commit | 2f878e1a190f7224b98ce1e87f9747647e589063 | [log] [tgz] |
---|---|---|
author | Andrew Pellegrini <apell@google.com> | Thu Jan 05 21:12:19 2017 +0000 |
committer | John Cater <jcater@google.com> | Fri Jan 06 01:19:40 2017 +0000 |
tree | c9888f74abb0f1992a1d14d4cea9b97dc783b26b | |
parent | ca61f2c46f1f9823df8ff45bb5ce398a45c6ba10 [diff] |
Rollforward: Update depot version of ResourceUsageAnalyzer.java from the public Gradle source. This version includes: - support for tools attributes (whitelist) - analysis of non-xml text files for resource references - better obfuscation handling - bug fixes NEW: switching to 'strict' resource usage analysis as default. https://android.googlesource.com/platform/tools/base/+/gradle_2.0.0/build-system/gradle-core/src/main/groovy/com/android/build/gradle/tasks/ResourceUsageAnalyzer.java -- PiperOrigin-RevId: 143700078 MOS_MIGRATED_REVID=143700078
{Fast, Correct} - Choose two
Bazel is a build tool that builds code quickly and reliably. It is used to build the majority of Google‘s software, and thus it has been designed to handle build problems present in Google’s development environment, including:
A massive, shared code repository, in which all software is built from source. Bazel has been built for speed, using both caching and parallelism to achieve this. Bazel is critical to Google's ability to continue to scale its software development practices as the company grows.
An emphasis on automated testing and releases. Bazel has been built for correctness and reproducibility, meaning that a build performed on a continuous build machine or in a release pipeline will generate bitwise-identical outputs to those generated on a developer's machine.
Language and platform diversity. Bazel's architecture is general enough to support many different programming languages within Google, and can be used to build both client and server software targeting multiple architectures from the same underlying codebase.
Find more background about Bazel in our FAQ.