commit | f6a45fda097fcdae4704915c530403a90e9d6745 | [log] [tgz] |
---|---|---|
author | Chris Parsons <cparsons@google.com> | Wed Jun 15 19:32:34 2016 +0000 |
committer | Yue Gan <yueg@google.com> | Thu Jun 16 09:01:54 2016 +0000 |
tree | 54e74a970f2245fdc4517e5a2cc0cb2f9ee43c0e | |
parent | 19f2238b608d7ebba182a2bdd405e4696975f733 [diff] |
Support for platform_type="watchos" on apple_binary. This builds all dependencies linked against watch SDKs instead of iOS SDKs, and builds for the architectures specified in --watchos_multi_cpus RELNOTES: apple_binary supports a new platform_type attribute, which, if set to "watchos", will build dependencies for Apple's watchOS2. -- MOS_MIGRATED_REVID=124980029
{Fast, Correct} - Choose two
Bazel is a build tool that builds code quickly and reliably. It is used to build the majority of Google‘s software, and thus it has been designed to handle build problems present in Google’s development environment, including:
A massive, shared code repository, in which all software is built from source. Bazel has been built for speed, using both caching and parallelism to achieve this. Bazel is critical to Google's ability to continue to scale its software development practices as the company grows.
An emphasis on automated testing and releases. Bazel has been built for correctness and reproducibility, meaning that a build performed on a continuous build machine or in a release pipeline will generate bitwise-identical outputs to those generated on a developer's machine.
Language and platform diversity. Bazel's architecture is general enough to support many different programming languages within Google, and can be used to build both client and server software targeting multiple architectures from the same underlying codebase.
Find more background about Bazel in our FAQ.