Status: Work in progress
This is the guide to conducting a Bazel release. This is especially relevant for release managers, but will be of interest ti anyone who is curious about the release process.
Each release has a tracking bug (see the list). The bug includes a “Target RC date”. On that day, create a new release candidate.
Do these steps once per release.
Create candidates with the release.sh script.
If it's the first candidate for this version, run:
RELEASE_NUMBER=<CURRENT RELEASE NUMBER x.yy.z> BASELINE_COMMIT=01234567890abcdef # From the Setup phase git clone https://github.com/bazelbuild/bazel.git ~/bazel-release-$RELEASE_NUMBER cd ~/bazel-release-$RELEASE_NUMBER scripts/release/release.sh create $RELEASE_NUMBER $BASELINE_COMMIT [CHERRY_PICKS...]
Note that the three-digit version is important: “0.19.0”. not “0.19”.
For cherry-picks, you need --force_rc=N where N is the number of the release candidate of $RELEASE_NUMBER. For example, the first time you do a cherry-pick (after the initial candidate), N will be 2.
scripts/release/release.sh create --force_rc=2 $RELEASE_NUMBER $BASELINE_COMMIT [CHERRY_PICKS...]
If you already did some cherry-picks and you want to add more, use “git log” to find the latest commit (this corresponds to the last cherry-pick commit). Use that as the new baseline and list the new cherry-picks to add on top. Or simply re-use the same baseline and cherrypicks from the previous candidate, and add the new cherrypicks.
scripts/release/release.sh create --force_rc=3 $RELEASE_NUMBER NEW_BASELINE_COMMIT [NEW_CHERRY_PICKS...]
Resolve conflicts if there are any, type exit when you are done, then the script will continue.
release.sh create handles conflicts in a subshell (which is why you need to type exit).Check/edit release notes.
Run release.sh push. This uploads the candidate and starts the release process on BuildKite.
scripts/release/release.sh push
Update GitHub issue with the command that was run and the new candidate name (ie, 0.19.1rc3).
Check BuildKite results at https://buildkite.com/bazel/release. You should see the release-$RELEASE_NUMBER branch here and a new build running for your release.
Check the postsubmit test run for the release branch to ensure that all tests on all platforms pass with the version you're about to release.
release-$RELEASE_NUMBER branch in the list. A build should automatically run. Make sure that it passes.When it all looks good, go back to the job in the release pipeline, click “Unblock step” for the deployment step. This will upload the release candidate binaries to GitHub, https://releases.bazel.build and our apt-get repository.
If you don't have the permission, ask one of the Buildkite org admins to add you to the bazel-sheriffs group.
If that worked, click “Unblock step” for the “Generate Announcement” step.
Prepare the release announcement on https://docs.google.com/document/d/1wDvulLlj4NAlPZamdlEVFORks3YXJonCjyuQMUQEmB0/edit.
Copy & paste the generated text into a new e-mail and send it.
Trigger a new pipeline in BuildKite to test the release candidate with all the downstream projects.
Look for failing projects in red.
Compare the results with the latest Bazel release:
If a project is failing with release candidate but not with the latest Bazel release, then there's probably a regression in the candidate. Ask the Bazel sheriff if the problem is already noticed. If not, find out the culprit, file an issue at https://github.com/bazelbuild/bazel/issues and mark it as release blocker.
If a project is failing with both release candidate and the latest Bazel release, it could be a breakage from the project itself. Go through the build history (eg. TensorFlow_serving) to confirm this, then file an issue to their owners.
File bugs (TODO: how to find the owner/project link?)
Once issues are fixed, create a new candidate with the relevant cherry-picks.
Verify that the following conditions all apply:
Generate a new identifier: https://bazel.googlesource.com/new-password (and paste the code in your shell). This is only necessary the first time you handle a release.
Push the final release (do not cancel midway):
scripts/release/release.sh release
A CI job is uploading the release artifacts to GitHub. Look for the release workflow on https://buildkite.com/bazel/release/. Unblock the steps.
Ensure all binaries were uploaded to GitHub properly.
https://storage.googleapis.com/bazel/$RELEASE_NUMBER/release/index.html.Update the release bug:
Publish blog post (https://docs.google.com/document/d/1wDvulLlj4NAlPZamdlEVFORks3YXJonCjyuQMUQEmB0/edit).
Homebrew is a package manager for OS X. This section assumes that you are on a Mac OS machine with homebrew installed.
To update the bazel recipe on Homebrew, you must send a pull request to https://github.com/bazelbuild/homebrew-tap
As of November 2016, this is done by an external contributor, @petemounce on GitHub. Ping him when there's a new release coming out.
This is done by an external contributor, @vbatts on GitHub. Ping him when there's a new release coming out.