Update from Google.

--
MOE_MIGRATED_REVID=85702957
diff --git a/src/main/java/com/google/devtools/build/skyframe/BuildingState.java b/src/main/java/com/google/devtools/build/skyframe/BuildingState.java
new file mode 100644
index 0000000..21deec1
--- /dev/null
+++ b/src/main/java/com/google/devtools/build/skyframe/BuildingState.java
@@ -0,0 +1,437 @@
+// Copyright 2014 Google Inc. All rights reserved.
+//
+// Licensed under the Apache License, Version 2.0 (the "License");
+// you may not use this file except in compliance with the License.
+// You may obtain a copy of the License at
+//
+//    http://www.apache.org/licenses/LICENSE-2.0
+//
+// Unless required by applicable law or agreed to in writing, software
+// distributed under the License is distributed on an "AS IS" BASIS,
+// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+// See the License for the specific language governing permissions and
+// limitations under the License.
+package com.google.devtools.build.skyframe;
+
+import com.google.common.base.Objects;
+import com.google.common.base.Preconditions;
+import com.google.common.collect.ImmutableList;
+import com.google.common.collect.ImmutableSet;
+import com.google.devtools.build.lib.concurrent.ThreadSafety.ThreadCompatible;
+import com.google.devtools.build.lib.util.GroupedList;
+import com.google.devtools.build.lib.util.GroupedList.GroupedListHelper;
+
+import java.util.Collection;
+import java.util.Collections;
+import java.util.Iterator;
+import java.util.List;
+import java.util.Set;
+
+/**
+ * Data the NodeEntry uses to maintain its state before it is done building. It allows the
+ * {@link NodeEntry} to keep the current state of the entry across invalidation and successive
+ * evaluations. A done node does not contain any of this data. However, if a node is marked dirty,
+ * its entry acquires a new {@code BuildingState} object, which persists until it is done again.
+ *
+ * <p>This class should be considered a private inner class of {@link NodeEntry} -- no other
+ * classes should instantiate a {@code BuildingState} object or call any of its methods directly.
+ * It is in a separate file solely to keep the {@link NodeEntry} class readable. In particular, the
+ * caller must synchronize access to this class.
+ */
+@ThreadCompatible
+final class BuildingState {
+  enum DirtyState {
+    /**
+     * The node's dependencies need to be checked to see if it needs to be rebuilt. The
+     * dependencies must be obtained through calls to {@link #getNextDirtyDirectDeps} and checked.
+     */
+    CHECK_DEPENDENCIES,
+    /**
+     * All of the node's dependencies are unchanged, and the value itself was not marked changed,
+     * so its current value is still valid -- it need not be rebuilt.
+     */
+    VERIFIED_CLEAN,
+    /**
+     * A rebuilding is required or in progress, because either the node itself changed or one of
+     * its dependencies did.
+     */
+    REBUILDING
+  }
+
+  /**
+   * During its life, a node can go through states as follows:
+   * <ol>
+   * <li>Non-existent
+   * <li>Just created ({@code evaluating} is false)
+   * <li>Evaluating ({@code evaluating} is true)
+   * <li>Done (meaning this buildingState object is null)
+   * <li>Just created (when it is dirtied during evaluation)
+   * <li>Reset (just before it is re-evaluated)
+   * <li>Evaluating
+   * <li>Done
+   * </ol>
+   *
+   * <p>The "just created" state is there to allow the {@link EvaluableGraph#createIfAbsent} and
+   * {@link NodeEntry#addReverseDepAndCheckIfDone} methods to be separate. All callers have to
+   * call both methods in that order if they want to create a node. The second method calls
+   * {@link #startEvaluating}, which transitions the current node to the "evaluating" state and
+   * returns true only the first time it was called. A caller that gets "true" back from that call
+   * must start the evaluation of this node, while any subsequent callers must not.
+   *
+   * <p>An entry is set to "evaluating" as soon as it is scheduled for evaluation. Thus, even a
+   * node that is never actually built (for instance, a dirty node that is verified as clean) is
+   * in the "evaluating" state until it is done.
+   */
+  private boolean evaluating = false;
+
+  /**
+   * The state of a dirty node. A node is marked dirty in the BuildingState constructor, and goes
+   * into either the state {@link DirtyState#CHECK_DEPENDENCIES} or {@link DirtyState#REBUILDING},
+   * depending on whether the caller specified that the node was itself changed or not. A non-null
+   * {@code dirtyState} indicates that the node {@link #isDirty} in some way.
+   */
+  private DirtyState dirtyState = null;
+
+  /**
+   * The number of dependencies that are known to be done in a {@link NodeEntry}. There is a
+   * potential check-then-act race here, so we need to make sure that when this is increased, we
+   * always check if the new value is equal to the number of required dependencies, and if so, we
+   * must re-schedule the node for evaluation.
