| --- | 
 | layout: documentation | 
 | title: Migrating from Xcode to Bazel | 
 | --- | 
 |  | 
 | # Migrating from Xcode to Bazel | 
 |  | 
 | This guide describes how to build or test an Xcode project with Bazel. It | 
 | describes the differences between Xcode and Bazel, and provides the steps for | 
 | converting an Xcode project to a Bazel project. | 
 |  | 
 | ## Contents | 
 |  | 
 | - [Differences between Xcode and Bazel](#differences-between-xcode-and-bazel) | 
 | - [Before you begin](#before-you-begin) | 
 |    - [Analyze project dependencies](#analyze-project-dependencies) | 
 | - [Build or test an Xcode project with Bazel](#build-or-test-an-xcode-project-with-bazel) | 
 |    - [Step 1: Create the `WORKSPACE` file](#step-1-create-the-workspace-file) | 
 |    - [Step 2: (Experimental) Integrate CocoaPod dependencies](#step-2-experimental-integrate-cocoapods-dependencies) | 
 |    - [Step 3: Create a `BUILD` file:](#step-3-create-a-build-file) | 
 |       - [Step 3a: Add the application target](#step-3a-add-the-application-target) | 
 |       - [Step 3b: (Optional) Add the test target(s)](#step-3b-optional-add-the-test-target-s) | 
 |       - [Step 3c: Add the library target(s)](#step-3c-add-the-library-target-s) | 
 |    - [Step 4: (Optional) Granularize the build](#step-4-optional-granularize-the-build) | 
 |    - [Step 5: Run the build](#step-5-run-the-build) | 
 |    - [Step 6: Generate the Xcode project with Tulsi](#step-6-generate-the-xcode-project-with-tulsi) | 
 |  | 
 | ## Differences between Xcode and Bazel | 
 |  | 
 | *   Bazel requires you to explicitly specify every build target and its | 
 |     dependencies, plus the corresponding build settings via build rules. | 
 |  | 
 | *   Bazel requires all files on which the project depends to be present | 
 |     within the workspace directory or specified as imports in the `WORKSPACE` | 
 |     file. | 
 |  | 
 | *   When building Xcode projects with Bazel, the `BUILD` file(s) become the | 
 |     source of truth. If you work on the project in Xcode, you must generate a | 
 |     new version of the Xcode project that matches the `BUILD` files using | 
 |     [Tulsi](http://tulsi.bazel.build/) whenever you update the `BUILD` files. If | 
 |     you're not using Xcode, the `bazel build` and `bazel test` commands provide | 
 |     build and test capabilities with certain limitations described later in this | 
 |     guide. | 
 |  | 
 | *   Due to differences in build configuration schemas, such as directory layouts | 
 |     or build flags, Xcode might not be fully aware of the "big picture" of the | 
 |     build and thus some Xcode features might not work. Namely: | 
 |  | 
 |     *   Depending on the targets you select for conversion in Tulsi, Xcode might | 
 |         not be able to properly index the project source. This affects code | 
 |         completion and navigation in Xcode, since Xcode won't be able to see all | 
 |         of the project's source code. | 
 |  | 
 |     *   Static analysis, address sanitizers, and thread sanitizers might not | 
 |         work, since Bazel does not produce the outputs that Xcode expects for | 
 |         those features. | 
 |  | 
 |     *   If you generate an Xcode project with Tulsi and use that project to run | 
 |         tests from within Xcode, Xcode will run the tests instead of | 
 |         Bazel. To run tests with Bazel, run the `bazel test` command manually. | 
 |  | 
 | ## Before you begin | 
 |  | 
 | Before you begin, do the following: | 
 |  | 
 | 1.  [Install Bazel](install.html) if | 
 |     you have not already done so. | 
 |  | 
 | 2.  If you're not familiar with Bazel and its concepts, complete the | 
 |     [iOS app tutorial](tutorial/ios-app.html). | 
 |     You should understand the Bazel workspace, including the `WORKSPACE` and | 
 |     `BUILD` files, as well as the concepts of targets, build rules, and Bazel | 
 |     packages. | 
 |  | 
 | 3.  Analyze and understand the project's dependencies. | 
 |  | 
 | ### Analyze project dependencies | 
 |  | 
 | Unlike Xcode, Bazel requires you to explicitly declare all dependencies for | 
 | every target in the `BUILD` file. | 
 |  | 
 | For more information on external dependencies, see | 
 | [Working with external dependencies](external.html). | 
 |  | 
 | ## Build or test an Xcode project with Bazel | 
 |  | 
 | To build or test an Xcode project with Bazel, do the following: | 
 |  | 
