option java_outer_classname = "BuildEventProto";
option java_package = "com.google.devtools.build.v1";
// An event representing some state change that occured in the build. This
// message does not include field for uniquely identifying an event.
message BuildEvent {
// Notification that the build system has attempted to run the build tool.
message InvocationAttemptStarted {
// The number of the invocation attempt, starting at 1 and increasing by 1
// for each new attempt. Can be used to determine if there is a later
// invocation attempt replacing the current one a client is processing.
int64 attempt_number = 1;
}
// Notification that an invocation attempt has finished.
message InvocationAttemptFinished {
// The exit code of the build tool.
google.protobuf.Int32Value exit_code = 2;
// Final status of the invocation.
BuildStatus invocation_status = 3;
}
// Notification that the build request is enqueued. It could happen when
// a new build request is inserted into the build queue, or when a
// build request is put back into the build queue due to a previous build
// failure.
message BuildEnqueued {
}
// Notification that the build request has finished, and no further
// invocations will occur. Note that this applies to the entire Build.
// Individual invocations trigger InvocationFinished when they finish.
message BuildFinished {
// Final status of the build.
BuildStatus status = 1;
}
// Textual output written to standard output or standard error.
message ConsoleOutput {
// The output stream type.
ConsoleOutputStream type = 1;
// The output stream content.
oneof output {
// Regular UTF-8 output; normal text.
string text_output = 2;
// Used if the output is not UTF-8 text (for example, a binary proto).
bytes binary_output = 3;
}
}
// Notification of the end of a build event stream published by a build
// component other than CONTROLLER (See StreamId.BuildComponents).
message BuildComponentStreamFinished {
// How did the event stream finish.
enum FinishType {
// Unknown or unspecified; callers should never set this value.
FINISH_TYPE_UNSPECIFIED = 0;
// Set by the event publisher to indicate a build event stream is
// finished.
FINISHED = 1;
// Set by the WatchBuild RPC server when the publisher of a build event
// stream stops publishing events without publishing a
// BuildComponentStreamFinished event whose type equals FINISHED.
EXPIRED = 2;
}
// How the event stream finished.
FinishType type = 1;
}
// The timestamp of this event.
google.protobuf.Timestamp event_time = 1;
// //////////////////////////////////////////////////////////////////////////
// Events that indicate a state change of a build request in the build
// queue.
oneof event {
// An invocation attempt has started.
InvocationAttemptStarted invocation_attempt_started = 51;
// An invocation attempt has finished.
InvocationAttemptFinished invocation_attempt_finished = 52;
// The build is enqueued (just inserted to the build queue or put back
// into the build queue due to a previous build failure).
BuildEnqueued build_enqueued = 53;
// The build has finished. Set when the build is terminated.
BuildFinished build_finished = 55;
// An event containing printed text.
ConsoleOutput console_output = 56;
// Indicates the end of a build event stream (with the same StreamId) from
// a build component executing the requested build task.
// *** This field does not indicate the WatchBuild RPC is finished. ***
BuildComponentStreamFinished component_stream_finished = 59;
// Structured build event generated by Bazel about its execution progress.
google.protobuf.Any bazel_event = 60;
// An event that contains supplemental tool-specific information about
// build execution.
google.protobuf.Any build_execution_event = 61;
// An event that contains supplemental tool-specific information about
// source fetching.
google.protobuf.Any source_fetch_event = 62;
}
}
// Unique identifier for a build event stream.
message StreamId {
// Which build component generates this event stream. Each build component
// may generate one event stream.
enum BuildComponent {
// Unknown or unspecified; callers should never set this value.
UNKNOWN_COMPONENT = 0;
// A component that coordinates builds.
CONTROLLER = 1;
// A component that runs executables needed to complete a build.
WORKER = 2;
// A component that builds something.
TOOL = 3;
}
// The id of a Build message.
string build_id = 1;
// The unique invocation ID within this build.
// It should be the same as {invocation} (below) during the migration.
string invocation_id = 6;
// The component that emitted this event.
BuildComponent component = 3;
}
// The type of console output stream.
enum ConsoleOutputStream {
// Unspecified or unknown.
UNKNOWN = 0;
// Normal output stream.
STDOUT = 1;
// Error output stream.
STDERR = 2;
}