commit | 281a8bc480f99c86744c5b72172282fa6f86d7ed | [log] [tgz] |
---|---|---|
author | hlopko <hlopko@google.com> | Tue Jan 08 15:12:26 2019 +0100 |
committer | Marcel Hlopko <hlopko@google.com> | Wed Jan 09 08:59:30 2019 +0100 |
tree | 1b0a800271979a46b92b37c3d1973d2c9d23ef85 | |
parent | 175f81c8475122d8ec859abf1ac414f74eced108 [diff] |
Add BUILD.third_party to rules_cc Only to make //third_party a package RELNOTES: None PiperOrigin-RevId: 228316989
This repository contains Starlark implementation of C++ rules in Bazel.
The rules are being incrementally converted from their native implementations in the Bazel source tree.
For the list of C++ rules, see the Bazel documentation.
There is no need to use rules from this repository just yet. If you want to use rules_cc anyway, add the following to your WORKSPACE file:
load("@bazel_tools//tools/build_defs/repo:http.bzl", "http_archive") http_archive( name = "rules_cc", urls = ["https://github.com/bazelbuild/rules_cc/archive/TODO"], sha256 = "TODO", )
Then, in your BUILD files, import and use the rules:
load("@rules_cc//cc:rules.bzl", "cc_library") cc_library( ... )
This repository also contains migration tools that can be used to migrate your project for Bazel incompatible changes.