| --- |
| layout: documentation |
| title: Build Tutorial - Android |
| --- |
| |
| Introduction to Bazel: Building an Android App |
| ========== |
| |
| In this tutorial, you will learn how to build a simple Android app. You'll do |
| the following: |
| |
| * [Set up your environment](#set-up-your-environment) |
| * [Install Bazel](#install-bazel) |
| * [Install Android Studio](#install-android-studio) |
| * [Get the sample project](#get-the-sample-project) |
| * [Set up a workspace](#set-up-a-workspace) |
| * [Create a WORKSPACE file](#create-a-workspace-file) |
| * [Update the WORKSPACE file](#update-the-workspace-file) |
| * [Review the source files](#review-the-source-files) |
| * [Create a BUILD file](#create-a-build-file) |
| * [Add an android_library rule](#add-an-android_library-rule) |
| * [Add an android_binary rule](#add_an-android_binary-rule) |
| * [Build the app](#build-the-app) |
| * [Find the build outputs](#find-the-build-outputs) |
| * [Run the app](#run-the-app) |
| * [Review your work](#review-your-work) |
| |
| ## Set up your environment |
| |
| To get started, install Bazel and Android Studio, and get the sample project. |
| |
| ### Install Bazel |
| |
| Follow the [installation instructions](../install.md) to install Bazel and |
| its dependencies. |
| |
| ### Install Android Studio |
| |
| Download and install Android Studio as described in [Install Android Studio](https://developer.android.com/sdk/index.html). |
| |
| The installer does not automatically set the `ANDROID_HOME` variable. |
| Set it to the location of the Android SDK, which defaults to `$HOME/Android/Sdk/` |
| . |
| |
| For example: |
| |
| `export ANDROID_HOME=$HOME/Android/Sdk/` |
| |
| For convenience, add the above statement to your `~/.bashrc` file. |
| |
| ### Get the sample project |
| |
| You also need to get the sample project for the tutorial from GitHub. The repo |
| has two branches: `source-only` and `master`. The `source-only` branch contains |
| the source files for the project only. You'll use the files in this branch in |
| this tutorial. The `master` branch contains both the source files and completed |
| Bazel `WORKSPACE` and `BUILD` files. You can use the files in this branch to |
| check your work when you've completed the tutorial steps. |
| |
| Enter the following at the command line to get the files in the `source-only` |
| branch: |
| |
| ```bash |
| cd $HOME |
| git clone -b source-only https://github.com/bazelbuild/examples |
| ``` |
| |
| The `git clone` command creates a directory named `$HOME/examples/`. This |
| directory contains several sample projects for Bazel. The project files for this |
| tutorial are in `$HOME/examples/tutorial/android`. |
| |
| ## Set up a workspace |
| |
| A [workspace](../build-ref.html#workspaces) is a directory that contains the |
| source files for one or more software projects, as well as a `WORKSPACE` file |
| and `BUILD` files that contain the instructions that Bazel uses to build |
| the software. The workspace may also contain symbolic links to output |
| directories. |
| |
| A workspace directory can be located anywhere on your filesystem and is denoted |
| by the presence of the `WORKSPACE` file at its root. In this tutorial, your |
| workspace directory is `$HOME/examples/tutorial/`, which contains the sample |
| project files you cloned from the GitHub repo in the previous step. |
| |
| Note that Bazel itself doesn't make any requirements about how you organize |
| source files in your workspace. The sample source files in this tutorial are |
| organized according to conventions for the target platform. |
| |
| For your convenience, set the `$WORKSPACE` environment variable now to refer to |
| your workspace directory. At the command line, enter: |
| |
| ```bash |
| export WORKSPACE=$HOME/examples/tutorial |
| ``` |
| |
| ### Create a WORKSPACE file |
| |
| Every workspace must have a text file named `WORKSPACE` located in the top-level |
| workspace directory. This file may be empty or it may contain references |
| to [external dependencies](../external.html) required to build the |
| software. |
| |
| For now, you'll create an empty `WORKSPACE` file, which simply serves to |