+   *
+   * <p>There are two potential pitfalls here: 1) If multiple dependencies signal this node in
+   * close succession, this node should be scheduled exactly once. 2) If a thread is still working
+   * on this node, it should not be scheduled.
+   *
+   * <p>The first problem is solved by the {@link #signalDep} method, which also returns if the
+   * node needs to be re-scheduled, and ensures that only one thread gets a true return value.
+   *
+   * <p>The second problem is solved by first adding the newly discovered deps to a node's
+   * {@link #directDeps}, and then looping through the direct deps and registering this node as a
+   * reverse dependency. This ensures that the signaledDeps counter can only reach
+   * {@link #directDeps}.size() on the very last iteration of the loop, i.e., the thread is not
+   * working on the node anymore. Note that this requires that there is no code after the loop in
+   * {@code ParallelEvaluator.Evaluate#run}.
+   */
+  private int signaledDeps = 0;
+
+  /**
+   * Direct dependencies discovered during the build. They will be written to the immutable field
+   * {@code ValueEntry#directDeps} and the dependency group data to {@code ValueEntry#groupData}
+   * once the node is finished building. {@link SkyFunction}s can request deps in groups, and these
+   * groupings are preserved in this field.
+   */
+  private final GroupedList<SkyKey> directDeps = new GroupedList<>();
+
+  /**
+   * The set of reverse dependencies that are registered before the node has finished building.
+   * Upon building, these reverse deps will be signaled and then stored in the permanent
+   * {@code ValueEntry#reverseDeps}.
+   */
+  // TODO(bazel-team): Remove this field. With eager invalidation, all direct deps on this dirty
+  // node will be removed by the time evaluation starts, so reverse deps to signal can just be
+  // reverse deps in the main ValueEntry object.
+  private Object reverseDepsToSignal = ImmutableList.of();
+  private List<SkyKey> reverseDepsToRemove = null;
+  private boolean reverseDepIsSingleObject = false;
+
+  private static final ReverseDepsUtil<BuildingState> REVERSE_DEPS_UTIL =
+      new ReverseDepsUtil<BuildingState>() {
+    @Override
+    void setReverseDepsObject(BuildingState container, Object object) {
+      container.reverseDepsToSignal = object;
+    }
+
+    @Override
+    void setSingleReverseDep(BuildingState container, boolean singleObject) {
+      container.reverseDepIsSingleObject = singleObject;
+    }
+
+    @Override
+    void setReverseDepsToRemove(BuildingState container, List<SkyKey> object) {
+      container.reverseDepsToRemove = object;
+    }
+
+    @Override
+    Object getReverseDepsObject(BuildingState container) {
+      return container.reverseDepsToSignal;
+    }
+
+    @Override
+    boolean isSingleReverseDep(BuildingState container) {
+      return container.reverseDepIsSingleObject;
+    }
+
+    @Override
+    List<SkyKey> getReverseDepsToRemove(BuildingState container) {
+      return container.reverseDepsToRemove;
+    }
+  };
+
+  // Below are fields that are used for dirty nodes.
+
+  /**
+   * The dependencies requested (with group markers) last time the node was built (and below, the
+   * value last time the node was built). They will be compared to dependencies requested on this
+   * build to check whether this node has changed in {@link NodeEntry#setValue}. If they are null,
+   * it means that this node is being built for the first time. See {@link #directDeps} for more on
+   * dependency group storage.
+   */
+  private final GroupedList<SkyKey> lastBuildDirectDeps;
+  private final SkyValue lastBuildValue;
+
+  /**
+   * Which child should be re-evaluated next in the process of determining if this entry needs to
+   * be re-evaluated. Used by {@link #getNextDirtyDirectDeps} and {@link #signalDep(boolean)}.
+   */
+  private Iterator<Iterable<SkyKey>> dirtyDirectDepIterator = null;
+
+  BuildingState() {
+    lastBuildDirectDeps = null;
+    lastBuildValue = null;
+  }
+
+  private BuildingState(boolean isChanged, GroupedList<SkyKey> lastBuildDirectDeps,
+      SkyValue lastBuildValue) {
+    this.lastBuildDirectDeps = lastBuildDirectDeps;
+    this.lastBuildValue = Preconditions.checkNotNull(lastBuildValue);
+    Preconditions.checkState(isChanged || !this.lastBuildDirectDeps.isEmpty(),
+        "is being marked dirty, not changed, but has no children that could have dirtied it", this);
+    dirtyState = isChanged ? DirtyState.REBUILDING : DirtyState.CHECK_DEPENDENCIES;
+    if (dirtyState == DirtyState.CHECK_DEPENDENCIES) {
+      // We need to iterate through the deps to see if they have changed. Initialize the iterator.
