Reorganized compile.sh

Now the blessed Bazel binary is self-hosted and correctly labeled.
All tools are also built using Bazel and labeled with the release.
At the end of the compilation, the output folder only host the
Bazel binary now. We use temporary folders to store the intermediate
artifacts.

Also integrated ./bootstrap_test.sh in compile.sh so there is only
one script for everything regarding bootstraping Bazel.

--
Change-Id: Idadbd075e7b8ecb6e306b919b7a73c647c5cfbae
Reviewed-on: https://bazel-review.googlesource.com/#/c/1460/
MOS_MIGRATED_REVID=95625880
11 files changed
tree: 650bbb573fd71c4b70f4f0a6e49b3c80d3f39818
  1. .travis/
  2. examples/
  3. scripts/
  4. site/
  5. src/
  6. third_party/
  7. tools/
  8. .gitattributes
  9. .gitignore
  10. .travis.yml
  11. compile.sh
  12. CONTRIBUTING.md
  13. LICENSE.txt
  14. README.md
  15. WORKSPACE
README.md

Bazel (Alpha)

{Fast, Correct} - Choose two

Bazel is a build tool that builds code quickly and reliably. It is used to build the majority of Google‘s software, and thus it has been designed to handle build problems present in Google’s development environment, including:

  • A massive, shared code repository, in which all software is built from source. Bazel has been built for speed, using both caching and parallelism to achieve this. Bazel is critical to Google's ability to continue to scale its software development practices as the company grows.

  • An emphasis on automated testing and releases. Bazel has been built for correctness and reproducibility, meaning that a build performed on a continuous build machine or in a release pipeline will generate bitwise-identical outputs to those generated on a developer's machine.

  • Language and platform diversity. Bazel's architecture is general enough to support many different programming languages within Google, and can be used to build both client and server software targeting multiple architectures from the same underlying codebase.

Find more background about Bazel in our FAQ.

Getting Started

Build Status