| --- | |
| layout: documentation | |
| title: Migrating from Xcode to Bazel | |
| --- | |
| # Migrating from Xcode to Bazel | |
| This guide describes how to build or test an Xcode project with Bazel. It | |
| describes the differences between Xcode and Bazel, and provides the steps for | |
| converting an Xcode project to a Bazel project. | |
| ## Contents | |
| - [Differences between Xcode and Bazel](#differences-between-xcode-and-bazel) | |
| - [Before you begin](#before-you-begin) | |
| - [Analyze project dependencies](#analyze-project-dependencies) | |
| - [Build or test an Xcode project with Bazel](#build-or-test-an-xcode-project-with-bazel) | |
| - [Step 1: Create the `WORKSPACE` file](#step-1-create-the-workspace-file) | |
| - [Step 2: (Experimental) Integrate CocoaPod dependencies](#step-2-experimental-integrate-cocoapods-dependencies) | |
| - [Step 3: Create a `BUILD` file:](#step-3-create-a-build-file) | |
| - [Step 3a: Add the application target](#step-3a-add-the-application-target) | |
| - [Step 3b: (Optional) Add the test target(s)](#step-3b-optional-add-the-test-target-s) | |
| - [Step 3c: Add the library target(s)](#step-3c-add-the-library-target-s) | |
| - [Step 4: (Optional) Granularize the build](#step-4-optional-granularize-the-build) | |
| - [Step 5: Run the build](#step-5-run-the-build) | |
| - [Step 6: Generate the Xcode project with Tulsi](#step-6-generate-the-xcode-project-with-tulsi) | |
| ## Differences between Xcode and Bazel | |
| * Bazel requires you to explicitly specify every build target and its | |
| dependencies, plus the corresponding build settings via build rules. | |
| * Bazel requires all files on which the project depends to be present | |
| within the workspace directory or specified as imports in the `WORKSPACE` | |
| file. | |
| * When building Xcode projects with Bazel, the `BUILD` file(s) become the | |
| source of truth. If you work on the project in Xcode, you must generate a | |
| new version of the Xcode project that matches the `BUILD` files using | |
| [Tulsi](http://tulsi.bazel.build/) whenever you update the `BUILD` files. If | |
| you're not using Xcode, the `bazel build` and `bazel test` commands provide | |
| build and test capabilities with certain limitations described later in this | |
| guide. | |
| * Due to differences in build configuration schemas, such as directory layouts | |
| or build flags, Xcode might not be fully aware of the "big picture" of the | |
| build and thus some Xcode features might not work. Namely: | |
| * Depending on the targets you select for conversion in Tulsi, Xcode might | |
| not be able to properly index the project source. This affects code | |
| completion and navigation in Xcode, since Xcode won't be able to see all | |
| of the project's source code. | |
| * Static analysis, address sanitizers, and thread sanitizers might not | |
| work, since Bazel does not produce the outputs that Xcode expects for | |
| those features. | |
| * If you generate an Xcode project with Tulsi and use that project to run | |
| tests from within Xcode, Xcode will run the tests instead of | |
| Bazel. To run tests with Bazel, run the `bazel test` command manually. | |
| ## Before you begin | |
| Before you begin, do the following: | |
| 1. [Install Bazel](https://docs.bazel.build/versions/master/install.html) if | |
| you have not already done so. | |
| 2. If you're not familiar with Bazel and its concepts, complete the | |
| [iOS app tutorial](https://docs.bazel.build/versions/master/tutorial/ios-app.html). | |
| You should understand the Bazel workspace, including the `WORKSPACE` and | |
| `BUILD` files, as well as the concepts of targets, build rules, and Bazel | |
| packages. | |
| 3. Analyze and understand the project's dependencies. | |
| ### Analyze project dependencies | |
| Unlike Xcode, Bazel requires you to explicitly declare all dependencies for | |
| every target in the `BUILD` file. | |
| For more information on external dependencies, see | |
| [Working with external dependencies](https://docs.bazel.build/versions/master/external.html). | |
| ## Build or test an Xcode project with Bazel | |
| To build or test an Xcode project with Bazel, do the following: | |
