commit | e0baf5996ef30ed6a9eec00a5fc8c1abf50e2785 | [log] [tgz] |
---|---|---|
author | nharmata <nharmata@google.com> | Tue Dec 28 09:38:29 2021 -0800 |
committer | Copybara-Service <copybara-worker@google.com> | Tue Dec 28 09:39:46 2021 -0800 |
tree | 4a9148d4e5195c1180892f3dac9f3d630d974d88 | |
parent | 461a6fed0a1e60415d24506396ca2fc8a8cc9ab7 [diff] |
Simplify logical `SkyKeyComputeState` API. Replace `SkyKeyComputeState SkyFunction.createNewSkyKeyComputeState()` & `SkyFunction.compute(SkyKey, SkyKeyComputeState, Environment)` with `T Environment#getState(Supplier<T>)` This accomplishes three things: (1) Improves readability of Blaze-on-Skyframe code by making everything more concise and making the `SkyFunction#compute` method less cluttered (now, due to this CL here and https://github.com/bazelbuild/bazel/commit/927b625e15d2beac5bfecae1d3c05783151a8ff3, the `SkyFunction` interface has only one method that needs to be implemented). Notably, see the final bullet point of "Implementation notes" in the description of https://github.com/bazelbuild/bazel/commit/ed279ab4fa2d4356be00b54266f56edcc5aeae78. Yes, this CL here is the solution to the issue there :) (2) The new `SkyFunction.Environment#getState` is actually strictly more powerful than the old `SkyFunction#createNewSkyKeyComputeState` because `SkyFunction.Environment` is associated with a specific `SkyKey` while `SkyFunction` is, of course, not. This additional power may be useful for the memory performance TODO in `ActionExecutionFunction` (due to "shared actions"). (3) Improves readability of the Skyframe engine implementation by making the `SkyKeyComputeStateManager` abstraction unnecessary. I originally thought that abstraction would be useful for the high water mark memory concern (e.g. by maintaining per-SkyFunctionName caches), but I fixed that concern already via https://github.com/bazelbuild/bazel/commit/343ba438a93f8c56a7b524ac7a54666c57a969d9. See the description of that CL for details. PiperOrigin-RevId: 418639155
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