|  | Project: /_project.yaml | 
|  | Book: /_book.yaml | 
|  |  | 
|  | # Migrating from Xcode to Bazel | 
|  |  | 
|  | This page describes how to build or test an Xcode project with Bazel. It | 
|  | describes the differences between Xcode and Bazel, and provides the steps | 
|  | for converting an Xcode project to a Bazel project. It also provides | 
|  | troubleshooting solutions to address common errors. | 
|  |  | 
|  | ## Differences between Xcode and Bazel {:#dif-xcode-bazel} | 
|  |  | 
|  | *   Bazel requires you to explicitly specify every build target and its | 
|  | dependencies, plus the corresponding build settings via build rules. | 
|  |  | 
|  | *   Bazel requires all files on which the project depends to be present | 
|  | within the workspace directory or specified as imports in the `WORKSPACE` | 
|  | file. | 
|  |  | 
|  | *   When building Xcode projects with Bazel, the `BUILD` file(s) become the | 
|  | source of truth. If you work on the project in Xcode, you must generate a | 
|  | new version of the Xcode project that matches the `BUILD` files using | 
|  | [rules_xcodeproj](https://github.com/buildbuddy-io/rules_xcodeproj/){: .external} | 
|  | whenever you update the `BUILD` files. Certain changes to the `BUILD` files | 
|  | such as adding dependencies to a target don't require regenerating the | 
|  | project which can speed up development. If you're not using Xcode, the | 
|  | `bazel build` and `bazel test` commands provide build and test capabilities | 
|  | with certain limitations described later in this guide. | 
|  |  | 
|  | ## Before you begin {:#before-you-begin} | 
|  |  | 
|  | Before you begin, do the following: | 
|  |  | 
|  | 1.  [Install Bazel](/install) if you have not already done so. | 
|  |  | 
|  | 2.  If you're not familiar with Bazel and its concepts, complete the | 
|  | [iOS app tutorial](/tutorials/ios-app). You should understand the Bazel | 
|  | workspace, including the `WORKSPACE` and `BUILD` files, as well as the | 
|  | concepts of targets, build rules, and Bazel packages. | 
|  |  | 
|  | 3.  Analyze and understand the project's dependencies. | 
|  |  | 
|  | ### Analyze project dependencies {:#analyze-project-dependencies} | 
|  |  | 
|  | Unlike Xcode, Bazel requires you to explicitly declare all dependencies for | 
|  | every target in the `BUILD` file. | 
|  |  | 
|  | For more information on external dependencies, see | 
|  | [Working with external dependencies](/docs/external). | 
|  |  | 
|  | ## Build or test an Xcode project with Bazel {:#build-xcode-project} | 
|  |  | 
|  | To build or test an Xcode project with Bazel, do the following: | 
|  |  | 
|  | 1.  [Create the `WORKSPACE` file](#create-workspace) | 
|  |  | 
|  | 2. [(Experimental) Integrate SwiftPM dependencies](#integrate-swiftpm) | 
|  |  | 
|  | 3.  [Create a `BUILD` file:](#create-build-file) | 
|  |  | 
|  | a.  [Add the application target](#add-app-target) | 
|  |  | 
|  | b.  [(Optional) Add the test target(s)](#add-test-target) | 
|  |  | 
|  | c.  [Add the library target(s)](#add-library-target) | 
|  |  | 
|  | 4.  [(Optional) Granularize the build](#granularize-build) | 
|  |  | 
|  | 5.  [Run the build](#run-build) | 
|  |  | 
|  | 6.  [Generate the Xcode project with rules_xcodeproj](#generate-the-xcode-project-with-rules_xcodeproj) | 
|  |  | 
|  | ### Step 1: Create the `WORKSPACE` file {:#create-workspace} | 
|  |  | 
|  | Create a `WORKSPACE` file in a new directory. This directory becomes the Bazel | 
|  | workspace root. If the project uses no external dependencies, this file can be | 
|  | empty. If the project depends on files or packages that are not in one of the | 
|  | project's directories, specify these external dependencies in the `WORKSPACE` | 
|  | file. | 
|  |  | 
|  | Note: Place the project source code within the directory tree containing the | 
|  | `WORKSPACE` file. | 
|  |  | 
|  | ### Step 2: (Experimental) Integrate SwiftPM dependencies {:#integrate-swiftpm} | 
|  |  | 
|  | To integrate SwiftPM dependencies into the Bazel workspace with [swift_bazel](https://github.com/cgrindel/swift_bazel){: .external}, | 
|  | you must convert them into Bazel packages as described in the [following tutorial](https://chuckgrindel.com/swift-packages-in-bazel-using-swift_bazel/){: .external}. | 
|  |  | 
|  | Note: SwiftPM support is a manual process with many variables. | 
|  | SwiftPM integration with Bazel has not been fully verified and is not | 
|  | officially supported. | 
|  |  | 
|  | ### Step 3: Create a `BUILD` file {:#create-build-file} | 
|  |  | 
