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+---
+layout: documentation
+title: User Manual
+---
+<h1>A User's Guide to Bazel</h1>
+
+<h2 id='overview'>Bazel overview</h2>
+
+<p>
+ To run Bazel, go to
+
+ your base <a href="build-ref.html#workspaces">workspace</a> directory
+ or any of its subdirectories and type <code>bazel</code>.
+</p>
+
+<pre>
+ % bazel help
+ [Bazel release bazel-<<i>version</i>>]
+ Usage: bazel <command> <options> ...
+
+ Available commands:
+ <a href='#analyze-profile'>analyze-profile</a> Analyzes build profile data.
+ <a href='#aquery'>aquery</a> Executes a query on the <a href='#analysis-phase'>post-analysis</a> action graph.
+ <a href='#build'>build</a> Builds the specified targets.
+
+ <a href='#canonicalize'>canonicalize-flags</a> Canonicalize Bazel flags.
+ <a href='#clean'>clean</a> Removes output files and optionally stops the server.
+
+ <a href='#query'>cquery</a> Executes a <a href='#analysis-phase'>post-analysis</a> dependency graph query.
+
+ <a href='#dump'>dump</a> Dumps the internal state of the Bazel server process.
+
+ <a href='#help'>help</a> Prints help for commands, or the index.
+ <a href='#info'>info</a> Displays runtime info about the bazel server.
+
+ <a href='#fetch'>fetch</a> Fetches all external dependencies of a target.
+ <a href='#mobile-install'>mobile-install</a> Installs apps on mobile devices.
+
+ <a href='#query'>query</a> Executes a dependency graph query.
+
+ <a href='#run'>run</a> Runs the specified target.
+ <a href='#shutdown'>shutdown</a> Stops the Bazel server.
+ <a href='#test'>test</a> Builds and runs the specified test targets.
+ <a href='#version'>version</a> Prints version information for Bazel.
+
+ Getting more help:
+ bazel help <command>
+ Prints help and options for <command>.
+ bazel help <a href='#startup_options'>startup_options</a>
+ Options for the JVM hosting Bazel.
+ bazel help <a href='#target-patterns'>target-syntax</a>
+ Explains the syntax for specifying targets.
+ bazel help info-keys
+ Displays a list of keys used by the info command.
+
+</pre>
+<p>
+ The <code>bazel</code> tool performs many functions, called
+ commands; users of CVS and Subversion will be familiar
+ with this "Swiss army knife" arrangement. The most commonly used one is of
+ course <code>bazel build</code>. You can browse the online help
+ messages using <code>bazel help</code>.
+</p>
+
+<h3 id='client/server'>Client/server implementation</h3>
+
+<p>
+ The Bazel system is implemented as a long-lived server process.
+ This allows it to perform many optimizations not possible with a
+ batch-oriented implementation, such as caching of BUILD files,
+ dependency graphs, and other metadata from one build to the
+ next. This improves the speed of incremental builds, and allows
+ different commands, such as <code>build</code>
+ and <code>query</code> to share the same cache of loaded packages,
+ making queries very fast.
+</p>
+<p>
+ When you run <code>bazel</code>, you're running the client. The
+ client finds the server based on the output base, which by default is
+ determined by the path of the base workspace directory and your
+ userid, so if you build in multiple workspaces, you'll have multiple
+ output bases and thus multiple Bazel server processes. Multiple
+ users on the same workstation can build concurrently in the same
+ workspace because their output bases will differ (different userids).
+ If the client cannot find a running server instance, it starts a new
+ one. The server process will stop after a period of inactivity (3 hours,
+ by default, which can be modified using the startup option <code>--max_idle_secs</code>).
+</p>
+<p>
+ For the most part, the fact that there is a server running is
+ invisible to the user, but sometimes it helps to bear this in mind.
+ For example, if you're running scripts that perform a lot of
+ automated builds in different directories, it's important to ensure
+ that you don't accumulate a lot of idle servers; you can do this by
+ explicitly shutting them down when you're finished with them, or by
+ specifying a short timeout period.
+</p>
+<p>
+ The name of a Bazel server process appears in the output of <code>ps
+ x</code> or <code>ps -e f</code> as
+ <code>bazel(<i>dirname</i>)</code>, where <i>dirname</i> is the
+ basename of the directory enclosing the root of your workspace directory.
+ For example:
+</p>
+<pre>
+ % ps -e f
+ 16143 ? Sl 3:00 bazel(src-johndoe2) -server -Djava.library.path=...
+</pre>
+<p>
+ This makes it easier to find out which server process belongs to a
+ given workspace. (Beware that with certain other options
+ to <code>ps</code>, Bazel server processes may be named just
+ <code>java</code>.) Bazel servers can be stopped using
+ the <a href='#shutdown'>shutdown</a> command.
+</p>
+
+<p>
+ When running <code>bazel</code>, the client first checks that the
+ server is the appropriate version; if not, the server is stopped and
+ a new one started. This ensures that the use of a long-running
+ server process doesn't interfere with proper versioning.
+</p>
+
+<h3 id='bazelrc'>
+ <code>.bazelrc</code>, the Bazel configuration file,
+ the <code class='flag'>--bazelrc=<var>file</var></code> option, and
+ the <code class='flag'>--config=<var>value</var></code> option
+</h3>
+
+<p>
+ Bazel accepts many options. Typically, some of these are varied
+ frequently (for example, <code class='flag'>--subcommands</code>) while others stay the
+ same across several builds (e.g. <code class='flag'>--package_path</code>).
+ To avoid having to specify these unchanged options for every build (and other commands)
+ Bazel allows you to specify options in a configuration file.
+</p>
+
+
+<h4>Where are the <code>.bazelrc</code> files?</h4>
+<p>
+ Bazel looks for an optional configuration file in the following locations,
+ in the order shown below. The options are interpreted in this order, so
+ options in later files can override a value from an earlier file if a
+ conflict arises. All options to control which of these files are loaded are
+ startup options, which means they much occur after <code>bazel</code> and
+ before the command (<code>build</code>, etc).
+</p>
+<ol>
+ <li>
+ Unless the <code class='flag'>--nosystem_rc</code> is present, Bazel looks for
+ the system .bazelrc file: on Unix, it lives at <code>/etc/bazel.bazelrc</code>,
+ and on Windows at <code>%%ProgramData%%/bazel.bazelrc</code>.
+
+ If another system-specified location is required, this value can be
+ changed by setting <code>BAZEL_SYSTEM_BAZELRC_PATH</code> in
+ <code>src/main/cpp:option_processor</code> and using this custom Bazel binary.
+ </li>
+ <li>
+ Unless the <code class='flag'>--noworkspace_rc</code> is present, Bazel looks
+ for the <code>.bazelrc</code> file in your workspace directory.
+ </li>
+ <li>
+ Unless the <code class='flag'>--nohome_rc</code> is present, Bazel looks for
+ the home, or user, bazelrc: the file <code>.bazelrc</code> in your home
+ directory.
+ </li>
+ <li>
+ An additional .rc file can be specified by the
+ <code class='flag'>--bazelrc=<var>file</var></code> startup option. If this
+ option is not present, no additional file is loaded. Unlike in the three
+ default locations specified above, an incorrect path or non-existent file
+ will fail if passed explicitly.
