Support bitcode for Apple platforms

This changes the osx crosstool to support bitcode for all apple
platforms.

The behavior of bitcode is:

- For simulators, never pass any bitcode related linker, or compiler flags
- For devices:
  - For embedded bitcode markers
    - Pass `-fembed-bitcode-marker` to the compile and link commands
  - For embedded bitcode
    - Pass `-fembed-bitcode` to the compile and link commands
    - Pass `-bitcode_verify` `-bitcode_hide_symbols` `-bitcode_symbol_map` to the link command
    - Pass a output file path, wrapped in `BITCODE_TOUCH_SYMBOL_MAP` which is a clang wrapper workaround

With any bitcode link commands, you cannot pass `-headerpad_max_install_names` or you get a warning. You can see the logic for that [here](https://opensource.apple.com/source/ld64/ld64-253.9/src/ld/Options.cpp.auto.html). To make sure that debug and release builds are as close as possible, I've disabled this flag for all builds including the simulator if bitcode is requested.

Fixes https://github.com/bazelbuild/bazel/issues/4982

Closes #7356.

PiperOrigin-RevId: 233818910
1 file changed
tree: 8d5ed4343a90bd50b353936ef248fc047e253288
  1. .bazelci/
  2. examples/
  3. scripts/
  4. site/
  5. src/
  6. third_party/
  7. tools/
  8. .gitattributes
  9. .gitignore
  10. AUTHORS
  11. BUILD
  12. CHANGELOG.md
  13. CODEOWNERS
  14. combine_distfiles.py
  15. combine_distfiles_to_tar.sh
  16. compile.sh
  17. CONTRIBUTING.md
  18. CONTRIBUTORS
  19. distdir.bzl
  20. ISSUE_TEMPLATE.md
  21. LICENSE
  22. README.md
  23. WORKSPACE
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