| Project: /_project.yaml | |
| Book: /_book.yaml | |
| # The Bazel Code Base | |
| {% include "_buttons.html" %} | |
| This document is a description of the code base and how Bazel is structured. It | |
| is intended for people willing to contribute to Bazel, not for end-users. | |
| ## Introduction {:#introduction} | |
| The code base of Bazel is large (~350KLOC production code and ~260 KLOC test | |
| code) and no one is familiar with the whole landscape: everyone knows their | |
| particular valley very well, but few know what lies over the hills in every | |
| direction. | |
| In order for people midway upon the journey not to find themselves within a | |
| forest dark with the straightforward pathway being lost, this document tries to | |
| give an overview of the code base so that it's easier to get started with | |
| working on it. | |
| The public version of the source code of Bazel lives on GitHub at | |
| [github.com/bazelbuild/bazel](http://github.com/bazelbuild/bazel). This is not | |
| the “source of truth”; it’s derived from a Google-internal source tree that | |
| contains additional functionality that is not useful outside Google. The | |
| long-term goal is to make GitHub the source of truth. | |
| Contributions are accepted through the regular GitHub pull request mechanism, | |
| and manually imported by a Googler into the internal source tree, then | |
| re-exported back out to GitHub. | |
| ## Client/server architecture {:#client-architecture} | |
| The bulk of Bazel resides in a server process that stays in RAM between builds. | |
| This allows Bazel to maintain state between builds. | |
| This is why the Bazel command line has two kinds of options: startup and | |
| command. In a command line like this: | |
| ``` | |
| bazel --host_jvm_args=-Xmx8G build -c opt //foo:bar | |
| ``` | |
| Some options (`--host_jvm_args=`) are before the name of the command to be run | |
| and some are after (`-c opt`); the former kind is called a "startup option" and | |
| affects the server process as a whole, whereas the latter kind, the "command | |
| option", only affects a single command. | |
| Each server instance has a single associated source tree ("workspace") and each | |
| workspace usually has a single active server instance. This can be circumvented | |
| by specifying a custom output base (see the "Directory layout" section for more | |
| information). | |
| Bazel is distributed as a single ELF executable that is also a valid .zip file. | |
| When you type `bazel`, the above ELF executable implemented in C++ (the | |
| "client") gets control. It sets up an appropriate server process using the | |
| following steps: | |
| 1. Checks whether it has already extracted itself. If not, it does that. This | |
| is where the implementation of the server comes from. | |
| 2. Checks whether there is an active server instance that works: it is running, | |
| it has the right startup options and uses the right workspace directory. It | |
| finds the running server by looking at the directory `$OUTPUT_BASE/server` | |
| where there is a lock file with the port the server is listening on. | |
| 3. If needed, kills the old server process | |
| 4. If needed, starts up a new server process | |
| After a suitable server process is ready, the command that needs to be run is | |
| communicated to it over a gRPC interface, then the output of Bazel is piped back | |
| to the terminal. Only one command can be running at the same time. This is | |
| implemented using an elaborate locking mechanism with parts in C++ and parts in | |
| Java. There is some infrastructure for running multiple commands in parallel, | |
| since the inability to run `bazel version` in parallel with another command | |
| is somewhat embarrassing. The main blocker is the life cycle of `BlazeModule`s | |
| and some state in `BlazeRuntime`. | |
| At the end of a command, the Bazel server transmits the exit code the client | |
| should return. An interesting wrinkle is the implementation of `bazel run`: the | |
| job of this command is to run something Bazel just built, but it can't do that | |
| from the server process because it doesn't have a terminal. So instead it tells | |
| the client what binary it should ujexec() and with what arguments. | |
| When one presses Ctrl-C, the client translates it to a Cancel call on the gRPC | |
| connection, which tries to terminate the command as soon as possible. After the | |
| third Ctrl-C, the client sends a SIGKILL to the server instead. | |
| The source code of the client is under `src/main/cpp` and the protocol used to | |
| communicate with the server is in `src/main/protobuf/command_server.proto` . | |
| The main entry point of the server is `BlazeRuntime.main()` and the gRPC calls | |
| from the client are handled by `GrpcServerImpl.run()`. | |
| ## Directory layout {:#directory-layout} | |
| Bazel creates a somewhat complicated set of directories during a build. A full | |
| description is available in [Output directory layout](/remote/output-directories). | |
| The "workspace" is the source tree Bazel is run in. It usually corresponds to | |
| something you checked out from source control. | |
| Bazel puts all of its data under the "output user root". This is usually | |
| `$HOME/.cache/bazel/_bazel_${USER}`, but can be overridden using the | |
| `--output_user_root` startup option. | |
| The "install base" is where Bazel is extracted to. This is done automatically | |
| and each Bazel version gets a subdirectory based on its checksum under the | |
| install base. It's at `$OUTPUT_USER_ROOT/install` by default and can be changed | |
| using the `--install_base` command line option. | |
| The "output base" is the place where the Bazel instance attached to a specific | |
| workspace writes to. Each output base has at most one Bazel server instance | |
| running at any time. It's usually at `$OUTPUT_USER_ROOT/<checksum of the path | |
| to the workspace>`. It can be changed using the `--output_base` startup option, | |
| which is, among other things, useful for getting around the limitation that only | |
| one Bazel instance can be running in any workspace at any given time. | |
| The output directory contains, among other things: | |
| * The fetched external repositories at `$OUTPUT_BASE/external`. | |
| * The exec root, a directory that contains symlinks to all the source | |
| code for the current build. It's located at `$OUTPUT_BASE/execroot`. During | |
| the build, the working directory is `$EXECROOT/<name of main | |
| repository>`. We are planning to change this to `$EXECROOT`, although it's a | |
| long term plan because it's a very incompatible change. | |
| * Files built during the build. | |
| ## The process of executing a command {:#command-process} | |
| Once the Bazel server gets control and is informed about a command it needs to | |
| execute, the following sequence of events happens: | |
| 1. `BlazeCommandDispatcher` is informed about the new request. It decides | |
| whether the command needs a workspace to run in (almost every command except | |
| for ones that don't have anything to do with source code, such as version or | |
| help) and whether another command is running. | |
| 2. The right command is found. Each command must implement the interface | |
| `BlazeCommand` and must have the `@Command` annotation (this is a bit of an | |
| antipattern, it would be nice if all the metadata a command needs was | |
| described by methods on `BlazeCommand`) | |
| 3. The command line options are parsed. Each command has different command line | |
| options, which are described in the `@Command` annotation. | |
| 4. An event bus is created. The event bus is a stream for events that happen | |
| during the build. Some of these are exported to outside of Bazel under the | |
| aegis of the Build Event Protocol in order to tell the world how the build | |
| goes. | |
| 5. The command gets control. The most interesting commands are those that run a | |
| build: build, test, run, coverage and so on: this functionality is | |
| implemented by `BuildTool`. | |
| 6. The set of target patterns on the command line is parsed and wildcards like | |
| `//pkg:all` and `//pkg/...` are resolved. This is implemented in | |
| `AnalysisPhaseRunner.evaluateTargetPatterns()` and reified in Skyframe as | |
| `TargetPatternPhaseValue`. | |
| 7. The loading/analysis phase is run to produce the action graph (a directed | |
| acyclic graph of commands that need to be executed for the build). | |
| 8. The execution phase is run. This means running every action required to | |
| build the top-level targets that are requested are run. | |
| ## Command line options {:#command-options} | |
| The command line options for a Bazel invocation are described in an | |
| `OptionsParsingResult` object, which in turn contains a map from "option | |
| classes" to the values of the options. An "option class" is a subclass of | |
| `OptionsBase` and groups command line options together that are related to each | |
| other. For example: | |
| 1. Options related to a programming language (`CppOptions` or `JavaOptions`). | |
| These should be a subclass of `FragmentOptions` and are eventually wrapped | |
| into a `BuildOptions` object. | |
| 2. Options related to the way Bazel executes actions (`ExecutionOptions`) | |
| These options are designed to be consumed in the analysis phase and (either | |
| through `RuleContext.getFragment()` in Java or `ctx.fragments` in Starlark). | |
| Some of them (for example, whether to do C++ include scanning or not) are read | |
| in the execution phase, but that always requires explicit plumbing since | |
| `BuildConfiguration` is not available then. For more information, see the | |
| section “Configurations”. | |
| **WARNING:** We like to pretend that `OptionsBase` instances are immutable and | |
| use them that way (such as as part of `SkyKeys`). This is not the case and | |
| modifying them is a really good way to break Bazel in subtle ways that are hard | |
| to debug. Unfortunately, making them actually immutable is a large endeavor. | |
| (Modifying a `FragmentOptions` immediately after construction before anyone else | |
| gets a chance to keep a reference to it and before `equals()` or `hashCode()` is | |
| called on it is okay.) | |
| Bazel learns about option classes in the following ways: | |
| 1. Some are hard-wired into Bazel (`CommonCommandOptions`) | |
| 2. From the @Command annotation on each Bazel command | |
| 3. From `ConfiguredRuleClassProvider` (these are command line options related | |
| to individual programming languages) | |
| 4. Starlark rules can also define their own options (see | |
| [here](/extending/config)) | |
| Each option (excluding Starlark-defined options) is a member variable of a | |
| `FragmentOptions` subclass that has the `@Option` annotation, which specifies | |
| the name and the type of the command line option along with some help text. | |
| The Java type of the value of a command line option is usually something simple | |
| (a string, an integer, a Boolean, a label, etc.). However, we also support | |
| options of more complicated types; in this case, the job of converting from the | |
| command line string to the data type falls to an implementation of | |
| `com.google.devtools.common.options.Converter`. | |
| ## The source tree, as seen by Bazel {:#source-tree} | |
| Bazel is in the business of building software, which happens by reading and | |
| interpreting the source code. The totality of the source code Bazel operates on | |
| is called "the workspace" and it is structured into repositories, packages and | |
| rules. | |
| ### Repositories {:#repositories} | |