+ </li>
+</ol>
+<h4><code>.bazelrc</code> syntax and semantics</h4>
+<p>
+ Like all UNIX "rc" files, the <code>.bazelrc</code> file is a text file with
+ a line-based grammar. Lines starting <code>#</code> are considered comments
+ and are ignored, as are blank lines. Each line contains a sequence of words,
+ which are tokenized according to the same rules as the Bourne shell.
+</p>
+
+<h5>Imports</h5>
+<p>
+ Lines that start with <code>import</code> are special: if Bazel encounters such
+ a line in a <code>.bazelrc</code> file, it parses the contents of the file
+ referenced by the import statement, too. Options specified in an imported file
+ take precedence over options specified before the import statement. Options
+ specified after the import statement take precedence over the options in the
+ imported file. Options in files imported later take precedence over files
+ imported earlier. To specify a path that is relative to the workspace root,
+ write <code>import %workspace%/path/to/bazelrc</code>.
+</p>
+
+<h5>Option defaults</h5>
+<p>
+ Most lines of a bazelrc define default option values. The first word on each
+ line specifies when these defaults are applied:
+</p>
+<ol>
+ <li>
+ <code>startup</code>: startup options, which go before the command, and
+ are described in <code>bazel help startup_options</code>.
+ </li>
+ <li>
+ <code>common</code>: options that apply to all Bazel commands.
+ </li>
+ <li>
+ <code><i>command</i></code>: Bazel command, such as <code>build</code>
+ or <code>query</code> to which the options apply. These options also apply
+ to all commands that inherit from the specified command. (For example,
+ <code>test</code> inherits from <code>build</code>.)
+ </li>
+</ol>
+<p>
+ Each of these lines may be used more than once and the arguments that follow
+ the first word are combined as if they had appeared on a single line.
+ (Users of CVS, another tool with a "Swiss army knife" command-line interface,
+ will find the syntax similar to that of <code>.cvsrc</code>.)
+</p>
+<p>
+ Options specified in the command line always take precedence over those from
+ a configuration file. Within the configuration file, precedence is
+ given by specificity. This means that lines for a more specific command take
+ precedence over lines for a less specific command, with <code>common</code>
+ getting lowest precedence (for example, the <code>test</code> command inherits
+ all the options from the <code>build</code> command, so the line
+ <code>test --foo=bar</code> takes precedence over the line
+ <code>build --foo=baz</code>, regardless of which rc file or what order
+ these two lines are in). Two lines specifying options for the same command at
+ equal specificity are parsed in the order in which they appear within the file.
+ The user-specific configuration file takes precedence over the master file.
+</p>
+<p>
+ Because this precedence rule does not match the file order, we recommend
+ that the file follows the same order, with <code>common</code> options at the
+ top, and most-specific commands near the bottom. This way, the order in which
+ the options are read is the same as the order in which they are applied,
+ which is more intuitive.
+</p>
+<p>
+ The arguments specified on a line of an rc file may include arguments that are
+ not options, such as the names of build targets, and so on. These, like the
+ options specified in the same files, have lower precedence than their siblings
+ on the command line, and are always prepended to the explicit list of non-
+ option arguments.
+</p>
+<h5><code>--config</code></h5>
+<p>
+ In addition to setting option defaults, the rc file can be used to group
+ options and provide a shorthand for common groupings. This is done by adding
+ a <code>:name</code> suffix to the command. These options are ignored by
+ default, but will be included when the option
+ <code>--config=<var>name</var></code> is present, either on the command line
+ or in a <code>.bazelrc</code> file, recursively, even inside of another
+ config definition. The options specified by <code>command:name</code> will
+ only be expanded for applicable commands, in the precedence order described
+ above.
+</p>
+<p>
+ Note that configs can be defined in any <code>.bazelrc</code> file, and that
+ all lines of the form <code>command:name</code> (for applicable commands)
+ will be expanded, across the different rc files. In order to avoid name
+ conflicts, we suggest that configs defined in personal rc files start
+ with an underscore ('_') to avoid unintentional name sharing.
+</p>
+<p>
+ <code>--config=foo</code> expands to the options defined in the rc files
+ "in-place" so that the options specified for the config have the same
+ precedence that the <code>--config=foo</code> option had.
+</p>
+
+<h5>Example</h5>
+<p>
+ Here's an example <code>~/.bazelrc</code> file:
+</p>
+<pre>
+ # Bob's Bazel option defaults
+
+ startup --host_jvm_args=-XX:-UseParallelGC
+ import /home/bobs_project/bazelrc
+ build --show_timestamps --keep_going --jobs 600
+ build --color=yes
+ query --keep_going
+
+ # Definition of --config=memcheck
+ build:memcheck --strip=never --test_timeout=3600
+</pre>
+
+
+<h3 id='startup files'>
+ Other files governing Bazel's behavior
+</h3>
+
+<h4 id='.bazelignore'><code>.bazelignore</code></h4>
+<p>
+ You can specify directories within the workspace
+ that you want Bazel to ignore, such as related projects
+ that use other build systems. Place a file called
+ <code>.bazelignore</code> at the root of the workspace
+ and add the directories you want Bazel to ignore, one per
+ line. Entries are relative to the workspace root.
+</p>
+
+<h2 id='build'>Building programs with Bazel</h2>
+<h3>The <code>build</code> command</h3>
+
+<p>
+ The most important function of Bazel is, of course, building code. Type
+ <code>bazel build</code> followed by the name of the
+ <a href="#target-patterns">target</a> you wish to build. Here's a typical
+ session:
+</p>
+<pre>
+ % bazel build //foo
+ ____Loading package: foo
+ ____Loading package: bar
+ ____Loading package: baz
+ ____Loading complete. Analyzing...
+ ____Building 1 target...
+ ____[0 / 3] Executing Genrule //bar:helper_rule
+ ____[1 / 3] Executing Genrule //baz:another_helper_rule
+ ____[2 / 3] Building foo/foo.bin
+ Target //foo:foo up-to-date:
+ bazel-bin/foo/foo.bin
+ bazel-bin/foo/foo
+ ____Elapsed time: 9.905s
+</pre>
+<p>
+ Bazel prints the progress messages as it loads all the
+ packages in the transitive closure of dependencies of the requested
+ target, then analyzes them for correctness and to create the build actions,
+ finally executing the compilers and other tools of the build.
+</p>
+<p>
+ Bazel prints progress messages during
+ the <a href='#execution-phase'>execution phase</a> of the build, showing the
+ current build step (compiler, linker, etc.) that is being started,
+ and the number completed over the total number of build actions. As the
+ build starts the number of total actions will often increase as Bazel
+ discovers the entire action graph, but the number will usually stabilize
+ within a few seconds.
+</p>
+<p>
+ At the end of the build Bazel
+ prints which targets were requested, whether or not they were
+ successfully built, and if so, where the output files can be found.
+ Scripts that run builds can reliably parse this output; see <a
+ href='#flag--show_result'><code class='flag'>--show_result</code></a> for more
+ details.
+</p>
+<p>
+ Typing the same command again:
+</p>
+<pre>
+ % bazel build //foo
+ ____Loading...
+ ____Found 1 target...
+ ____Building complete.
