blob: 139c3b87c857d5031cfa2fca6273064362f69ffa [file] [log] [blame]
/*
* Copyright 2017 The Bazel Authors. All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package com.google.idea.blaze.base.sync.sharding;
import com.google.idea.blaze.base.model.primitives.TargetExpression;
import com.google.idea.blaze.base.scope.BlazeContext;
import com.google.idea.blaze.base.scope.output.IssueOutput;
import com.google.idea.blaze.base.scope.output.StatusOutput;
import com.google.idea.blaze.base.settings.Blaze;
import com.google.idea.blaze.base.sync.aspects.BuildResult;
import com.intellij.openapi.project.Project;
import java.util.List;
import java.util.function.Function;
/** Partitioned list of blaze targets. */
public class ShardedTargetList {
public final List<List<TargetExpression>> shardedTargets;
public ShardedTargetList(List<List<TargetExpression>> shardedTargets) {
this.shardedTargets = shardedTargets;
}
public boolean isEmpty() {
return shardedTargets.stream().flatMap(List::stream).findFirst().orElse(null) == null;
}
/**
* Runs the provided blaze invocation on each target list shard, returning the combined {@link
* BuildResult}. Attempts to work around out of memory errors caused by lack of blaze garbage
* collection where possible.
*/
public BuildResult runShardedCommand(
Project project,
BlazeContext context,
Function<Integer, String> progressMessage,
Function<List<TargetExpression>, BuildResult> invocation) {
if (isEmpty()) {
return BuildResult.SUCCESS;
}
if (shardedTargets.size() == 1) {
return invocation.apply(shardedTargets.get(0));
}
int progress = 0;
BuildResult output = null;
for (int i = 0; i < shardedTargets.size(); i++, progress++) {
context.output(new StatusOutput(progressMessage.apply(i + 1)));
BuildResult result = invocation.apply(shardedTargets.get(i));
if (result.outOfMemory() && progress > 0) {
// re-try now that blaze server has restarted
progress = 0;
IssueOutput.warn(retryOnOomMessage(project, i)).submit(context);
result = invocation.apply(shardedTargets.get(i));
}
output = output == null ? result : BuildResult.combine(output, result);
if (output.status == BuildResult.Status.FATAL_ERROR) {
return output;
}
}
return output;
}
private String retryOnOomMessage(Project project, int shardIndex) {
String buildSystem = Blaze.buildSystemName(project);
return String.format(
"%s server ran out of memory on shard %s of %s. This is generally caused by %s garbage "
+ "collection bugs. Attempting to workaround by resuming with a clean %s server.",
buildSystem, shardIndex + 1, shardedTargets.size(), buildSystem, buildSystem);
}
}