| --- | |
| layout: documentation | |
| title: Challenges of Writing Rules | |
| --- | |
| # Challenges of Writing Rules | |
| We have heard feedback from various people that they have | |
| difficulty to write efficient Bazel rules. There is no single root cause, but | |
| it’s due to a combination of historical circumstances and intrinsic complexity | |
| in the problem domain. This document attempts to give a high level overview of | |
| the specific issues that we believe to be the main contributors. | |
| * Assumption: Aim for Correctness, Throughput, Ease of Use & Latency | |
| * Assumption: Large Scale Repositories | |
| * Assumption: BUILD-like Description Language | |
| * Intrinsic: Remote Execution and Caching are Hard | |
| * Historic: Hard Separation between Loading, Analysis, and Execution is | |
| Outdated, but still affects the API | |
| * Intrinsic: Using Change Information for Correct and Fast Incremental Builds | |
| requires Unusual Coding Patterns | |
| * Intrinsic: Avoiding Quadratic Time and Memory Consumption is Hard | |
| ## Assumption: Aim for Correctness, Throughput, Ease of Use & Latency | |
| We assume that the build system needs to be first and foremost correct with | |
| respect to incremental builds, i.e., for a given source tree, the output of the | |
| same build should always be the same, regardless of what the output tree looks | |
| like. In the first approximation, this means Bazel needs to know every single | |
| input that goes into a given build step, such that it can rerun that step if any | |
| of the inputs change. There are limits to how correct Bazel can get, as it leaks | |
| some information such as date / time of the build, and ignores certain types of | |
| changes such as changes to file attributes. Sandboxing helps ensure correctness | |
| by preventing reads to undeclared input files. Besides the intrinsic limits of | |
| the system, there are a few known correctness issues, most of which are related | |
| to Fileset or the C++ rules, which are both hard problems. We have long-term | |
| efforts to fix these. | |
| The second goal of the build system is to have high throughput; we are | |
| permanently pushing the boundaries of what can be done within the current | |
| machine allocation for a remote execution service. If the remote execution | |
| service gets overloaded, nobody can get work done. | |
| Ease of use comes next, i.e., of multiple correct approaches with the same (or | |
| similar) footprint of the remote execution service, we choose the one that is | |
| easier to use. | |
| For the purpose of this document, latency denotes the time it takes from | |
| starting a build to getting the intended result, whether that is a test log from | |
| a passing or failing test, or an error message that a BUILD file has a | |
| typo. | |
| Note that these goals often overlap; latency is as much a function of throughput | |
| of the remote execution service as is correctness relevant for ease of use. | |
| ## Assumption: Large Scale Repositories | |
| The build system needs to operate at the scale of large repositories where large | |
| scale means that it does not fit on a single hard drive, so it is impossible to | |
| do a full checkout on virtually all developer machines. A medium-sized build | |
| will need to read and parse tens of thousands of BUILD files, and evaluate | |
| hundreds of thousands of globs. While it is theoretically possible to read all | |
| BUILD files on a single machine, we have not yet been able to do so within a | |
| reasonable amount of time and memory. As such, it is critical that BUILD files | |
| can be loaded and parsed independently. | |
| ## Assumption: BUILD-like Description Language | |
| For the purpose of this document, we assume a configuration language that is | |
| roughly similar to BUILD files, i.e., declaration of library and binary rules | |
| and their interdependencies. BUILD files can be read and parsed independently, | |
| and we avoid even looking at source files whenever we can (except for | |
| existence). | |
| ## Intrinsic: Remote Execution and Caching are Hard | |
| Remote execution and caching improve build times in large repositories by | |
| roughly two orders of magnitude compared to running the build on a single | |
| machine. However, the scale at which it needs to perform is staggering: Google's | |
| remote execution service is designed to handle a huge number of requests per | |
| second, and the protocol carefully avoids unnecessary roundtrips as well as | |
| unnecessary work on the service side. | |
| At this time, the protocol requires that the build system knows all inputs to a | |
| given action ahead of time; the build system then computes a unique action | |
| fingerprint, and asks the scheduler for a cache hit. If a cache hit is found, | |
| the scheduler replies with the digests of the output files; the files itself are | |
| addressed by digest later on. However, this imposes restrictions on the Bazel | |
| rules, which need to declare all input files ahead of time. | |
| ## Historic: Hard Separation between Loading, Analysis, and Execution is Outdated, but still affects the API | |
| Technically, it is sufficient for a rule to know the input and output files of | |
| an action just before the action is sent to remote execution. However, the | |
| original Bazel code base had a strict separation of loading packages, then | |
| analyzing rules using a configuration (command-line flags, essentially), and | |
| only then running any actions. This distinction is still part of the rules API | |
| today, even though the core of Bazel no longer requires it (more details below). | |
| That means that the rules API requires a declarative description of the rule | |
| interface (what attributes it has, types of attributes). There are some | |
| exceptions where the API allows custom code to run during the loading phase to | |
| compute implicit names of output files and implicit values of attributes. For | |
| example, a java_library rule named ‘foo’ implicitly generates an output named | |
| ‘libfoo.jar’, which can be referenced from other rules in the build graph. | |
| Furthermore, the analysis of a rule cannot read any source files or inspect the | |
| output of an action; instead, it needs to generate a partial directed bipartite | |
| graph of build steps and output file names that is only determined from the rule | |
| itself and its dependencies. | |