|  | Once you have defined the workspace and external dependencies, you need to | 
|  | create a `BUILD` file that tells Bazel how the project is structured. Create | 
|  | the `BUILD` file at the root of the Bazel workspace and configure it to do an | 
|  | initial build of the project as follows: | 
|  |  | 
|  | *  [Step 3a: Add the application target](#step-3a-add-the-application-target) | 
|  | *  [Step 3b: (Optional) Add the test target(s)](#step-3b-optional-add-the-test-target-s) | 
|  | *  [Step 3c: Add the library target(s)](#step-3c-add-the-library-target-s) | 
|  |  | 
|  | **Tip:** To learn more about packages and other Bazel concepts, see | 
|  | [Workspaces, packages, and targets](/concepts/build-ref). | 
|  |  | 
|  | #### Step 3a: Add the application target {:#add-app-target} | 
|  |  | 
|  | Add a [`macos_application`](https://github.com/bazelbuild/rules_apple/blob/master/doc/rules-macos.md#macos_application){: .external} | 
|  | or an [`ios_application`](https://github.com/bazelbuild/rules_apple/blob/master/doc/rules-ios.md#ios_application){: .external} | 
|  | rule target. This target builds a macOS or iOS application bundle, respectively. | 
|  | In the target, specify the following at the minimum: | 
|  |  | 
|  | *   `bundle_id` - the bundle ID (reverse-DNS path followed by app name) of the | 
|  | binary. | 
|  |  | 
|  | *   `provisioning_profile` - provisioning profile from your Apple Developer | 
|  | account (if building for an iOS device device). | 
|  |  | 
|  | *   `families` (iOS only) - whether to build the application for iPhone, iPad, | 
|  | or both. | 
|  |  | 
|  | *   `infoplists` - list of .plist files to merge into the final Info.plist file. | 
|  |  | 
|  | *   `minimum_os_version` - the minimum version of macOS or iOS that the | 
|  | application supports. This ensures Bazel builds the application with the | 
|  | correct API levels. | 
|  |  | 
|  | #### Step 3b: (Optional) Add the test target(s) {:#add-test-target} | 
|  |  | 
|  | Bazel's [Apple build rules](https://github.com/bazelbuild/rules_apple){: .external} support | 
|  | running library-based unit tests on iOS and macOS, as well as application-based | 
|  | tests on macOS. For application-based tests on iOS or UI tests on either | 
|  | platform, Bazel will build the test outputs but the tests must run within Xcode | 
|  | through a project generated with rules_xcodeproj. Add test targets as follows: | 
|  |  | 
|  | *   [`macos_unit_test`](https://github.com/bazelbuild/rules_apple/blob/master/doc/rules-macos.md#macos_unit_test){: .external} to run library-based and application-based unit tests on a macOS. | 
|  |  | 
|  | *   [`ios_unit_test`](https://github.com/bazelbuild/rules_apple/blob/master/doc/rules-ios.md#ios_unit_test){: .external} | 
|  | to run library-based unit tests on iOS. For tests requiring the iOS | 
|  | simulator, Bazel will build the test outputs but not run the tests. You must | 
|  | [generate an Xcode project with rules_xcodeproj](#generate-the-xcode-project-with-rules_xcodeproj) | 
|  | and run the tests from within Xcode. | 
|  |  | 
|  | *   [`ios_ui_test`](https://github.com/bazelbuild/rules_apple/blob/master/doc/rules-ios.md#ios_ui_test){: .external} | 
|  | to build outputs required to run user interface tests in the iOS simulator | 
|  | using Xcode. You must [generate an Xcode project with rules_xcodeproj](#generate-the-xcode-project-with-rules_xcodeproj) | 
|  | and run the tests from within Xcode. Bazel cannot natively run UI tests. | 
|  |  | 
|  | At the minimum, specify a value for the `minimum_os_version` attribute. While | 
|  | other packaging attributes, such as `bundle_identifier` and `infoplists`, | 
|  | default to most commonly used values, ensure that those defaults are compatible | 
|  | with the project and adjust them as necessary. For tests that require the iOS | 
|  | simulator, also specify the `ios_application` target name as the value of the | 
|  | `test_host` attribute. | 
|  |  | 
|  |  | 
|  | #### Step 3c: Add the library target(s) {:#add-library-target} | 
|  |  | 
|  | Add an [`objc_library`](/reference/be/objective-c#objc_library) | 
|  | target for each Objective-C library and a [`swift_library`](https://github.com/bazelbuild/rules_swift/blob/master/doc/rules.md#swift_library){: .external} | 
|  | target for each Swift library on which the application and/or tests depend. | 
|  |  | 
|  |  | 
|  | Add the library targets as follows: | 
|  |  | 
|  | *   Add the application library targets as dependencies to the application | 
|  | targets. | 
|  |  | 
|  | *   Add the test library targets as dependencies to the test targets. | 
