commit | efa0dd662a702c3757e3c85abdd563be11930a82 | [log] [tgz] |
---|---|---|
author | Googler <noreply@google.com> | Tue Mar 21 14:59:07 2017 +0000 |
committer | Yue Gan <yueg@google.com> | Wed Mar 22 10:53:36 2017 +0000 |
tree | 640d883fa1c199cb27cca387d0d93842ea1ee6f6 | |
parent | 67019326347e2a9c6c5e0db128b5fd7493f6095d [diff] |
If resources were prefiltered, ignore unavailable resources from dependencies Filtering resources in analysis allows Bazel to save time by not copying unwanted resources to the execution phase and by having less resource for execution to process. However, analysis-phase resource filtering currently happens only for android_binary targets. android_library dependencies will contain references to all of their resources in their R and symbol files, even if those resources are filtered out and not made available to execution. Eventually, we want to use dynamic configuration to propogate the filters being used on android_binary targets to android_library dependencies as well, and filter those in analysis also. Until then, however, we need a way of ignoring unwanted resources if they don't exist. This change adds a flag to the AndroidResourceProcessingAction to indicate that resources were filtered in analysis. If the flag is passed, if a resource referred to in a parsed symbols file is not actually visible, it will be ignored (otherwise, the action would go on to merging and eventually crash when it tried to use the missing resource). If the flag is passed, execution-time resource filtering by density will also be skipped (execution-time filtering by other resource qualifiers happens in aapt, but is a much simpler process). -- PiperOrigin-RevId: 150752270 MOS_MIGRATED_REVID=150752270
{Fast, Correct} - Choose two
Bazel is a build tool that builds code quickly and reliably. It is used to build the majority of Google‘s software, and thus it has been designed to handle build problems present in Google’s development environment, including:
A massive, shared code repository, in which all software is built from source. Bazel has been built for speed, using both caching and parallelism to achieve this. Bazel is critical to Google's ability to continue to scale its software development practices as the company grows.
An emphasis on automated testing and releases. Bazel has been built for correctness and reproducibility, meaning that a build performed on a continuous build machine or in a release pipeline will generate bitwise-identical outputs to those generated on a developer's machine.
Language and platform diversity. Bazel's architecture is general enough to support many different programming languages within Google, and can be used to build both client and server software targeting multiple architectures from the same underlying codebase.
Find more background about Bazel in our FAQ.