+ Target //foo:foo up-to-date:
+ bazel-bin/foo/foo.bin
+ bazel-bin/foo/foo
+ ____Elapsed time: 0.280s
+</pre>
+<p>
+ we see a "null" build: in this case, there are no packages to
+ re-load, since nothing has changed, and no build steps to execute.
+ (If something had changed in "foo" or some of its dependencies, resulting in the
+ reexecution of some build actions, we would call it an "incremental" build, not a
+ "null" build.)
+</p>
+
+<p>
+ Before you can start a build, you will need a Bazel workspace. This is
+ simply a directory tree that contains all the source files needed to build
+ your application.
+ Bazel allows you to perform a build from a completely read-only volume.
+</p>
+
+<h4 id='flag--package_path'>Setting up a <code class='flag'>--package_path</code></h4>
+<p>
+ Bazel finds its packages by searching the package path. This is a colon
+ separated ordered list of bazel directories, each being the root of a
+ partial source tree.
+</p>
+
+<p>
+ <i>To specify a custom package path</i> using the
+ <code class='flag'>--package_path</code> option:
+</p>
+<pre>
+ % bazel build --package_path %workspace%:/some/other/root
+</pre>
+<p>
+Package path elements may be specified in three formats:
+</p>
+<ol>
+ <li>
+ If the first character is <code>/</code>, the path is absolute.
+ </li>
+ <li>
+ If the path starts with <code>%workspace%</code>, the path is taken relative
+ to the nearest enclosing bazel directory.<br>
+ For instance, if your working directory
+ is <code>/home/bob/clients/bob_client/bazel/foo</code>, then the
+ string <code>%workspace%</code> in the package-path is expanded
+ to <code>/home/bob/clients/bob_client/bazel</code>.
+ </li>
+ <li>
+ Anything else is taken relative to the working directory.<br> This is usually not what you mean to do,
+ and may behave unexpectedly if you use Bazel from directories below the bazel workspace.
+ For instance, if you use the package-path element <code>.</code>,
+ and then cd into the directory
+ <code>/home/bob/clients/bob_client/bazel/foo</code>, packages
+ will be resolved from the
+ <code>/home/bob/clients/bob_client/bazel/foo</code> directory.
+ </li>
+</ol>
+<p>
+ If you use a non-default package path, we recommend that you specify
+ it in your <a href='#bazelrc'>Bazel configuration file</a> for
+ convenience.
+</p>
+<p>
+ <i>Bazel doesn't require any packages to be in the
+ current directory</i>, so you can do a build from an empty bazel
+ workspace if all the necessary packages can be found somewhere else
+ on the package path.
+</p>
+<p>
+ <i>Example</i>: Building from an empty client
+</p>
+<pre>
+ % mkdir -p foo/bazel
+ % cd foo/bazel
+ % touch WORKSPACE
+ % bazel build --package_path /some/other/path //foo
+</pre>
+<h3 id='target-patterns'>Specifying targets to build</h3>
+<p>
+ Bazel allows a number of ways to specify the targets to be built.
+ Collectively, these are known as <i>target patterns</i>.
+ The on-line help displays a summary of supported patterns:
+</p>
+<pre>
+% bazel help target-syntax
+
+Target pattern syntax
+=====================
+
+The BUILD file label syntax is used to specify a single target. Target
+patterns generalize this syntax to sets of targets, and also support
+working-directory-relative forms, recursion, subtraction and filtering.
+Examples:
+
+Specifying a single target:
+
+ //foo/bar:wiz The single target '//foo/bar:wiz'.
+ foo/bar/wiz Equivalent to:
+ '//foo/bar/wiz:wiz' if foo/bar/wiz is a package,
+ '//foo/bar:wiz' if foo/bar is a package,
+ '//foo:bar/wiz' otherwise.
+ //foo/bar Equivalent to '//foo/bar:bar'.
+
+Specifying all rules in a package:
+
+ //foo/bar:all Matches all rules in package 'foo/bar'.
+
+Specifying all rules recursively beneath a package:
+
+ //foo/...:all Matches all rules in all packages beneath directory 'foo'.
+ //foo/... (ditto)
+
+ By default, directory symlinks are followed when performing this recursive traversal, except
+ those that point to under the output base (for example, the convenience symlinks that are created
+ in the root directory of the workspace) But we understand that your workspace may intentionally
+ contain directories with unusual symlink structures that you don't want consumed. As such, if a
+ directory has a file named
+ 'DONT_FOLLOW_SYMLINKS_WHEN_TRAVERSING_THIS_DIRECTORY_VIA_A_RECURSIVE_TARGET_PATTERN' then symlinks
+ in that directory won't be followed when evaluating recursive target patterns.
+
+Working-directory relative forms: (assume cwd = 'workspace/foo')
+
+ Target patterns which do not begin with '//' are taken relative to
+ the working directory. Patterns which begin with '//' are always
+ absolute.
+
+ ...:all Equivalent to '//foo/...:all'.
+ ... (ditto)
+
+ bar/...:all Equivalent to '//foo/bar/...:all'.
+ bar/... (ditto)
+
+ bar:wiz Equivalent to '//foo/bar:wiz'.
+ :foo Equivalent to '//foo:foo'.
+
+ bar Equivalent to '//foo/bar:bar'.
+ foo/bar Equivalent to '//foo/foo/bar:bar'.
+
+ bar:all Equivalent to '//foo/bar:all'.
+ :all Equivalent to '//foo:all'.
+
+Summary of target wildcards:
+
+ :all, Match all rules in the specified packages.
+ :*, :all-targets Match all targets (rules and files) in the specified
+ packages, including ones not built by default, such
+ as _deploy.jar files.
+
+Subtractive patterns:
+
+ Target patterns may be preceded by '-', meaning they should be
+ subtracted from the set of targets accumulated by preceding
+ patterns. (Note that this means order matters.) For example:
+
+ % bazel build -- foo/... -foo/contrib/...
+
+ builds everything in 'foo', except 'contrib'. In case a target not
+ under 'contrib' depends on something under 'contrib' though, in order to
+ build the former bazel has to build the latter too. As usual, the '--' is
+ required to prevent '-f' from being interpreted as an option.
+
+ When running the test command, test suite expansion is applied to each target
+ pattern in sequence as the set of targets is evaluated. This means that
+ individual tests from a test suite can be excluded by a later target pattern.
+ It also means that an exclusion target pattern which matches a test suite will
+ exclude all tests which that test suite references. (Targets that would be
+ matched by the list of target patterns without any test suite expansion are
+ also built unless --build_tests_only is set.)
+</pre>
+<p>
+ Whereas <a href="build-ref.html#labels">labels</a> are used
+ to specify individual targets, e.g. for declaring dependencies in
+ BUILD files, Bazel's target patterns are a syntax for specifying
+ multiple targets: they are a generalization of the label syntax
+ for <i>sets</i> of targets, using wildcards. In the simplest case,
+ any valid label is also a valid target pattern, identifying a set of
+ exactly one target.
+</p>
+<p>
+ <code>foo/...</code> is a wildcard over <em>packages</em>,
+ indicating all packages recursively beneath
+ directory <code>foo</code> (for all roots of the package
+ path). <code>:all</code> is a wildcard
+ over <em>targets</em>, matching all rules within a package. These two may be
+ combined, as in <code>foo/...:all</code>, and when both wildcards
+ are used, this may be abbreviated to <code>foo/...</code>.
