| --- | |
| layout: documentation | |
| title: Migrating from Maven to Bazel | |
| --- | |
| # Migrating from Maven to Bazel | |
| This page describes how to migrate from Maven to Bazel, including the | |
| prerequisites and installation steps. It describes the differences | |
| between Maven and Bazel, and provides a migration example using the | |
| Guava project. | |
| When migrating from any build tool to Bazel, it's best to have both build | |
| tools running in parallel until you have fully migrated your development team, | |
| CI system, and any other relevant systems. You can run Maven and Bazel in the | |
| same repository. | |
| Note that while Bazel supports downloading and publishing Maven artifacts with | |
| [rules_jvm_external](https://github.com/bazelbuild/rules_jvm_external), it | |
| does not directly support Maven-based plugins. Maven plugins can't be directly | |
| run by Bazel since there's no Maven compatibility layer. | |
| ## Before you begin | |
| * [Install Bazel](install.md) if it's not yet installed. | |
| * If you're new to Bazel, go through the tutorial | |
| [Introduction to Bazel: Build Java](tutorial/java.md) before you start | |
| migrating. The tutorial explains Bazel's concepts, structure, and label | |
| syntax. | |
| ## Differences between Maven and Bazel | |
| * Maven uses top-level `pom.xml` file(s). Bazel supports multiple build | |
| files and multiple targets per `BUILD` file, allowing for builds that | |
| are more incremental than Maven's. | |
| * Maven takes charge of steps for the deployment process. Bazel does | |
| not automate deployment. | |
| * Bazel enables you to express dependencies between languages. | |
| * As you add new sections to the project, with Bazel you may need to add new | |
| `BUILD` files. Best practice is to add a `BUILD` file to each new Java package. | |
| ## Migrate from Maven to Bazel | |
| The steps below describe how to migrate your project to Bazel: | |
| 1. [Create the WORKSPACE file](#1-workspace) | |
| 2. [Create one BUILD file](#2-build) | |
| 3. [Create more BUILD files](#3-build) | |
| 4. [Build using Bazel](#4-build) | |
| Examples below come from a migration of the | |
| [Guava project](https://github.com/google/guava) from Maven to Bazel. The Guava | |
| project used is release 22.0. The examples using Guava do not walk through | |
| each step in the migration, but they do show the files and contents that are | |
| generated or added manually for the migration. | |
| ### <a name="1-workspace"></a>1. Create the WORKSPACE file | |
| Create a file named `WORKSPACE` at the root of your project. If your project | |
| has no external dependencies, the workspace file can be empty. | |
| If your project depends on files or packages that are not in one of the | |
| project's directories, specify these external dependencies in the workspace | |
| file. To automate the listing of external dependencies for the workspace file, | |
| use `rules_jvm_external`. For instructions about using this ruleset, see | |
| [the README](https://github.com/bazelbuild/rules_jvm_external/#rules_jvm_external). | |
| > NOTE: The previously recommend tool, `generate_workspace`, is no longer | |
| maintained by the Bazel team. | |
| #### <a name="guava-1"></a>Guava project example: external dependencies | |
| You can list the external dependencies of the | |
| [Guava project](https://github.com/google/guava) with the | |
| [`rules_jvm_external`](https://github.com/bazelbuild/rules_jvm_external) | |
| ruleset. | |
| Add the following snippet to the `WORKSPACE` file: | |
| ```python | |
| load("@bazel_tools//tools/build_defs/repo:http.bzl", "http_archive") | |
| RULES_JVM_EXTERNAL_TAG = "2.8" | |
| RULES_JVM_EXTERNAL_SHA = "79c9850690d7614ecdb72d68394f994fef7534b292c4867ce5e7dec0aa7bdfad" | |
| http_archive( | |
| name = "rules_jvm_external", | |
| strip_prefix = "rules_jvm_external-%s" % RULES_JVM_EXTERNAL_TAG, | |
| sha256 = RULES_JVM_EXTERNAL_SHA, | |
| url = "https://github.com/bazelbuild/rules_jvm_external/archive/%s.zip" % RULES_JVM_EXTERNAL_TAG, | |
| ) | |
| load("@rules_jvm_external//:defs.bzl", "maven_install") | |
| maven_install( | |
| artifacts = [ | |
| "com.google.code.findbugs:jsr305:1.3.9", | |
| "com.google.errorprone:error_prone_annotations:2.0.18", | |
| "com.google.j2objc:j2objc-annotations:1.1", | |
| ], | |
| repositories = [ | |
| "https://repo1.maven.org/maven2", | |
| ], | |
| ) | |
| ``` | |
| ### <a name="2-build"></a>2. Create one BUILD file | |
| Now that you have your workspace defined and external dependencies (if | |
| applicable) listed, you need to create `BUILD` files to describe how your project | |
| should be built. Unlike Maven with its one `pom.xml` file, Bazel can use many | |
| `BUILD` files to build a project. These files specify multiple build targets, | |
| which allow Bazel to produce incremental builds. | |
| Add `BUILD` files in stages. Start with adding one `BUILD` file | |
| at the root of your project and using it to do an initial build using Bazel. | |
| Then, you refine your build by adding more `BUILD` files with more granular | |