|  |  | 
|  | *   List the implementation sources in the `srcs` attribute. | 
|  |  | 
|  | *   List the headers in the `hdrs` attribute. | 
|  |  | 
|  | Note: You can use the [`glob`](/reference/be/functions#glob) | 
|  | function to include all sources and/or headers of a certain type. Use it | 
|  | carefully as it might include files you do not want Bazel to build. | 
|  |  | 
|  | You can browse existing examples for various types of applications directly in the | 
|  | [rules_apple examples directory](https://github.com/bazelbuild/rules_apple/tree/master/examples/). For example: | 
|  |  | 
|  | *   [macOS application targets](https://github.com/bazelbuild/rules_apple/tree/master/examples/macos){: .external} | 
|  |  | 
|  | *   [iOS applications targets](https://github.com/bazelbuild/rules_apple/tree/master/examples/ios){: .external} | 
|  |  | 
|  | *   [Multi platform applications (macOS, iOS, watchOS, tvOS)](https://github.com/bazelbuild/rules_apple/tree/master/examples/multi_platform){: .external} | 
|  |  | 
|  |  | 
|  | For more information on build rules, see [Apple Rules for Bazel](https://github.com/bazelbuild/rules_apple){: .external}. | 
|  |  | 
|  | At this point, it is a good idea to test the build: | 
|  |  | 
|  | `bazel build //:<application_target>` | 
|  |  | 
|  | ### Step 4: (Optional) Granularize the build {:#granularize-build} | 
|  |  | 
|  | If the project is large, or as it grows, consider chunking it into multiple | 
|  | Bazel packages. This increased granularity provides: | 
|  |  | 
|  | *   Increased incrementality of builds, | 
|  |  | 
|  | *   Increased parallelization of build tasks, | 
|  |  | 
|  | *   Better maintainability for future users, | 
|  |  | 
|  | *   Better control over source code visibility across targets and packages. This | 
|  | prevents issues such as libraries containing implementation details leaking | 
|  | into public APIs. | 
|  |  | 
|  | Tips for granularizing the project: | 
|  |  | 
|  | *   Put each library in its own Bazel package. Start with those requiring the | 
|  | fewest dependencies and work your way up the dependency tree. | 
|  |  | 
|  | *   As you add `BUILD` files and specify targets, add these new targets to the | 
|  | `deps` attributes of targets that depend on them. | 
|  |  | 
|  | *   The `glob()` function does not cross package boundaries, so as the number | 
|  | of packages grows the files matched by `glob()` will shrink. | 
|  |  | 
|  | *   When adding a `BUILD` file to a `main` directory, also add a `BUILD` file to | 
|  | the corresponding `test` directory. | 
|  |  | 
|  | *   Enforce healthy visibility limits across packages. | 
|  |  | 
|  | *   Build the project after each major change to the `BUILD` files and fix | 
|  | build errors as you encounter them. | 
|  |  | 
|  | ### Step 5: Run the build {:#run-build} | 
|  |  | 
|  | Run the fully migrated build to ensure it completes with no errors or warnings. | 
|  | Run every application and test target individually to more easily find sources | 
|  | of any errors that occur. | 
|  |  | 
|  | For example: | 
|  |  | 
|  | ```posix-terminal | 
|  | bazel build //:my-target | 
|  | ``` | 
|  |  | 
|  | ### Step 6: Generate the Xcode project with rules_xcodeproj {:#generate-the-xcode-project-with-rules_xcodeproj} | 
|  |  | 
|  | When building with Bazel, the `WORKSPACE` and `BUILD` files become the source | 
|  | of truth about the build. To make Xcode aware of this, you must generate a | 
|  | Bazel-compatible Xcode project using [rules_xcodeproj](https://github.com/buildbuddy-io/rules_xcodeproj#features){: .external}. | 
|  |  | 
|  | ### Troubleshooting {:#troubleshooting} | 
|  |  | 
|  | Bazel errors can arise when it gets out of sync with the selected Xcode version, | 
|  | like when you apply an update. Here are some things to try if you're | 
|  | experiencing errors with Xcode, for example "Xcode version must be specified to | 
|  | use an Apple CROSSTOOL". | 
|  |  | 
|  | * Manually run Xcode and accept any terms and conditions. | 
|  |  | 
|  | * Use Xcode select to indicate the correct version, accept the license, and | 
|  | clear Bazel's state. | 
|  |  | 
|  | ```posix-terminal | 
|  | sudo xcode-select -s /Applications/Xcode.app/Contents/Developer | 
|  |  | 
|  | sudo xcodebuild -license | 
|  |  | 
|  | bazel sync --configure | 
|  | ``` | 
|  |  | 
|  | * If this does not work, you may also try running `bazel clean --expunge`. | 
|  |  | 
|  | Note: If you've saved your Xcode to a different path, you can use `xcode-select | 
|  | -s` to point to that path. |