commit | e65876a28965c72f7a48a16be3390ba7c5c97a6f | [log] [tgz] |
---|---|---|
author | Adam <ajmichael@google.com> | Wed Jul 27 10:53:15 2016 -0400 |
committer | Adam Michael <ajmichael@google.com> | Thu Jul 28 18:33:02 2016 -0400 |
tree | 71d6a6a1ae3467e597eca6f21827b9b4e605cd00 | |
parent | 047b0e6a2c69436544bf849dddd62792aee1b948 [diff] |
Sets SONAME on shared objects in Android binaries. Adds a linker flag to set the internal DT_SONAME. This fixes #1578 for SDK 24 and removes the warnings for previous SDKs. There is no need to set the linker flag for android_librarys that depend on native code, because the linker flag will be set by the android_binarys that depend on that android_library. Change-Id: I0d4fd78ffaf03c19ae3712bdeb28a52722a22f6f
{Fast, Correct} - Choose two
Bazel is a build tool that builds code quickly and reliably. It is used to build the majority of Google‘s software, and thus it has been designed to handle build problems present in Google’s development environment, including:
A massive, shared code repository, in which all software is built from source. Bazel has been built for speed, using both caching and parallelism to achieve this. Bazel is critical to Google's ability to continue to scale its software development practices as the company grows.
An emphasis on automated testing and releases. Bazel has been built for correctness and reproducibility, meaning that a build performed on a continuous build machine or in a release pipeline will generate bitwise-identical outputs to those generated on a developer's machine.
Language and platform diversity. Bazel's architecture is general enough to support many different programming languages within Google, and can be used to build both client and server software targeting multiple architectures from the same underlying codebase.
Find more background about Bazel in our FAQ.