layout: default title: FAQ

How do I build for debug or release?

Tulsi generated projects behave just like Xcode projects in this respect. You simply change the build configuration for your target scheme. Note that Tulsi does not support Bazel's fastbuild compilation mode due to debugging limitations.

  1. Open up the scheme editor. You can do this via cmd-< or through the UI.
  2. Change the current build configuration in the “Info” pane.

I‘m trying to profile my app and am getting a permission denied error. What’s wrong?

If Instruments reports an error along the lines of

Target failed to run: Permission to debug <your_app_id> was denied.
The app must be signed with a development identity (e.g. iOS Developer).

it usually means that your entitlements are missing get-task-allow. To fix this, you will want to add

<key>get-task-allow</key><true/>

to your entitlements file for builds which you do not plan to submit to Apple for signing.

I‘m attempting to debug Objective-C projects with Xcode 8 or later and breakpoints aren’t working. Why?

Xcode 8 fixes a bug preventing the use of LLDB's target.source-map setting via ~/.lldbinit-Xcode files. Tulsi makes use of this feature to remove the need to inject environment-specific information into Bazel-generated binaries.

Unfortunately, the lldbinit file is parsed by Xcode once and then cached until Xcode restarts, meaning that loading additional projects without restarting Xcode will lead to incorrect behavior. Anytime you load a different Tulsi-generated Xcode project and find that breakpoints no longer work, you should close any other projects and restart Xcode in order to resolve the issue.

As background: the use of .lldbinit was initially an attempt to fix Swift debugging but various other issues were discovered, necessitating the addition of a dSYM post-processor which may someday replace Tulsi's use of lldbinit entirely.

How do I set Bazel options for my project (like --config=awesome)?

The Tulsi options pane provides settings for flags that can be passed through to Bazel.

What should I check in to source control?

As mentioned in the user guide “The project bundle is entirely shareable apart from the tulsiconf-user files, which contain settings that are likely to be user specific (such as absolute paths).”

So you'll want to .gitignore .tulsiconf-user files but otherwise the entire .tulsiproj bundle is encouraged to be revision controlled and shared across your team.

How can I run all of my tests in a single Xcode scheme?

Tests can be grouped via Bazel's test_suite rule, with one small caveat. Tests that are not xctest-based (where the xctest attribute is set to the non-default 0) must be run as standalone targets. When building the Xcode scheme for a test_suite rule, Tulsi will print a warning and ignore any non-xctest tests that are included in the suite.

Somebody asked me for a “full Xcode build log,” where do I get that?

The Tulsi build script produces a ton of interesting debugging data that isn‘t shown by default in the Xcode UI. Luckily it’s very simple to retrieve:

To expand everything:

Open up the Xcode Report navigator, right click anyplace in the build log and select “Expand All Transcripts.”

To expand one particular action:

Open up the Xcode Report navigator, scroll down to the action you'd like to expand, and click on the expander button on the right hand side.

Getting to the Report navigator

Once things are expanded, you can right click on the build log and select “Copy Transcript for Shown Results” to copy everything to the pasteboard.

After expansion

Somebody asked me for a simulator log, where do I get that?

Simulator logs may be retrieved via Console.app (/Applications/Utilities) or by grabbing the files directly.

Generally you'll need to provide two logs, both of which may be found under ~/Library/Logs.

  • CoreSimulator.log
  • <simulator ID>/system.log

Where <simulator ID> is the GUID of the simulator you were using when you encountered a problem. If you don't know the simulator ID, you can retrieve it through the “Devices” window in Xcode (under the Window menu or shift+cmd+2).

Somebody asked me for a device log, where do I get that?

Device logs may be retrieved via the Xcode “Devices” window (under the Window menu or shift+cmd+2 in Xcode). If the console log is not already showing, you can click the disclosure button on the lower right to open it.

Opening the console log

Why the name “tulsi”?

tulsi - /ˈto͝olsē/ A kind of basil that is venerated by Hindus as a sacred plant.