Don't release the client lock while the server executes a command.  The
server still doesn't support concurrency, even for commands like 'help',
so there's no benefit from releasing it.

This also improves progress messages.  Today the client may print

WARNING: Running Blaze server needs to be killed, because the startup options are different.

and then wait indefinitely while the server finishes processing a
request.  With this change, an explanation for the delay is given.

RELNOTES: None.
PiperOrigin-RevId: 171571670
diff --git a/src/main/cpp/blaze.cc b/src/main/cpp/blaze.cc
index 32b21a1..96d8e56 100644
--- a/src/main/cpp/blaze.cc
+++ b/src/main/cpp/blaze.cc
@@ -1670,11 +1670,6 @@
   std::unique_ptr<grpc::ClientReader<command_server::RunResponse>> reader(
       client_->Run(&context, request));
 
-  // Release the server lock because the gRPC handles concurrent clients just
-  // fine. Note that this may result in two "waiting for other client" messages
-  // (one during server startup and one emitted by the server)
-  blaze::ReleaseLock(&blaze_lock_);
-
   std::thread cancel_thread(&GrpcBlazeServer::CancelThread, this);
   bool command_id_set = false;
   bool pipe_broken = false;