| 1. [Create the `WORKSPACE` file](#step-1-create-the-workspace-file) | |
| 2. [(Experimental) Integrate CocoaPods dependencies](#step-2-experimental-integrate-cocoapods-dependencies) | |
| 3. [Create a `BUILD` file:](#step-3-create-a-build-file) | |
| a. [Add the application target](#step-3a-add-the-application-target) | |
| b. [(Optional) Add the test target(s)](#step-3b-optional-add-the-test-target-s) | |
| c. [Add the library target(s)](#step-3c-add-the-library-target-s) | |
| 4. [(Optional) Granularize the build](#step-4-optional-granularize-the-build) | |
| 5. [Run the build](#step-5-run-the-build) | |
| 6. [Generate the Xcode project with Tulsi](#step-6-generate-the-xcode-project-with-tulsi) | |
| ### Step 1: Create the `WORKSPACE` file | |
| Create a `WORKSPACE` file in a new directory. This directory becomes the Bazel | |
| workspace root. If the project uses no external dependencies, this file can be | |
| empty. If the project depends on files or packages that are not in one of the | |
| project's directories, specify these external dependencies in the `WORKSPACE` | |
| file. | |
| **Note:** Place the project source code within the directory tree containing the | |
| `WORKSPACE` file. | |
| ### Step 2: (Experimental) Integrate CocoaPods dependencies | |
| To integrate CocoaPods dependencies into the Bazel workspace, you must convert | |
| them into Bazel packages as described in [Converting CocoaPods dependencies](migrate-cocoapods.md). | |
| **Note:** CocoaPods conversion is a manual process with many variables. | |
| CocoaPods integration with Bazel has not been fully verified and is not | |
| officially supported. | |
| ### Step 3: Create a `BUILD` file | |
| Once you have defined the workspace and external dependencies, you need to | |
| create a `BUILD` file that tells Bazel how the project is structured. Create | |
| the `BUILD` file at the root of the Bazel workspace and configure it to do an | |
| initial build of the project as follows: | |
| * [Step 3a: Add the application target](#step-3a-add-the-application-target) | |
| * [Step 3b: (Optional) Add the test target(s)](#step-3b-optional-add-the-test-target-s) | |
| * [Step 3c: Add the library target(s)](#step-3c-add-the-library-target-s) | |
| **Tip:** To learn more about packages and other Bazel concepts, see | |
| [Bazel Terminology](https://docs.bazel.build/versions/master/build-ref.html). | |
| #### Step 3a: Add the application target | |
| Add a [`macos_application`](https://github.com/bazelbuild/rules_apple/blob/master/doc/rules-macos.md#macos_application) | |
| or an [`ios_application`](https://github.com/bazelbuild/rules_apple/blob/master/doc/rules-ios.md#ios_application) | |
| rule target. This target builds a macOS or iOS application bundle, respectively. | |
| In the target, specify the following at the minimum: | |
| * `bundle_id` - the bundle ID (reverse-DNS path followed by app name) of the | |
| binary. | |
| * `provisioning_profile` - provisioning profile from your Apple Developer | |
| account (if building for an iOS device device). | |
| * `families` (iOS only) - whether to build the application for iPhone, iPad, | |
| or both. | |
| * `infoplists` - list of .plist files to merge into the final Info.plist file. | |
| * `minimum_os_version` - the minimum version of macOS or iOS that the | |
| application supports. This ensures Bazel builds the application with the | |
| correct API levels. | |
| #### Step 3b: (Optional) Add the test target(s) | |
| Bazel's [Apple build rules](https://github.com/bazelbuild/rules_apple) support | |
| running library-based unit tests on iOS and macOS, as well as application-based | |
| tests on macOS. For application-based tests on iOS or UI tests on either | |
| platform, Bazel will build the test outputs but the tests must run within Xcode | |
| through a project generated with Tulsi. Add test targets as follows: | |
| * [`macos_unit_test`](https://github.com/bazelbuild/rules_apple/blob/master/doc/rules-macos.md#macos_unit_test) | |
| to run library-based and application-based unit tests on a macOS. | |
| * [`ios_unit_test`](https://github.com/bazelbuild/rules_apple/blob/master/doc/rules-ios.md#ios_unit_test) | |