+</p>
+<p>
+ In addition, <code>:*</code> (or <code>:all-targets</code>) is a
+ wildcard that matches <em>every target</em> in the matched packages,
+ including files that aren't normally built by any rule, such
+ as <code>_deploy.jar</code> files associated
+ with <code>java_binary</code> rules.
+</p>
+<p>
+ This implies that <code>:*</code> denotes a <em>superset</em>
+ of <code>:all</code>; while potentially confusing, this syntax does
+ allow the familiar <code>:all</code> wildcard to be used for
+ typical builds, where building targets like the <code>_deploy.jar</code>
+ is not desired.
+</p>
+<p>
+ In addition, Bazel allows a slash to be used instead of the colon
+ required by the label syntax; this is often convenient when using
+ Bash filename expansion. For example, <code>foo/bar/wiz</code> is
+ equivalent to <code>//foo/bar:wiz</code> (if there is a
+ package <code>foo/bar</code>) or to <code>//foo:bar/wiz</code> (if
+ there is a package <code>foo</code>).
+</p>
+<p>
+ Many Bazel commands accept a list of target patterns as arguments,
+ and they all honor the prefix negation operator `<code>-</code>'.
+ This can be used to subtract a set of targets from the set specified
+ by the preceding arguments. (Note that this means order matters.)
+ For example,
+</p>
+<pre>
+ bazel build foo/... bar/...
+</pre>
+<p>
+ means "build all
+ targets beneath <code>foo</code> <i>and</i> all targets
+ beneath <code>bar</code>", whereas
+</p>
+<pre>
+ bazel build -- foo/... -foo/bar/...
+</pre>
+<p>
+ means "build all targets beneath <code>foo</code> <i>except</i>
+ those beneath <code>foo/bar</code>".
+
+ (The <code>--</code> argument is required to prevent the subsequent
+ arguments starting with <code>-</code> from being interpreted as
+ additional options.)
+</p>
+<p>
+ It's important to point out though that subtracting targets this way will not
+ guarantee that they are not built, since they may be dependencies of targets
+ that weren't subtracted. For example, if there were a target
+ <code>//foo:all-apis</code> that among others depended on
+ <code>//foo/bar:api</code>, then the latter would be built as part of
+ building the former.
+</p>
+<p>
+ Targets with <code>tags=["manual"]</code> will not be included in wildcard target patterns (...,
+ :*, :all, etc). You should specify such test targets with explicit target patterns on the command
+ line if you want Bazel to build/test them.
+</p>
+
+<h3 id='fetch'>Fetching external dependencies</h3>
+
+<p>
+ By default, Bazel will download and symlink external dependencies during the
+ build. However, this can be undesirable, either because you'd like to know
+ when new external dependendencies are added or because you'd like to
+ "prefetch" dependencies (say, before a flight where you'll be offline). If you
+ would like to prevent new dependencies from being added during builds, you
+ can specify the <code>--fetch=false</code> flag. Note that this flag only
+ applies to repository rules that do not point to a directory in the local
+ file system. Changes, for example, to <code>local_repository</code>,
+ <code>new_local_repository</code> and Android SDK and NDK repository rules
+ will always take effect regardless of the value <code>--fetch</code> .
+</p>
+
+<p>
+ If you disallow fetching during builds and Bazel finds new external
+ dependencies, your build will fail.
+</p>
+
+<p>
+ You can manually fetch dependencies by running <code>bazel fetch</code>. If
+ you disallow during-build fetching, you'll need to run <code>bazel
+ fetch</code>:
+ <ol>
+ <li>Before you build for the first time.
+ <li>After you add a new external dependency.
+ </ol>
+ Once it has been run, you should not need to run it again until the WORKSPACE
+ file changes.
+</p>
+
+<p>
+ <code>fetch</code> takes a list of targets to fetch dependencies for. For
+ example, this would fetch dependencies needed to build <code>//foo:bar</code>
+ and <code>//bar:baz</code>:
+<pre>
+$ bazel fetch //foo:bar //bar:baz
+</pre>
+</p>
+
+<p>
+ To fetch all external dependencies for a workspace, run:
+<pre>
+$ bazel fetch //...
+</pre>
+</p>
+
+<p>
+ You do not need to run bazel fetch at all if you have all of the tools you are
+ using (from library jars to the JDK itself) under your workspace root.
+ However, if you're using anything outside of the workspace directory then Bazel
+ will automatically run <code>bazel fetch</code> before running
+ <code>bazel build</code>.
+</p>
+
+<h4 id='repository-cache'>The repository cache</h4>
+
+<p>
+ Bazel tries to avoid fetching the same file several times, even if the same
+ file is needed in different workspaces, or if the definition of an external
+ repository changed but it still needs the same file to download. To do so,
+ bazel caches all files downloaded in the repository cache which, by default,
+ is located at <code>~/.cache/bazel/_bazel_$USER/cache/repos/v1/</code>. The
+ location can be changed by the <code>--repository_cache</code> option. The
+ cache is shared between all workspaces and installed versions of bazel.
+ An entry is taken from the cache if
+ Bazel knows for sure that it has a copy of the correct file, that is, if the
+ download request has a SHA256 sum of the file specified and a file with that
+ hash is in the cache. So specifying a hash for each external file is
+ not only a good idea from a security perspective; it also helps avoiding
+ unnecessary downloads.
+</p>
+
+<p>
+ Upon each cache hit, the modification time of the file in the cache is
+ updated. In this way, the last use of a file in the cache directroy can easily
+ be determined, for example to manually clean up the cache. The cache is never
+ cleaned up automatically, as it might contain a copy of a file that is no
+ longer available upstream.
+</p>
+
+<h4 id='distdir'>Distribution files directories</h4>
+
+<p>
+ Besides the repository cache, Bazel has a second mechanism to avoid
+ unnecessary downloads. Using the <code>--distdir</code> option, you can
+ specify additional read-only directories to look for files instead of fetching
+ them. A file is taken from such a directory if the file name is equal to
+ the base name of the URL and additionally the hash of the file is equal to the
+ one specified in the download request (again, no file is taken from a distdir,
+ if no hash is specified). While the condition on the file name is not
+ necessary for correctness, it reduces the number of candidate files to one per
+ specified directory. In this way, specifying distribution files directories
+ remains efficient, even if the number of files in such a directory grows
+ large.
+</p>
+
+<h3 id='configurations'>Build configurations and cross-compilation</h3>
+
+<p>
+ All the inputs that specify the behavior and result of a given
+ build can be divided into two distinct categories.
+ The first kind is the intrinsic information stored in the BUILD
+ files of your project: the build rule, the values of its attributes,
+ and the complete set of its transitive dependencies.
+ The second kind is the external or environmental data, supplied by
+ the user or by the build tool: the choice of target architecture,
+ compilation and linking options, and other toolchain configuration
+ options. We refer to a complete set of environmental data as
+ a <b>configuration</b>.
+</p>
+<p>
+ In any given build, there may be more than one configuration.
+ Consider a cross-compile, in which you build
+ a <code>//foo:bin</code> executable for a 64-bit architecture,
+ but your workstation is a 32-bit machine. Clearly, the build
+ will require building <code>//foo:bin</code> using a toolchain
+ capable of creating 64-bit executables, but the build system must
+ also build various tools used during the build itself—for example
+ tools that are built from source, then subsequently used in, say, a
+ genrule—and these must be built to run on your workstation.
