commit | f945a0c70f46588ce1203d39824377f5c399358e | [log] [tgz] |
---|---|---|
author | Sergio Campama <kaipi@google.com> | Tue May 24 21:10:27 2016 +0000 |
committer | Yue Gan <yueg@google.com> | Wed May 25 08:35:36 2016 +0000 |
tree | 13fe9d1626787d8850fc66c5a994e7690f90952a | |
parent | 1164a4f9db8d2b66d005bfa340ed76fd5f89fb00 [diff] |
Support for gathering all the protos seen in the transitive closure of dependencies through the ObjcProtoAspect, compiling and linking the generated protos at the final linking target. This is only enabled for objc_proto_libraries using the portable_proto_filters attribute, and guarded with the "--experimental_auto_top_level_union_objc_protos" flag. This prevents duplicate symbol errors as the generated sources are only linked once. -- MOS_MIGRATED_REVID=123144532
{Fast, Correct} - Choose two
Bazel is a build tool that builds code quickly and reliably. It is used to build the majority of Google‘s software, and thus it has been designed to handle build problems present in Google’s development environment, including:
A massive, shared code repository, in which all software is built from source. Bazel has been built for speed, using both caching and parallelism to achieve this. Bazel is critical to Google's ability to continue to scale its software development practices as the company grows.
An emphasis on automated testing and releases. Bazel has been built for correctness and reproducibility, meaning that a build performed on a continuous build machine or in a release pipeline will generate bitwise-identical outputs to those generated on a developer's machine.
Language and platform diversity. Bazel's architecture is general enough to support many different programming languages within Google, and can be used to build both client and server software targeting multiple architectures from the same underlying codebase.
Find more background about Bazel in our FAQ.