| --- |
| layout: documentation |
| title: Migrating from Xcode to Bazel |
| --- |
| |
| # Migrating from Xcode to Bazel |
| |
| This guide describes how to build or test an Xcode project with Bazel. It |
| describes the differences between Xcode and Bazel, and provides the steps for |
| converting an Xcode project to a Bazel project. |
| |
| ## Contents |
| |
| - [Differences between Xcode and Bazel](#differences-between-xcode-and-bazel) |
| - [Before you begin](#before-you-begin) |
| - [Analyze project dependencies](#analyze-project-dependencies) |
| - [Build or test an Xcode project with Bazel](#build-or-test-an-xcode-project-with-bazel) |
| - [Step 1: Create the `WORKSPACE` file](#step-1-create-the-workspace-file) |
| - [Step 2: (Experimental) Integrate CocoaPod dependencies](#step-2-experimental-integrate-cocoapods-dependencies) |
| - [Step 3: Create a `BUILD` file:](#step-3-create-a-build-file) |
| - [Step 3a: Add the application target](#step-3a-add-the-application-target) |
| - [Step 3b: (Optional) Add the test target(s)](#step-3b-optional-add-the-test-target-s) |
| - [Step 3c: Add the library target(s)](#step-3c-add-the-library-target-s) |
| - [Step 4: (Optional) Granularize the build](#step-4-optional-granularize-the-build) |
| - [Step 5: Run the build](#step-5-run-the-build) |
| - [Step 6: Generate the Xcode project with Tulsi](#step-6-generate-the-xcode-project-with-tulsi) |
| |
| ## Differences between Xcode and Bazel |
| |
| * Bazel requires you to explicitly specify every build target and its |
| dependencies, plus the corresponding build settings via build rules. |
| |
| * Bazel requires all files on which the project depends to be present |
| within the workspace directory or specified as imports in the `WORKSPACE` |
| file. |
| |
| * When building Xcode projects with Bazel, the `BUILD` file(s) become the |
| source of truth. If you work on the project in Xcode, you must generate a |
| new version of the Xcode project that matches the `BUILD` files using |
| [Tulsi](http://tulsi.bazel.build/) whenever you update the `BUILD` files. If |
| you're not using Xcode, the `bazel build` and `bazel test` commands provide |
| build and test capabilities with certain limitations described later in this |
| guide. |
| |
| * Due to differences in build configuration schemas, such as directory layouts |
| or build flags, Xcode might not be fully aware of the "big picture" of the |
| build and thus some Xcode features might not work. Namely: |
| |
| * Depending on the targets you select for conversion in Tulsi, Xcode might |
| not be able to properly index the project source. This affects code |
| completion and navigation in Xcode, since Xcode won't be able to see all |
| of the project's source code. |
| |
| * Static analysis, address sanitizers, and thread sanitizers might not |
| work, since Bazel does not produce the outputs that Xcode expects for |
| those features. |
| |
| * If you generate an Xcode project with Tulsi and use that project to run |
| tests from within Xcode, Xcode will run the tests instead of |
| Bazel. To run tests with Bazel, run the `bazel test` command manually. |
| |
| ## Before you begin |
| |
| Before you begin, do the following: |
| |
| 1. [Install Bazel](install.html) if |
| you have not already done so. |
| |
| 2. If you're not familiar with Bazel and its concepts, complete the |
| [iOS app tutorial](tutorial/ios-app.html). |
| You should understand the Bazel workspace, including the `WORKSPACE` and |
| `BUILD` files, as well as the concepts of targets, build rules, and Bazel |
| packages. |
| |
| 3. Analyze and understand the project's dependencies. |
| |
| ### Analyze project dependencies |
| |
| Unlike Xcode, Bazel requires you to explicitly declare all dependencies for |
| every target in the `BUILD` file. |
| |
| For more information on external dependencies, see |
| [Working with external dependencies](external.html). |
| |
| ## Build or test an Xcode project with Bazel |
| |
| To build or test an Xcode project with Bazel, do the following: |
| |
| 1. [Create the `WORKSPACE` file](#step-1-create-the-workspace-file) |
