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+<html>
+<head>
+  <meta charset="utf-8" />
+  <title>Bazel Concepts and Terminology</title>
+
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+</head>
+
+<body onload="GV_renderAllGraphs(); prettyPrint(); processSourcerLinks();">
+<h1>Bazel Concepts and Terminology</h1>
+
+<p>
+  This document provides an overview of concepts and terminology used
+  in Bazel.
+</p>
+
+<h2>Related Documentation</h2>
+<ul class="toc">
+  <li><a href="write_build_file.html">Getting Started with BUILD files</a></li>
+  <li><a href="build-ref.html">Bazel Concept Reference</a></li>
+  <li><a href="build-encyclopedia.html">Build Encyclopedia</a></li>
+  <li><a href="bazel-user-manual.html">User Manual</a></li>
+  <li><a href="bazel-query-v2.html">Bazel Query Reference</a></li>
+</ul>
+
+<h2>Table of Contents</h2>
+<ul>
+  <li><a href="#intro">Introduction</a></li>
+  <li><a href="#packages_targets">Packages and Targets</a>
+    <ul>
+      <li><a href="#packages">Packages</a></li>
+      <li><a href="#targets">Targets</a></li>
+      <li><a href="#labels">Labels</a></li>
+      <li><a href="#lexi">Lexical Specifications of a Label</a></li>
+      <li><a href="#rules">Rules</a></li>
+    </ul>
+  </li>
+  <li><a href="#BUILD_files">BUILD Files</a>
+    <ul>
+      <li><a href="#core_build_language">The Core Build Language</a></li>
+      <li><a href="#declaring_build_rules">Declaring Build Rules</a></li>
+    </ul>
+  </li>
+  <li><a href="#funcs">Types of Build Rules</a></li>
+  <li><a href="#dependencies">Dependencies</a>
+    <ul>
+      <li><a href="#actual_and_declared_dependencies">Actual and Declared Dependencies</a></li>
+      <li><a href="#types_of_dependencies">Types of Dependencies</a></li>
+      <li><a href="#label_directory">Using Labels to Reference Directories</a></li>
+    </ul>
+  </li>
+</ul>
+
+<div class="nav-2-levels" id="nav"></div>
+
+<h2 id='intro'>Introduction</h2>
+
+<p>Bazel can build and test software from source
+  code stored in any source tree that is organized as described
+  in this document. This source tree descends from a single top-level
+  directory and contains a nested hierarchy of packages, each of which contain
+  source files and metadata that specifies what software targets -- for
+  example, compiled executables or libraries -- can be built from the source.
+
+<h2 id="packages_targets"">Packages and Targets</h2>
+
+<h3 id="packages">Packages</h3>
+
+<p>
+  The primary unit of code organization in the source tree is
+  the <i>package</i>.  A package is collection of related files and a
+  specification of the dependencies among them.
+</p>
+
+<p>
+  A package is defined as a directory containing a file
+  named <code>BUILD</code>, residing beneath the top-level directory in the
+  source tree.  A package includes all files in its directory, plus all
+  subdirectories beneath it, except those which themselves contain a BUILD
+  file.
+</p>
+
+<p>
+  For example, in the following directory tree:
+</p>
+<pre>
+src/my/app/BUILD
+src/my/app/app.cc
+src/my/app/data/input.txt
+src/my/app/tests/BUILD
+src/my/app/tests/test.cc
+</pre>
+<p>
+  there are two packages, <code>my/app</code>,
+  and <code>my/app/tests</code>, a subpackage;
+  <code>my/app/data</code> is not a package, but a directory belonging to package
+  <code>my/app</code>.
+</p>
+
+<h3 id="targets">Targets</h3>
+
+<p>
+  A package is a container.  The elements of a package are called
+  <i>targets</i>. Most targets are one of two principal kinds, <i>files</i>
+  and <i>rules</i>. Additionally, there is another kind of target,
+  <a href="build-encyclopedia.html#package_group">package groups</a>,
+  but they are far less numerous.
+</p>
+
+<div style='margin:auto; text-align: center'>
+<img src="images/package_targets.png" />
+<p><i>Hierarchy of targets.</i></p>
+</div>
+
+<p>
+  Files are further divided into two kinds.
+  <i>Source files</i> are usually written by the efforts of people,
+  and checked in to
+  the repository.  <i>Generated files</i>, sometimes called derived files,
+  are not checked in, but are generated by the build tool from source
+  files according to specific rules.
+</p>
+
+<p>
+  The second kind of target is the <i>rule</i>.  A rule specifies a
+  relationship between a set of inputs and a set of output files,
+  including the necessary steps to derive the outputs from the inputs.