| A "repository" is a source tree on which a developer works; it usually | |
| represents a single project. Bazel's ancestor, Blaze, operated on a monorepo, | |
| that is, a single source tree that contains all source code used to run the build. | |
| Bazel, in contrast, supports projects whose source code spans multiple | |
| repositories. The repository from which Bazel is invoked is called the “main | |
| repository”, the others are called “external repositories”. | |
| A repository is marked by a file called `WORKSPACE` (or `WORKSPACE.bazel`) in | |
| its root directory. This file contains information that is "global" to the whole | |
| build, for example, the set of available external repositories. It works like a | |
| regular Starlark file which means that one can `load()` other Starlark files. | |
| This is commonly used to pull in repositories that are needed by a repository | |
| that's explicitly referenced (we call this the "`deps.bzl` pattern") | |
| Code of external repositories is symlinked or downloaded under | |
| `$OUTPUT_BASE/external`. | |
| When running the build, the whole source tree needs to be pieced together; this | |
| is done by SymlinkForest, which symlinks every package in the main repository to | |
| `$EXECROOT` and every external repository to either `$EXECROOT/external` or | |
| `$EXECROOT/..` (the former of course makes it impossible to have a package | |
| called `external` in the main repository; that's why we are migrating away from | |
| it) | |
| ### Packages {:#packages} | |
| Every repository is composed of packages, a collection of related files and | |
| a specification of the dependencies. These are specified by a file called | |
| `BUILD` or `BUILD.bazel`. If both exist, Bazel prefers `BUILD.bazel`; the reason | |
| why `BUILD` files are still accepted is that Bazel’s ancestor, Blaze, used this | |
| file name. However, it turned out to be a commonly used path segment, especially | |
| on Windows, where file names are case-insensitive. | |
| Packages are independent of each other: changes to the `BUILD` file of a package | |
| cannot cause other packages to change. The addition or removal of `BUILD` files | |
| _can _change other packages, since recursive globs stop at package boundaries | |
| and thus the presence of a `BUILD` file stops the recursion. | |
| The evaluation of a `BUILD` file is called "package loading". It's implemented | |
| in the class `PackageFactory`, works by calling the Starlark interpreter and | |
| requires knowledge of the set of available rule classes. The result of package | |
| loading is a `Package` object. It's mostly a map from a string (the name of a | |
| target) to the target itself. | |
| A large chunk of complexity during package loading is globbing: Bazel does not | |
| require every source file to be explicitly listed and instead can run globs | |
| (such as `glob(["**/*.java"])`). Unlike the shell, it supports recursive globs that | |
| descend into subdirectories (but not into subpackages). This requires access to | |
| the file system and since that can be slow, we implement all sorts of tricks to | |
| make it run in parallel and as efficiently as possible. | |
| Globbing is implemented in the following classes: | |
| * `LegacyGlobber`, a fast and blissfully Skyframe-unaware globber | |
| * `SkyframeHybridGlobber`, a version that uses Skyframe and reverts back to | |
| the legacy globber in order to avoid “Skyframe restarts” (described below) | |
| The `Package` class itself contains some members that are exclusively used to | |
| parse the WORKSPACE file and which do not make sense for real packages. This is | |
| a design flaw because objects describing regular packages should not contain | |
| fields that describe something else. These include: | |
| * The repository mappings | |
| * The registered toolchains | |
| * The registered execution platforms | |
| Ideally, there would be more separation between parsing the WORKSPACE file from | |
| parsing regular packages so that `Package`does not need to cater for the needs | |
| of both. This is unfortunately difficult to do because the two are intertwined | |
| quite deeply. | |
| ### Labels, Targets, and Rules {:#labels-targets-rules} | |
| Packages are composed of targets, which have the following types: | |
| 1. **Files:** things that are either the input or the output of the build. In | |
| Bazel parlance, we call them _artifacts_ (discussed elsewhere). Not all | |
| files created during the build are targets; it’s common for an output of | |
| Bazel not to have an associated label. | |
| 2. **Rules:** these describe steps to derive its outputs from its inputs. They | |
| are generally associated with a programming language (such as `cc_library`, | |
| `java_library` or `py_library`), but there are some language-agnostic ones | |
| (such as `genrule` or `filegroup`) | |
| 3. **Package groups:** discussed in the [Visibility](#visibility) section. | |
| The name of a target is called a _Label_. The syntax of labels is | |
| `@repo//pac/kage:name`, where `repo` is the name of the repository the Label is | |
| in, `pac/kage` is the directory its `BUILD` file is in and `name` is the path of | |
| the file (if the label refers to a source file) relative to the directory of the | |
| package. When referring to a target on the command line, some parts of the label | |
| can be omitted: | |
| 1. If the repository is omitted, the label is taken to be in the main | |
| repository. | |
| 2. If the package part is omitted (such as `name` or `:name`), the label is taken | |
| to be in the package of the current working directory (relative paths | |
| containing uplevel references (..) are not allowed) | |
| A kind of a rule (such as "C++ library") is called a "rule class". Rule classes may | |
| be implemented either in Starlark (the `rule()` function) or in Java (so called | |
| “native rules”, type `RuleClass`). In the long term, every language-specific | |
| rule will be implemented in Starlark, but some legacy rule families (such as Java | |
| or C++) are still in Java for the time being. | |
| Starlark rule classes need to be imported at the beginning of `BUILD` files | |
| using the `load()` statement, whereas Java rule classes are "innately" known by | |
| Bazel, by virtue of being registered with the `ConfiguredRuleClassProvider`. | |
| Rule classes contain information such as: | |
| 1. Its attributes (such as `srcs`, `deps`): their types, default values, | |
| constraints, etc. | |
| 2. The configuration transitions and aspects attached to each attribute, if any | |
| 3. The implementation of the rule | |
| 4. The transitive info providers the rule "usually" creates | |
| **Terminology note:** In the code base, we often use “Rule” to mean the target | |
| created by a rule class. But in Starlark and in user-facing documentation, | |
| “Rule” should be used exclusively to refer to the rule class itself; the target | |
| is just a “target”. Also note that despite `RuleClass` having “class” in its | |
| name, there is no Java inheritance relationship between a rule class and targets | |
| of that type. | |
| ## Skyframe {:#skyframe} | |
| The evaluation framework underlying Bazel is called Skyframe. Its model is that | |
| everything that needs to be built during a build is organized into a directed | |
| acyclic graph with edges pointing from any pieces of data to its dependencies, | |
| that is, other pieces of data that need to be known to construct it. | |
| The nodes in the graph are called `SkyValue`s and their names are called | |
| `SkyKey`s. Both are deeply immutable; only immutable objects should be | |
| reachable from them. This invariant almost always holds, and in case it doesn't | |
| (such as for the individual options classes `BuildOptions`, which is a member of | |
| `BuildConfigurationValue` and its `SkyKey`) we try really hard not to change | |
| them or to change them in only ways that are not observable from the outside. | |
| From this it follows that everything that is computed within Skyframe (such as | |
| configured targets) must also be immutable. | |
| The most convenient way to observe the Skyframe graph is to run `bazel dump | |
| --skyframe=detailed`, which dumps the graph, one `SkyValue` per line. It's best | |
| to do it for tiny builds, since it can get pretty large. | |
| Skyframe lives in the `com.google.devtools.build.skyframe` package. The | |
| similarly-named package `com.google.devtools.build.lib.skyframe` contains the | |
| implementation of Bazel on top of Skyframe. More information about Skyframe is | |
| available [here](/reference/skyframe). | |
| To evaluate a given `SkyKey` into a `SkyValue`, Skyframe will invoke the | |
| `SkyFunction` corresponding to the type of the key. During the function's | |
| evaluation, it may request other dependencies from Skyframe by calling the | |
| various overloads of `SkyFunction.Environment.getValue()`. This has the | |
| side-effect of registering those dependencies into Skyframe's internal graph, so | |
| that Skyframe will know to re-evaluate the function when any of its dependencies | |
| change. In other words, Skyframe's caching and incremental computation work at | |
| the granularity of `SkyFunction`s and `SkyValue`s. | |
| Whenever a `SkyFunction` requests a dependency that is unavailable, `getValue()` | |
| will return null. The function should then yield control back to Skyframe by | |
| itself returning null. At some later point, Skyframe will evaluate the | |
| unavailable dependency, then restart the function from the beginning — only this | |
| time the `getValue()` call will succeed with a non-null result. | |
| A consequence of this is that any computation performed inside the `SkyFunction` | |
| prior to the restart must be repeated. But this does not include work done to | |
| evaluate dependency `SkyValues`, which are cached. Therefore, we commonly work | |
| around this issue by: | |
| 1. Declaring dependencies in batches (by using `getValuesAndExceptions()`) to | |
| limit the number of restarts. | |
| 2. Breaking up a `SkyValue` into separate pieces computed by different | |
| `SkyFunction`s, so that they can be computed and cached independently. This | |
| should be done strategically, since it has the potential to increases memory | |
| usage. | |
| 3. Storing state between restarts, either using | |
| `SkyFunction.Environment.getState()`, or keeping an ad hoc static cache | |
| "behind the back of Skyframe". | |
| Fundamentally, we need these types of workarounds because we routinely have | |
| hundreds of thousands of in-flight Skyframe nodes, and Java doesn't support | |
| lightweight threads. | |
| ## Starlark {:#starlark} | |
| Starlark is the domain-specific language people use to configure and extend | |
| Bazel. It's conceived as a restricted subset of Python that has far fewer types, | |
| more restrictions on control flow, and most importantly, strong immutability | |
| guarantees to enable concurrent reads. It is not Turing-complete, which | |
| discourages some (but not all) users from trying to accomplish general | |
| programming tasks within the language. | |
| Starlark is implemented in the `net.starlark.java` package. | |
| It also has an independent Go implementation | |
| [here](https://github.com/google/starlark-go){: .external}. The Java | |
| implementation used in Bazel is currently an interpreter. | |
| Starlark is used in several contexts, including: | |
| 1. **The `BUILD` language.** This is where new rules are defined. Starlark code | |
| running in this context only has access to the contents of the `BUILD` file | |
| itself and `.bzl` files loaded by it. | |
