Remove RuleContext from ResourceFilter state

The RuleContext object is not available when creating dynamic configuration
transitions. Removing it from ResourceFilter's state allows us to work with
ResourceFilter objects while creating those transitions. If we didn't do this,
we'd need to seperate the rest of ResourceFilter's state into a seperate class
so that we could work with it as part of doing dynamic configurations.

In the next reviews, I'll start actually creating dynamic configurations based
on ResourceFilter state.

Also, create a withAttrsFrom method that can be used in dynamic configuration
transitions, and generally migrate methods that work with attributes from
RuleContext to AttributeMap when practical.

To support these changes:

No longer keep the parsed lists of FolderConfiguration and Density objects as
fields of the ResourceFilter, instead, write functions that get them when
needed. We want to have access to a RuleContext when we initialize them to avoid
errors, and we don't have one in the withAttrsFrom method which will be called
as part of transitioning with dynamic configurations.

We no longer have those parsed lists to represent whether the object filters
during execution or analysis, so replace them with a seperate enum field for
filter behavior. Include a FILTER_IN_ANALYSIS_WITH_DYNAMIC_CONFIGURATION
option, even though it won't fully be used until the dynamic configuration
transition is taken advantage of in the next few reviews.

RELNOTES: none

PiperOrigin-RevId: 151715400
5 files changed
tree: e1d84f7539a238d25d70c758c52bc58b7038622d
  1. examples/
  2. scripts/
  3. site/
  4. src/
  5. third_party/
  6. tools/
  7. .gitattributes
  8. .gitignore
  9. AUTHORS
  10. BUILD
  11. CHANGELOG.md
  12. combine_distfiles.sh
  13. compile.sh
  14. CONTRIBUTING.md
  15. CONTRIBUTORS
  16. ISSUE_TEMPLATE.md
  17. LICENSE
  18. LICENSE.txt
  19. README.md
  20. WORKSPACE
README.md

Bazel (Beta)

{Fast, Correct} - Choose two

Bazel is a build tool that builds code quickly and reliably. It is used to build the majority of Google‘s software, and thus it has been designed to handle build problems present in Google’s development environment, including:

  • A massive, shared code repository, in which all software is built from source. Bazel has been built for speed, using both caching and parallelism to achieve this. Bazel is critical to Google's ability to continue to scale its software development practices as the company grows.

  • An emphasis on automated testing and releases. Bazel has been built for correctness and reproducibility, meaning that a build performed on a continuous build machine or in a release pipeline will generate bitwise-identical outputs to those generated on a developer's machine.

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