+  The outputs of a rule are always generated files.  The inputs to a
+  rule may be source files, but they may be generated files also;
+  consequently, outputs of one rule may be the inputs to another,
+  allowing long chains of rules to be constructed.
+</p>
+
+<p>
+  Whether the input to a rule is a source file or a generated file is
+  in most cases immaterial; what matters is only the contents of that
+  file.  This fact makes it easy to replace a complex source file with
+  a generated file produced by a rule, such as happens when the burden
+  of manually maintaining a highly structured file becomes too
+  tiresome, and someone writes a program to derive it.  No change is
+  required to the consumers of that file.  Conversely, a generated
+  file may easily be replaced by a source file with only local
+  changes.
+</p>
+
+<p>
+  The inputs to a rule may also include <i>other rules</i>.  The
+  precise meaning of such relationships is often quite complex and
+  language- or rule-dependent, but intuitively it is simple: a C++
+  library rule A might have another C++ library rule B for an input.
+  The effect of this dependency is that the B's header files are
+  available to A during compilation, B's symbols are available to A
+  during linking, and B's runtime data is available to A during
+  execution.
+</p>
+
+<p>
+  An invariant of all rules is that the files generated by a rule
+  always belong to the same package as the rule itself; it is not
+  possible to generate files into another package.  It is not uncommon
+  for a rule's inputs to come from another package, though.
+</p>
+
+<p>
+  Package groups are sets of packages whose purpose is to limit accessibility
+  of certain rules. Package groups are defined by the <i>package_group</i>
+  function. They have two properties: the list of packages they contain and
+  their name. The only allowed ways to refer to them are from the
+  <i>visibility</i> attribute of rules or from the <i>default_visibility</i>
+  attribute of the <i>package</i> function; they do not generate or consume
+  files. For more information, refer to the appropriate section of the
+  <a href='build-encyclopedia.html#package_group'>Build Encyclopedia</a>.
+</p>
+
+
+<h3 id="labels">Labels</h3>
+
+<p>
+  All targets belong to exactly one package.  The name of a target is
+  called its <em>label</em>, and a typical label in canonical form
+  looks like this:
+</p>
+
+<pre>
+    //my/app/main:app
+</pre>
+
+<p>
+  Each label has two parts, a package name (my/app/main) and a
+  target name (app).  Every label uniquely identifies a target.
+  Labels sometimes appear in other forms; when
+  the colon is omitted, the target name is assumed to be the same as
+  the last component of the package name, so these two labels are
+  equivalent:
+</p>
+
+<pre>
+    //my/app
+    //my/app:app
+</pre>
+
+<p>
+  Short-form labels such as <code>//my/app</code> are not to
+  be confused with package names.  Labels start with <code>//</code>,
+  but package names never do, thus <code>my/app</code> is the
+  package containing <code>//my/app</code>.
+
+  (A common misconception is that <code>//my/app</code> refers
+  to a package, or to <em>all</em> the targets in a package; neither
+  is true.)
+</p>
+
+<p>
+  Within a BUILD file, the package-name part of label may be omitted,
+  and optionally the colon too.  So within the BUILD file for package
+  my/app (i.e. <code>//my/app:BUILD</code>), the
+  following "relative" labels are all equivalent:
+</p>
+
+<pre>
+   //my/app:app
+   //my/app
+   :app
+   app
+</pre>
+
+<p>
+  (It is a matter of convention that the colon is omitted for files,
+  but retained for rules, but it is not otherwise significant.)
+</p>
+
+<p>
+  Similarly, within a BUILD file, files belonging to the package may
+  be referenced by their unadorned name relative to the package
+  directory:
+</p>
+
+
+<pre>
+   generate.cc
+   testdata/input.txt
+</pre>
+
+<p>
+  but from other packages, or from the command-line, these file
+  targets must always be referred to by their complete label, e.g.
+  <code>//my/app:generate.cc</code>.
+</p>
+
+<p>
+  Relative labels cannot be used to refer to targets in other
+  packages; the complete package name must always be specified in this
+  case.  For example, if the source tree contains both the package
+  <code>my/app</code> and the package
+  <code>my/app/testdata</code> (i.e., each of these two
+  packages has its own BUILD file).  The latter package contains a
+  file named <code>testdepot.zip</code>.  Here are two ways (one
+  wrong, one correct) to refer to this file within
+  <code>//my/app:BUILD</code>:
+</p>
+
+<pre>
+   <span style="text-decoration: line-through">testdata/testdepot.zip</span>                    # Wrong: testdata is a different package.
+   //my/app/testdata:testdepot.zip   # Right.