| 2. **Rule definitions.** This is how new rules (such as support for a new | |
| language) are defined. Starlark code running in this context has access to | |
| the configuration and data provided by its direct dependencies (more on this | |
| later). | |
| 3. **The WORKSPACE file.** This is where external repositories (code that's not | |
| in the main source tree) are defined. | |
| 4. **Repository rule definitions.** This is where new external repository types | |
| are defined. Starlark code running in this context can run arbitrary code on | |
| the machine where Bazel is running, and reach outside the workspace. | |
| The dialects available for `BUILD` and `.bzl` files are slightly different | |
| because they express different things. A list of differences is available | |
| [here](/rules/language#differences-between-build-and-bzl-files). | |
| More information about Starlark is available | |
| [here](/rules/language). | |
| ## The loading/analysis phase {:#loading-phase} | |
| The loading/analysis phase is where Bazel determines what actions are needed to | |
| build a particular rule. Its basic unit is a "configured target", which is, | |
| quite sensibly, a (target, configuration) pair. | |
| It's called the "loading/analysis phase" because it can be split into two | |
| distinct parts, which used to be serialized, but they can now overlap in time: | |
| 1. Loading packages, that is, turning `BUILD` files into the `Package` objects | |
| that represent them | |
| 2. Analyzing configured targets, that is, running the implementation of the | |
| rules to produce the action graph | |
| Each configured target in the transitive closure of the configured targets | |
| requested on the command line must be analyzed bottom-up; that is, leaf nodes | |
| first, then up to the ones on the command line. The inputs to the analysis of | |
| a single configured target are: | |
| 1. **The configuration.** ("how" to build that rule; for example, the target | |
| platform but also things like command line options the user wants to be | |
| passed to the C++ compiler) | |
| 2. **The direct dependencies.** Their transitive info providers are available | |
| to the rule being analyzed. They are called like that because they provide a | |
| "roll-up" of the information in the transitive closure of the configured | |
| target, such as all the .jar files on the classpath or all the .o files that | |
| need to be linked into a C++ binary) | |
| 3. **The target itself**. This is the result of loading the package the target | |
| is in. For rules, this includes its attributes, which is usually what | |
| matters. | |
| 4. **The implementation of the configured target.** For rules, this can either | |
| be in Starlark or in Java. All non-rule configured targets are implemented | |
| in Java. | |
| The output of analyzing a configured target is: | |
| 1. The transitive info providers that configured targets that depend on it can | |
| access | |
| 2. The artifacts it can create and the actions that produce them. | |
| The API offered to Java rules is `RuleContext`, which is the equivalent of the | |
| `ctx` argument of Starlark rules. Its API is more powerful, but at the same | |
| time, it's easier to do Bad Things™, for example to write code whose time or | |
| space complexity is quadratic (or worse), to make the Bazel server crash with a | |
| Java exception or to violate invariants (such as by inadvertently modifying an | |
| `Options` instance or by making a configured target mutable) | |
| The algorithm that determines the direct dependencies of a configured target | |
| lives in `DependencyResolver.dependentNodeMap()`. | |
| ### Configurations {:#configurations} | |
| Configurations are the "how" of building a target: for what platform, with what | |
| command line options, etc. | |
| The same target can be built for multiple configurations in the same build. This | |
| is useful, for example, when the same code is used for a tool that's run during | |
| the build and for the target code and we are cross-compiling or when we are | |
| building a fat Android app (one that contains native code for multiple CPU | |
| architectures) | |
| Conceptually, the configuration is a `BuildOptions` instance. However, in | |
| practice, `BuildOptions` is wrapped by `BuildConfiguration` that provides | |
| additional sundry pieces of functionality. It propagates from the top of the | |
| dependency graph to the bottom. If it changes, the build needs to be | |
| re-analyzed. | |
| This results in anomalies like having to re-analyze the whole build if, for | |
| example, the number of requested test runs changes, even though that only | |
| affects test targets (we have plans to "trim" configurations so that this is | |
| not the case, but it's not ready yet). | |
| When a rule implementation needs part of the configuration, it needs to declare | |
| it in its definition using `RuleClass.Builder.requiresConfigurationFragments()` | |
| . This is both to avoid mistakes (such as Python rules using the Java fragment) and | |
| to facilitate configuration trimming so that such as if Python options change, C++ | |
| targets don't need to be re-analyzed. | |
| The configuration of a rule is not necessarily the same as that of its "parent" | |
| rule. The process of changing the configuration in a dependency edge is called a | |
| "configuration transition". It can happen in two places: | |
| 1. On a dependency edge. These transitions are specified in | |
| `Attribute.Builder.cfg()` and are functions from a `Rule` (where the | |
| transition happens) and a `BuildOptions` (the original configuration) to one | |
| or more `BuildOptions` (the output configuration). | |
| 2. On any incoming edge to a configured target. These are specified in | |
| `RuleClass.Builder.cfg()`. | |
| The relevant classes are `TransitionFactory` and `ConfigurationTransition`. | |
| Configuration transitions are used, for example: | |
| 1. To declare that a particular dependency is used during the build and it | |
| should thus be built in the execution architecture | |
| 2. To declare that a particular dependency must be built for multiple | |
| architectures (such as for native code in fat Android APKs) | |
| If a configuration transition results in multiple configurations, it's called a | |
| _split transition._ | |
| Configuration transitions can also be implemented in Starlark (documentation | |
| [here](/extending/config)) | |
| ### Transitive info providers {:#transitive-info-providers} | |
| Transitive info providers are a way (and the _only _way) for configured targets | |
| to tell things about other configured targets that depend on it. The reason why | |
| "transitive" is in their name is that this is usually some sort of roll-up of | |
| the transitive closure of a configured target. | |
| There is generally a 1:1 correspondence between Java transitive info providers | |
| and Starlark ones (the exception is `DefaultInfo` which is an amalgamation of | |
| `FileProvider`, `FilesToRunProvider` and `RunfilesProvider` because that API was | |
| deemed to be more Starlark-ish than a direct transliteration of the Java one). | |
| Their key is one of the following things: | |
| 1. A Java Class object. This is only available for providers that are not | |
| accessible from Starlark. These providers are a subclass of | |
| `TransitiveInfoProvider`. | |
| 2. A string. This is legacy and heavily discouraged since it's susceptible to | |
| name clashes. Such transitive info providers are direct subclasses of | |
| `build.lib.packages.Info` . | |
| 3. A provider symbol. This can be created from Starlark using the `provider()` | |
| function and is the recommended way to create new providers. The symbol is | |
| represented by a `Provider.Key` instance in Java. | |
| New providers implemented in Java should be implemented using `BuiltinProvider`. | |
| `NativeProvider` is deprecated (we haven't had time to remove it yet) and | |
| `TransitiveInfoProvider` subclasses cannot be accessed from Starlark. | |
| ### Configured targets {:#configured-targets} | |
| Configured targets are implemented as `RuleConfiguredTargetFactory`. There is a | |
| subclass for each rule class implemented in Java. Starlark configured targets | |
| are created through `StarlarkRuleConfiguredTargetUtil.buildRule()` . | |
| Configured target factories should use `RuleConfiguredTargetBuilder` to | |
| construct their return value. It consists of the following things: | |
| 1. Their `filesToBuild`, the hazy concept of "the set of files this rule | |
| represents." These are the files that get built when the configured target | |
| is on the command line or in the srcs of a genrule. | |
| 2. Their runfiles, regular and data. | |
| 3. Their output groups. These are various "other sets of files" the rule can | |
| build. They can be accessed using the output\_group attribute of the | |
| filegroup rule in BUILD and using the `OutputGroupInfo` provider in Java. | |
| ### Runfiles {:#runfiles} | |
| Some binaries need data files to run. A prominent example is tests that need | |
| input files. This is represented in Bazel by the concept of "runfiles". A | |
| "runfiles tree" is a directory tree of the data files for a particular binary. | |
| It is created in the file system as a symlink tree with individual symlinks | |
| pointing to the files in the source of output trees. | |
| A set of runfiles is represented as a `Runfiles` instance. It is conceptually a | |
| map from the path of a file in the runfiles tree to the `Artifact` instance that | |
| represents it. It's a little more complicated than a single `Map` for two | |
| reasons: | |
| * Most of the time, the runfiles path of a file is the same as its execpath. | |
| We use this to save some RAM. | |
| * There are various legacy kinds of entries in runfiles trees, which also need | |
| to be represented. | |
| Runfiles are collected using `RunfilesProvider`: an instance of this class | |
| represents the runfiles a configured target (such as a library) and its transitive | |
| closure needs and they are gathered like a nested set (in fact, they are | |
| implemented using nested sets under the cover): each target unions the runfiles | |
| of its dependencies, adds some of its own, then sends the resulting set upwards | |
| in the dependency graph. A `RunfilesProvider` instance contains two `Runfiles` | |
| instances, one for when the rule is depended on through the "data" attribute and | |
| one for every other kind of incoming dependency. This is because a target | |
| sometimes presents different runfiles when depended on through a data attribute | |
| than otherwise. This is undesired legacy behavior that we haven't gotten around | |
| removing yet. | |
| Runfiles of binaries are represented as an instance of `RunfilesSupport`. This | |
| is different from `Runfiles` because `RunfilesSupport` has the capability of | |
| actually being built (unlike `Runfiles`, which is just a mapping). This | |
| necessitates the following additional components: | |
| * **The input runfiles manifest.** This is a serialized description of the | |
| runfiles tree. It is used as a proxy for the contents of the runfiles tree | |
| and Bazel assumes that the runfiles tree changes if and only if the contents | |
| of the manifest change. | |
| * **The output runfiles manifest.** This is used by runtime libraries that | |
| handle runfiles trees, notably on Windows, which sometimes doesn't support | |
| symbolic links. | |
| * **The runfiles middleman.** In order for a runfiles tree to exist, one needs | |
| to build the symlink tree and the artifact the symlinks point to. In order | |