 | 1.  [Create the `WORKSPACE` file](#step-1-create-the-workspace-file) | 
 |  | 
 | 2. [(Experimental) Integrate CocoaPods dependencies](#step-2-experimental-integrate-cocoapods-dependencies) | 
 |  | 
 | 3.  [Create a `BUILD` file:](#step-3-create-a-build-file) | 
 |  | 
 |     a.  [Add the application target](#step-3a-add-the-application-target) | 
 |  | 
 |     b.  [(Optional) Add the test target(s)](#step-3b-optional-add-the-test-target-s) | 
 |  | 
 |     c.  [Add the library target(s)](#step-3c-add-the-library-target-s) | 
 |  | 
 | 4.  [(Optional) Granularize the build](#step-4-optional-granularize-the-build) | 
 |  | 
 | 5.  [Run the build](#step-5-run-the-build) | 
 |  | 
 | 6.  [Generate the Xcode project with Tulsi](#step-6-generate-the-xcode-project-with-tulsi) | 
 |  | 
 | ### Step 1: Create the `WORKSPACE` file | 
 |  | 
 | Create a `WORKSPACE` file in a new directory. This directory becomes the Bazel | 
 | workspace root. If the project uses no external dependencies, this file can be | 
 | empty. If the project depends on files or packages that are not in one of the | 
 | project's directories, specify these external dependencies in the `WORKSPACE` | 
 | file. | 
 |  | 
 | **Note:** Place the project source code within the directory tree containing the | 
 |           `WORKSPACE` file. | 
 |  | 
 | ### Step 2: (Experimental) Integrate CocoaPods dependencies | 
 |  | 
 | To integrate CocoaPods dependencies into the Bazel workspace, you must convert | 
 | them into Bazel packages as described in [Converting CocoaPods dependencies](migrate-cocoapods.md). | 
 |  | 
 | **Note:** CocoaPods conversion is a manual process with many variables. | 
 | CocoaPods integration with Bazel has not been fully verified and is not | 
 | officially supported. | 
 |  | 
 |  | 
 | ### Step 3: Create a `BUILD` file | 
 |  | 
 | Once you have defined the workspace and external dependencies, you need to | 
 | create a `BUILD` file that tells Bazel how the project is structured. Create | 
 | the `BUILD` file at the root of the Bazel workspace and configure it to do an | 
 | initial build of the project as follows: | 
 |  | 
 | *  [Step 3a: Add the application target](#step-3a-add-the-application-target) | 
 | *  [Step 3b: (Optional) Add the test target(s)](#step-3b-optional-add-the-test-target-s) | 
 | *  [Step 3c: Add the library target(s)](#step-3c-add-the-library-target-s) | 
 |  | 
 | **Tip:** To learn more about packages and other Bazel concepts, see | 
 | [Bazel Terminology](build-ref.html). | 
 |  | 
 | #### Step 3a: Add the application target | 
 |  | 
 | Add a [`macos_application`](https://github.com/bazelbuild/rules_apple/blob/master/doc/rules-macos.md#macos_application) | 
 | or an [`ios_application`](https://github.com/bazelbuild/rules_apple/blob/master/doc/rules-ios.md#ios_application) | 
 | rule target. This target builds a macOS or iOS application bundle, respectively. | 
 | In the target, specify the following at the minimum: | 
 |  | 
 | *   `bundle_id` - the bundle ID (reverse-DNS path followed by app name) of the | 
 |     binary. | 
 |  | 
 | *   `provisioning_profile` - provisioning profile from your Apple Developer | 
 |     account (if building for an iOS device device). | 
 |  | 
 | *   `families` (iOS only) - whether to build the application for iPhone, iPad, | 
 |     or both. | 
 |  | 
 | *   `infoplists` - list of .plist files to merge into the final Info.plist file. | 
 |  | 
 | *   `minimum_os_version` - the minimum version of macOS or iOS that the | 
 |     application supports. This ensures Bazel builds the application with the | 
 |     correct API levels. | 
 |  | 
 | #### Step 3b: (Optional) Add the test target(s) | 
 |  | 
 | Bazel's [Apple build rules](https://github.com/bazelbuild/rules_apple) support | 
 | running library-based unit tests on iOS and macOS, as well as application-based | 
 | tests on macOS. For application-based tests on iOS or UI tests on either | 
 | platform, Bazel will build the test outputs but the tests must run within Xcode | 
 | through a project generated with Tulsi. Add test targets as follows: | 
 |  | 
 | *   [`macos_unit_test`](https://github.com/bazelbuild/rules_apple/blob/master/doc/rules-macos.md#macos_unit_test) | 
 |     to run library-based and application-based unit tests on a macOS. | 
 |  | 
 | *   [`ios_unit_test`](https://github.com/bazelbuild/rules_apple/blob/master/doc/rules-ios.md#ios_unit_test) | 