+</pre>
+
+<p>
+  If, by mistake, you refer to <code>testdepot.zip</code> by the wrong
+  label, such as <code>//my/app:testdata/testdepot.zip</code>
+  or <code>//my:app/testdata/testdepot.zip</code>, you will get an
+  error from the build tool saying that the label "crosses a package
+  boundary".  You should correct the label by putting the colon after
+  the directory containing the innermost enclosing BUILD file, i.e.,
+  <code>//my/app/testdata:testdepot.zip</code>.
+</p>
+
+<h3 id='lexi'>Lexical specification of a label</h3>
+
+<p>
+  The syntax of labels is intentionally strict, so as to
+  forbid metacharacters that have special meaning to the shell.  This
+  helps to avoid inadvertent quoting problems, and makes it easier to
+  construct tools and scripts that manipulate labels, such as
+  the <a href='bazel-query-v2.html'>Bazel Query Language</a>.
+
+  All of the following are forbidden in labels: any sort of white
+  space, braces, brackets, or parentheses; wildcards such
+  as <code>*</code>; shell metacharacters such
+  as <code>&gt;</code>, <code>&amp;</code> and <code>|</code>; etc.
+  This list is not comprehensive; the precise details are below.
+</p>
+
+<h4 id="name">Target names, <code>//...:<b>target-name</b></code></h4>
+
+<p><code>target-name</code> is the name of the target within the package.
+  The name of a rule is the value of the <code>name</code>
+  parameter in the rule's declaration in a BUILD file; the name
+  of a file is its pathname relative to the directory containing
+  the BUILD file.
+  Target names must be composed entirely of
+  characters drawn from the set a-z, A-Z, 0-9, and the punctuation
+  symbols <code>_/.+-=,@~</code>.
+  Do not use <code>..</code> to refer to files in other packages; use
+  <code>//<var>packagename</var>:<var>filename</var></code> instead.
+  Filenames must be relative pathnames in normal form, which means
+  they must neither start nor end with a slash
+  (e.g. <code>/foo</code> and <code>foo/</code> are forbidden) nor
+  contain multiple consecutive slashes as path separators
+  (e.g. <code>foo//bar</code>).  Similarly, up-level references
+  (<code>..</code>) and current-directory references
+  (<code>./</code>) are forbidden.  The sole exception to this
+  rule is that a target name may consist of exactly
+  '<code>.</code>'.
+</p>
+
+<p>While it is common to use <code>/</code> in the name of a file
+  target, we recommend that you avoid the use of <code>/</code> in the
+  names of rules.  Especially when the shorthand form of a label is
+  used, it may confuse the reader.  The
+  label <code>//foo/bar/wiz</code> is always a shorthand
+  for <code>//foo/bar/wiz:wiz</code>, even if there is no such package
+  <code>foo/bar/wiz</code>; it never refers to <code>//foo:bar/wiz</code>,
+  even if that target exists.</p>
+
+<p>However, there are some situations where use of a slash is
+  convenient, or sometimes even necessary.  For example, the name of
+  certain rules must match their principal source file, which may
+  reside in a subdirectory of the package.</p>
+
+<h4>Package names, <code>//<b>package-name</b>:...</code></h4>
+<p>
+  The name of a package is the name of the directory containing its
+  BUILD file, relative to the top-level directory of the source tree.
+  For example: <code>my/app</code>.
+  Package names must start with a lower-case ASCII letter (a-z),
+  and must be composed entirely of characters drawn from the set
+  a-z, 0-9, '_', and '/'.
+</p>
+
+<p>
+  For a language with a directory structure that is significant
+  to its module system, it is important to choose directory names
+  that are valid identifiers in the language.
+</p>
+
+<p>
+  The limited exceptions above were permitted because those trees
+  contain other programming languages with incompatible naming
+  requirements, or because the owners of that tree
+  committed to use only a particular programming language within that
+  tree.
+</p>
+
+<p>
+  Package names may not contain the substring <code>//</code>, nor
+  end with a slash.
+</p>
+
+<h3 id="rules">Rules</h3>
+
+<p>
+  A rule specifies the relationship between inputs and output, and the
+  steps to build the outputs.  Rules can be of one of many different
+  kinds or <i>classes</i>, which produce compiled
+  executables and libraries, test executables and other supported
+  outputs as described in the
+  <a href="build-encyclopedia.html">Build Encyclopedia</a>.
+</p>
+
+<p>
+  Every rule has a name, specified by the <code>name</code> attribute,
+  of type string.  The name must be a syntactically valid target name,
+  as specified <a href='#name'>above</a>.  In some cases, the name is
+  somewhat
+  arbitrary, and more interesting are the names of the files generated
+  by the rule; this is true of genrule rules in particular.  In other
+  cases, the name is significant: for <code>*_binary</code>
+  and <code>*_test</code> rules, for example, the rule name determines
+  the name of the executable produced by the build.
