Extends: undici.DispatcherHandlers
A handler class that implements the retry logic for a request.
new RetryHandler(dispatchOptions, retryHandlers, [retryOptions])Arguments:
Dispatch.DispatchOptions & RetryOptions (required) - It is an intersection of Dispatcher.DispatchOptions and RetryOptions.RetryHandlers (required) - Object containing the dispatch to be used on every retry, and handler for handling the dispatch lifecycle.Returns: retryHandler
Dispatch.DispatchOptions & RetryOptionsExtends: Dispatch.DispatchOptions.
RetryOptions(err: Error, context: RetryContext, callback: (err?: Error | null) => void) => void (optional) - Function to be called after every retry. It should pass error if no more retries should be performed.number (optional) - Maximum number of retries. Default: 5number (optional) - Maximum number of milliseconds to wait before retrying. Default: 30000 (30 seconds)number (optional) - Minimum number of milliseconds to wait before retrying. Default: 500 (half a second)number (optional) - Factor to multiply the timeout by for each retry attempt. Default: 2boolean (optional) - It enables automatic retry after the Retry-After header is received. Default: truestring[] (optional) - Array of HTTP methods to retry. Default: ['GET', 'PUT', 'HEAD', 'OPTIONS', 'DELETE']number[] (optional) - Array of HTTP status codes to retry. Default: [429, 500, 502, 503, 504]string[] (optional) - Array of Error codes to retry. Default: `[‘ECONNRESET’, ‘ECONNREFUSED’, ‘ENOTFOUND’, ‘ENETDOWN’,‘ENETUNREACH’, ‘EHOSTDOWN’,RetryContext
state: RetryState - Current retry state. It can be mutated.opts: Dispatch.DispatchOptions & RetryOptions - Options passed to the retry handler.RetryHandlers(options: Dispatch.DispatchOptions, handlers: Dispatch.DispatchHandlers) => Promise<Dispatch.DispatchResponse> (required) - Dispatch function to be called after every retry.Dispatch.DispatchHandlers (required) - Handler function to be called after the request is successful or the retries are exhausted.Examples:
const client = new Client(`http://localhost:${server.address().port}`); const chunks = []; const handler = new RetryHandler( { ...dispatchOptions, retryOptions: { // custom retry function retry: function (err, state, callback) { counter++; if (err.code && err.code === "UND_ERR_DESTROYED") { callback(err); return; } if (err.statusCode === 206) { callback(err); return; } setTimeout(() => callback(null), 1000); }, }, }, { dispatch: (...args) => { return client.dispatch(...args); }, handler: { onConnect() {}, onBodySent() {}, onHeaders(status, _rawHeaders, resume, _statusMessage) { // do something with headers }, onData(chunk) { chunks.push(chunk); return true; }, onComplete() {}, onError() { // handle error properly }, }, } );
const client = new Client(`http://localhost:${server.address().port}`); const handler = new RetryHandler(dispatchOptions, { dispatch: client.dispatch.bind(client), handler: { onConnect() {}, onBodySent() {}, onHeaders(status, _rawHeaders, resume, _statusMessage) {}, onData(chunk) {}, onComplete() {}, onError(err) {}, }, });