| In order to build these examples, add the following two rules to the top-level `WORKSPACE` file (two directories above this file): |
| |
| ```python |
| android_sdk_repository( |
| name="androidsdk", |
| path="<full path to your Android SDK>", |
| api_level=<api level>, |
| ) |
| |
| android_ndk_repository( |
| name="androidndk", |
| path="<path to your Android NDK>", |
| api_level=<api_level>, |
| ) |
| ``` |
| |
| For the `android_sdk_repository` rule, the value of `api_level` corresponds to |
| a directory in the SDK containing the specific version of `android.jar` to |
| compile against. For example, if `path = "/Users/xyzzy/Library/Android/sdk"` and |
| `api_level = 21`, then the directory |
| `/Users/xyzzy/Library/Android/sdk/platforms/android-21` must exist. |
| |
| Similarly, for the `android_ndk_repository` rule, the value of the `api_level` |
| attribute corresponds to a directory containing the NDK libraries for that |
| API level. For example, if |
| `path=/Users/xyzzy/Library/Android/android-ndk-r10e` and |
| `api_level=21`, then you your NDK must contain the directory |
| `/Users/xyzzy/Library/Android/android-ndk-r10e/platforms/android-21`. |
| |
| The example `android_binary` depends on |
| `@androidsdk//com.android.support:appcompat-v7-25.0.0`, so you will need to |
| install the Google Support Libraries version 25.0.0 from the Android SDK |
| Manager. |
| |
| The following command can be used to build the example app: |
| |
| ``` |
| bazel build //examples/android/java/bazel:hello_world --java_language_version=8 |
| ``` |
| |
| We also have a nice way to speed up the edit-compile-install development cycle for physical Android devices and emulators: Bazel knows what code changed since the last build, and can use this knowledge to install only the changed code to the device. This currently works with L devices and changes to Java code and Android resources. To try this out, take an `android_binary` rule and: |
| |
| * Set the `proguard_specs` attribute to `[]` (the empty list) or just omit it altogether |
| * Set the `multidex` attribute to `native` |
| * Set the `dex_shards` attribute to a number between 2 and 200. This controls the size of chunks the code is split into. As this number is increased, compilation and installation becomes faster but app startup becomes slower. A good initial guess is 10. |
| * Connect your device over USB to your workstation and enable USB debugging on it |
| * Run `bazel mobile-install <android_binary rule>` |
| * Edit Java code or Android resources |
| * Run `bazel mobile-install --incremental <android_binary rule>` |
| |
| Note that if you change anything other than Java code or Android resources (C++ code or something on the device), you must omit the `--incremental` command line option. Yes, we know that this is also clunky and we are working on improving it. |