| to decrease the number of dependency edges, the runfiles middleman can be | |
| used to represent all these. | |
| * **Command line arguments** for running the binary whose runfiles the | |
| `RunfilesSupport` object represents. | |
| ### Aspects {:#aspects} | |
| Aspects are a way to "propagate computation down the dependency graph". They are | |
| described for users of Bazel | |
| [here](/extending/aspects). A good | |
| motivating example is protocol buffers: a `proto_library` rule should not know | |
| about any particular language, but building the implementation of a protocol | |
| buffer message (the “basic unit” of protocol buffers) in any programming | |
| language should be coupled to the `proto_library` rule so that if two targets in | |
| the same language depend on the same protocol buffer, it gets built only once. | |
| Just like configured targets, they are represented in Skyframe as a `SkyValue` | |
| and the way they are constructed is very similar to how configured targets are | |
| built: they have a factory class called `ConfiguredAspectFactory` that has | |
| access to a `RuleContext`, but unlike configured target factories, it also knows | |
| about the configured target it is attached to and its providers. | |
| The set of aspects propagated down the dependency graph is specified for each | |
| attribute using the `Attribute.Builder.aspects()` function. There are a few | |
| confusingly-named classes that participate in the process: | |
| 1. `AspectClass` is the implementation of the aspect. It can be either in Java | |
| (in which case it's a subclass) or in Starlark (in which case it's an | |
| instance of `StarlarkAspectClass`). It's analogous to | |
| `RuleConfiguredTargetFactory`. | |
| 2. `AspectDefinition` is the definition of the aspect; it includes the | |
| providers it requires, the providers it provides and contains a reference to | |
| its implementation, such as the appropriate `AspectClass` instance. It's | |
| analogous to `RuleClass`. | |
| 3. `AspectParameters` is a way to parametrize an aspect that is propagated down | |
| the dependency graph. It's currently a string to string map. A good example | |
| of why it's useful is protocol buffers: if a language has multiple APIs, the | |
| information as to which API the protocol buffers should be built for should | |
| be propagated down the dependency graph. | |
| 4. `Aspect` represents all the data that's needed to compute an aspect that | |
| propagates down the dependency graph. It consists of the aspect class, its | |
| definition and its parameters. | |
| 5. `RuleAspect` is the function that determines which aspects a particular rule | |
| should propagate. It's a `Rule` -> `Aspect` function. | |
| A somewhat unexpected complication is that aspects can attach to other aspects; | |
| for example, an aspect collecting the classpath for a Java IDE will probably | |
| want to know about all the .jar files on the classpath, but some of them are | |
| protocol buffers. In that case, the IDE aspect will want to attach to the | |
| (`proto_library` rule + Java proto aspect) pair. | |
| The complexity of aspects on aspects is captured in the class | |
| `AspectCollection`. | |
| ### Platforms and toolchains {:#platforms-toolchains} | |
| Bazel supports multi-platform builds, that is, builds where there may be | |
| multiple architectures where build actions run and multiple architectures for | |
| which code is built. These architectures are referred to as _platforms_ in Bazel | |
| parlance (full documentation | |
| [here](/extending/platforms)) | |
| A platform is described by a key-value mapping from _constraint settings_ (such as | |
| the concept of "CPU architecture") to _constraint values_ (such as a particular CPU | |
| like x86\_64). We have a "dictionary" of the most commonly used constraint | |
| settings and values in the `@platforms` repository. | |
| The concept of _toolchain_ comes from the fact that depending on what platforms | |
| the build is running on and what platforms are targeted, one may need to use | |
| different compilers; for example, a particular C++ toolchain may run on a | |
| specific OS and be able to target some other OSes. Bazel must determine the C++ | |
| compiler that is used based on the set execution and target platform | |
| (documentation for toolchains | |
| [here](/extending/toolchains)). | |
| In order to do this, toolchains are annotated with the set of execution and | |
| target platform constraints they support. In order to do this, the definition of | |
| a toolchain are split into two parts: | |
| 1. A `toolchain()` rule that describes the set of execution and target | |
| constraints a toolchain supports and tells what kind (such as C++ or Java) of | |
| toolchain it is (the latter is represented by the `toolchain_type()` rule) | |
| 2. A language-specific rule that describes the actual toolchain (such as | |
| `cc_toolchain()`) | |
| This is done in this way because we need to know the constraints for every | |
| toolchain in order to do toolchain resolution and language-specific | |
| `*_toolchain()` rules contain much more information than that, so they take more | |
| time to load. | |
| Execution platforms are specified in one of the following ways: | |
| 1. In the WORKSPACE file using the `register_execution_platforms()` function | |
| 2. On the command line using the --extra\_execution\_platforms command line | |
| option | |
| The set of available execution platforms is computed in | |
| `RegisteredExecutionPlatformsFunction` . | |
| The target platform for a configured target is determined by | |
| `PlatformOptions.computeTargetPlatform()` . It's a list of platforms because we | |
| eventually want to support multiple target platforms, but it's not implemented | |
| yet. | |
| The set of toolchains to be used for a configured target is determined by | |
| `ToolchainResolutionFunction`. It is a function of: | |
| * The set of registered toolchains (in the WORKSPACE file and the | |
| configuration) | |
| * The desired execution and target platforms (in the configuration) | |
| * The set of toolchain types that are required by the configured target (in | |
| `UnloadedToolchainContextKey)` | |
| * The set of execution platform constraints of the configured target (the | |
| `exec_compatible_with` attribute) and the configuration | |
| (`--experimental_add_exec_constraints_to_targets`), in | |
| `UnloadedToolchainContextKey` | |
| Its result is an `UnloadedToolchainContext`, which is essentially a map from | |
| toolchain type (represented as a `ToolchainTypeInfo` instance) to the label of | |
| the selected toolchain. It's called "unloaded" because it does not contain the | |
| toolchains themselves, only their labels. | |
| Then the toolchains are actually loaded using `ResolvedToolchainContext.load()` | |
| and used by the implementation of the configured target that requested them. | |
| We also have a legacy system that relies on there being one single "host" | |
| configuration and target configurations being represented by various | |
| configuration flags, such as `--cpu` . We are gradually transitioning to the above | |
| system. In order to handle cases where people rely on the legacy configuration | |
| values, we have implemented | |
| [platform mappings](https://docs.google.com/document/d/1Vg_tPgiZbSrvXcJ403vZVAGlsWhH9BUDrAxMOYnO0Ls){: .external} | |
| to translate between the legacy flags and the new-style platform constraints. | |
| Their code is in `PlatformMappingFunction` and uses a non-Starlark "little | |
| language". | |
| ### Constraints {:#constraints} | |
| Sometimes one wants to designate a target as being compatible with only a few | |
| platforms. Bazel has (unfortunately) multiple mechanisms to achieve this end: | |
| * Rule-specific constraints | |
| * `environment_group()` / `environment()` | |
| * Platform constraints | |
| Rule-specific constraints are mostly used within Google for Java rules; they are | |
| on their way out and they are not available in Bazel, but the source code may | |
| contain references to it. The attribute that governs this is called | |
| `constraints=` . | |
| #### environment_group() and environment() {:#environment-rule} | |
| These rules are a legacy mechanism and are not widely used. | |
| All build rules can declare which "environments" they can be built for, where a | |
| "environment" is an instance of the `environment()` rule. | |
| There are various ways supported environments can be specified for a rule: | |
| 1. Through the `restricted_to=` attribute. This is the most direct form of | |
| specification; it declares the exact set of environments the rule supports | |
| for this group. | |
| 2. Through the `compatible_with=` attribute. This declares environments a rule | |
| supports in addition to "standard" environments that are supported by | |
| default. | |
| 3. Through the package-level attributes `default_restricted_to=` and | |
| `default_compatible_with=`. | |
| 4. Through default specifications in `environment_group()` rules. Every | |
| environment belongs to a group of thematically related peers (such as "CPU | |
| architectures", "JDK versions" or "mobile operating systems"). The | |
| definition of an environment group includes which of these environments | |
| should be supported by "default" if not otherwise specified by the | |
| `restricted_to=` / `environment()` attributes. A rule with no such | |
| attributes inherits all defaults. | |
| 5. Through a rule class default. This overrides global defaults for all | |
| instances of the given rule class. This can be used, for example, to make | |
| all `*_test` rules testable without each instance having to explicitly | |
| declare this capability. | |
| `environment()` is implemented as a regular rule whereas `environment_group()` | |
| is both a subclass of `Target` but not `Rule` (`EnvironmentGroup`) and a | |
| function that is available by default from Starlark | |
| (`StarlarkLibrary.environmentGroup()`) which eventually creates an eponymous | |
| target. This is to avoid a cyclic dependency that would arise because each | |
| environment needs to declare the environment group it belongs to and each | |
| environment group needs to declare its default environments. | |
| A build can be restricted to a certain environment with the | |
| `--target_environment` command line option. | |
| The implementation of the constraint check is in | |
| `RuleContextConstraintSemantics` and `TopLevelConstraintSemantics`. | |
| #### Platform constraints {:#platform-constraints} | |
| The current "official" way to describe what platforms a target is compatible | |
| with is by using the same constraints used to describe toolchains and platforms. | |
| It's under review in pull request | |
| [#10945](https://github.com/bazelbuild/bazel/pull/10945){: .external}. | |
| ### Visibility {:#visibility} | |
| If you work on a large codebase with a lot of developers (like at Google), you | |
| want to take care to prevent everyone else from arbitrarily depending on your | |
| code. Otherwise, as per [Hyrum's law](https://www.hyrumslaw.com/){: .external}, | |
| people _will_ come to rely on behaviors that you considered to be implementation | |
| details. | |
| Bazel supports this by the mechanism called _visibility_: you can declare that a | |
| particular target can only be depended on using the | |
| [visibility](/reference/be/common-definitions#common-attributes) attribute. This | |
| attribute is a little special because, although it holds a list of labels, these | |
| labels may encode a pattern over package names rather than a pointer to any | |
| particular target. (Yes, this is a design flaw.) | |
