Allow the include scanner to resolve generated (output-directory) toolchain headers.

Currently, we can't use a generated directory for the C++ toolchain sysroot because the include scanner will discard all of its headers.  The problem is that the scanner only resolves headers located under the output directory when they are a "declared" header (tracked in IncludeScanningHeaderData).

This CL teaches the scanner to treat the toolchain's own compiler_files as resolvable.

  - CppCompileActionBuilder folds ccToolchain.getCompilerFiles() into the action's
    prunable headers when include scanning is on, so the generated headers are
    legitimate discoverable inputs.
  - IncludeScanningHeaderData.Builder.addDeclaredHeaders() registers those
    artifacts as declared headers, but only the generated (non-source) ones;
    source-file sysroots already resolve via source-artifact lookup, so those
    toolchains see no change to their declared-header map.
  - CppCompileAction registers the prunable headers at both header-data build
    sites.

Regression tests added:
  - CppCompileActionTest.discoverInputs_generatedPrunableHeader_isDeclaredAndDiscovered:
    a generated prunable header is registered as a declared header on the action's
    IncludeScanningHeaderData and is discovered (verifies the CppCompileAction wiring).
  - IncludeScannerTest.addDeclaredHeaders_registersOnlyGeneratedHeaders:
    addDeclaredHeaders registers generated headers but skips source headers.
  - IncludeScannerTest.addDeclaredHeaders_generatedHeaderIsResolvedByScanner:
    end-to-end -- the real include scanner prunes an undeclared generated header
    but resolves it once addDeclaredHeaders registers it.

RELNOTES: The C++ include scanner now properly resolves headers that are generated at build time and included as part of the toolchain.
PiperOrigin-RevId: 970080035
Change-Id: I267fcd63fae455c793a81c4cfde6c9f9c8c9449b
3 files changed
tree: cb28d1db08783b6470ecef9bec7f4b5cced5f16e
  1. .bazelci/
  2. .devcontainer/
  3. .gemini/
  4. .github/
  5. docs/
  6. examples/
  7. scripts/
  8. site/
  9. src/
  10. third_party/
  11. tools/
  12. .bazelrc
  13. .bazelversion
  14. .gitattributes
  15. .gitignore
  16. AGENTS.md
  17. AUTHORS
  18. bazel_downloader.cfg
  19. BUILD
  20. CHANGELOG.md
  21. CODE_OF_CONDUCT.md
  22. CODEOWNERS
  23. combine_distfiles.py
  24. combine_distfiles_to_tar.sh
  25. compile.sh
  26. CONTRIBUTING.md
  27. CONTRIBUTORS
  28. distdir.bzl
  29. extensions.bzl
  30. LICENSE
  31. maven_install.json
  32. MODULE.bazel
  33. MODULE.bazel.lock
  34. oneversion_allowlist.csv
  35. oneversion_allowlist_for_tests.csv
  36. pyproject.toml
  37. README.md
  38. repositories.bzl
  39. requirements.txt
  40. SECURITY.md
README.md

Bazel

{Fast, Correct} - Choose two

Build and test software of any size, quickly and reliably.

  • Speed up your builds and tests: Bazel rebuilds only what is necessary. With advanced local and distributed caching, optimized dependency analysis and parallel execution, you get fast and incremental builds.

  • One tool, multiple languages: Build and test Java, C++, Android, iOS, Go, and a wide variety of other language platforms. Bazel runs on Windows, macOS, and Linux.

  • Scalable: Bazel helps you scale your organization, codebase, and continuous integration solution. It handles codebases of any size, in multiple repositories or a huge monorepo.

  • Extensible to your needs: Easily add support for new languages and platforms with Bazel's familiar extension language. Share and re-use language rules written by the growing Bazel community.

Getting Started

Documentation

Reporting a Vulnerability

To report a security issue, please email security@bazel.build with a description of the issue, the steps you took to create the issue, affected versions, and, if known, mitigations for the issue. Our vulnerability management team will respond within 3 working days of your email. If the issue is confirmed as a vulnerability, we will open a Security Advisory. This project follows a 90 day disclosure timeline.

Contributing to Bazel

See CONTRIBUTING.md

Build status