Refactor `RetainedHeapLimiter` into (i) a general purpose mechanism for noticing memory pressure and (ii) a use of that mechanism to achieve the actual goal of `RetainedHeapLimiter`. This accomplishes two things: * Strict decrease in code complexity. * By using a custom `BlazeModule`, we can get rid of the special-casing in `BlazeCommandDispatcher` and `BlazeRuntime`. * The new `RetainedHeapLimiter` is simpler since the code for noticing memory pressure has been factored out. Check out the unit tests :) * Opens the door for new functionality triggered by memory pressure. I will be adding one myself in the very near future. And I can imagine other pieces of functionality we can add too. PiperOrigin-RevId: 417856795
{Fast, Correct} - Choose two
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