| to run library-based unit tests on iOS. For tests requiring the iOS | |
| simulator, Bazel will build the test outputs but not run the tests. You must | |
| [generate an Xcode project with Tulsi](#step-5-generate-the-xcode-project-with-tulsi) | |
| and run the tests from within Xcode. | |
| * [`ios_ui_test`](https://github.com/bazelbuild/rules_apple/blob/master/doc/rules-ios.md#ios_ui_test) | |
| to build outputs required to run user interface tests in the iOS simulator | |
| using Xcode. You must [generate an Xcode project with Tulsi](#step-5-generate-the-xcode-project-with-tulsi) | |
| and run the tests from within Xcode. Bazel cannot natively run UI tests. | |
| At the minimum, specify a value for the `minimum_os_version` attribute. While | |
| other packaging attributes, such as `bundle_identifier` and `infoplists`, | |
| default to most commonly used values, ensure that those defaults are compatible | |
| with the project and adjust them as necessary. For tests that require the iOS | |
| simulator, also specify the `ios_application` target name as the value of the | |
| `test_host` attribute. | |
| #### Step 3c: Add the library target(s) | |
| Add an [`objc_library`](https://docs.bazel.build/versions/master/be/objective-c.html#objc_library) | |
| target for each Objective C library and a [`swift_library`](https://github.com/bazelbuild/rules_apple/blob/master/doc/rules-swift.md) | |
| target for each Swift library on which the application and/or tests depend. | |
| Add the library targets as follows: | |
| * Add the application library targets as dependencies to the application | |
| targets. | |
| * Add the test library targets as dependencies to the test targets. | |
| * List the implementation sources in the `srcs` attribute. | |
| * List the headers in the `hdrs` attribute. | |
| **Note:** You can use the [`glob`](https://docs.bazel.build/versions/master/be/functions.html#glob) | |
| function to include all sources and/or headers of a certain type. Use it | |
| carefully as it might include files you do not want Bazel to build. | |
| For more information on build rules, see [Apple Rules for Bazel](https://github.com/bazelbuild/rules_apple). | |
| At this point, it is a good idea to test the build: | |
| `bazel build //:<application_target>` | |
| ### Step 4: (Optional) Granularize the build | |
| If the project is large, or as it grows, consider chunking it into multiple | |
| Bazel packages. This increased granularity provides: | |
| * Increased incrementality of builds, | |
| * Increased parallelization of build tasks, | |
| * Better maintainability for future users, | |
| * Better control over source code visibility across targets and packages. This | |
| prevents issues such as libraries containing implementation details leaking | |
| into public APIs. | |
| Tips for granularizing the project: | |
| * Put each library in its own Bazel package. Start with those requiring the | |
| fewest dependencies and work your way up the dependency tree. | |
| * As you add `BUILD` files and specify targets, add these new targets to the | |
| `deps` attributes of targets that depend on them. | |
| * The `glob()` function does not cross package boundaries, so as the number | |
| of packages grows the files matched by `glob()` will shrink. | |
| * When adding a `BUILD` file to a `main` directory, also add a `BUILD` file to | |
| the corresponding `test` directory. | |
| * Enforce healthy visibility limits across packages. | |
| * Build the project after each major change to the `BUILD` files and fix | |
| build errors as you encounter them. | |
| ### Step 5: Run the build | |
| Run the fully migrated build to ensure it completes with no errors or warnings. | |
| Run every application and test target individually to more easily find sources | |
| of any errors that occur. | |
| For example: | |
| ```bash | |
| bazel build //:my-target | |
| ``` | |
| ### Step 6: Generate the Xcode project with Tulsi | |
| When building with Bazel, the `WORKSPACE` and `BUILD` files become the source | |
| of truth about the build. To make Xcode aware of this, you must generate a | |
| Bazel-compatible Xcode project using [Tulsi](http://tulsi.bazel.build/). |