If resources were prefiltered, ignore unavailable resources from dependencies

Filtering resources in analysis allows Bazel to save time by not copying
unwanted resources to the execution phase and by having less resource for
execution to process.

However, analysis-phase resource filtering currently happens only for
android_binary targets. android_library dependencies will contain references to
all of their resources in their R and symbol files, even if those resources are
filtered out and not made available to execution.

Eventually, we want to use dynamic configuration to propogate the filters being
used on android_binary targets to android_library dependencies as well, and
filter those in analysis also. Until then, however, we need a way of ignoring
unwanted resources if they don't exist.

This change adds a flag to the AndroidResourceProcessingAction to indicate that
resources were filtered in analysis. If the flag is passed, if a resource
referred to in a parsed symbols file is not actually visible, it will be
ignored (otherwise, the action would go on to merging and eventually crash when
it tried to use the missing resource).

If the flag is passed, execution-time resource filtering by density will also
be skipped (execution-time filtering by other resource qualifiers happens in
aapt, but is a much simpler process).

--
PiperOrigin-RevId: 150752270
MOS_MIGRATED_REVID=150752270
5 files changed
tree: 640d883fa1c199cb27cca387d0d93842ea1ee6f6
  1. examples/
  2. scripts/
  3. site/
  4. src/
  5. third_party/
  6. tools/
  7. .gitattributes
  8. .gitignore
  9. AUTHORS
  10. BUILD
  11. CHANGELOG.md
  12. combine_distfiles.sh
  13. compile.sh
  14. CONTRIBUTING.md
  15. CONTRIBUTORS
  16. ISSUE_TEMPLATE.md
  17. LICENSE
  18. LICENSE.txt
  19. README.md
  20. WORKSPACE
README.md

Bazel (Beta)

{Fast, Correct} - Choose two

Bazel is a build tool that builds code quickly and reliably. It is used to build the majority of Google‘s software, and thus it has been designed to handle build problems present in Google’s development environment, including:

  • A massive, shared code repository, in which all software is built from source. Bazel has been built for speed, using both caching and parallelism to achieve this. Bazel is critical to Google's ability to continue to scale its software development practices as the company grows.

  • An emphasis on automated testing and releases. Bazel has been built for correctness and reproducibility, meaning that a build performed on a continuous build machine or in a release pipeline will generate bitwise-identical outputs to those generated on a developer's machine.

  • Language and platform diversity. Bazel's architecture is general enough to support many different programming languages within Google, and can be used to build both client and server software targeting multiple architectures from the same underlying codebase.

Find more background about Bazel in our FAQ.

Getting Started

About the Bazel project

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