+      dirtyDirectDepIterator = lastBuildDirectDeps.iterator();
+    }
+  }
+
+  static BuildingState newDirtyState(boolean isChanged,
+      GroupedList<SkyKey> lastBuildDirectDeps, SkyValue lastBuildValue) {
+    return new BuildingState(isChanged, lastBuildDirectDeps, lastBuildValue);
+  }
+
+  void markChanged() {
+    Preconditions.checkState(isDirty(), this);
+    Preconditions.checkState(!isChanged(), this);
+    Preconditions.checkState(!evaluating, this);
+    dirtyState = DirtyState.REBUILDING;
+  }
+
+  void forceChanged() {
+    Preconditions.checkState(isDirty(), this);
+    Preconditions.checkState(!isChanged(), this);
+    Preconditions.checkState(evaluating, this);
+    Preconditions.checkState(isReady(), this);
+    dirtyState = DirtyState.REBUILDING;
+  }
+
+  /**
+   * Returns whether all known children of this node have signaled that they are done.
+   */
+  boolean isReady() {
+    int directDepsSize = directDeps.size();
+    Preconditions.checkState(signaledDeps <= directDepsSize, "%s %s", directDepsSize, this);
+    return signaledDeps == directDepsSize;
+  }
+
+  /**
+   * Returns true if the entry is marked dirty, meaning that at least one of its transitive
+   * dependencies is marked changed.
+   *
+   * @see NodeEntry#isDirty()
+   */
+  boolean isDirty() {
+    return dirtyState != null;
+  }
+
+  /**
+   * Returns true if the entry is known to require re-evaluation.
+   *
+   * @see NodeEntry#isChanged()
+   */
+  boolean isChanged() {
+    return dirtyState == DirtyState.REBUILDING;
+  }
+
+  private boolean rebuilding() {
+    return dirtyState == DirtyState.REBUILDING;
+  }
+
+  /**
+   * Helper method to assert that node has finished building, as far as we can tell. We would
+   * actually like to check that the node has been evaluated, but that is not available in
+   * this context.
+   */
+  private void checkNotProcessing() {
+    Preconditions.checkState(evaluating, "not started building %s", this);
+    Preconditions.checkState(!isDirty() || dirtyState == DirtyState.VERIFIED_CLEAN
+        || rebuilding(), "not done building %s", this);
+    Preconditions.checkState(isReady(), "not done building %s", this);
+  }
+
+  /**
+   * Puts the node in the "evaluating" state if it is not already in it. Returns whether or not the
+   * node was already evaluating. Should only be called by
+   * {@link NodeEntry#addReverseDepAndCheckIfDone}.
+   */
+  boolean startEvaluating() {
+    boolean result = !evaluating;
+    evaluating = true;
+    return result;
+  }
+
+  /**
+   * Increments the number of children known to be finished. Returns true if the number of children
+   * finished is equal to the number of known children.
+   *
+   * <p>If the node is dirty and checking its deps for changes, this also updates {@link
+   * #dirtyState} as needed -- {@link DirtyState#REBUILDING} if the child has changed,
+   * and {@link DirtyState#VERIFIED_CLEAN} if the child has not changed and this was the last
+   * child to be checked (as determined by {@link #dirtyDirectDepIterator} == null, isReady(), and
+   * a flag set in {@link #getNextDirtyDirectDeps}).
+   *
+   * @see NodeEntry#signalDep(Version)
+   */
+  boolean signalDep(boolean childChanged) {
+    signaledDeps++;
+    if (isDirty() && !rebuilding()) {
+      // Synchronization isn't needed here because the only caller is ValueEntry, which does it
+      // through the synchronized method signalDep(long).
+      if (childChanged) {
+        dirtyState = DirtyState.REBUILDING;
+      } else if (dirtyState == DirtyState.CHECK_DEPENDENCIES && isReady()
+          && dirtyDirectDepIterator == null) {
+        // No other dep already marked this as REBUILDING, no deps outstanding, and this was
+        // the last block of deps to be checked.
+        dirtyState = DirtyState.VERIFIED_CLEAN;
+      }
+    }
+    return isReady();
+  }
+
+  /**
+   * Returns true if {@code newValue}.equals the value from the last time this node was built, and
+   * the deps requested during this evaluation are exactly those requested the last time this node
+   * was built, in the same order. Should only be used by {@link NodeEntry#setValue}.
+   */
+  boolean unchangedFromLastBuild(SkyValue newValue) {
+    checkNotProcessing();
+    return lastBuildValue.equals(newValue) && lastBuildDirectDeps.equals(directDeps);
+  }
+
+  boolean noDepsLastBuild() {
+    return lastBuildDirectDeps.isEmpty();
+  }
+
+  SkyValue getLastBuildValue() {
+    return Preconditions.checkNotNull(lastBuildValue, this);
+  }
+
+  /**
+   * Gets the current state of checking this dirty entry to see if it must be re-evaluated. Must be
+   * called each time evaluation of a dirty entry starts to find the proper action to perform next,
+   * as enumerated by {@link DirtyState}.