| This is implemented in the following places: | |
| * The `RuleVisibility` interface represents a visibility declaration. It can | |
| be either a constant (fully public or fully private) or a list of labels. | |
| * Labels can refer to either package groups (predefined list of packages), to | |
| packages directly (`//pkg:__pkg__`) or subtrees of packages | |
| (`//pkg:__subpackages__`). This is different from the command line syntax, | |
| which uses `//pkg:*` or `//pkg/...`. | |
| * Package groups are implemented as their own target (`PackageGroup`) and | |
| configured target (`PackageGroupConfiguredTarget`). We could probably | |
| replace these with simple rules if we wanted to. Their logic is implemented | |
| with the help of: `PackageSpecification`, which corresponds to a | |
| single pattern like `//pkg/...`; `PackageGroupContents`, which corresponds | |
| to a single `package_group`'s `packages` attribute; and | |
| `PackageSpecificationProvider`, which aggregates over a `package_group` and | |
| its transitive `includes`. | |
| * The conversion from visibility label lists to dependencies is done in | |
| `DependencyResolver.visitTargetVisibility` and a few other miscellaneous | |
| places. | |
| * The actual check is done in | |
| `CommonPrerequisiteValidator.validateDirectPrerequisiteVisibility()` | |
| ### Nested sets {:#nested-sets} | |
| Oftentimes, a configured target aggregates a set of files from its dependencies, | |
| adds its own, and wraps the aggregate set into a transitive info provider so | |
| that configured targets that depend on it can do the same. Examples: | |
| * The C++ header files used for a build | |
| * The object files that represent the transitive closure of a `cc_library` | |
| * The set of .jar files that need to be on the classpath for a Java rule to | |
| compile or run | |
| * The set of Python files in the transitive closure of a Python rule | |
| If we did this the naive way by using, for example, `List` or `Set`, we'd end up with | |
| quadratic memory usage: if there is a chain of N rules and each rule adds a | |
| file, we'd have 1+2+...+N collection members. | |
| In order to get around this problem, we came up with the concept of a | |
| `NestedSet`. It's a data structure that is composed of other `NestedSet` | |
| instances and some members of its own, thereby forming a directed acyclic graph | |
| of sets. They are immutable and their members can be iterated over. We define | |
| multiple iteration order (`NestedSet.Order`): preorder, postorder, topological | |
| (a node always comes after its ancestors) and "don't care, but it should be the | |
| same each time". | |
| The same data structure is called `depset` in Starlark. | |
| ### Artifacts and Actions {:#artifacts} | |
| The actual build consists of a set of commands that need to be run to produce | |
| the output the user wants. The commands are represented as instances of the | |
| class `Action` and the files are represented as instances of the class | |
| `Artifact`. They are arranged in a bipartite, directed, acyclic graph called the | |
| "action graph". | |
| Artifacts come in two kinds: source artifacts (ones that are available | |
| before Bazel starts executing) and derived artifacts (ones that need to be | |
| built). Derived artifacts can themselves be multiple kinds: | |
| 1. **Regular artifacts. **These are checked for up-to-dateness by computing | |
| their checksum, with mtime as a shortcut; we don't checksum the file if its | |
| ctime hasn't changed. | |
| 2. **Unresolved symlink artifacts.** These are checked for up-to-dateness by | |
| calling readlink(). Unlike regular artifacts, these can be dangling | |
| symlinks. Usually used in cases where one then packs up some files into an | |
| archive of some sort. | |
| 3. **Tree artifacts.** These are not single files, but directory trees. They | |
| are checked for up-to-dateness by checking the set of files in it and their | |
| contents. They are represented as a `TreeArtifact`. | |
| 4. **Constant metadata artifacts.** Changes to these artifacts don't trigger a | |
| rebuild. This is used exclusively for build stamp information: we don't want | |
| to do a rebuild just because the current time changed. | |
| There is no fundamental reason why source artifacts cannot be tree artifacts or | |
| unresolved symlink artifacts, it's just that we haven't implemented it yet (we | |
| should, though -- referencing a source directory in a `BUILD` file is one of the | |
| few known long-standing incorrectness issues with Bazel; we have an | |
| implementation that kind of works which is enabled by the | |
| `BAZEL_TRACK_SOURCE_DIRECTORIES=1` JVM property) | |
| A notable kind of `Artifact` are middlemen. They are indicated by `Artifact` | |
| instances that are the outputs of `MiddlemanAction`. They are used to | |
| special-case some things: | |
| * Aggregating middlemen are used to group artifacts together. This is so that | |
| if a lot of actions use the same large set of inputs, we don't have N\*M | |
| dependency edges, only N+M (they are being replaced with nested sets) | |
| * Scheduling dependency middlemen ensure that an action runs before another. | |
| They are mostly used for linting but also for C++ compilation (see | |
| `CcCompilationContext.createMiddleman()` for an explanation) | |
| * Runfiles middlemen are used to ensure the presence of a runfiles tree so | |
| that one does not separately need to depend on the output manifest and every | |
| single artifact referenced by the runfiles tree. | |
| Actions are best understood as a command that needs to be run, the environment | |
| it needs and the set of outputs it produces. The following things are the main | |
| components of the description of an action: | |
| * The command line that needs to be run | |
| * The input artifacts it needs | |
| * The environment variables that need to be set | |
| * Annotations that describe the environment (such as platform) it needs to run in | |
| \ | |
| There are also a few other special cases, like writing a file whose content is | |
| known to Bazel. They are a subclass of `AbstractAction`. Most of the actions are | |
| a `SpawnAction` or a `StarlarkAction` (the same, they should arguably not be | |
| separate classes), although Java and C++ have their own action types | |
| (`JavaCompileAction`, `CppCompileAction` and `CppLinkAction`). | |
| We eventually want to move everything to `SpawnAction`; `JavaCompileAction` is | |
| pretty close, but C++ is a bit of a special-case due to .d file parsing and | |
| include scanning. | |
| The action graph is mostly "embedded" into the Skyframe graph: conceptually, the | |
| execution of an action is represented as an invocation of | |
| `ActionExecutionFunction`. The mapping from an action graph dependency edge to a | |
| Skyframe dependency edge is described in | |
| `ActionExecutionFunction.getInputDeps()` and `Artifact.key()` and has a few | |
| optimizations in order to keep the number of Skyframe edges low: | |
| * Derived artifacts do not have their own `SkyValue`s. Instead, | |
| `Artifact.getGeneratingActionKey()` is used to find out the key for the | |
| action that generates it | |
| * Nested sets have their own Skyframe key. | |
| ### Shared actions {:#shared-actions} | |
| Some actions are generated by multiple configured targets; Starlark rules are | |
| more limited since they are only allowed to put their derived actions into a | |
| directory determined by their configuration and their package (but even so, | |
| rules in the same package can conflict), but rules implemented in Java can put | |
| derived artifacts anywhere. | |
| This is considered to be a misfeature, but getting rid of it is really hard | |
| because it produces significant savings in execution time when, for example, a | |
| source file needs to be processed somehow and that file is referenced by | |
| multiple rules (handwave-handwave). This comes at the cost of some RAM: each | |
| instance of a shared action needs to be stored in memory separately. | |
| If two actions generate the same output file, they must be exactly the same: | |
| have the same inputs, the same outputs and run the same command line. This | |
| equivalence relation is implemented in `Actions.canBeShared()` and it is | |
| verified between the analysis and execution phases by looking at every Action. | |
| This is implemented in `SkyframeActionExecutor.findAndStoreArtifactConflicts()` | |
| and is one of the few places in Bazel that requires a "global" view of the | |
| build. | |
| ## The execution phase {:#execution-phase} | |
| This is when Bazel actually starts running build actions, such as commands that | |
| produce outputs. | |
| The first thing Bazel does after the analysis phase is to determine what | |
| Artifacts need to be built. The logic for this is encoded in | |
| `TopLevelArtifactHelper`; roughly speaking, it's the `filesToBuild` of the | |
| configured targets on the command line and the contents of a special output | |
| group for the explicit purpose of expressing "if this target is on the command | |
| line, build these artifacts". | |
| The next step is creating the execution root. Since Bazel has the option to read | |
| source packages from different locations in the file system (`--package_path`), | |
| it needs to provide locally executed actions with a full source tree. This is | |
| handled by the class `SymlinkForest` and works by taking note of every target | |
| used in the analysis phase and building up a single directory tree that symlinks | |
| every package with a used target from its actual location. An alternative would | |
| be to pass the correct paths to commands (taking `--package_path` into account). | |
| This is undesirable because: | |
| * It changes action command lines when a package is moved from a package path | |
| entry to another (used to be a common occurrence) | |
| * It results in different command lines if an action is run remotely than if | |
| it's run locally | |
| * It requires a command line transformation specific to the tool in use | |
| (consider the difference between such as Java classpaths and C++ include paths) | |
| * Changing the command line of an action invalidates its action cache entry | |
| * `--package_path` is slowly and steadily being deprecated | |
| Then, Bazel starts traversing the action graph (the bipartite, directed graph | |
| composed of actions and their input and output artifacts) and running actions. | |
| The execution of each action is represented by an instance of the `SkyValue` | |
| class `ActionExecutionValue`. | |
| Since running an action is expensive, we have a few layers of caching that can | |
| be hit behind Skyframe: | |
| * `ActionExecutionFunction.stateMap` contains data to make Skyframe restarts | |
| of `ActionExecutionFunction` cheap | |
| * The local action cache contains data about the state of the file system | |
| * Remote execution systems usually also contain their own cache | |
| ### The local action cache {:#cache} | |
| This cache is another layer that sits behind Skyframe; even if an action is | |
| re-executed in Skyframe, it can still be a hit in the local action cache. It | |
| represents the state of the local file system and it's serialized to disk which | |
| means that when one starts up a new Bazel server, one can get local action cache | |
| hits even though the Skyframe graph is empty. | |
| This cache is checked for hits using the method | |
| `ActionCacheChecker.getTokenIfNeedToExecute()` . | |
| Contrary to its name, it's a map from the path of a derived artifact to the | |
| action that emitted it. The action is described as: | |
