| Project: /_project.yaml |
| Book: /_book.yaml |
| |
| # Migrating from Xcode to Bazel |
| |
| This page describes how to build or test an Xcode project with Bazel. It |
| describes the differences between Xcode and Bazel, and provides the steps |
| for converting an Xcode project to a Bazel project. It also provides |
| troubleshooting solutions to address common errors. |
| |
| ## Differences between Xcode and Bazel {:#dif-xcode-bazel} |
| |
| * Bazel requires you to explicitly specify every build target and its |
| dependencies, plus the corresponding build settings via build rules. |
| |
| * Bazel requires all files on which the project depends to be present |
| within the workspace directory or specified as imports in the `WORKSPACE` |
| file. |
| |
| * When building Xcode projects with Bazel, the `BUILD` file(s) become the |
| source of truth. If you work on the project in Xcode, you must generate a |
| new version of the Xcode project that matches the `BUILD` files using |
| [rules_xcodeproj](https://github.com/buildbuddy-io/rules_xcodeproj/){: .external} |
| whenever you update the `BUILD` files. Certain changes to the `BUILD` files |
| such as adding dependencies to a target don't require regenerating the |
| project which can speed up development. If you're not using Xcode, the |
| `bazel build` and `bazel test` commands provide build and test capabilities |
| with certain limitations described later in this guide. |
| |
| ## Before you begin {:#before-you-begin} |
| |
| Before you begin, do the following: |
| |
| 1. [Install Bazel](/install) if you have not already done so. |
| |
| 2. If you're not familiar with Bazel and its concepts, complete the |
| [iOS app tutorial](/tutorials/ios-app). You should understand the Bazel |
| workspace, including the `WORKSPACE` and `BUILD` files, as well as the |
| concepts of targets, build rules, and Bazel packages. |
| |
| 3. Analyze and understand the project's dependencies. |
| |
| ### Analyze project dependencies {:#analyze-project-dependencies} |
| |
| Unlike Xcode, Bazel requires you to explicitly declare all dependencies for |
| every target in the `BUILD` file. |
| |
| For more information on external dependencies, see |
| [Working with external dependencies](/docs/external). |
| |
| ## Build or test an Xcode project with Bazel {:#build-xcode-project} |
| |
| To build or test an Xcode project with Bazel, do the following: |
| |
| 1. [Create the `WORKSPACE` file](#create-workspace) |
| |
| 2. [(Experimental) Integrate SwiftPM dependencies](#integrate-swiftpm) |
| |
| 3. [Create a `BUILD` file:](#create-build-file) |
| |
| a. [Add the application target](#add-app-target) |
| |
| b. [(Optional) Add the test target(s)](#add-test-target) |
| |
| c. [Add the library target(s)](#add-library-target) |
| |
| 4. [(Optional) Granularize the build](#granularize-build) |
| |
| 5. [Run the build](#run-build) |
| |
| 6. [Generate the Xcode project with rules_xcodeproj](#generate-the-xcode-project-with-rules_xcodeproj) |
| |
| ### Step 1: Create the `WORKSPACE` file {:#create-workspace} |
| |
| Create a `WORKSPACE` file in a new directory. This directory becomes the Bazel |
| workspace root. If the project uses no external dependencies, this file can be |
| empty. If the project depends on files or packages that are not in one of the |
| project's directories, specify these external dependencies in the `WORKSPACE` |
| file. |
| |
| Note: Place the project source code within the directory tree containing the |
| `WORKSPACE` file. |
| |
| ### Step 2: (Experimental) Integrate SwiftPM dependencies {:#integrate-swiftpm} |
| |
| To integrate SwiftPM dependencies into the Bazel workspace with [swift_bazel](https://github.com/cgrindel/swift_bazel){: .external}, |
| you must convert them into Bazel packages as described in the [following tutorial](https://chuckgrindel.com/swift-packages-in-bazel-using-swift_bazel/){: .external}. |
| |
| Note: SwiftPM support is a manual process with many variables. |
| SwiftPM integration with Bazel has not been fully verified and is not |
| officially supported. |
| |
| ### Step 3: Create a `BUILD` file {:#create-build-file} |
| |
| Once you have defined the workspace and external dependencies, you need to |