| identify the workspace directory. In later steps, you'll update the file to add |
| external dependency information. |
| |
| Enter the following at the command line: |
| |
| ```bash |
| touch $WORKSPACE/WORKSPACE |
| ``` |
| This creates the empty `WORKSPACE` file. |
| |
| ### Update the WORKSPACE file |
| |
| Bazel needs to run the Android SDK |
| [build tools](https://developer.android.com/tools/revisions/build-tools.html) |
| and uses the SDK libraries to build the app. This means that you need to add |
| some information to your `WORKSPACE` file so that Bazel knows where to find |
| them. Note that this step is not required when you build for other platforms. |
| For example, Bazel automatically detects the location of Java, C++ and |
| Objective-C compilers from settings in your environment. |
| |
| Add the following lines to your `WORKSPACE` file: |
| |
| ```python |
| android_sdk_repository( |
| name = "androidsdk" |
| ) |
| ``` |
| |
| This will use the Android SDK referenced by the `ANDROID_HOME` environment |
| variable, and automatically detect the highest API level and the latest version |
| of build tools installed within that location. |
| |
| Alternatively, you can explicitly specify the location of the Android |
| SDK, the API level, and the version of build tools to use by including the |
| `path`,`api_level`, and `build_tools_version` attributes. You can specify any |
| subset of these attributes: |
| |
| ```python |
| android_sdk_repository( |
| name = "androidsdk", |
| path = "/path/to/Android/sdk", |
| api_level = 25, |
| build_tools_version = "26.0.1" |
| ) |
| ``` |
| |
| **Optional:** This is not required by this tutorial, but if you want to compile |
| native code into your Android app, you also need to download the |
| [Android NDK](https://developer.android.com/ndk/downloads/index.html) and |
| tell Bazel where to find it by adding the following rule to your `WORKSPACE` |
| file: |
| |
| ```python |
| android_ndk_repository( |
| name = "androidndk" |
| ) |
| ``` |
| |
| `api_level` is the version of the Android API the SDK and the NDK target |
| (for example, 23 for Android 6.0 and 25 for Android 7.1). If not explicitly |
| set, `api_level` will default to the highest available API level for |
| `android_sdk_repository` and `android_ndk_repository`. It's not necessary to |
| set the API levels to the same value for the SDK and NDK. |
| [This web page](https://developer.android.com/ndk/guides/stable_apis.html) |
| contains a map from Android releases to NDK-supported API levels. |
| |
| Similar to `android_sdk_repository`, the path to the Android NDK is inferred |
| from the `ANDROID_NDK_HOME` environment variable by default. The path can also |
| be explicitly specified with a `path` attribute on `android_ndk_repository`. |
| |
| ## Review the source files |
| |
| Let's take a look at the source files for the app. These are located in |
| `$WORKSPACE/android/`. |
| |
| The key files and directories are: |
| |
| <table class="table table-condensed table-striped"> |
| <thead> |
| <tr> |
| <td>Name</td> |
| <td>Location</td> |
| </tr> |
| </thead> |
| <tbody> |
| <tr> |
| <td>Manifest file</td> |
| <td><code>src/main/java/com/google/bazel/example/android/AndroidManifest.xml</code></td> |
| </tr> |
| <tr> |
| <td>Activity source file</td> |
| <td><code>src/main/java/com/google/bazel/example/android/activities/MainActivity.java</code></td> |
| </tr> |
| <tr> |
| <td>Resource file directory</td> |
| <td><code>src/main/java/com/google/bazel/example/android/res/</code></td> |
| </tr> |
| </tbody> |
| </table> |
| |
| Note that you're just looking at these files now to become familiar with the |
| structure of the app. You don't have to edit any of the source files to complete |
| this tutorial. |
| |
| ## Create a BUILD file |
| |
| A [`BUILD` file](../build-ref.html#BUILD_files) is a text file that describes |
| the relationship between a set of build outputs -- for example, compiled |
| software libraries or executables -- and their dependencies. These dependencies |
| may be source files in your workspace or other build outputs. `BUILD` files are |
| written in the Bazel *build language*. |
| |
| `BUILD` files are part of a concept in Bazel known as the *package hierarchy*. |