+ Thus we can identify two configurations: the <b>host
+ configuration</b>, which is used for building tools that run during
+ the build, and the <b>target configuration</b> (or <i>request
+ configuration</i>, but we say "target configuration" more often even
+ though that word already has many meanings), which is
+ used for building the binary you ultimately requested.
+</p>
+<p>
+ Typically, there are many libraries that are prerequisites of both
+ the requested build target (<code>//foo:bin</code>) and one or more of
+ the host tools, for example some base libraries. Such libraries must be built
+ twice, once for the host configuration, and once for the target
+ configuration.<br/>
+ Bazel takes care of ensuring that both variants are built, and that
+ the derived files are kept separate to avoid interference; usually
+ such targets can be built concurrently, since they are independent
+ of each other. If you see progress messages indicating that a given
+ target is being built twice, this is most likely the explanation.
+</p>
+<p>
+ Bazel uses one of two ways to select the host configuration, based
+ on the <code class='flag'>--distinct_host_configuration</code> option. This
+ boolean option is somewhat subtle, and the setting may improve (or
+ worsen) the speed of your builds.
+</p>
+
+<h4><code class='flag'>--distinct_host_configuration=false</code></h4>
+<p>
+ When this option is false, the host and
+ request configurations are identical: all tools required during the
+ build will be built in exactly the same way as target programs.
+ This setting means that no libraries need to be built twice during a
+ single build, so it keeps builds short.
+ However, it does mean that any change to your request configuration
+ also affects your host configuration, causing all the tools to be
+ rebuilt, and then anything that depends on the tool output to be
+ rebuilt too. Thus, for example, simply changing a linker option
+ between builds might cause all tools to be re-linked, and then all
+ actions using them reexecuted, and so on, resulting in a very large rebuild.
+ Also, please note: if your host architecture is not capable of
+ running your target binaries, your build will not work.
+</p>
+<p>
+ If you frequently make changes to your request configuration, such
+ as alternating between <code>-c opt</code> and <code>-c dbg</code>
+ builds, or between simple- and cross-compilation, we do not
+ recommend this option, as you will typically rebuild the majority of
+ your codebase each time you switch.
+</p>
+
+<h4><code class='flag'>--distinct_host_configuration=true</code> <i>(default)</i></h4>
+<p>
+ If this option is true, then instead of using the same configuration
+ for the host and request, a completely distinct host configuration
+ is used. The host configuration is derived from the target
+ configuration as follows:
+</p>
+<ul>
+ <li>Use the same version of Crosstool
+ (<code class='flag'>--crosstool_top</code>) as specified in the request
+ configuration, unless <code class='flag'>--host_crosstool_top</code> is
+ specified.
+ </li>
+ <li>
+ Use the value of <code class="flag">--host_cpu</code> for
+ <code class='flag'>--cpu</code>
+
+ (default: <code>k8</code>).
+ </li>
+ <li>Use the same values of these options as specified in the request
+ configuration:
+ <code class='flag'>--compiler</code>,
+ <code class='flag'>--use_ijars</code>,
+ If <code class='flag'>--host_crosstool_top</code> is used, then the value of
+ <code class='flag'>--host_cpu</code> is used to look up a
+ <code>default_toolchain</code> in the Crosstool
+ (ignoring <code class='flag'>--compiler</code>) for the host configuration.
+ </li>
+ <li>
+ Use the value of <code class="flag">--host_javabase</code> for
+ <code class='flag'>--javabase</code>
+ </li>
+ <li>
+ Use the value of <code class="flag">--host_java_toolchain</code> for
+ <code class='flag'>--java_toolchain</code>
+ </li>
+ <li>Use optimized builds for C++ code (<code>-c opt</code>).
+ </li>
+ <li>Generate no debugging information (<code class='flag'>--copt=-g0</code>).
+ </li>
+ <li>Strip debug information from executables and shared libraries
+ (<code class='flag'>--strip=always</code>).
+ </li>
+ <li>Place all derived files in a special location, distinct from
+ that used by any possible request configuration.
+ </li>
+ <li>Suppress stamping of binaries with build data
+ (see <code class='flag'>--embed_*</code> options).
+ </li>
+ <li>All other values remain at their defaults.
+ </li>
+</ul>
+<p>
+ There are many reasons why it might be preferable to select a
+ distinct host configuration from the request configuration.
+ Some are too esoteric to mention here, but two of them are worth
+ pointing out.
+</p>
+<p>
+ Firstly, by using stripped, optimized binaries, you reduce the time
+ spent linking and executing the tools, the disk space occupied by
+ the tools, and the network I/O time in distributed builds.
+</p>
+<p>
+ Secondly, by decoupling the host and request configurations in all
+ builds, you avoid very expensive rebuilds that would result from
+ minor changes to the request configuration (such as changing a linker options
+ does), as described earlier.
+</p>
+<p>
+ That said, for certain builds, this option may be a hindrance. In
+ particular, builds in which changes of configuration are infrequent
+ (especially certain Java builds), and builds where the amount of code that
+ must be built in both host and target configurations is large, may
+ not benefit.
+</p>
+
+<h3 id='correctness'>Correct incremental rebuilds</h3>
+
+<p>
+ One of the primary goals of the Bazel project is to ensure correct
+ incremental rebuilds. Previous build tools, especially those based
+ on Make, make several unsound assumptions in their implementation of
+ incremental builds.
+</p>
+<p>
+ Firstly, that timestamps of files increase monotonically. While
+ this is the typical case, it is very easy to fall afoul of this
+ assumption; syncing to an earlier revision of a file causes that file's
+ modification time to decrease; Make-based systems will not rebuild.
+</p>
+<p>
+ More generally, while Make detects changes to files, it does
+ not detect changes to commands. If you alter the options passed to
+ the compiler in a given build step, Make will not re-run the
+ compiler, and it is necessary to manually discard the invalid
+ outputs of the previous build using <code>make clean</code>.
+</p>
+<p>
+ Also, Make is not robust against the unsuccessful termination of one
+ of its subprocesses after that subprocess has started writing to
+ its output file. While the current execution of Make will fail, the
+ subsequent invocation of Make will blindly assume that the truncated
+ output file is valid (because it is newer than its inputs), and it
+ will not be rebuilt. Similarly, if the Make process is killed, a
+ similar situation can occur.
+</p>
+<p>
+ Bazel avoids these assumptions, and others. Bazel maintains a database
+ of all work previously done, and will only omit a build step if it
+ finds that the set of input files (and their timestamps) to that
+ build step, and the compilation command for that build step, exactly
+ match one in the database, and, that the set of output files (and
+ their timestamps) for the database entry exactly match the
+ timestamps of the files on disk. Any change to the input files or
+ output files, or to the command itself, will cause re-execution of
+ the build step.
+</p>
+<p>
+ The benefit to users of correct incremental builds is: less time
+ wasted due to confusion. (Also, less time spent waiting for
+ rebuilds caused by use of <code>make clean</code>, whether necessary
+ or pre-emptive.)