 |     to run library-based unit tests on iOS. For tests requiring the iOS | 
 |     simulator, Bazel will build the test outputs but not run the tests. You must | 
 |     [generate an Xcode project with Tulsi](#step-5-generate-the-xcode-project-with-tulsi) | 
 |     and run the tests from within Xcode. | 
 |  | 
 | *   [`ios_ui_test`](https://github.com/bazelbuild/rules_apple/blob/master/doc/rules-ios.md#ios_ui_test) | 
 |     to build outputs required to run user interface tests in the iOS simulator | 
 |     using Xcode. You must [generate an Xcode project with Tulsi](#step-5-generate-the-xcode-project-with-tulsi) | 
 |     and run the tests from within Xcode. Bazel cannot natively run UI tests. | 
 |  | 
 | At the minimum, specify a value for the `minimum_os_version` attribute. While | 
 | other packaging attributes, such as `bundle_identifier` and `infoplists`, | 
 | default to most commonly used values, ensure that those defaults are compatible | 
 | with the project and adjust them as necessary. For tests that require the iOS | 
 | simulator, also specify the `ios_application` target name as the value of the | 
 | `test_host` attribute. | 
 |  | 
 |  | 
 | #### Step 3c: Add the library target(s) | 
 |  | 
 | Add an [`objc_library`](be/objective-c.html#objc_library) | 
 | target for each Objective C library and a [`swift_library`](https://github.com/bazelbuild/rules_apple/blob/master/doc/rules-swift.md) | 
 | target for each Swift library on which the application and/or tests depend. | 
 |  | 
 |  | 
 | Add the library targets as follows: | 
 |  | 
 | *   Add the application library targets as dependencies to the application | 
 |     targets. | 
 |  | 
 | *   Add the test library targets as dependencies to the test targets. | 
 |  | 
 | *   List the implementation sources in the `srcs` attribute. | 
 |  | 
 | *   List the headers in the `hdrs` attribute. | 
 |  | 
 | **Note:** You can use the [`glob`](be/functions.html#glob) | 
 | function to include all sources and/or headers of a certain type. Use it | 
 | carefully as it might include files you do not want Bazel to build. | 
 |  | 
 | For more information on build rules, see [Apple Rules for Bazel](https://github.com/bazelbuild/rules_apple). | 
 |  | 
 | At this point, it is a good idea to test the build: | 
 |  | 
 | `bazel build //:<application_target>` | 
 |  | 
 | ### Step 4: (Optional) Granularize the build | 
 |  | 
 | If the project is large, or as it grows, consider chunking it into multiple | 
 | Bazel packages. This increased granularity provides: | 
 |  | 
 | *   Increased incrementality of builds, | 
 |  | 
 | *   Increased parallelization of build tasks, | 
 |  | 
 | *   Better maintainability for future users, | 
 |  | 
 | *   Better control over source code visibility across targets and packages. This | 
 |     prevents issues such as libraries containing implementation details leaking | 
 |     into public APIs. | 
 |  | 
 | Tips for granularizing the project: | 
 |  | 
 | *   Put each library in its own Bazel package. Start with those requiring the | 
 |     fewest dependencies and work your way up the dependency tree. | 
 |  | 
 | *   As you add `BUILD` files and specify targets, add these new targets to the | 
 |    `deps` attributes of targets that depend on them. | 
 |  | 
 | *   The `glob()` function does not cross package boundaries, so as the number | 
 |     of packages grows the files matched by `glob()` will shrink. | 
 |  | 
 | *   When adding a `BUILD` file to a `main` directory, also add a `BUILD` file to | 
 |     the corresponding `test` directory. | 
 |  | 
 | *   Enforce healthy visibility limits across packages. | 
 |  | 
 | *   Build the project after each major change to the `BUILD` files and fix | 
 |     build errors as you encounter them. | 
 |  | 
 | ### Step 5: Run the build | 
 |  | 
 | Run the fully migrated build to ensure it completes with no errors or warnings. | 
 | Run every application and test target individually to more easily find sources | 
 | of any errors that occur. | 
 |  | 
 | For example: | 
 |  | 
 | ```bash | 
 | bazel build //:my-target | 
 | ``` | 
 |  | 
 | ### Step 6: Generate the Xcode project with Tulsi | 
 |  | 
 | When building with Bazel, the `WORKSPACE` and `BUILD` files become the source | 
 | of truth about the build. To make Xcode aware of this, you must generate a | 
 | Bazel-compatible Xcode project using [Tulsi](http://tulsi.bazel.build/). |