| 1. The set of its input and output files and their checksum | |
| 2. Its "action key", which is usually the command line that was executed, but | |
| in general, represents everything that's not captured by the checksum of the | |
| input files (such as for `FileWriteAction`, it's the checksum of the data | |
| that's written) | |
| There is also a highly experimental “top-down action cache” that is still under | |
| development, which uses transitive hashes to avoid going to the cache as many | |
| times. | |
| ### Input discovery and input pruning {:#input-discovery} | |
| Some actions are more complicated than just having a set of inputs. Changes to | |
| the set of inputs of an action come in two forms: | |
| * An action may discover new inputs before its execution or decide that some | |
| of its inputs are not actually necessary. The canonical example is C++, | |
| where it's better to make an educated guess about what header files a C++ | |
| file uses from its transitive closure so that we don't heed to send every | |
| file to remote executors; therefore, we have an option not to register every | |
| header file as an "input", but scan the source file for transitively | |
| included headers and only mark those header files as inputs that are | |
| mentioned in `#include` statements (we overestimate so that we don't need to | |
| implement a full C preprocessor) This option is currently hard-wired to | |
| "false" in Bazel and is only used at Google. | |
| * An action may realize that some files were not used during its execution. In | |
| C++, this is called ".d files": the compiler tells which header files were | |
| used after the fact, and in order to avoid the embarrassment of having worse | |
| incrementality than Make, Bazel makes use of this fact. This offers a better | |
| estimate than the include scanner because it relies on the compiler. | |
| These are implemented using methods on Action: | |
| 1. `Action.discoverInputs()` is called. It should return a nested set of | |
| Artifacts that are determined to be required. These must be source artifacts | |
| so that there are no dependency edges in the action graph that don't have an | |
| equivalent in the configured target graph. | |
| 2. The action is executed by calling `Action.execute()`. | |
| 3. At the end of `Action.execute()`, the action can call | |
| `Action.updateInputs()` to tell Bazel that not all of its inputs were | |
| needed. This can result in incorrect incremental builds if a used input is | |
| reported as unused. | |
| When an action cache returns a hit on a fresh Action instance (such as created | |
| after a server restart), Bazel calls `updateInputs()` itself so that the set of | |
| inputs reflects the result of input discovery and pruning done before. | |
| Starlark actions can make use of the facility to declare some inputs as unused | |
| using the `unused_inputs_list=` argument of | |
| `ctx.actions.run()`. | |
| ### Various ways to run actions: Strategies/ActionContexts {:#options-run-actions} | |
| Some actions can be run in different ways. For example, a command line can be | |
| executed locally, locally but in various kinds of sandboxes, or remotely. The | |
| concept that embodies this is called an `ActionContext` (or `Strategy`, since we | |
| successfully went only halfway with a rename...) | |
| The life cycle of an action context is as follows: | |
| 1. When the execution phase is started, `BlazeModule` instances are asked what | |
| action contexts they have. This happens in the constructor of | |
| `ExecutionTool`. Action context types are identified by a Java `Class` | |
| instance that refers to a sub-interface of `ActionContext` and which | |
| interface the action context must implement. | |
| 2. The appropriate action context is selected from the available ones and is | |
| forwarded to `ActionExecutionContext` and `BlazeExecutor` . | |
| 3. Actions request contexts using `ActionExecutionContext.getContext()` and | |
| `BlazeExecutor.getStrategy()` (there should really be only one way to do | |
| it…) | |
| Strategies are free to call other strategies to do their jobs; this is used, for | |
| example, in the dynamic strategy that starts actions both locally and remotely, | |
| then uses whichever finishes first. | |
| One notable strategy is the one that implements persistent worker processes | |
| (`WorkerSpawnStrategy`). The idea is that some tools have a long startup time | |
| and should therefore be reused between actions instead of starting one anew for | |
| every action (This does represent a potential correctness issue, since Bazel | |
| relies on the promise of the worker process that it doesn't carry observable | |
| state between individual requests) | |
| If the tool changes, the worker process needs to be restarted. Whether a worker | |
| can be reused is determined by computing a checksum for the tool used using | |
| `WorkerFilesHash`. It relies on knowing which inputs of the action represent | |
| part of the tool and which represent inputs; this is determined by the creator | |
| of the Action: `Spawn.getToolFiles()` and the runfiles of the `Spawn` are | |
| counted as parts of the tool. | |
| More information about strategies (or action contexts!): | |
| * Information about various strategies for running actions is available | |
| [here](https://jmmv.dev/2019/12/bazel-strategies.html). | |
| * Information about the dynamic strategy, one where we run an action both | |
| locally and remotely to see whichever finishes first is available | |
| [here](https://jmmv.dev/series.html#Bazel%20dynamic%20execution). | |
| * Information about the intricacies of executing actions locally is available | |
| [here](https://jmmv.dev/2019/11/bazel-process-wrapper.html). | |
| ### The local resource manager {:#resource-manager} | |
| Bazel _can_ run many actions in parallel. The number of local actions that | |
| _should_ be run in parallel differs from action to action: the more resources an | |
| action requires, the less instances should be running at the same time to avoid | |
| overloading the local machine. | |
| This is implemented in the class `ResourceManager`: each action has to be | |
| annotated with an estimate of the local resources it requires in the form of a | |
| `ResourceSet` instance (CPU and RAM). Then when action contexts do something | |
| that requires local resources, they call `ResourceManager.acquireResources()` | |
| and are blocked until the required resources are available. | |
| A more detailed description of local resource management is available | |
| [here](https://jmmv.dev/2019/12/bazel-local-resources.html). | |
| ### The structure of the output directory {:#output-directory} | |
| Each action requires a separate place in the output directory where it places | |
| its outputs. The location of derived artifacts is usually as follows: | |
| ``` | |
| $EXECROOT/bazel-out/<configuration>/bin/<package>/<artifact name> | |
| ``` | |
| How is the name of the directory that is associated with a particular | |
| configuration determined? There are two conflicting desirable properties: | |
| 1. If two configurations can occur in the same build, they should have | |
| different directories so that both can have their own version of the same | |
| action; otherwise, if the two configurations disagree about such as the command | |
| line of an action producing the same output file, Bazel doesn't know which | |
| action to choose (an "action conflict") | |
| 2. If two configurations represent "roughly" the same thing, they should have | |
| the same name so that actions executed in one can be reused for the other if | |
| the command lines match: for example, changes to the command line options to | |
| the Java compiler should not result in C++ compile actions being re-run. | |
| So far, we have not come up with a principled way of solving this problem, which | |
| has similarities to the problem of configuration trimming. A longer discussion | |
| of options is available | |
| [here](https://docs.google.com/document/d/1fZI7wHoaS-vJvZy9SBxaHPitIzXE_nL9v4sS4mErrG4/edit){: .external}. | |
| The main problematic areas are Starlark rules (whose authors usually aren't | |
| intimately familiar with Bazel) and aspects, which add another dimension to the | |
| space of things that can produce the "same" output file. | |
| The current approach is that the path segment for the configuration is | |
| `<CPU>-<compilation mode>` with various suffixes added so that configuration | |
| transitions implemented in Java don't result in action conflicts. In addition, a | |
| checksum of the set of Starlark configuration transitions is added so that users | |
| can't cause action conflicts. It is far from perfect. This is implemented in | |
| `OutputDirectories.buildMnemonic()` and relies on each configuration fragment | |
| adding its own part to the name of the output directory. | |
| ## Tests {:#tests} | |
| Bazel has rich support for running tests. It supports: | |
| * Running tests remotely (if a remote execution backend is available) | |
| * Running tests multiple times in parallel (for deflaking or gathering timing | |
| data) | |
| * Sharding tests (splitting test cases in same test over multiple processes | |
| for speed) | |
| * Re-running flaky tests | |
| * Grouping tests into test suites | |
| Tests are regular configured targets that have a TestProvider, which describes | |
| how the test should be run: | |
| * The artifacts whose building result in the test being run. This is a "cache | |
| status" file that contains a serialized `TestResultData` message | |
| * The number of times the test should be run | |
| * The number of shards the test should be split into | |
| * Some parameters about how the test should be run (such as the test timeout) | |
| ### Determining which tests to run {:#determine-test-run} | |
| Determining which tests are run is an elaborate process. | |
| First, during target pattern parsing, test suites are recursively expanded. The | |
| expansion is implemented in `TestsForTargetPatternFunction`. A somewhat | |
| surprising wrinkle is that if a test suite declares no tests, it refers to | |
| _every_ test in its package. This is implemented in `Package.beforeBuild()` by | |
| adding an implicit attribute called `$implicit_tests` to test suite rules. | |
| Then, tests are filtered for size, tags, timeout and language according to the | |
| command line options. This is implemented in `TestFilter` and is called from | |
| `TargetPatternPhaseFunction.determineTests()` during target parsing and the | |
| result is put into `TargetPatternPhaseValue.getTestsToRunLabels()`. The reason | |
| why rule attributes which can be filtered for are not configurable is that this | |
| happens before the analysis phase, therefore, the configuration is not | |
| available. | |
| This is then processed further in `BuildView.createResult()`: targets whose | |
| analysis failed are filtered out and tests are split into exclusive and | |
| non-exclusive tests. It's then put into `AnalysisResult`, which is how | |
| `ExecutionTool` knows which tests to run. | |
| In order to lend some transparency to this elaborate process, the `tests()` | |
| query operator (implemented in `TestsFunction`) is available to tell which tests | |
| are run when a particular target is specified on the command line. It's | |
| unfortunately a reimplementation, so it probably deviates from the above in | |
| multiple subtle ways. | |
| ### Running tests {:#run-tests} | |
| The way the tests are run is by requesting cache status artifacts. This then | |
| results in the execution of a `TestRunnerAction`, which eventually calls the | |