+</p>
+
+<h4>Build consistency and incremental builds</h4>
+<p>
+ Formally, we define the state of a build as <i>consistent</i> when
+ all the expected output files exist, and their contents are correct,
+ as specified by the steps or rules required to create them. When
+ you edit a source file, the state of the build is said to
+ be <i>inconsistent</i>, and remains inconsistent until you next run
+ the build tool to successful completion. We describe this situation
+ as <i>unstable inconsistency</i>, because it is only temporary, and
+ consistency is restored by running the build tool.
+</p>
+<p>
+ There is another kind of inconsistency that is pernicious: <i>stable
+ inconsistency</i>. If the build reaches a stable inconsistent
+ state, then repeated successful invocation of the build tool does
+ not restore consistency: the build has gotten "stuck", and the
+ outputs remain incorrect. Stable inconsistent states are the main
+ reason why users of Make (and other build tools) type <code>make
+ clean</code>. Discovering that the build tool has failed in this
+ manner (and then recovering from it) can be time consuming and very
+ frustrating.
+</p>
+<p>
+ Conceptually, the simplest way to achieve a consistent build is to
+ throw away all the previous build outputs and start again: make
+ every build a clean build. This approach is obviously too
+ time-consuming to be practical (except perhaps for release
+ engineers), and therefore to be useful, the build tool must be able
+ to perform incremental builds without compromising consistency.
+</p>
+<p>
+ Correct incremental dependency analysis is hard, and as described
+ above, many other build tools do a poor job of avoiding stable
+ inconsistent states during incremental builds. In contrast, Bazel
+ offers the following guarantee: after a successful invocation of the
+ build tool during which you made no edits, the build will be in a
+ consistent state. (If you edit your source files during a build,
+ Bazel makes no guarantee about the consistency of the result of the
+ current build. But it does guarantee that the results of
+ the <i>next</i> build will restore consistency.)
+</p>
+<p>
+ As with all guarantees, there comes some fine print: there are some
+ known ways of getting into a stable inconsistent state with Bazel.
+ We won't guarantee to investigate such problems arising from deliberate
+ attempts to find bugs in the incremental dependency analysis, but we
+ will investigate and do our best to fix all stable inconsistent
+ states arising from normal or "reasonable" use of the build tool.
+</p>
+<p>
+ If you ever detect a stable inconsistent state with Bazel, please report a bug.
+
+</p>
+
+<h4 id='sandboxing'>Sandboxed execution</h4>
+<p>
+ Bazel uses sandboxes to guarantee that actions run hermetically<sup>1</sup> and correctly.
+ Bazel runs <i>Spawn</i>s (loosely speaking: actions) in sandboxes that only contain the minimal
+ set of files the tool requires to do its job. Currently sandboxing works on Linux 3.12 or newer
+ with the <code>CONFIG_USER_NS</code> option enabled, and also on macOS 10.11 or newer.
+</p>
+<p>
+ Bazel will print a warning if your system does not support sandboxing to alert you to the fact
+ that builds are not guaranteed to be hermetic and might affect the host system in unknown ways.
+ To disable this warning you can pass the <code>--ignore_unsupported_sandboxing</code> flag to
+ Bazel.
+</p>
+
+<p>
+ On some platforms such as <a href="https://cloud.google.com/kubernetes-engine/">Google Kubernetes
+ Engine</a> cluster nodes or Debian, user namespaces are deactivated by default due to security
+ concerns. This can be checked by looking at the file
+ <code>/proc/sys/kernel/unprivileged_userns_clone</code>: if it exists and contains a 0, then
+ user namespaces can be activated with <code>sudo sysctl kernel.unprivileged_userns_clone=1</code>.
+</p>
+<p>
+ In some cases, the Bazel sandbox fails to execute rules because of the system setup. The symptom
+ is generally a failure that output a message similar to
+ <code>namespace-sandbox.c:633: execvp(argv[0], argv): No such file or directory</code>. In that
+ case, try to deactivate the sandbox for genrules with <code>--genrule_strategy=standalone</code>
+ and for other rules with <code>--spawn_strategy=standalone</code>. Also please report a bug on our
+ issue tracker and mention which Linux distribution you're using so that we can investigate and
+ provide a fix in a subsequent release.
+</p>
+
+<p>
+ <sup>1</sup>: Hermeticity means that the action only uses its declared input files and no other
+ files in the filesystem, and it only produces its declared output files.
+</p>
+
+<h3 id='clean'>Deleting the outputs of a build</h3>
+
+<h4>The <code>clean</code> command</h4>
+
+<p>
+ Bazel has a <code>clean</code> command, analogous to that of Make.
+ It deletes the output directories for all build configurations performed
+ by this Bazel instance, or the entire working tree created by this
+ Bazel instance, and resets internal caches. If executed without any
+ command-line options, then the output directory for all configurations
+ will be cleaned.
+</p>
+
+<p>Recall that each Bazel instance is associated with a single workspace, thus the
+ <code>clean</code> command will delete all outputs from all builds you've done
+ with that Bazel instance in that workspace.
+</p>
+<p>
+ To completely remove the entire working tree created by a Bazel
+ instance, you can specify the <code class='flag'>--expunge</code> option. When
+ executed with <code class='flag'>--expunge</code>, the clean command simply
+ removes the entire output base tree which, in addition to the build
+ output, contains all temp files created by Bazel. It also
+ stops the Bazel server after the clean, equivalent to the <a
+ href='#shutdown'><code>shutdown</code></a> command. For example, to
+ clean up all disk and memory traces of a Bazel instance, you could
+ specify:
+</p>
+<pre>
+ % bazel clean --expunge
+</pre>
+<p>
+ Alternatively, you can expunge in the background by using
+ <code class='flag'>--expunge_async</code>. It is safe to invoke a Bazel command
+ in the same client while the asynchronous expunge continues to run.
+ Note, however, that this may introduce IO contention.
+</p>
+
+<p>
+ The <code>clean</code> command is provided primarily as a means of
+ reclaiming disk space for workspaces that are no longer needed.
+ However, we recognize that Bazel's incremental rebuilds might not be
+ perfect; <code>clean</code> may be used to recover a consistent
+ state when problems arise.
+</p>
+<p>
+ Bazel's design is such that these problems are fixable; we consider
+ such bugs a high priority, and will do our best fix them. If you
+ ever find an incorrect incremental build, please file a bug report.
+ We encourage developers to get out of the habit of
+ using <code>clean</code> and into that of reporting bugs in the
+ tools.
+</p>
+
+<h3 id='phases'>Phases of a build</h3>
+
+<p>
+ In Bazel, a build occurs in three distinct phases; as a user,
+ understanding the difference between them provides insight into the
+ options which control a build (see below).
+</p>
+
+<h4 id='loading-phase'>Loading phase</h4>
+<p>
+ The first is <b>loading</b> during which all the necessary BUILD
+ files for the initial targets, and their transitive closure of
+ dependencies, are loaded, parsed, evaluated and cached.
+</p>
+<p>
+ For the first build after a Bazel server is started, the loading
+ phase typically takes many seconds as many BUILD files are loaded
+ from the file system. In subsequent builds, especially if no BUILD
+ files have changed, loading occurs very quickly.
+</p>
+<p>
+ Errors reported during this phase include: package not found, target
+ not found, lexical and grammatical errors in a BUILD file,
+ and evaluation errors.