+</p>
+
+<p>
+  Every rule has a set of <i>attributes</i>; the applicable attributes
+  for a given rule, and the significance and semantics of each
+  attribute are a function of the rule's class; see
+  the <a href='build-encyclopedia.html'>Build
+  Encyclopedia</a> for the full list of supported rules and their
+  corresponding attributes.  Each attribute has a name and a
+  type.  The full set of types that an attribute can have is: integer,
+  label, list of labels, string, list of strings, output label,
+  list of output labels.  Not all attributes need to be specified in
+  every rule.  Attributes thus form a dictionary from keys (names) to
+  optional, typed values.
+</p>
+
+<p>
+  The <code>srcs</code> attribute present in many rules has type "list
+  of label"; its value, if present, is a list of labels, each being
+  the name of a target that is an input to this rule.
+</p>
+
+<p>
+  The <code>outs</code> attribute present in many rules has type "list
+  of output labels"; this is similar to the type of
+  the <code>srcs</code> attribute, but differs in two significant
+  ways.  Firstly, due to the invariant that the outputs of a rule
+  belong to the same package as the rule itself, output labels cannot
+  include a package component; they must be in one of the "relative"
+  forms shown above.  Secondly, the relationship implied by an
+  (ordinary) label attribute is inverse to that implied by an output
+  label: a rule <i>depends on</i> its 'srcs', whereas a rule <i>is
+  depended on by</i> its outputs.  The two types of label attributes
+  thus assign direction to the edges between targets, giving rise to a
+  dependency graph.
+</p>
+
+<p>
+  The figure below represents an example fragment of the build
+  dependency graph, and illustrates: files (circles) and rules
+  (boxes); dependencies from generated files to rules; dependencies
+  from rules to files, and from rules to other rules.  Conventionally,
+  dependency arrows are represented as pointing from a target towards
+  its prerequisites.
+</p>
+
+<div style="margin:auto; text-align:center">
+<img src="images/source_rules_generated_files.png" />
+<p><i>Source files, rules, and generated files.</i></p>
+</div>
+
+<p>
+  This directed acyclic graph over targets is called the
+  "target graph" or "build dependency graph", and is the domain over
+  which
+  the <a href='bazel-query-v2.html'>Bazel Query tool</a> operates.
+</p>
+
+
+<h2 id="BUILD_files">BUILD Files</h2>
+
+<p>
+  The previous section described packages, targets and labels, and the
+  build dependency graph abstractly.  In this section, we'll look at
+  the concrete syntax used to define a package.
+</p>
+
+<p>
+  By definition, every package contains a BUILD file, which is a short
+  program written in the Build Language.  Most build files
+  appear to be little more than a series of declarations of build
+  rules; indeed, the declarative style is strongly encouraged when
+  writing BUILD files.
+</p>
+
+<p>
+  However, the build language is in fact an imperative language, and
+  BUILD files are interpreted as a sequential list of statements.
+  Build rule functions, such as <code>cc_library</code>, are procedures whose
+  side-effect is to create an abstract build rule inside the build tool.
+</p>
+
+<p>
+  The concrete syntax of BUILD files is a subset of Python.
+  Originally, the syntax <i>was</i> that of Python, but experience
+  showed that users rarely used more than a tiny subset of Python's
+  features, and when they did, it often resulted in complex and
+  fragile BUILD files.  In many cases, the use of such features was
+  unnecessary, and the same result could be achieved by using an
+  external program, e.g. via a <code>genrule</code> BUILD rule.
+</p>
+
+<p>
+  The build language has two dialects, the <em>core</em> language and
+  the <em>extended</em> language.  Each BUILD file can elect which
+  dialect it uses; the vast majority use the core language, which is a
+  strict subset of the extended language.  The extended language is a
+  strict subset of Python 2.6.
+</p>
+
+<p>
+  Crucially, programs in the build language are unable to perform
+  arbitrary I/O (though many users try!).  This invariant makes the
+  interpretation of BUILD files hermetic, i.e. dependent only on a
+  known set of inputs, which is essential for ensuring that builds are
+  reproducible.
+</p>
+
+<h3 id="core_build_language">The Core Build Language</h3>
+
+<p>
+  <b>Lexemes</b>: the lexical syntax of the core language is a strict
+  subset of Python 2.6, and we refer the reader to the <a
+  href='http://docs.python.org/reference/lexical_analysis.html'>Python
+  specification</a> for details.
+  Lexical features of Python that are not
+  supported include: floating-point literals, hexadecimal and Unicode
+  escapes within string literals.
+</p>
+
+<p>
+  BUILD files should be written using only ASCII characters,
+  although technically they are interpreted using the Latin-1
+  character set.  The use
+  of <a href='http://www.python.org/dev/peps/pep-0263/'><code>coding:</code></a>
+  declarations is forbidden.
