Create BUILD.tools for //tools/test package.

Motivation: as part of fixing issue #5508, I'll
add a cc_binary to this package. The binary will
be embedded in Bazel as a prebuilt binary (to
avoid requiring a C++ compiler to use it).
Therefore //tools/test/BUILD and
@bazel_tools//tools/test/BUILD will contain
different rules, mandating the BUILD file split.

See https://github.com/bazelbuild/bazel/issues/5508

Change-Id: If21bafbc3d83d59e52de498cf3efd2b1b79fa7b6

Closes #5787.

Change-Id: If21bafbc3d83d59e52de498cf3efd2b1b79fa7b6
PiperOrigin-RevId: 208005382
3 files changed
tree: 32105fc49f0cb6cc5fc33d5ae733ac41a12d5f59
  1. .bazelci/
  2. examples/
  3. scripts/
  4. site/
  5. src/
  6. third_party/
  7. tools/
  8. .gitattributes
  9. .gitignore
  10. AUTHORS
  11. BUILD
  12. CHANGELOG.md
  13. CODEOWNERS
  14. combine_distfiles.py
  15. combine_distfiles_to_tar.sh
  16. compile.sh
  17. CONTRIBUTING.md
  18. CONTRIBUTORS
  19. distdir.bzl
  20. ISSUE_TEMPLATE.md
  21. LICENSE
  22. README.md
  23. WORKSPACE
README.md

Bazel

{Fast, Correct} - Choose two

Build and test software of any size, quickly and reliably.

  • Speed up your builds and tests: Bazel only rebuilds what is necessary. With advanced local and distributed caching, optimized dependency analysis and parallel execution, you get fast and incremental builds.

  • One tool, multiple languages: Build and test Java, C++, Android, iOS, Go, and a wide variety of other language platforms. Bazel runs on Windows, macOS, and Linux.

  • Scalable: Bazel helps you scale your organization, codebase, and continuous integration solution. It handles codebases of any size, in multiple repositories or a huge monorepo.

  • Extensible to your needs: Easily add support for new languages and platforms with Bazel's familiar extension language. Share and re-use language rules written by the growing Bazel community.

Getting Started

Documentation

Contributing to Bazel

See CONTRIBUTING.md

Build status

Bazel is released in ‘Beta’. See the product roadmap to learn about the path toward a stable 1.0 release.