commit | c9bb9f0514663cace43310c35749f0a5fece92bc | [log] [tgz] |
---|---|---|
author | Brian Silverman <bsilver16384@gmail.com> | Mon Apr 18 08:51:26 2016 +0000 |
committer | Damien Martin-Guillerez <dmarting@google.com> | Mon Apr 18 10:43:37 2016 +0000 |
tree | b22908b985e980930f8463a0ffe13eef74eed9a0 | |
parent | ef5165c59aac412893b1439bfa393d571c54018f [diff] |
Fix sandbox when nobody's uid != 65534 It looks like the fix for #481 wasn't quite complete. Somebody on the mailing list reported namespace-sandbox failing due to this [1]. [1] https://groups.google.com/d/topic/bazel-discuss/FR949mCW9cA/discussion -- Change-Id: I52dbe4c9639c9df282a035d9acc9b8bff0c5004b Reviewed-on: https://bazel-review.googlesource.com/#/c/3401 MOS_MIGRATED_REVID=120102039
{Fast, Correct} - Choose two
Bazel is a build tool that builds code quickly and reliably. It is used to build the majority of Google‘s software, and thus it has been designed to handle build problems present in Google’s development environment, including:
A massive, shared code repository, in which all software is built from source. Bazel has been built for speed, using both caching and parallelism to achieve this. Bazel is critical to Google's ability to continue to scale its software development practices as the company grows.
An emphasis on automated testing and releases. Bazel has been built for correctness and reproducibility, meaning that a build performed on a continuous build machine or in a release pipeline will generate bitwise-identical outputs to those generated on a developer's machine.
Language and platform diversity. Bazel's architecture is general enough to support many different programming languages within Google, and can be used to build both client and server software targeting multiple architectures from the same underlying codebase.
Find more background about Bazel in our FAQ.