+</p>
+
+<p>
+  <b>Grammar</b>: the grammar of the core language is shown below,
+  using EBNF notation.  Ambiguity is resolved using precedence, which
+  is defined as for Python.
+</p>
+
+<pre style='font-size: 90%; font-style: bold;'>
+    file_input ::= (simple_stmt? '\n')*
+
+    simple_stmt ::= small_stmt (';' small_stmt)* ';'?
+
+    small_stmt ::= expr
+                 | assign_stmt
+
+    assign_stmt ::= IDENTIFIER '=' expr
+
+    expr ::= INTEGER
+           | STRING+
+           | IDENTIFIER
+           | IDENTIFIER '(' arg_list? ')'
+           | expr '.' IDENTIFIER
+           | expr '.' IDENTIFIER '(' arg_list? ')'
+           | '[' expr_list? ']'
+           | '[' expr ('for' IDENTIFIER 'in' expr)+ ']'
+           | '(' expr_list? ')'
+           | '{' dict_entry_list? '}'
+           | expr '+' expr
+           | expr '-' expr
+           | expr '%' expr
+           | '-' expr
+           | expr '[' expr? ':' expr? ']'
+           | expr '[' expr ']'
+
+    expr_list ::= (expr ',')* expr ','?
+
+    dict_entry_list ::= (dict_entry ',')* dict_entry ','?
+
+    dict_entry ::= expr ':' expr
+
+    arg_list ::= (arg ',')* arg ','?
+
+    arg ::= IDENTIFIER '=' expr
+          | expr
+
+</pre>
+
+<p>
+  For each expression of the core language, the semantics are
+  identical to the corresponding Python semantics, except in the
+  following cases:
+</p>
+<ul>
+  <li>certain overloads of the binary <code>%</code> operator are not
+    supported.  Only the <code>int % int</code> and <code>str %
+    tuple</code> forms are supported.  Only the <code>%s</code>
+    and <code>%d</code> format specifiers may be
+    used; <code>%(var)s</code> is illegal.</li>
+
+  <li>the <code>dict</code> datatype is absent.  The <code>{key:value,
+    ...}</code> literal syntax exists, but unlike Python, it defines a
+    list of tuples <code>[(key, value), ...]</code>.</li>
+
+</ul>
+
+<p>
+  Many Python features are missing:
+
+  control-flow constructs (loops, conditionals, exceptions),
+
+  basic datatypes (floating-point numbers, big integers, dictionaries),
+
+  <code>import</code> and the module system,
+
+  support for definition of classes and functions (both named and
+  anonymous),
+
+  all of Python's built-in functions (<code>len()</code>, etc),
+
+  and most of the methods supported by the basic datatypes.
+</p>
+
+<p>
+  The initial environment in which BUILD files are evaluated is
+  defined by the Build Encyclopedia.  In addition, the following
+  object methods are available with their usual Python meanings:
+</p>
+<pre>
+string datatype:
+  str.join(sequence) -> str
+  str.lower() -> str
+  str.replace(str old, str new [, int maxreplace]) -> str
+  str.split([str sep [,int maxsplit]]) -> list of str
+  str.rfind(str sub [,int start [,int end]]) -> int
+  str.find(str sub [,int start [,int end]]) -> int
+  str.endswith(str sub [,int start [,int end]]) -> bool
+  str.startswith(str [,int start [,int end]]) -> bool
+list datatype:
+  list.append(object)
+  list.extend(sequence)
+</pre>
+
+<h3 id="declaring_build_rules">Declaring build rules</h3>
+
+<p>
+  The build language is an imperative language, so in general, order
+  does matter: variables must be defined before they are used, for
+  example.  However, most BUILD files consist only of declarations of
+  build rules, and the relative order of these statements is
+  immaterial; all that matters is <em>which</em> rules were declared,
+  and with what values, by the time package evaluation completes.
+
+  So, in simple BUILD files, rule declarations can be re-ordered
+  freely without changing the behavior.
+</p>
+
+<p>
+  Build file authors are encouraged to use comments liberally to
+  document the role of each build target, whether it is intended for
+  public use, and anything else that would help users and future
+  maintainers, including a <code># Description:</code> comment at the
+  top, explaining the role of the package.
+</p>
+
+<p>
+  The Python comment syntax of <code>#...</code> is supported.
+  Triple-quoted string literals may span multiple lines, and can be used
+  for multi-line comments.
