Fix comment in ExperimentalEventHandler
The "is is line with" should read "is in line with". While there,
also fix the formating of that comment.
RELNOTES: None.
PiperOrigin-RevId: 159683437
diff --git a/src/main/java/com/google/devtools/build/lib/runtime/ExperimentalEventHandler.java b/src/main/java/com/google/devtools/build/lib/runtime/ExperimentalEventHandler.java
index 0515276..4c3ac45 100644
--- a/src/main/java/com/google/devtools/build/lib/runtime/ExperimentalEventHandler.java
+++ b/src/main/java/com/google/devtools/build/lib/runtime/ExperimentalEventHandler.java
@@ -104,15 +104,19 @@
* values for the remaining relative capacity left at which we start taking given measure.
*
* <p>The degrading of progress updates to stay within output limit is done in the following
- * steps. - We limit progress updates to at most one per second; this is the granularity at which
- * times in he progress bar are shown. So the appearance won't look too bad. Hence we start that
- * measure realatively early. - We only show the short version of the progress bar, even if curses
- * are enabled. - We reduce the update frequency of the progress bar to at most one update per 5s.
- * This still looks as moving and is is line with escalation strategy that so far, every step
- * reduces output by about a factor of 5. - We start decreasing the update frequency to what we
- * would do, if curses were not allowed. Note that now the time between updates is at least a
- * fixed fraction of the time that passed so far; so the time between progress updates will
- * continue to increase.
+ * steps.
+ * <ul>
+ * <li>We limit progress updates to at most one per second; this is the granularity at which
+ * times in he progress bar are shown. So the appearance won't look too bad. Hence we start
+ * that measure relatively early.
+ * <li>We only show the short version of the progress bar, even if curses are enabled.
+ * <li>We reduce the update frequency of the progress bar to at most one update per 5s. This
+ * still looks moving and is in line with the escalation strategy that so far: every step
+ * reduces output by about a factor of 5.
+ * <li>We start decreasing the update frequency to what we would do, if curses were not allowed.
+ * Note that now the time between updates is at least a fixed fraction of the time that
+ * passed so far; so the time between progress updates will continue to increase.
+ * </ul>
*/
private static final double CAPACITY_INCREASE_UPDATE_DELAY = 0.7;