| The package hierarchy is a logical structure that overlays the directory |
| structure in your workspace. Each [package](../build-ref.html#packages) is a |
| directory (and its subdirectories) that contains a related set of source files |
| and a `BUILD` file. The package also includes any subdirectories, excluding |
| those that contain their own `BUILD` file. The *package name* is the name of the |
| directory where the `BUILD` file is located. |
| |
| Note that this package hierarchy is distinct from, but coexists with, the Java |
| package hierarchy for your Android app. |
| |
| For the simple Android app in this tutorial, we'll consider all the source files |
| in `$WORKSPACE/android/` to comprise a single Bazel package. A more complex |
| project may have many nested packages. |
| |
| At a command-line prompt, open your new `BUILD` file for editing: |
| |
| ```bash |
| vi $WORKSPACE/android/BUILD |
| ``` |
| |
| ### Add an android_library rule |
| |
| A `BUILD` file contains several different types of instructions for Bazel. The |
| most important type is the [build rule](../build-ref.html#funcs), which tells |
| Bazel how to build an intermediate or final software output from a set of source |
| files or other dependencies. |
| |
| Bazel provides two build rules, `android_library` and `android_binary`, that you |
| can use to build an Android app. For this tutorial, you'll first use the |
| [`android_library`](../be/android.html#android_library) rule to tell |
| Bazel how to build an |
| [Android library module](http://developer.android.com/tools/projects/index.html#LibraryProjects) |
| from the app source code and resource files. Then you'll use the |
| `android_binary` rule to tell it how to build the Android application package. |
| |
| Add the following to your `BUILD` file: |
| |
| ```python |
| android_library( |
| name = "activities", |
| srcs = glob(["src/main/java/com/google/bazel/example/android/activities/*.java"]), |
| custom_package = "com.google.bazel.example.android.activities", |
| manifest = "src/main/java/com/google/bazel/example/android/activities/AndroidManifest.xml", |
| resource_files = glob(["src/main/java/com/google/bazel/example/android/activities/res/**"]), |
| ) |
| ``` |
| |
| As you can see, the `android_library` build rule contains a set of attributes |
| that specify the information that Bazel needs to build a library module from the |
| source files. Note also that the name of the rule is `activities`. You'll |
| reference the rule using this name as a dependency in the `android_binary` rule. |
| |
| ### Add an android_binary rule |
| |
| The [`android_binary`](../be/android.html#android_binary) rule builds |
| the Android application package (`.apk` file) for your app. |
| |
| Add the following to your build file: |
| |
| ```python |
| android_binary( |
| name = "android", |
| custom_package = "com.google.bazel.example.android", |
| manifest = "src/main/java/com/google/bazel/example/android/AndroidManifest.xml", |
| resource_files = glob(["src/main/java/com/google/bazel/example/android/res/**"]), |
| deps = [":activities"], |
| ) |
| ``` |
| |
| Here, the `deps` attribute references the output of the `activities` rule you |
| added to the `BUILD` file above. This means that, when Bazel builds the output |
| of this rule, it checks first to see if the output of the `activities` library |
| rule has been built and is up-to-date. If not, it builds it and then uses that |
| output to build the application package file. |
| |
| Now, save and close the file. You can compare your `BUILD` file to the |
| [completed example](https://github.com/bazelbuild/examples/blob/master/tutorial/android/BUILD) |
| in the `master` branch of the GitHub repo. |
| |
| ## Build the app |
| |
| You use the |
| [`bazel`](../user-manual.html) command-line tool to run builds, execute |
| unit tests and perform other operations in Bazel. This tool is located in the |
| `output` subdirectory of the location where you installed Bazel. During |
| [installation](../install.md), you probably added this location to your |
| path. |
| |
| Before you build the sample app, make sure that your current working directory |
| is inside your Bazel workspace: |