+</p>
+
+<h2 id="funcs">Types of build rule</h2>
+
+<p>
+  The majority of build rules come in families, grouped together by
+  language.  For
+  example, <code>cc_binary</code>, <code>cc_library</code>
+  and <code>cc_test</code> are the build rules for C++ binaries,
+  libraries, and tests, respectively.  Other languages use the same
+  naming scheme, with a different prefix, e.g. <code>java_*</code> for
+  Java.  These functions are all documented in
+  the <a href="build-encyclopedia.html">Build Encyclopedia</a>.
+</p>
+
+<ul>
+  <li><p>A <a href='build-encyclopedia.html#binary'><code>*_binary</code></a>
+
+      rule builds an executable program in a given language.  After a
+      build, the executable will reside in the build tool's binary
+      output tree at the corresponding name for the rule's label,
+      so <code>//my:program</code> would appear at
+      (e.g.) <code>$(BINDIR)/my/program</code>. </p>
+
+    <p>Such rules also create a runfiles directory
+      containing all the files mentioned in a <code>data</code>
+      attribute belonging to the rule, or any rule in its transitive
+      closure of dependencies; this set of files is gathered together in
+      one place for ease of deployment to production.</p>
+  </li>
+
+  <li><p>A <a href='build-encyclopedia.html#test'><code>*_test</code></a>
+      rule is a specialization of a *_binary rule, used for automated
+      testing.  Tests are simply programs that return zero on success.</p>
+
+    <p>
+      Like binaries, tests also have runfiles trees, and the files
+      beneath it are the only files that a test may legitimately open
+      at runtime.  For example, a program <code>cc_test(name='x',
+      data=['//foo:bar])</code> may open and
+      read <code>$TEST_SRCDIR/path/foo/bar</code> during execution.
+      (Each programming language has its own utility function for
+      accessing the value of <code>$TEST_SRCDIR</code>, but they are all
+      equivalent to using the environment variable directly.)
+      Failure to observe the rule will cause the test to fail when it is
+      executed on a remote testing host.
+    </p>
+  </li>
+
+  <li>A <a href='build-encyclopedia.html#library'><code>*_library</code></a>
+    rule specifies a separately-compiled module in the given
+    programming language.  Libraries can depend on other libraries,
+    and binaries and tests can depend on libraries, with the expected
+    separate-compilation behavior.
+  </li>
+</ul>
+
+<h2 id="dependencies">Dependencies</h2>
+
+<p>
+  A target <code>A</code> <i>depends upon</i> a target
+  <code>B</code> if <code>B</code> is needed by <code>A</code> at
+  build or execution time.  The <i>depends upon</i> relation induces a
+  directed acyclic graph (DAG) over targets, and we call this a
+  <em>dependency graph</em>.
+
+  A target's <em>direct</em> dependencies are those other targets
+  reachable by a path of length 1 in the dependency graph.  A target's
+  <em>transitive</em> dependencies are those targets upon which it
+  depends via a path of any length through the graph.
+</p>
+
+<p>
+  In fact, in the context of builds, there are two dependency graphs,
+  the graph of <em>actual dependencies</em> and the graph of
+  <em>declared dependencies</em>.  Most of the time, the two graphs
+  are so similar that this distinction need not be made, but it is
+  useful for the discussion below.
+</p>
+
+<h3 id="actual_and_declared_dependencies">Actual and declared dependencies</h3>
+
+<p>
+  A target <code>X</code> is <i>actually dependent</i> on target
+  <code>Y</code> iff <code>Y</code> must be present, built and
+  up-to-date in order for <code>X</code> to be built correctly.
+  "Built" could mean generated, processed, compiled, linked,
+  archived, compressed, executed, or any of the other kinds of tasks
+  that routinely occur during a build.
+</p>
+
+<p>
+  A target <code>X</code> has a <i>declared dependency</i> on target
+  <code>Y</code> iff there is a dependency edge from <code>X</code> to
+  <code>Y</code> in the package of <code>X</code>.
+</p>
+
+<p>
+  For correct builds, the graph of actual dependencies <i>A</i> must
+  be a subgraph of the graph of declared dependencies <i>D</i>.  That
+  is, every pair of directly-connected nodes <code>x --&gt; y</code>
+  in <i>A</i> must also be directly connected in <i>D</i>.  We say
+  <i>D</i> is an <em>overapproximation</em> of <i>A</i>. It is important
+  that it not be too much of an overapproximation, though, since
+  redundant declared dependencies can make builds slower and
+  binaries larger.
+</p>
+
+<p>
+  What this means for BUILD-file writers is that every rule must
+  explicitly declare all of its actual direct dependencies to the
+  build system, and no more.
+
+  Failure to observe this principle causes undefined behavior: the
+  build may fail, but worse, the build may depend on some prior
+  operations, or upon which transitive declared dependencies the target
+  happens to have.  The build tool attempts aggressively to check for
+  missing dependencies and report errors, but it is not possible for
+  this checking to be complete in all cases.
