Parses the correct values of SDK, Platform and XCode version numbers when generating
the environment's plist.

The script no longer parses the values from the Platform's Info.plist, which contained
the values used to compile the Platform's library *itself*, rather than the values
of the actual running environment.
Also the BuildMachineOSBuild is being read from the sw_version, rather than
the Xcode's plist, and the DTSDKBuild is determined by the plist under sdk-path.

An example environment.plist:

{
  BuildMachineOSBuild = 14F27;
  DTCompiler = "com.apple.compilers.llvm.clang.1_0";
  DTPlatformBuild = 12H141;
  DTPlatformVersion = "8.4";
  DTSDKBuild = 12H141;
  DTXCodeBuild = 6E35b;
  DTXcode = 0640;
}

--
MOS_MIGRATED_REVID=103079006
9 files changed
tree: 063c5dbbb91c54fa7c63a6314d0e61bebd6fc342
  1. examples/
  2. scripts/
  3. site/
  4. src/
  5. third_party/
  6. tools/
  7. .gitattributes
  8. .gitignore
  9. BUILD
  10. CHANGELOG.md
  11. compile.sh
  12. CONTRIBUTING.md
  13. LICENSE.txt
  14. README.md
  15. WORKSPACE
README.md

Bazel (Beta)

{Fast, Correct} - Choose two

Bazel is a build tool that builds code quickly and reliably. It is used to build the majority of Google‘s software, and thus it has been designed to handle build problems present in Google’s development environment, including:

  • A massive, shared code repository, in which all software is built from source. Bazel has been built for speed, using both caching and parallelism to achieve this. Bazel is critical to Google's ability to continue to scale its software development practices as the company grows.

  • An emphasis on automated testing and releases. Bazel has been built for correctness and reproducibility, meaning that a build performed on a continuous build machine or in a release pipeline will generate bitwise-identical outputs to those generated on a developer's machine.

  • Language and platform diversity. Bazel's architecture is general enough to support many different programming languages within Google, and can be used to build both client and server software targeting multiple architectures from the same underlying codebase.

Find more background about Bazel in our FAQ.

Getting Started

About the Bazel project: