| --- |
| layout: documentation |
| title: Compile Bazel from Source |
| --- |
| |
| # <a name="compiling-from-source"></a>Compile Bazel from source |
| |
| You can build Bazel from source following these steps: |
| |
| 1. Ensure that JDK 8, Python, bash, zip, and the usual C build toolchain |
| are installed on your system. |
| * On systems based on Debian packages (Debian, Ubuntu): you can install |
| OpenJDK 8 and Python by running the following command in a terminal: |
| |
| ```sh |
| sudo apt-get install build-essential openjdk-8-jdk python zip |
| ``` |
| * On Windows: you need additional software. See the [requirements |
| page](windows.html#requirements). |
| |
| 2. Download and unpack Bazel's distribution archive. |
| |
| Download `bazel-<version>-dist.zip` from the [release |
| page](https://github.com/bazelbuild/bazel/releases). We recommend to also |
| verify the signature made by our [release |
| key](https://bazel.build/bazel-release.pub.gpg) 48457EE0. |
| |
| The distribution archive contains generated files in addition to the |
| versioned sources, so this step _cannot_ be short cut by checking out the |
| source tree. |
| |
| 3. Build Bazel using `./compile.sh`. |
| * On Unix-like systems (e.g. Ubuntu, macOS), do the following steps in a |
| shell session: |
| 1. `cd` into the directory where you unpacked the distribution archive |
| 2. run `bash ./compile.sh` |
| * On Windows, do following steps in the msys2 shell: |
| 1. `cd` into the directory where you unpacked the distribution archive |
| 2. run `./compile.sh` |
| |
| The output will be `output/bazel` on Unix-like systems (e.g. Ubuntu, macOS) |
| and `output/bazel.exe` on Windows. This is a self-contained Bazel binary. |
| You can copy it to a directory on the `PATH` (such as `/usr/local/bin` on |
| Linux) or use it in-place. |
| |
| ## Note to Windows users |
| |
| Make sure your machine meets the [requirements](windows.html) and that you use |
| the latest version of the sources (`bazel-0.X.Y-dist.zip`). |
| |
| There's a bug in the compilation scripts in `bazel-0.6.0-dist.zip` and in |
| `bazel-0.6.1-dist.zip`: |
| |
| To fix it: |
| |
| * either apply the changes in |
| [e79a110](https://github.com/bazelbuild/bazel/commit/e79a1107d90380501102990d82cbfaa8f51a1778) |
| to the source tree, |
| |
| * or just replace the following line in |
| `src/main/native/windows/build_windows_jni.sh`: |
| |
| ```sh |
| @CL /O2 /EHsc /LD /Fe:"$(cygpath -a -w ${DLL})" /I "${VSTEMP}" /I . ${WINDOWS_SOURCES[*]} |
| ``` |
| |
| with this line: |
| |
| ```sh |
| @CL /O2 /EHsc /LD /Fe:"$(cygpath -a -w ${DLL})" /I "%TMP%" /I . ${WINDOWS_SOURCES[*]} |
| ``` |
| |
| It suffices to do one of these to bootstrap Bazel. We however recommend |
| applying the full commit (e79a110) because it also adds extra environment |
| checks to `./compile.sh`. |