| targets. | |
| 1. In the same directory as your `WORKSPACE` file, create a text file and | |
| name it `BUILD`. | |
| 2. In this `BUILD` file, use the appropriate rule to create one target to | |
| build your project. Here are some tips: | |
| * Use the appropriate rule: | |
| * To build projects with a single Maven module, use the | |
| `java_library` rule as follows: | |
| ```python | |
| java_library( | |
| name = "everything", | |
| srcs = glob(["src/main/java/**/*.java"]), | |
| resources = glob(["src/main/resources/**"]), | |
| deps = ["//:all-external-targets"], | |
| ) | |
| ``` | |
| * To build projects with multiple Maven modules, use the | |
| `java_library` rule as follows: | |
| ```python | |
| java_library( | |
| name = "everything", | |
| srcs = glob([ | |
| "Module1/src/main/java/**/*.java", | |
| "Module2/src/main/java/**/*.java", | |
| ... | |
| ]), | |
| resources = glob([ | |
| "Module1/src/main/resources/**", | |
| "Module2/src/main/resources/**", | |
| ... | |
| ]), | |
| deps = ["//:all-external-targets"], | |
| ) | |
| ``` | |
| * To build binaries, use the `java_binary` rule: | |
| ```python | |
| java_binary( | |
| name = "everything", | |
| srcs = glob(["src/main/java/**/*.java"]), | |
| resources = glob(["src/main/resources/**"]), | |
| deps = ["//:all-external-targets"], | |
| main_class = "com.example.Main" | |
| ) | |
| ``` | |
| * Specify the attributes: | |
| * `name`: Give the target a meaningful name. In the examples above, | |
| the target is called "everything." | |
| * `srcs`: Use globbing to list all .java files in your project. | |
| * `resources`: Use globbing to list all resources in your project. | |
| * `deps`: You need to determine which external dependencies your | |
| project needs. For example, if you generated a list of external | |
| dependencies using the tool `generate_workspace`, the dependencies | |
| for `java_library` are the libraries listed in the | |
| `generated_java_libraries` macro. | |
| * Take a look at the | |
| [example below of this top-level BUILD file](#guava-example-2) from | |
| the migration of the Guava project. | |
| 3. Now that you have a `BUILD` file at the root of your project, build | |
| your project to ensure that it works. On the command line, from your | |
| workspace directory, use `bazel build //:everything` to build your | |
| project with Bazel. | |
| The project has now been successfully built with Bazel. You will need | |
| to add more `BUILD` files to allow incremental builds of the project. | |
| #### <a name="guava-2"></a>Guava project example: start with one BUILD file | |
| When migrating the Guava project to Bazel, initially one `BUILD` file is used | |
| to build the entire project. Here are the contents of this initial `BUILD` | |
| file in the workspace directory: | |
| ```python | |
| java_library( | |
| name = "everything", | |
| srcs = glob(["guava/src/**/*.java"]), | |
| deps = [ | |
| "@maven//:com_google_code_findbugs_jsr305", | |
| "@maven//:com_google_errorprone_error_prone_annotations", | |
| "@maven//:com_google_j2objc_j2objc_annotations" | |
| ], | |
| ) | |
| ``` | |
| ### <a name="3-build"></a>3. Create more BUILD files (optional) | |
| Bazel does work with just one `BUILD file`, as you saw after completing your first | |
| build. You should still consider breaking the build into smaller chunks by | |
| adding more `BUILD` files with granular targets. | |
| Multiple `BUILD` files with multiple targets will give the build increased | |
| granularity, allowing: | |
| * increased incremental builds of the project, | |
| * increased parallel execution of the build, | |
| * better maintainability of the build for future users, and | |
| * control over visibility of targets between packages, which can prevent | |
| issues such as libraries containing implementation details leaking into | |
| public APIs. | |
| Tips for adding more `BUILD` files: | |
| * You can start by adding a `BUILD` file to each Java package. Start with | |
| Java packages that have the fewest dependencies and work you way up | |
| to packages with the most dependencies. | |
| * As you add `BUILD` files and specify targets, add these new targets to the | |
| `deps` sections of targets that depend on them. Note that the `glob()` | |
| function does not cross package boundaries, so as the number | |
| of packages grows the files matched by `glob()` will shrink. | |
| * Any time you add a `BUILD` file to a `main` directory, ensure that you add | |
| a `BUILD` file to the corresponding `test` directory. | |
| * Take care to limit visibility properly between packages. | |
| * To simplify troubleshooting errors in your setup of `BUILD` files, ensure | |
| that the project continues to build with Bazel as you add each build | |
| file. Run `bazel build //...` to ensure all of your targets still build. | |
| ### <a name="4-build"></a>4. Build using Bazel | |
| You've been building using Bazel as you add `BUILD` files to validate the setup | |
| of the build. | |
| When you have `BUILD` files at the desired granularity, you can use Bazel | |
| to produce all of your builds. |