| create a `BUILD` file that tells Bazel how the project is structured. Create |
| the `BUILD` file at the root of the Bazel workspace and configure it to do an |
| initial build of the project as follows: |
| |
| * [Step 3a: Add the application target](#step-3a-add-the-application-target) |
| * [Step 3b: (Optional) Add the test target(s)](#step-3b-optional-add-the-test-target-s) |
| * [Step 3c: Add the library target(s)](#step-3c-add-the-library-target-s) |
| |
| **Tip:** To learn more about packages and other Bazel concepts, see |
| [Workspaces, packages, and targets](/concepts/build-ref). |
| |
| #### Step 3a: Add the application target {:#add-app-target} |
| |
| Add a [`macos_application`](https://github.com/bazelbuild/rules_apple/blob/master/doc/rules-macos.md#macos_application){: .external} |
| or an [`ios_application`](https://github.com/bazelbuild/rules_apple/blob/master/doc/rules-ios.md#ios_application){: .external} |
| rule target. This target builds a macOS or iOS application bundle, respectively. |
| In the target, specify the following at the minimum: |
| |
| * `bundle_id` - the bundle ID (reverse-DNS path followed by app name) of the |
| binary. |
| |
| * `provisioning_profile` - provisioning profile from your Apple Developer |
| account (if building for an iOS device device). |
| |
| * `families` (iOS only) - whether to build the application for iPhone, iPad, |
| or both. |
| |
| * `infoplists` - list of .plist files to merge into the final Info.plist file. |
| |
| * `minimum_os_version` - the minimum version of macOS or iOS that the |
| application supports. This ensures Bazel builds the application with the |
| correct API levels. |
| |
| #### Step 3b: (Optional) Add the test target(s) {:#add-test-target} |
| |
| Bazel's [Apple build rules](https://github.com/bazelbuild/rules_apple){: .external} support |
| running library-based unit tests on iOS and macOS, as well as application-based |
| tests on macOS. For application-based tests on iOS or UI tests on either |
| platform, Bazel will build the test outputs but the tests must run within Xcode |
| through a project generated with rules_xcodeproj. Add test targets as follows: |
| |
| * [`macos_unit_test`](https://github.com/bazelbuild/rules_apple/blob/master/doc/rules-macos.md#macos_unit_test){: .external} to run library-based and application-based unit tests on a macOS. |
| |
| * [`ios_unit_test`](https://github.com/bazelbuild/rules_apple/blob/master/doc/rules-ios.md#ios_unit_test){: .external} |
| to run library-based unit tests on iOS. For tests requiring the iOS |
| simulator, Bazel will build the test outputs but not run the tests. You must |
| [generate an Xcode project with rules_xcodeproj](#generate-the-xcode-project-with-rules_xcodeproj) |
| and run the tests from within Xcode. |
| |
| * [`ios_ui_test`](https://github.com/bazelbuild/rules_apple/blob/master/doc/rules-ios.md#ios_ui_test){: .external} |
| to build outputs required to run user interface tests in the iOS simulator |
| using Xcode. You must [generate an Xcode project with rules_xcodeproj](#generate-the-xcode-project-with-rules_xcodeproj) |
| and run the tests from within Xcode. Bazel cannot natively run UI tests. |
| |
| At the minimum, specify a value for the `minimum_os_version` attribute. While |
| other packaging attributes, such as `bundle_identifier` and `infoplists`, |
| default to most commonly used values, ensure that those defaults are compatible |
| with the project and adjust them as necessary. For tests that require the iOS |
| simulator, also specify the `ios_application` target name as the value of the |
| `test_host` attribute. |
| |
| |
| #### Step 3c: Add the library target(s) {:#add-library-target} |
| |
| Add an [`objc_library`](/reference/be/objective-c#objc_library) |
| target for each Objective-C library and a [`swift_library`](https://github.com/bazelbuild/rules_swift/blob/master/doc/rules.md#swift_library){: .external} |
| target for each Swift library on which the application and/or tests depend. |
| |
| |
| Add the library targets as follows: |
| |
| * Add the application library targets as dependencies to the application |
| targets. |
| |