+</p>
+
+<p>
+  You need not (and should not) attempt to list everything indirectly imported,
+  even if it is "needed" by A at execution time.
+</p>
+
+<p>
+  During a build of target <code>X</code>, the build tool inspects the
+  entire transitive closure of dependencies of <code>X</code> to ensure that
+  any changes in those targets are reflected in the final result,
+  rebuilding intermediates as needed.
+</p>
+
+<p>
+  The transitive nature of dependencies leads to a common mistake.
+  Through careless programming, code in one file may use code provided
+  by an <em>indirect</em> dependency, i.e. a transitive but not direct
+  edge in the declared dependency graph.  Indirect dependencies do not
+  appear in the build file.  Since the <code>BUILD</code> rule doesn't
+  directly depend on the provider, there is no way to track changes,
+  as shown in the following example timeline:
+</p>
+
+<div class="greenbox">
+<p><b>1. At first, everything works</b></p>
+
+<p>The code in package <code>a</code> uses code in package <code>b</code>.
+The code in package <code>b</code> uses code in package <code>c</code>,
+and thus <code>a</code> transitively depends on <code>c</code>.</p>
+
+<div style="float:left; width: 49%; margin-top: -20px;">
+<p><code>a/BUILD</code></p>
+<pre class="code">
+<b>rule(
+    name = "a",
+    srcs = "a.in",
+    deps = "//b:b",
+)</b>
+</pre>
+<p><code>a/a.in</code></p>
+<pre class="code">
+<b>import b;
+b.foo();</b>
+</pre>
+</div>
+<div style="float:right; width: 49%; margin-top: -20px; ">
+<p><code>b/BUILD</code></p>
+<pre class="code">
+<b>rule(
+    name = "b",
+    srcs = "b.in",
+    deps = "//c:c",
+)</b>
+</pre>
+<p><code>b/b.in</code></p>
+<pre class="code">
+<b>import c;
+function foo() {
+  c.bar();
+}</b>
+</pre>
+</div>
+<pre style="clear: both;">
+Declared dependency graph:  a --> b --> c
+
+Actual dependency graph:    a --> b --> c
+</pre>
+The declared dependencies overapproximate the actual dependencies.
+All is well.
+</div>
+
+<div class="greenbox">
+<p><b>2. A latent hazard is introduced.</b></p>
+<p>
+  Someone carelessly adds code to <code>a</code> that creates a direct
+  actual dependency on <code>c</code>, but forgets to declare it.
+</p>
+<div style="float:left; width: 49%; margin-top: -20px; ">
+<p><code>a/a.in</code></p>
+<pre class="code">
+import b;
+<b>import c;</b>
+b.foo();
+<b>c.garply();</b>
+</pre>
+</div>
+
+<pre style="clear: both;">
+Declared dependency graph:  a --> b --> c
+
+Actual dependency graph:    a --> b -->_c
+                             \_________/|
+</pre>
+The declared dependencies no longer overapproximate the actual
+dependencies.  This may build ok, because the transitive closures of
+the two graphs are equal, but masks a problem: <code>a</code> has an
+actual but undeclared dependency on <code>c</code>.
+</div>
+
+<div class="greenbox">
+<p><b>3. The hazard is revealed</b> </p>
+<p>
+  Someone refactors <code>b</code> so that it no longer depends on
+  <code>c</code>, inadvertently breaking <code>a</code> through no
+  fault of their own.
+</p>
+<div style="float:right; width: 49%; margin-top: -20px; ">
+<p><code>b/BUILD</code></p>
+<pre class="code">
+rule(
+    name = "b",
+    srcs = "b.in",
+    <b>deps = "//d:d"</b>,
+)
+</pre>
+<p><code>b/b.in</code></p>
+<pre class="code">
+<b>import d;</b>
+function foo() {
+  <b>d.baz();</b>
+}
+</pre>
+</div>
+<pre style="clear: both;">
+Declared dependency graph:  a --> b     c
+
+Actual dependency graph:    a --> b    _c
+                             \_________/|
+</pre>
+<p>
+  The declared dependency graph is now an underapproximation of the
+  actual dependencies, even when transitively closed; the build is
+  likely to fail.
+
+  The problem could have been averted by ensuring that the actual
+  dependency from <code>a</code> to <code>c</code> introduced in Step
+  2 was properly declared in the BUILD file.
+</div>
+
+<h3 id="types_of_dependencies">Types of dependencies</h3>
+
+<p>
+  Most build rules have three attributes for specifying different kinds
+  of generic dependencies: <code>srcs</code>, <code>deps</code> and
+  <code>data</code>. These are explained below. See also
+  <a href='build-encyclopedia.html#common-attributes'>Attributes common
+  to all rules</a> in the Build Encyclopedia.)