+</p>
+
+<h4 id='analysis-phase'>Analysis phase</h4>
+<p>
+ The second phase, <b>analysis</b>, involves the semantic analysis
+ and validation of each build rule, the construction of a build
+ dependency graph, and the determination of exactly what work is to
+ be done in each step of the build.
+</p>
+<p>
+ Like loading, analysis also takes several seconds when computed in
+ its entirety. However, Bazel caches the dependency graph from
+ one build to the next and only reanalyzes what it has to, which can
+ make incremental builds extremely fast in the case where the
+ packages haven't changed since the previous build.
+</p>
+<p>
+ Errors reported at this stage include: inappropriate dependencies,
+ invalid inputs to a rule, and all rule-specific error messages.
+</p>
+<p>
+ The loading and analysis phases are fast because
+ Bazel avoids unnecessary file I/O at this stage, reading only BUILD
+ files in order to determine the work to be done. This is by design,
+ and makes Bazel a good foundation for analysis tools, such as
+ Bazel's <a href='#query'>query</a> command, which is implemented
+ atop the loading phase.
+</p>
+
+<h4 id='execution-phase'>Execution phase</h4>
+<p>
+ The third and final phase of the build is <b>execution</b>. This
+ phase ensures that the outputs of each step in the build are
+ consistent with its inputs, re-running compilation/linking/etc. tools as
+ necessary. This step is where the build spends the majority of
+ its time, ranging from a few seconds to over an hour for a large
+ build. Errors reported during this phase include: missing source
+ files, errors in a tool executed by some build action, or failure of a tool to
+ produce the expected set of outputs.
+</p>
+
+
+<h2 id='scripting'>Calling Bazel from scripts</h2>
+
+<p>
+ Bazel can be called from scripts in order to perform a build, run
+ tests or query the dependency graph. Bazel has been designed to
+ enable effective scripting, but this section lists some details to
+ bear in mind to make your scripts more robust.
+</p>
+
+<h3>Choosing the output base</h3>
+
+<p>
+ The <code class='flag'>--output_base</code> option controls where the Bazel process should
+ write the outputs of a build to, as well as various working files used
+ internally by Bazel, one of which is a lock that guards against
+ concurrent mutation of the output base by multiple Bazel processes.
+</p>
+<p>
+ Choosing the correct output base directory for your script depends
+ on several factors. If you need to put the build outputs in a
+ specific location, this will dictate the output base you need to
+ use. If you are making a "read only" call to Bazel
+ (e.g. <code>bazel query</code>), the locking factors will be more important.
+ In particular, if you need to run multiple instances of your script
+ concurrently, you will need to give each one a different (or random) output
+ base.
+</p>
+<p>
+ If you use the default output base value, you will be contending for
+ the same lock used by the user's interactive Bazel commands. If the
+ user issues long-running commands such as builds, your script will
+ have to wait for those commands to complete before it can continue.
+</p>
+
+<h3>Notes about Server Mode</h3>
+
+<p>
+ By default, Bazel uses a long-running <a
+ href='#client/server'>server process</a> as an optimization. When running Bazel
+ in a script, don't forget to call <code>shutdown</code> when you're finished
+ with the server, or, specify <code class='flag'>--max_idle_secs=5</code> so
+ that idle servers shut themselves down promptly.
+</p>
+
+<h3>What exit code will I get?</h3>
+
+<p>
+ Bazel attempts to differentiate failures due to the source code under
+consideration from external errors that prevent Bazel from executing properly.
+Bazel execution can result in following exit codes:
+</p>
+
+<b>Exit Codes common to all commands:</b>
+<ul>
+ <li><code>0</code> - Success</li>
+ <li><code>2</code> - Command Line Problem, Bad or Illegal flags or command
+ combination, or Bad Environment Variables. Your command line must be
+ modified.</li>
+ <li><code>8</code> - Build Interrupted but we terminated with an orderly shutdown.</li>
+ <li><code>32</code> - External Environment Failure not on this machine.</li>
+ <li><code>33</code> - OOM failure. You need to modify your command line.</li>
+
+ <li><code>34</code> - Reserved for Google-internal use.</li>
+ <li><code>35</code> - Reserved for Google-internal use.</li>
+ <li><code>36</code> - Local Environmental Issue, suspected permanent.</li>
+ <li><code>37</code> - Unhandled Exception / Internal Bazel Error.</li>
+ <li><code>38</code> - Reserved for Google-internal use.</li>
+ <li><code>40-44</code> - Reserved for errors in Bazel's command line launcher,
+ <code>bazel.cc</code> that are not command line
+ related. Typically these are related to bazel server
+ being unable to launch itself.</li>
+</ul>
+
+<b>Return codes for commands <code>bazel build</code>, <code>bazel test</code>.</b>
+<ul>
+ <li><code>1</code> - Build failed.</li>
+ <li><code>3</code> - Build OK, but some tests failed or timed out.</li>
+ <li><code>4</code> - Build successful but no tests were found even though
+ testing was requested.</li>
+</ul>
+
+<b>For <code>bazel run</code>:</b>
+<ul>
+ <li><code>1</code> - Build failed.</li>
+ <li>If the build succeeds but the executed subprocess returns a non-zero exit code it will be the
+ exit code of the command as well.</li>
+</ul>
+
+
+<b>For
+
+ <code>bazel query</code>:</b>
+<ul>
+ <li><code>3</code> - Partial success, but the query encountered 1 or more
+ errors in the input BUILD file set and therefore the
+ results of the operation are not 100% reliable.
+ This is likely due to a <code class='flag'>--keep_going</code> option
+ on the command line.</li>
+ <li><code>7</code> - Command failure.</li>
+</ul>
+
+<p>
+ Future Bazel versions may add additional exit codes, replacing generic failure
+ exit code <code>1</code> with a different non-zero value with a particular
+ meaning. However, all non-zero exit values will always constitute an error.
+</p>
+
+<h3>Reading the .bazelrc file</h3>
+
+<p>
+ By default, Bazel will read the <a
+ href='#bazelrc'><code>.bazelrc</code> file</a> from the base workspace
+ directory or the user's home directory. Whether or not this is
+ desirable is a choice for your script; if your script needs to be
+ perfectly hermetic (e.g. when doing release builds), you should
+ disable reading the .bazelrc file by using the option
+ <code class='flag'>--bazelrc=/dev/null</code>. If you want to perform a build
+ using the user's preferred settings, the default behavior is better.
+</p>
+
+<h3>Command log</h3>
+
+<p>
+ The Bazel output is also available in a command log file which you can
+ find with the following command:
+</p>
+
+<pre>
+% bazel info command_log
+</pre>
+
+<p>
+ The command log file contains the interleaved stdout and stderr streams
+ of the most recent Bazel command. Note that running <code>bazel info</code>
+ will overwrite the contents of this file, since it then becomes the most
+ recent Bazel command. However, the location of the command log file will
+ not change unless you change the setting of the <code class='flag'>--output_base</code>
+ or <code class='flag'>--output_user_root</code> options.
+</p>
+
+<h3>Parsing output</h3>
+
+<p>
+ The Bazel output is quite easy to parse for many purposes. Two
+ options that may be helpful for your script are
+ <code class='flag'>--noshow_progress</code> which suppresses progress messages,
+ and <code class='flag'>--show_result <var>n</var></code>, which controls whether
+ or not "build up-to-date" messages are printed; these messages may
+ be parsed to discover which targets were successfully built, and the
+ location of the output files they created. Be sure to specify a
+ very large value of <i>n</i> if you rely on these messages.