| |
| ```bash |
| cd $WORKSPACE |
| ``` |
| |
| Now, enter the following to build the sample app: |
| |
| ```bash |
| bazel build //android:android |
| ``` |
| |
| The [`build`](../user-manual.html#build) subcommand instructs Bazel to |
| build the target that follows. The target is specified as the name of a build |
| rule inside a `BUILD` file, with along with the package path relative to |
| your workspace directory. Note that you can sometimes omit the package path |
| or target name, depending on your current working directory at the command |
| line and the name of the target. See [Labels](../build-ref.html#labels) in the |
| *Bazel Concepts and Terminology* page for more information about target labels |
| and paths. |
| |
| Bazel now launches and builds the sample app. During the build process, its |
| output will appear similar to the following: |
| |
| ```bash |
| INFO: Found 1 target... |
| Target //android:android up-to-date: |
| bazel-bin/android/android_deploy.jar |
| bazel-bin/android/android_unsigned.apk |
| bazel-bin/android/android.apk |
| INFO: Elapsed time: 7.237s, Critical Path: 5.81s |
| ``` |
| |
| ## Find the build outputs |
| |
| Bazel stores the outputs of both intermediate and final build operations in |
| a set of per-user, per-workspace output directories. These directories are |
| symlinked from the following locations: |
| |
| * `$WORKSPACE/bazel-bin`, which stores binary executables and other runnable |
| build outputs |
| * `$WORKSPACE/bazel-genfiles`, which stores intermediary source files that are |
| generated by Bazel rules |
| * `$WORKSPACE/bazel-out`, which stores other types of build outputs |
| |
| Bazel stores the Android `.apk` file generated using the `android_binary` rule |
| in the `bazel-bin/android/` directory, where the subdirectory name `android` is |
| derived from the name of the Bazel package. |
| |
| At a command prompt, list the contents of this directory and find the |
| `android.apk` file: |
| |
| ```bash |
| ls $WORKSPACE/bazel-bin/android |
| ``` |
| |
| ## Run the app |
| |
| **NOTE:** The app launches standalone but requires a backend server in order to |
| produce output. See the README file in the sample project directory to find out |
| how to build the backend server. |
| |
| You can now deploy the app to a connected Android device or emulator from the |
| command line using the |
| [`bazel mobile-install`](../user-manual.html#mobile-install) |
| command. This command uses the Android Debug Bridge (`adb`) to communicate with |
| the device. You must set up your device to use `adb` following the instructions |
| in |
| [Android Debug Bridge](http://developer.android.com/tools/help/adb.html) before |
| deployment. You can also choose to install the app on the Android emulator |
| included in Android Studio. Make sure the emulator is running before executing |
| the command below. |
| |
| Enter the following: |
| |
| ```bash |
| bazel mobile-install //android:android |
| ``` |
| |
| Note that the `mobile-install` subcommand also supports the |
| [`--incremental`](../user-manual.html#mobile-install) |
| flag that can be used to deploy only those parts of the app that have changed |
| since the last deployment. |
| |
| ## Review your work |
| |
| In this tutorial, you used Bazel to build an Android app. To accomplish that, |
| you: |
| |
| * Set up your environment by installing Bazel and Android Studio, and |
| downloading the sample project |
| * Set up a Bazel [workspace](workspace.md) that contained the source code |
| for the app and a `WORKSPACE` file that identifies the top level of the |
| workspace directory |
| * Updated the `WORKSPACE` file to contain references to the required |
| external dependencies |
| * Created a `BUILD` file |
| * Ran Bazel to build the app |
| * Deployed and ran the app on an Android emulator and device |
| |
| The built app is located in the `$WORKSPACE/bazel-bin` directory. |
| |
| Note that completed `WORKSPACE` and `BUILD` files for this tutorial are located |
| in the |
| [master branch](https://github.com/bazelbuild/examples/tree/master/tutorial) |
| of the GitHub repo. You can compare your work to the completed files for |
| additional help or troubleshooting. |