+</p>
+
+<p>
+  Many rules also have additional attributes for rule-specific kinds
+  of dependency, e.g. <code>compiler</code>, <code>resources</code>,
+  etc.  These are detailed in the Build Encyclopedia.
+</p>
+
+<h4 id="srcs"><code>srcs</code> dependencies</h4>
+<p>
+  Files consumed directly by the rule or rules that output source files.
+</p>
+
+<h4 id="deps"><code>deps</code> dependencies</h4>
+<p>
+  Rule pointing to separately-compiled modules providing header files,
+  symbols, libraries, data, etc.
+</p>
+
+<h4 id="data"><code>data</code> dependencies</h4>
+<p>A build target might need some data files to run correctly.  These
+   data files aren't source code: they don't affect how the target is
+   built.  For example, a unit test might compare a function's output
+   to the contents of a file.  When we build the unit test, we
+   don't need the file; but we do need it when we run the test. The
+   same applies to tools that are launched during execution.
+
+<p>The build system runs tests in an isolated directory where only files
+   listed as "data" are available. Thus, if a binary/library/test
+   needs some files to run, specify them (or a BUILD rule containing
+   them) in data. For example:
+</p>
+
+<pre>
+# I need a config file from a directory named runfiles:
+java_binary(
+    name = "setenv",
+    ...
+    data = [":runfiles/default_env.txt"],
+)
+
+# I need test data from another directory
+sh_test(
+    name = "regtest",
+    srcs = ["regtest.sh"],
+    data = [
+        "//data/find:file1.txt",
+        "//data/find:file2.txt",
+        ...
+    ],
+)
+</pre>
+
+<p>These files are available using the relative path
+<code>"./path/to/data/file"</code>. In tests, it is also possible to refer to
+them using
+<code>file::JoinPath(FLAGS_test_srcdir, "/path/to/data/file")</code> or
+<code>${TEST_SRCDIR}/path/to/data/file</code>. (The exact syntax
+depends on your programming language, of course.)</p>
+
+   <h3 id="label_directory">Using Labels to Reference Directories</h3>
+
+   <p>As you look over our <code>BUILD</code> files, you might notice
+      that some <code>data</code> labels refer to directories.
+      These labels end with "/." or "/" like so:
+
+<pre>
+<span style="text-decoration: line-through">data = ["//data/regression:unittest/."]</span>  # don't use this
+</pre>
+<p>
+or like so:
+</p>
+<pre>
+<span style="text-decoration: line-through">data = ["testdata/."]</span>  # don't use this
+</pre>
+
+<p>
+or like so:
+</p>
+
+<pre>
+<span style="text-decoration: line-through">data = ["testdata/"]</span>  # don't use this
+</pre>
+   <p>This seems convenient, particularly for tests (since it allows a test to
+      use all the data files in the directory).
+   </p>
+
+    <p>But try not to do this.  In order to ensure correct incremental rebuilds (and
+       re-execution of tests) after a change, the build system must be
+       aware of the complete set of files that are inputs to the build (or
+       test).  When you specify a directory, the build system will perform
+       a rebuild only when the directory itself changes (due to addition or
+       deletion of files), but won't be able to detect edits to individual
+       files as those changes do not affect the enclosing directory.
+       Rather than specifying directories as inputs to the build system,
+       you should enumerate the set of files contained within them, either
+       explicitly or using the
+       <a href='build-encyclopedia.html#glob'><code>glob()</code></a> function.
+       (Use <code>**</code> to force the <a href='build-encyclopedia.html#glob'>
+       <code>glob()</code></a> to be recursive.)
+   </p>
+
+<pre>
+data = glob(["testdata/**"])  # use this instead
+</pre>
+
+   <p>Unfortunately, there are some scenarios where directory labels must be used.
+      For example, if the <code>testdata</code> directory contains files whose
+      names do not conform to the strict <a href='#lexi'>label syntax</a>
+      (e.g. they contain certain punctuation symbols), then explicit
+      enumeration of files, or use of the
+      <a href='build-encyclopedia.html#glob'><code>glob()</code></a> function will
+      produce an invalid labels error.  You must use directory labels in this case,
+      but beware of the concomitant risk of incorrect rebuilds described above.
+   </p>
+
+   <p>If you must use directory labels, keep in mind that you can't refer to the parent
+      package with a relative "<code>../</code>" path; instead, use an absolute path like
+      "<code>//data/regression:insert_docs_unittest/.</code>".
+   </p>
+
+   <p>Note that directory labels are only valid for data dependencies.  If you try to use
+      a directory as a label in an argument other than <code>data</code>, it
+      will fail and you will get a (probably cryptic) error message.
+   </p>
+
+  </body>
+</html>