| * Add the test library targets as dependencies to the test targets. |
| |
| * List the implementation sources in the `srcs` attribute. |
| |
| * List the headers in the `hdrs` attribute. |
| |
| Note: You can use the [`glob`](/reference/be/functions#glob) |
| function to include all sources and/or headers of a certain type. Use it |
| carefully as it might include files you do not want Bazel to build. |
| |
| You can browse existing examples for various types of applications directly in the |
| [rules_apple examples directory](https://github.com/bazelbuild/rules_apple/tree/master/examples/). For example: |
| |
| * [macOS application targets](https://github.com/bazelbuild/rules_apple/tree/master/examples/macos){: .external} |
| |
| * [iOS applications targets](https://github.com/bazelbuild/rules_apple/tree/master/examples/ios){: .external} |
| |
| * [Multi platform applications (macOS, iOS, watchOS, tvOS)](https://github.com/bazelbuild/rules_apple/tree/master/examples/multi_platform){: .external} |
| |
| |
| For more information on build rules, see [Apple Rules for Bazel](https://github.com/bazelbuild/rules_apple){: .external}. |
| |
| At this point, it is a good idea to test the build: |
| |
| `bazel build //:<application_target>` |
| |
| ### Step 4: (Optional) Granularize the build {:#granularize-build} |
| |
| If the project is large, or as it grows, consider chunking it into multiple |
| Bazel packages. This increased granularity provides: |
| |
| * Increased incrementality of builds, |
| |
| * Increased parallelization of build tasks, |
| |
| * Better maintainability for future users, |
| |
| * Better control over source code visibility across targets and packages. This |
| prevents issues such as libraries containing implementation details leaking |
| into public APIs. |
| |
| Tips for granularizing the project: |
| |
| * Put each library in its own Bazel package. Start with those requiring the |
| fewest dependencies and work your way up the dependency tree. |
| |
| * As you add `BUILD` files and specify targets, add these new targets to the |
| `deps` attributes of targets that depend on them. |
| |
| * The `glob()` function does not cross package boundaries, so as the number |
| of packages grows the files matched by `glob()` will shrink. |
| |
| * When adding a `BUILD` file to a `main` directory, also add a `BUILD` file to |
| the corresponding `test` directory. |
| |
| * Enforce healthy visibility limits across packages. |
| |
| * Build the project after each major change to the `BUILD` files and fix |
| build errors as you encounter them. |
| |
| ### Step 5: Run the build {:#run-build} |
| |
| Run the fully migrated build to ensure it completes with no errors or warnings. |
| Run every application and test target individually to more easily find sources |
| of any errors that occur. |
| |
| For example: |
| |
| ```posix-terminal |
| bazel build //:my-target |
| ``` |
| |
| ### Step 6: Generate the Xcode project with rules_xcodeproj {:#generate-the-xcode-project-with-rules_xcodeproj} |
| |
| When building with Bazel, the `WORKSPACE` and `BUILD` files become the source |
| of truth about the build. To make Xcode aware of this, you must generate a |
| Bazel-compatible Xcode project using [rules_xcodeproj](https://github.com/buildbuddy-io/rules_xcodeproj#features){: .external}. |
| |
| ### Troubleshooting {:#troubleshooting} |
| |
| Bazel errors can arise when it gets out of sync with the selected Xcode version, |
| like when you apply an update. Here are some things to try if you're |
| experiencing errors with Xcode, for example "Xcode version must be specified to |
| use an Apple CROSSTOOL". |
| |
| * Manually run Xcode and accept any terms and conditions. |
| |
| * Use Xcode select to indicate the correct version, accept the license, and |
| clear Bazel's state. |
| |
| ```posix-terminal |
| sudo xcode-select -s /Applications/Xcode.app/Contents/Developer |
| |
| sudo xcodebuild -license |
| |
| bazel sync --configure |
| ``` |
| |
| * If this does not work, you may also try running `bazel clean --expunge`. |
| |
| Note: If you've saved your Xcode to a different path, you can use `xcode-select |
| -s` to point to that path. |