| |
| 2. [(Experimental) Integrate CocoaPods dependencies](#step-2-experimental-integrate-cocoapods-dependencies) |
| |
| 3. [Create a `BUILD` file:](#step-3-create-a-build-file) |
| |
| a. [Add the application target](#step-3a-add-the-application-target) |
| |
| b. [(Optional) Add the test target(s)](#step-3b-optional-add-the-test-target-s) |
| |
| c. [Add the library target(s)](#step-3c-add-the-library-target-s) |
| |
| 4. [(Optional) Granularize the build](#step-4-optional-granularize-the-build) |
| |
| 5. [Run the build](#step-5-run-the-build) |
| |
| 6. [Generate the Xcode project with Tulsi](#step-6-generate-the-xcode-project-with-tulsi) |
| |
| ### Step 1: Create the `WORKSPACE` file |
| |
| Create a `WORKSPACE` file in a new directory. This directory becomes the Bazel |
| workspace root. If the project uses no external dependencies, this file can be |
| empty. If the project depends on files or packages that are not in one of the |
| project's directories, specify these external dependencies in the `WORKSPACE` |
| file. |
| |
| **Note:** Place the project source code within the directory tree containing the |
| `WORKSPACE` file. |
| |
| ### Step 2: (Experimental) Integrate CocoaPods dependencies |
| |
| To integrate CocoaPods dependencies into the Bazel workspace, you must convert |
| them into Bazel packages as described in [Converting CocoaPods dependencies](migrate-cocoapods.md). |
| |
| **Note:** CocoaPods conversion is a manual process with many variables. |
| CocoaPods integration with Bazel has not been fully verified and is not |
| officially supported. |
| |
| |
| ### Step 3: Create a `BUILD` file |
| |
| Once you have defined the workspace and external dependencies, you need to |
| create a `BUILD` file that tells Bazel how the project is structured. Create |
| the `BUILD` file at the root of the Bazel workspace and configure it to do an |
| initial build of the project as follows: |
| |
| * [Step 3a: Add the application target](#step-3a-add-the-application-target) |
| * [Step 3b: (Optional) Add the test target(s)](#step-3b-optional-add-the-test-target-s) |
| * [Step 3c: Add the library target(s)](#step-3c-add-the-library-target-s) |
| |
| **Tip:** To learn more about packages and other Bazel concepts, see |
| [Bazel Terminology](build-ref.html). |
| |
| #### Step 3a: Add the application target |
| |
| Add a [`macos_application`](https://github.com/bazelbuild/rules_apple/blob/master/doc/rules-macos.md#macos_application) |
| or an [`ios_application`](https://github.com/bazelbuild/rules_apple/blob/master/doc/rules-ios.md#ios_application) |
| rule target. This target builds a macOS or iOS application bundle, respectively. |
| In the target, specify the following at the minimum: |
| |
| * `bundle_id` - the bundle ID (reverse-DNS path followed by app name) of the |
| binary. |
| |
| * `provisioning_profile` - provisioning profile from your Apple Developer |
| account (if building for an iOS device device). |
| |
| * `families` (iOS only) - whether to build the application for iPhone, iPad, |
| or both. |
| |
| * `infoplists` - list of .plist files to merge into the final Info.plist file. |
| |
| * `minimum_os_version` - the minimum version of macOS or iOS that the |
| application supports. This ensures Bazel builds the application with the |
| correct API levels. |
| |
| #### Step 3b: (Optional) Add the test target(s) |
| |
| Bazel's [Apple build rules](https://github.com/bazelbuild/rules_apple) support |
| running library-based unit tests on iOS and macOS, as well as application-based |
| tests on macOS. For application-based tests on iOS or UI tests on either |
| platform, Bazel will build the test outputs but the tests must run within Xcode |
| through a project generated with Tulsi. Add test targets as follows: |
| |
| * [`macos_unit_test`](https://github.com/bazelbuild/rules_apple/blob/master/doc/rules-macos.md#macos_unit_test) |
| to run library-based and application-based unit tests on a macOS. |
| |
| * [`ios_unit_test`](https://github.com/bazelbuild/rules_apple/blob/master/doc/rules-ios.md#ios_unit_test) |