| `TestActionContext` chosen by the `--test_strategy` command line option that | |
| runs the test in the requested way. | |
| Tests are run according to an elaborate protocol that uses environment variables | |
| to tell tests what's expected from them. A detailed description of what Bazel | |
| expects from tests and what tests can expect from Bazel is available | |
| [here](/reference/test-encyclopedia). At the | |
| simplest, an exit code of 0 means success, anything else means failure. | |
| In addition to the cache status file, each test process emits a number of other | |
| files. They are put in the "test log directory" which is the subdirectory called | |
| `testlogs` of the output directory of the target configuration: | |
| * `test.xml`, a JUnit-style XML file detailing the individual test cases in | |
| the test shard | |
| * `test.log`, the console output of the test. stdout and stderr are not | |
| separated. | |
| * `test.outputs`, the "undeclared outputs directory"; this is used by tests | |
| that want to output files in addition to what they print to the terminal. | |
| There are two things that can happen during test execution that cannot during | |
| building regular targets: exclusive test execution and output streaming. | |
| Some tests need to be executed in exclusive mode, for example not in parallel with | |
| other tests. This can be elicited either by adding `tags=["exclusive"]` to the | |
| test rule or running the test with `--test_strategy=exclusive` . Each exclusive | |
| test is run by a separate Skyframe invocation requesting the execution of the | |
| test after the "main" build. This is implemented in | |
| `SkyframeExecutor.runExclusiveTest()`. | |
| Unlike regular actions, whose terminal output is dumped when the action | |
| finishes, the user can request the output of tests to be streamed so that they | |
| get informed about the progress of a long-running test. This is specified by the | |
| `--test_output=streamed` command line option and implies exclusive test | |
| execution so that outputs of different tests are not interspersed. | |
| This is implemented in the aptly-named `StreamedTestOutput` class and works by | |
| polling changes to the `test.log` file of the test in question and dumping new | |
| bytes to the terminal where Bazel rules. | |
| Results of the executed tests are available on the event bus by observing | |
| various events (such as `TestAttempt`, `TestResult` or `TestingCompleteEvent`). | |
| They are dumped to the Build Event Protocol and they are emitted to the console | |
| by `AggregatingTestListener`. | |
| ### Coverage collection {:#coverage-collection} | |
| Coverage is reported by the tests in LCOV format in the files | |
| `bazel-testlogs/$PACKAGE/$TARGET/coverage.dat` . | |
| To collect coverage, each test execution is wrapped in a script called | |
| `collect_coverage.sh` . | |
| This script sets up the environment of the test to enable coverage collection | |
| and determine where the coverage files are written by the coverage runtime(s). | |
| It then runs the test. A test may itself run multiple subprocesses and consist | |
| of parts written in multiple different programming languages (with separate | |
| coverage collection runtimes). The wrapper script is responsible for converting | |
| the resulting files to LCOV format if necessary, and merges them into a single | |
| file. | |
| The interposition of `collect_coverage.sh` is done by the test strategies and | |
| requires `collect_coverage.sh` to be on the inputs of the test. This is | |
| accomplished by the implicit attribute `:coverage_support` which is resolved to | |
| the value of the configuration flag `--coverage_support` (see | |
| `TestConfiguration.TestOptions.coverageSupport`) | |
| Some languages do offline instrumentation, meaning that the coverage | |
| instrumentation is added at compile time (such as C++) and others do online | |
| instrumentation, meaning that coverage instrumentation is added at execution | |
| time. | |
| Another core concept is _baseline coverage_. This is the coverage of a library, | |
| binary, or test if no code in it was run. The problem it solves is that if you | |
| want to compute the test coverage for a binary, it is not enough to merge the | |
| coverage of all of the tests because there may be code in the binary that is not | |
| linked into any test. Therefore, what we do is to emit a coverage file for every | |
| binary which contains only the files we collect coverage for with no covered | |
| lines. The baseline coverage file for a target is at | |
| `bazel-testlogs/$PACKAGE/$TARGET/baseline_coverage.dat` . It is also generated | |
| for binaries and libraries in addition to tests if you pass the | |
| `--nobuild_tests_only` flag to Bazel. | |
| Baseline coverage is currently broken. | |
| We track two groups of files for coverage collection for each rule: the set of | |
| instrumented files and the set of instrumentation metadata files. | |
| The set of instrumented files is just that, a set of files to instrument. For | |
| online coverage runtimes, this can be used at runtime to decide which files to | |
| instrument. It is also used to implement baseline coverage. | |
| The set of instrumentation metadata files is the set of extra files a test needs | |
| to generate the LCOV files Bazel requires from it. In practice, this consists of | |
| runtime-specific files; for example, gcc emits .gcno files during compilation. | |
| These are added to the set of inputs of test actions if coverage mode is | |
| enabled. | |
| Whether or not coverage is being collected is stored in the | |
| `BuildConfiguration`. This is handy because it is an easy way to change the test | |
| action and the action graph depending on this bit, but it also means that if | |
| this bit is flipped, all targets need to be re-analyzed (some languages, such as | |
| C++ require different compiler options to emit code that can collect coverage, | |
| which mitigates this issue somewhat, since then a re-analysis is needed anyway). | |
| The coverage support files are depended on through labels in an implicit | |
| dependency so that they can be overridden by the invocation policy, which allows | |
| them to differ between the different versions of Bazel. Ideally, these | |
| differences would be removed, and we standardized on one of them. | |
| We also generate a "coverage report" which merges the coverage collected for | |
| every test in a Bazel invocation. This is handled by | |
| `CoverageReportActionFactory` and is called from `BuildView.createResult()` . It | |
| gets access to the tools it needs by looking at the `:coverage_report_generator` | |
| attribute of the first test that is executed. | |
| ## The query engine {:#query-engine} | |
| Bazel has a | |
| [little language](/query/guide) | |
| used to ask it various things about various graphs. The following query kinds | |
| are provided: | |
| * `bazel query` is used to investigate the target graph | |
| * `bazel cquery` is used to investigate the configured target graph | |
| * `bazel aquery` is used to investigate the action graph | |
| Each of these is implemented by subclassing `AbstractBlazeQueryEnvironment`. | |
| Additional additional query functions can be done by subclassing `QueryFunction` | |
| . In order to allow streaming query results, instead of collecting them to some | |
| data structure, a `query2.engine.Callback` is passed to `QueryFunction`, which | |
| calls it for results it wants to return. | |
| The result of a query can be emitted in various ways: labels, labels and rule | |
| classes, XML, protobuf and so on. These are implemented as subclasses of | |
| `OutputFormatter`. | |
| A subtle requirement of some query output formats (proto, definitely) is that | |
| Bazel needs to emit _all _the information that package loading provides so that | |
| one can diff the output and determine whether a particular target has changed. | |
| As a consequence, attribute values need to be serializable, which is why there | |
| are only so few attribute types without any attributes having complex Starlark | |
| values. The usual workaround is to use a label, and attach the complex | |
| information to the rule with that label. It's not a very satisfying workaround | |
| and it would be very nice to lift this requirement. | |
| ## The module system {:#module-system} | |
| Bazel can be extended by adding modules to it. Each module must subclass | |
| `BlazeModule` (the name is a relic of the history of Bazel when it used to be | |
| called Blaze) and gets information about various events during the execution of | |
| a command. | |
| They are mostly used to implement various pieces of "non-core" functionality | |
| that only some versions of Bazel (such as the one we use at Google) need: | |
| * Interfaces to remote execution systems | |
| * New commands | |
| The set of extension points `BlazeModule` offers is somewhat haphazard. Don't | |
| use it as an example of good design principles. | |
| ## The event bus {:#event-bus} | |
| The main way BlazeModules communicate with the rest of Bazel is by an event bus | |
| (`EventBus`): a new instance is created for every build, various parts of Bazel | |
| can post events to it and modules can register listeners for the events they are | |
| interested in. For example, the following things are represented as events: | |
| * The list of build targets to be built has been determined | |
| (`TargetParsingCompleteEvent`) | |
| * The top-level configurations have been determined | |
| (`BuildConfigurationEvent`) | |
| * A target was built, successfully or not (`TargetCompleteEvent`) | |
| * A test was run (`TestAttempt`, `TestSummary`) | |
| Some of these events are represented outside of Bazel in the | |
| [Build Event Protocol](/remote/bep) | |
| (they are `BuildEvent`s). This allows not only `BlazeModule`s, but also things | |
| outside the Bazel process to observe the build. They are accessible either as a | |
| file that contains protocol messages or Bazel can connect to a server (called | |
| the Build Event Service) to stream events. | |
| This is implemented in the `build.lib.buildeventservice` and | |
| `build.lib.buildeventstream` Java packages. | |
| ## External repositories {:#external-repos} | |
| Whereas Bazel was originally designed to be used in a monorepo (a single source | |
| tree containing everything one needs to build), Bazel lives in a world where | |
| this is not necessarily true. "External repositories" are an abstraction used to | |
| bridge these two worlds: they represent code that is necessary for the build but | |
| is not in the main source tree. | |
| ### The WORKSPACE file {:#workspace-file} | |
| The set of external repositories is determined by parsing the WORKSPACE file. | |
| For example, a declaration like this: | |
| ``` | |
| local_repository(name="foo", path="/foo/bar") | |
| ``` | |
| Results in the repository called `@foo` being available. Where this gets | |
| complicated is that one can define new repository rules in Starlark files, which | |
| can then be used to load new Starlark code, which can be used to define new | |
| repository rules and so on… | |
| To handle this case, the parsing of the WORKSPACE file (in | |
| `WorkspaceFileFunction`) is split up into chunks delineated by `load()` | |
| statements. The chunk index is indicated by `WorkspaceFileKey.getIndex()` and | |
| computing `WorkspaceFileFunction` until index X means evaluating it until the | |
| Xth `load()` statement. | |
| ### Fetching repositories {:#fetch-repos} | |
| Before the code of the repository is available to Bazel, it needs to be | |