| ## Intrinsic: Using Change Information for Correct and Fast Incremental Builds requires Unusual Coding Patterns | |
| Above, we argued that in order to be correct, Bazel needs to know all the input | |
| files that go into a build step in order to detect whether that build step is | |
| still up-to-date. The same is true for package loading and rule analysis, and we | |
| have designed [Skyframe] (https://bazel.build/designs/skyframe.html) to handle this | |
| in general. Skyframe is a graph library and evaluation framework that takes a | |
| goal node (such as ‘build //foo with these options’), and breaks it down into | |
| its constituent parts, which are then evaluated and combined to yield this | |
| result. As part of this process, Skyframe reads packages, analyzes rules, and | |
| executes actions. | |
| At each node, Skyframe tracks exactly which nodes any given node used to compute | |
| its own output, all the way from the goal node down to the input files (which | |
| are also Skyframe nodes). Having this graph explicitly represented in memory | |
| allows the build system to identify exactly which nodes are affected by a given | |
| change to an input file (including creation or deletion of an input file), doing | |
| the minimal amount of work to restore the output tree to its intended state. | |
| As part of this, each node performs a dependency discovery process; i.e., each | |
| node can declare dependencies, and then use the contents of those dependencies | |
| to declare even further dependencies. In principle, this maps well to a | |
| thread-per-node model. However, medium-sized builds contain hundreds of | |
| thousands of Skyframe nodes, which isn’t easily possible with current Java | |
| technology (and for historical reasons, we’re currently tied to using Java, so | |
| no lightweight threads and no continuations). | |
| Instead, Bazel uses a fixed-size thread pool. However, that means that if a node | |
| declares a dependency that isn’t available yet, we may have to abort that | |
| evaluation and restart it (possibly in another thread), when the dependency is | |
| available. This, in turn, means that nodes should not do this excessively; a | |
| node that declares N dependencies serially can potentially be restarted N times, | |
| costing O(N^2) time. Instead, we aim for up-front bulk declaration of | |
| dependencies, which sometimes requires reorganizing the code, or even splitting | |
| a node into multiple nodes to limit the number of restarts. | |
| Note that this technology isn’t currently available in the rules API; instead, | |
| the rules API is still defined using the legacy concepts of loading, analysis, | |
| and execution phases. However, a fundamental restriction is that all accesses to | |
| other nodes have to go through the framework so that it can track the | |
| corresponding dependencies. Regardless of the language in which the build system | |
| is implemented or in which the rules are written (they don’t have to be the | |
| same), rule authors must not use standard libraries or patterns that bypass | |
| Skyframe. For Java, that means avoiding java.io.File as well as any form of | |
| reflection, and any library that does either. Libraries that support dependency | |
| injection of these low-level interfaces still need to be setup correctly for | |
| Skyframe. | |
| This strongly suggests to avoid exposing rule authors to a full language runtime | |
| in the first place. The danger of accidental use of such APIs is just too big - | |
| several Bazel bugs in the past were caused by rules using unsafe APIs, even | |
| though the rules were written by the Bazel team, i.e., by the domain experts. | |
| ## Intrinsic: Avoiding Quadratic Time and Memory Consumption is Hard | |
| To make matters worse, apart from the requirements imposed by Skyframe, the | |
| historical constraints of using Java, and the outdatedness of the rules API, | |
| accidentally introducing quadratic time or memory consumption is a fundamental | |
| problem in any build system based on library and binary rules. There are two | |
| very common patterns that introduce quadratic memory consumption (and therefore | |
| quadratic time consumption). | |
| 1. Chains of Library Rules - | |
| Consider the case of a chain of library rules A depends on B, depends on C, and | |
| so on. Then, we want to compute some property over the transitive closure of | |
| these rules, such as the Java runtime classpath, or the C++ linker command for | |
| each library. Naively, we might take a standard list implementation; however, | |
| this already introduces quadratic memory consumption: the first library | |
| contains one entry on the classpath, the second two, the third three, and so | |
| on, for a total of 1+2+3+...+N = O(N^2) entries. | |
| 2. Binary Rules Depending on the Same Library Rules - | |
| Consider the case where a set of binaries that depend on the same library | |
| rules; for example, you might have a number of test rules that test the same | |
| library code. Let’s say out of N rules, half the rules are binary rules, and | |
| the other half library rules. Now consider that each binary makes a copy of | |
| some property computed over the transitive closure of library rules, such as | |
| the Java runtime classpath, or the C++ linker command line. For example, it | |
| could expand the command line string representation of the C++ link action. N/2 | |
| copies of N/2 elements is O(N^2) memory. | |
| ### Custom Collections Classes to Avoid Quadratic Complexity | |
| Bazel is heavily affected by both of these scenarios, so we introduced a set of | |
| custom collection classes that effectively compress the information in memory by | |
| avoiding the copy at each step. Almost all of these data structures have set | |
| semantics, so we called the class NestedSet. The majority of changes to reduce | |
| Bazel’s memory consumption over the past several years were changes to use | |
| NestedSet instead of whatever was previously used. | |
| Unfortunately, usage of NestedSet does not automatically solve all the issues; | |
| in particular, even just iterating over a NestedSet in each rule re-introduces | |
| quadratic time consumption. NestedSet also has some helper methods to facilitate | |
| interoperability with normal collections classes; unfortunately, accidentally | |
| passing a NestedSet to one of these methods leads to copying behavior, and | |
| reintroduces quadratic memory consumption. |