Bazel client, Windows: impl. ForEachDirectoryEntry 

This is the last function we needed from
file_posix for MSYS, so now we can remove that
from the compilation.

Fixes https://github.com/bazelbuild/bazel/issues/2386
The problem originally was that I used CloseHandle
to close the HANDLE, instead of using FindClose,
so we were holding on to open directory HANDLEs,
so we couldn't rename the installation directory.

See https://github.com/bazelbuild/bazel/issues/2107

--
Change-Id: If6c1b3c99cf386d82e829dbee2323e6bce5f6b46
Reviewed-on: https://cr.bazel.build/8952
PiperOrigin-RevId: 147734165
MOS_MIGRATED_REVID=147734165
4 files changed
tree: a0038e8dd57bf1f0134e156f399476f5c55a6c0d
  1. examples/
  2. scripts/
  3. site/
  4. src/
  5. third_party/
  6. tools/
  7. .gitattributes
  8. .gitignore
  9. AUTHORS
  10. BUILD
  11. CHANGELOG.md
  12. combine_distfiles.sh
  13. compile.sh
  14. CONTRIBUTING.md
  15. CONTRIBUTORS
  16. ISSUE_TEMPLATE.md
  17. LICENSE.txt
  18. README.md
  19. WORKSPACE
README.md

Bazel (Beta)

{Fast, Correct} - Choose two

Bazel is a build tool that builds code quickly and reliably. It is used to build the majority of Google‘s software, and thus it has been designed to handle build problems present in Google’s development environment, including:

  • A massive, shared code repository, in which all software is built from source. Bazel has been built for speed, using both caching and parallelism to achieve this. Bazel is critical to Google's ability to continue to scale its software development practices as the company grows.

  • An emphasis on automated testing and releases. Bazel has been built for correctness and reproducibility, meaning that a build performed on a continuous build machine or in a release pipeline will generate bitwise-identical outputs to those generated on a developer's machine.

  • Language and platform diversity. Bazel's architecture is general enough to support many different programming languages within Google, and can be used to build both client and server software targeting multiple architectures from the same underlying codebase.

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