| to run library-based unit tests on iOS. For tests requiring the iOS |
| simulator, Bazel will build the test outputs but not run the tests. You must |
| [generate an Xcode project with Tulsi](#step-5-generate-the-xcode-project-with-tulsi) |
| and run the tests from within Xcode. |
| |
| * [`ios_ui_test`](https://github.com/bazelbuild/rules_apple/blob/master/doc/rules-ios.md#ios_ui_test) |
| to build outputs required to run user interface tests in the iOS simulator |
| using Xcode. You must [generate an Xcode project with Tulsi](#step-5-generate-the-xcode-project-with-tulsi) |
| and run the tests from within Xcode. Bazel cannot natively run UI tests. |
| |
| At the minimum, specify a value for the `minimum_os_version` attribute. While |
| other packaging attributes, such as `bundle_identifier` and `infoplists`, |
| default to most commonly used values, ensure that those defaults are compatible |
| with the project and adjust them as necessary. For tests that require the iOS |
| simulator, also specify the `ios_application` target name as the value of the |
| `test_host` attribute. |
| |
| |
| #### Step 3c: Add the library target(s) |
| |
| Add an [`objc_library`](be/objective-c.html#objc_library) |
| target for each Objective C library and a [`swift_library`](https://github.com/bazelbuild/rules_apple/blob/master/doc/rules-swift.md) |
| target for each Swift library on which the application and/or tests depend. |
| |
| |
| Add the library targets as follows: |
| |
| * Add the application library targets as dependencies to the application |
| targets. |
| |
| * Add the test library targets as dependencies to the test targets. |
| |
| * List the implementation sources in the `srcs` attribute. |
| |
| * List the headers in the `hdrs` attribute. |
| |
| **Note:** You can use the [`glob`](be/functions.html#glob) |
| function to include all sources and/or headers of a certain type. Use it |
| carefully as it might include files you do not want Bazel to build. |
| |
| For more information on build rules, see [Apple Rules for Bazel](https://github.com/bazelbuild/rules_apple). |
| |
| At this point, it is a good idea to test the build: |
| |
| `bazel build //:<application_target>` |
| |
| ### Step 4: (Optional) Granularize the build |
| |
| If the project is large, or as it grows, consider chunking it into multiple |
| Bazel packages. This increased granularity provides: |
| |
| * Increased incrementality of builds, |
| |
| * Increased parallelization of build tasks, |
| |
| * Better maintainability for future users, |
| |
| * Better control over source code visibility across targets and packages. This |
| prevents issues such as libraries containing implementation details leaking |
| into public APIs. |
| |
| Tips for granularizing the project: |
| |
| * Put each library in its own Bazel package. Start with those requiring the |
| fewest dependencies and work your way up the dependency tree. |
| |
| * As you add `BUILD` files and specify targets, add these new targets to the |
| `deps` attributes of targets that depend on them. |
| |
| * The `glob()` function does not cross package boundaries, so as the number |
| of packages grows the files matched by `glob()` will shrink. |
| |
| * When adding a `BUILD` file to a `main` directory, also add a `BUILD` file to |
| the corresponding `test` directory. |
| |
| * Enforce healthy visibility limits across packages. |
| |
| * Build the project after each major change to the `BUILD` files and fix |
| build errors as you encounter them. |
| |
| ### Step 5: Run the build |
| |
| Run the fully migrated build to ensure it completes with no errors or warnings. |
| Run every application and test target individually to more easily find sources |
| of any errors that occur. |
| |
| For example: |
| |
| ```bash |
| bazel build //:my-target |
| ``` |
| |
| ### Step 6: Generate the Xcode project with Tulsi |
| |
| When building with Bazel, the `WORKSPACE` and `BUILD` files become the source |
| of truth about the build. To make Xcode aware of this, you must generate a |
| Bazel-compatible Xcode project using [Tulsi](http://tulsi.bazel.build/). |