commit | 12ebd7bb4905f0fdabdaa6db4a22dab7fd95dea8 | [log] [tgz] |
---|---|---|
author | Yun Peng <pcloudy@google.com> | Fri Jul 19 07:05:16 2019 -0700 |
committer | Copybara-Service <copybara-worker@google.com> | Fri Jul 19 07:06:10 2019 -0700 |
tree | 54010dcba5b0b44a14bb3eecf43d373deffe648a | |
parent | d26a3c1d4df959156cf3dff543e5d20c21802840 [diff] |
Add toolchain support for clang-cl on Windows Previously we [added clang-cl.exe support](https://github.com/bazelbuild/bazel/pull/6553) through `USE_CLANG_CL` environment variable. That is a "hack" on the existing MSVC toolchain to make it use Clang tools. This change add proper toolchain support for `clang-cl.exe` on Windows. Because `clang-cl.exe` is MSVC compatible, we can just reuse the MSVC toolchain definition. After this change, to select the clang-cl toolchain on Windows, you can use: - Before Bazel 1.0, specify build flag `--compiler=clang-cl`, this is deprecated and will be disabled in Bazel 1.0. - From Bazel 1.0 (or with `--incompatible_enable_cc_toolchain_resolution` flag). You have to add a platform target to your build file (eg. the top level BUILD file): ``` platform( name = "windows-clang-cl", constraint_values = [ "@platforms//cpu:x86_64", "@platforms//os:windows", "@bazel_tools//tools/cpp:clang-cl", ] ) ``` Then you can tell Bazel to use the clang-cl toolchain by specifying build flags ``` --extra_toolchains=@local_config_cc//:cc-toolchain-x64_windows-clang-cl --extra_execution_platforms=//:windows-clang-cl ``` or registering the platform and toolchain in your WORKSPACE file: ``` register_execution_platforms( ":windows-clang-cl" ) register_toolchains( "@local_config_cc//:cc-toolchain-x64_windows-clang-cl", ) ``` Related issue: [incompatible_enable_cc_toolchain_resolution: Turn on toolchain resolution for cc rules](https://github.com/bazelbuild/bazel/issues/7260) Closes #8917. PiperOrigin-RevId: 258961022
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