+</p>
+
+<h2 id='profiling'>Troubleshooting performance by profiling</h2>
+
+<p>
+ The first step in analyzing the performance of your build is to profile your build with the
+ <a href='#flag--profile'><code class='flag'>--profile</code></a> option.
+</p>
+
+<p>
+ The file generated by the <a href='#flag--profile'><code class='flag'>--profile</code></a>
+ command is a binary file. Once you have generated this binary profile, you can analyze it using
+ Bazel's <a href='#analyze-profile'><code>analyze-profile</code></a> command. By default, it will
+ print out summary analysis information for each of the specified profile datafiles. This includes
+ cumulative statistics for different task types for each build phase and an analysis of the
+ critical execution path.
+</p>
+
+<p>
+ The first section of the default output describes an overview of the time spent on the different
+ build phases:
+</p>
+<pre>
+=== PHASE SUMMARY INFORMATION ===
+
+Total launch phase time 6.00 ms 0.01%
+Total init phase time 864 ms 1.11%
+Total loading phase time 21.841 s 28.05%
+Total analysis phase time 5.444 s 6.99%
+Total preparation phase time 155 ms 0.20%
+Total execution phase time 49.473 s 63.54%
+Total finish phase time 83.9 ms 0.11%
+Total run time 77.866 s 100.00%
+</pre>
+
+<p>
+ The following sections show the execution time of different tasks happening during a particular
+ phase:
+</p>
+<pre>
+=== INIT PHASE INFORMATION ===
+
+Total init phase time 864 ms
+
+Total time (across all threads) spent on:
+ Type Total Count Average
+ VFS_STAT 2.72% 1 23.5 ms
+ VFS_READLINK 32.19% 1 278 ms
+
+=== LOADING PHASE INFORMATION ===
+
+Total loading phase time 21.841 s
+
+Total time (across all threads) spent on:
+ Type Total Count Average
+ SPAWN 3.26% 154 475 ms
+ VFS_STAT 10.81% 65416 3.71 ms
+[...]
+SKYLARK_BUILTIN_FN 13.12% 45138 6.52 ms
+
+=== ANALYSIS PHASE INFORMATION ===
+
+Total analysis phase time 5.444 s
+
+Total time (across all threads) spent on:
+ Type Total Count Average
+ SKYFRAME_EVAL 9.35% 1 4.782 s
+ SKYFUNCTION 89.36% 43332 1.06 ms
+
+=== EXECUTION PHASE INFORMATION ===
+
+Total preparation time 155 ms
+Total execution phase time 49.473 s
+Total time finalizing build 83.9 ms
+
+Action dependency map creation 0.00 ms
+Actual execution time 49.473 s
+
+Total time (across all threads) spent on:
+ Type Total Count Average
+ ACTION 2.25% 12229 10.2 ms
+[...]
+ SKYFUNCTION 1.87% 236131 0.44 ms
+</pre>
+
+<p>
+ The last section shows the critical path:
+</p>
+<pre>
+Critical path (32.078 s):
+ Id Time Percentage Description
+1109746 5.171 s 16.12% Building [...]
+1109745 164 ms 0.51% Extracting interface [...]
+1109744 4.615 s 14.39% Building [...]
+[...]
+1109639 2.202 s 6.86% Executing genrule [...]
+1109637 2.00 ms 0.01% Symlinking [...]
+1109636 163 ms 0.51% Executing genrule [...]
+ 4.00 ms 0.01% [3 middleman actions]
+</pre>
+
+<p>
+ You can use the following options to display more detailed information:
+</p>
+
+<ul>
+ <li id='dump-text-format'><a href='#flag--dump'><code>--dump=text</code></a>
+ <p>
+ This option prints all recorded tasks in the order they occurred. Nested tasks are indented
+ relative to the parent. For each task, output includes the following information:
+ </p>
+<pre>
+[task type] [task description]
+Thread: [thread id] Id: [task id] Parent: [parent task id or 0 for top-level tasks]
+Start time: [time elapsed from the profiling session start] Duration: [task duration]
+[aggregated statistic for nested tasks, including count and total duration for each nested task]
+</pre>
+ </li>
+ <li id='dump-raw-format'><a href='#flag--dump'><code>--dump=raw</code></a>
+ <p>
+ This option is most useful for automated analysis with scripts. It outputs each task record on
+ a single line using '|' delimiter between fields. Fields are printed in the following order:
+ </p>
+ <ol>
+ <li>thread id - integer positive number, identifies owner thread for the task</li>
+ <li>task id - integer positive number, identifies specific task</li>
+ <li>parent task id for nested tasks or 0 for root tasks</li>
+ <li>task start time in ns, relative to the start of the profiling session</li>
+ <li>task duration in ns. Please note that this will include duration of all subtasks.</li>
+ <li>aggregated statistic for immediate subtasks per type. This will include type name (lower
+ case), number of subtasks for that type and their cumulative duration. Types are
+ space-delimited and information for single type is comma-delimited.</li>
+ <li>task type (upper case)</li>
+ <li>task description</li>
+ </ol>
+
+ Example:
+<pre>
+1|1|0|0|0||PHASE|Launch Bazel
+1|2|0|6000000|0||PHASE|Initialize command
+1|3|0|168963053|278111411||VFS_READLINK|/[...]
+1|4|0|571055781|23495512||VFS_STAT|/[...]
+1|5|0|869955040|0||PHASE|Load packages
+[...]
+</pre>
+ </li>
+ <li id='dump-html-format'><a href='#flag--html'><code>--html</code></a>
+ <p>
+ This option writes a file called <code><profile-file>.html</code> in the directory of the
+ profile file. Open it in your browser to see the visualization of the actions in your build.
+ Note that the file can be quite large and may push the capabilities of your browser –
+ please wait for the file to load.
+ </p>
+ <p>
+ In most cases, the HTML output from <a href='#flag--html'><code>--html</code></a> is easier to
+ read than the <a href='#flag--dump'><code>--dump</code></a> output.
+ It includes a Gantt chart that displays time on the horizontal axis and
+ threads of execution along the vertical axis. If you click on the Statistics link in the top
+ right corner of the page, you will jump to a section that lists summary analysis information
+ from your build.
+ </p>
+ <ul>
+ <li><a href='#flag--html_details'><code>--html_details</code></a>
+ <p>
+ Additionally passing this option will render a more detailed execution chart and additional
+ tables on the performance of built-in and user-defined Skylark functions. Beware that this
+ increases the file size and the load on the browser considerably.
+ </p>
+ </li>
+ </ul></li>
+</ul>
+
+<p>If Bazel appears to be hung, you can hit <kbd><kbd>ctrl</kbd> + <kbd>\</kbd></kbd> or send
+ Bazel a <code>SIGQUIT</code> signal (<code>kill -3 $(bazel info server_pid)</code>) to get a
+ thread dump in the file <code>$(bazel info output_base)/server/jvm.out</code>.
+</p>
+
+<p>
+ Since you may not be able to run <code>bazel info</code> if bazel is hung, the
+ <code>output_base</code> directory is usually the parent of the <code>bazel-<workspace></code>
+ symlink in your workspace directory.
+</p>