| _fetched_. This results in Bazel creating a directory under | |
| `$OUTPUT_BASE/external/<repository name>`. | |
| Fetching the repository happens in the following steps: | |
| 1. `PackageLookupFunction` realizes that it needs a repository and creates a | |
| `RepositoryName` as a `SkyKey`, which invokes `RepositoryLoaderFunction` | |
| 2. `RepositoryLoaderFunction` forwards the request to | |
| `RepositoryDelegatorFunction` for unclear reasons (the code says it's to | |
| avoid re-downloading things in case of Skyframe restarts, but it's not a | |
| very solid reasoning) | |
| 3. `RepositoryDelegatorFunction` finds out the repository rule it's asked to | |
| fetch by iterating over the chunks of the WORKSPACE file until the requested | |
| repository is found | |
| 4. The appropriate `RepositoryFunction` is found that implements the repository | |
| fetching; it's either the Starlark implementation of the repository or a | |
| hard-coded map for repositories that are implemented in Java. | |
| There are various layers of caching since fetching a repository can be very | |
| expensive: | |
| 1. There is a cache for downloaded files that is keyed by their checksum | |
| (`RepositoryCache`). This requires the checksum to be available in the | |
| WORKSPACE file, but that's good for hermeticity anyway. This is shared by | |
| every Bazel server instance on the same workstation, regardless of which | |
| workspace or output base they are running in. | |
| 2. A "marker file" is written for each repository under `$OUTPUT_BASE/external` | |
| that contains a checksum of the rule that was used to fetch it. If the Bazel | |
| server restarts but the checksum does not change, it's not re-fetched. This | |
| is implemented in `RepositoryDelegatorFunction.DigestWriter` . | |
| 3. The `--distdir` command line option designates another cache that is used to | |
| look up artifacts to be downloaded. This is useful in enterprise settings | |
| where Bazel should not fetch random things from the Internet. This is | |
| implemented by `DownloadManager` . | |
| Once a repository is downloaded, the artifacts in it are treated as source | |
| artifacts. This poses a problem because Bazel usually checks for up-to-dateness | |
| of source artifacts by calling stat() on them, and these artifacts are also | |
| invalidated when the definition of the repository they are in changes. Thus, | |
| `FileStateValue`s for an artifact in an external repository need to depend on | |
| their external repository. This is handled by `ExternalFilesHelper`. | |
| ### Managed directories {:#managed-directories} | |
| Sometimes, external repositories need to modify files under the workspace root | |
| (such as a package manager that houses the downloaded packages in a subdirectory of | |
| the source tree). This is at odds with the assumption Bazel makes that source | |
| files are only modified by the user and not by itself and allows packages to | |
| refer to every directory under the workspace root. In order to make this kind of | |
| external repository work, Bazel does two things: | |
| 1. Allows the user to specify subdirectories of the workspace Bazel is not | |
| allowed to reach into. They are listed in a file called `.bazelignore` and | |
| the functionality is implemented in `BlacklistedPackagePrefixesFunction`. | |
| 2. We encode the mapping from the subdirectory of the workspace to the external | |
| repository it is handled by into `ManagedDirectoriesKnowledge` and handle | |
| `FileStateValue`s referring to them in the same way as those for regular | |
| external repositories. | |
| ### Repository mappings {:#repo-mappings} | |
| It can happen that multiple repositories want to depend on the same repository, | |
| but in different versions (this is an instance of the "diamond dependency | |
| problem"). For example, if two binaries in separate repositories in the build | |
| want to depend on Guava, they will presumably both refer to Guava with labels | |
| starting `@guava//` and expect that to mean different versions of it. | |
| Therefore, Bazel allows one to re-map external repository labels so that the | |
| string `@guava//` can refer to one Guava repository (such as `@guava1//`) in the | |
| repository of one binary and another Guava repository (such as `@guava2//`) the | |
| repository of the other. | |
| Alternatively, this can also be used to **join** diamonds. If a repository | |
| depends on `@guava1//`, and another depends on `@guava2//`, repository mapping | |
| allows one to re-map both repositories to use a canonical `@guava//` repository. | |
| The mapping is specified in the WORKSPACE file as the `repo_mapping` attribute | |
| of individual repository definitions. It then appears in Skyframe as a member of | |
| `WorkspaceFileValue`, where it is plumbed to: | |
| * `Package.Builder.repositoryMapping` which is used to transform label-valued | |
| attributes of rules in the package by | |
| `RuleClass.populateRuleAttributeValues()` | |
| * `Package.repositoryMapping` which is used in the analysis phase (for | |
| resolving things like `$(location)` which are not parsed in the loading | |
| phase) | |
| * `BzlLoadFunction` for resolving labels in load() statements | |
| ## JNI bits {:#jni-bits} | |
| The server of Bazel is_ mostly _written in Java. The exception is the parts that | |
| Java cannot do by itself or couldn't do by itself when we implemented it. This | |
| is mostly limited to interaction with the file system, process control and | |
| various other low-level things. | |
| The C++ code lives under src/main/native and the Java classes with native | |
| methods are: | |
| * `NativePosixFiles` and `NativePosixFileSystem` | |
| * `ProcessUtils` | |
| * `WindowsFileOperations` and `WindowsFileProcesses` | |
| * `com.google.devtools.build.lib.platform` | |
| ## Console output {:#console-output} | |
| Emitting console output seems like a simple thing, but the confluence of running | |
| multiple processes (sometimes remotely), fine-grained caching, the desire to | |
| have a nice and colorful terminal output and having a long-running server makes | |
| it non-trivial. | |
| Right after the RPC call comes in from the client, two `RpcOutputStream` | |
| instances are created (for stdout and stderr) that forward the data printed into | |
| them to the client. These are then wrapped in an `OutErr` (an (stdout, stderr) | |
| pair). Anything that needs to be printed on the console goes through these | |
| streams. Then these streams are handed over to | |
| `BlazeCommandDispatcher.execExclusively()`. | |
| Output is by default printed with ANSI escape sequences. When these are not | |
| desired (`--color=no`), they are stripped by an `AnsiStrippingOutputStream`. In | |
| addition, `System.out` and `System.err` are redirected to these output streams. | |
| This is so that debugging information can be printed using | |
| `System.err.println()` and still end up in the terminal output of the client | |
| (which is different from that of the server). Care is taken that if a process | |
| produces binary output (such as `bazel query --output=proto`), no munging of stdout | |
| takes place. | |
| Short messages (errors, warnings and the like) are expressed through the | |
| `EventHandler` interface. Notably, these are different from what one posts to | |
| the `EventBus` (this is confusing). Each `Event` has an `EventKind` (error, | |
| warning, info, and a few others) and they may have a `Location` (the place in | |
| the source code that caused the event to happen). | |
| Some `EventHandler` implementations store the events they received. This is used | |
| to replay information to the UI caused by various kinds of cached processing, | |
| for example, the warnings emitted by a cached configured target. | |
| Some `EventHandler`s also allow posting events that eventually find their way to | |
| the event bus (regular `Event`s do _not _appear there). These are | |
| implementations of `ExtendedEventHandler` and their main use is to replay cached | |
| `EventBus` events. These `EventBus` events all implement `Postable`, but not | |
| everything that is posted to `EventBus` necessarily implements this interface; | |
| only those that are cached by an `ExtendedEventHandler` (it would be nice and | |
| most of the things do; it's not enforced, though) | |
| Terminal output is _mostly_ emitted through `UiEventHandler`, which is | |
| responsible for all the fancy output formatting and progress reporting Bazel | |
| does. It has two inputs: | |
| * The event bus | |
| * The event stream piped into it through Reporter | |
| The only direct connection the command execution machinery (for example the rest of | |
| Bazel) has to the RPC stream to the client is through `Reporter.getOutErr()`, | |
| which allows direct access to these streams. It's only used when a command needs | |
| to dump large amounts of possible binary data (such as `bazel query`). | |
| ## Profiling Bazel {:#profile-bazel} | |
| Bazel is fast. Bazel is also slow, because builds tend to grow until just the | |
| edge of what's bearable. For this reason, Bazel includes a profiler which can be | |
| used to profile builds and Bazel itself. It's implemented in a class that's | |
| aptly named `Profiler`. It's turned on by default, although it records only | |
| abridged data so that its overhead is tolerable; The command line | |
| `--record_full_profiler_data` makes it record everything it can. | |
| It emits a profile in the Chrome profiler format; it's best viewed in Chrome. | |
| It's data model is that of task stacks: one can start tasks and end tasks and | |
| they are supposed to be neatly nested within each other. Each Java thread gets | |
| its own task stack. **TODO:** How does this work with actions and | |
| continuation-passing style? | |
| The profiler is started and stopped in `BlazeRuntime.initProfiler()` and | |
| `BlazeRuntime.afterCommand()` respectively and attempts to be live for as long | |
| as possible so that we can profile everything. To add something to the profile, | |
| call `Profiler.instance().profile()`. It returns a `Closeable`, whose closure | |
| represents the end of the task. It's best used with try-with-resources | |
| statements. | |
| We also do rudimentary memory profiling in `MemoryProfiler`. It's also always on | |
| and it mostly records maximum heap sizes and GC behavior. | |
| ## Testing Bazel {:#bazel-tests} | |
| Bazel has two main kinds of tests: ones that observe Bazel as a "black box" and | |
| ones that only run the analysis phase. We call the former "integration tests" | |
| and the latter "unit tests", although they are more like integration tests that | |
| are, well, less integrated. We also have some actual unit tests, where they are | |
| necessary. | |
| Of integration tests, we have two kinds: | |
| 1. Ones implemented using a very elaborate bash test framework under | |
| `src/test/shell` | |
| 2. Ones implemented in Java. These are implemented as subclasses of | |
| `BuildIntegrationTestCase` | |
| `BuildIntegrationTestCase` is the preferred integration testing framework as it | |
| is well-equipped for most testing scenarios. As it is a Java framework, it | |
| provides debuggability and seamless integration with many common development | |
| tools. There are many examples of `BuildIntegrationTestCase` classes in the | |
| Bazel repository. | |
| Analysis tests are implemented as subclasses of `BuildViewTestCase`. There is a | |
| scratch file system you can use to write `BUILD` files, then various helper | |
| methods can request configured targets, change the configuration and assert | |
| various things about the result of the analysis. |