+   *
+   * @see NodeEntry#getDirtyState()
+   */
+  DirtyState getDirtyState() {
+    // Entry may not be ready if being built just for its errors.
+    Preconditions.checkState(isDirty(), "must be dirty to get dirty state %s", this);
+    Preconditions.checkState(evaluating, "must be evaluating to get dirty state %s", this);
+    return dirtyState;
+  }
+
+  /**
+   * Gets the next children to be re-evaluated to see if this dirty node needs to be re-evaluated.
+   *
+   * <p>If this is the last group of children to be checked, then sets {@link
+   * #dirtyDirectDepIterator} to null so that the final call to {@link #signalDep(boolean)} will
+   * know to mark this entry as {@link DirtyState#VERIFIED_CLEAN} if no deps have changed.
+   *
+   * See {@link NodeEntry#getNextDirtyDirectDeps}.
+   */
+  Collection<SkyKey> getNextDirtyDirectDeps() {
+    Preconditions.checkState(isDirty(), this);
+    Preconditions.checkState(dirtyState == DirtyState.CHECK_DEPENDENCIES, this);
+    Preconditions.checkState(evaluating, this);
+    List<SkyKey> nextDeps = ImmutableList.copyOf(dirtyDirectDepIterator.next());
+    if (!dirtyDirectDepIterator.hasNext()) {
+      // Done checking deps. If this last group is clean, the state will become VERIFIED_CLEAN.
+      dirtyDirectDepIterator = null;
+    }
+    return nextDeps;
+  }
+
+  void addDirectDeps(GroupedListHelper<SkyKey> depsThisRun) {
+    directDeps.append(depsThisRun);
+  }
+
+  /**
+   * Returns the direct deps found so far on this build. Should only be called before the node has
+   * finished building.
+   *
+   * @see NodeEntry#getTemporaryDirectDeps()
+   */
+  Set<SkyKey> getDirectDepsForBuild() {
+    return directDeps.toSet();
+  }
+
+  /**
+   * Returns the direct deps (in groups) found on this build. Should only be called when the node
+   * is done.
+   *
+   * @see NodeEntry#setStateFinishedAndReturnReverseDeps
+   */
+  GroupedList<SkyKey> getFinishedDirectDeps() {
+    return directDeps;
+  }
+
+  /**
+   * Returns reverse deps to signal that have been registered this build.
+   *
+   * @see NodeEntry#getReverseDeps()
+   */
+  ImmutableSet<SkyKey> getReverseDepsToSignal() {
+    return REVERSE_DEPS_UTIL.getReverseDeps(this);
+  }
+
+  /**
+   * Adds a reverse dependency that should be notified when this entry is done.
+   *
+   * @see NodeEntry#addReverseDepAndCheckIfDone(SkyKey)
+   */
+  void addReverseDepToSignal(SkyKey newReverseDep) {
+    REVERSE_DEPS_UTIL.consolidateReverseDepsRemovals(this);
+    REVERSE_DEPS_UTIL.addReverseDeps(this, Collections.singleton(newReverseDep));
+  }
+
+  /**
+   * @see NodeEntry#removeReverseDep(SkyKey)
+   */
+  void removeReverseDepToSignal(SkyKey reverseDep) {
+    REVERSE_DEPS_UTIL.removeReverseDep(this, reverseDep);
+  }
+
+  /**
+   * Removes a set of deps from the set of known direct deps. This is complicated by the need
+   * to maintain the group data. If we remove a dep that ended a group, then its predecessor's
+   * group data must be changed to indicate that it now ends the group.
+   *
+   * @see NodeEntry#removeUnfinishedDeps
+   */
+  void removeDirectDeps(Set<SkyKey> unfinishedDeps) {
+    directDeps.remove(unfinishedDeps);
+  }
+
+  @Override
+  @SuppressWarnings("deprecation")
+  public String toString() {
+    return Objects.toStringHelper(this)  // MoreObjects is not in Guava
+        .add("evaluating", evaluating)
+        .add("dirtyState", dirtyState)
+        .add("signaledDeps", signaledDeps)
+        .add("directDeps", directDeps)
+        .add("reverseDepsToSignal", REVERSE_DEPS_UTIL.toString(this))
+        .add("lastBuildDirectDeps", lastBuildDirectDeps)
+        .add("lastBuildValue", lastBuildValue)
+        .add("dirtyDirectDepIterator", dirtyDirectDepIterator).toString();
+  }
+}