Updating some of the site pages to account for Bazel and Tulsi changes.

PiperOrigin-RevId: 191945625
diff --git a/site/docs/gettingstarted.md b/site/docs/gettingstarted.md
index 2ebe667..a99861a 100644
--- a/site/docs/gettingstarted.md
+++ b/site/docs/gettingstarted.md
@@ -6,13 +6,12 @@
 # How does it work?
 
 Tulsi uses information in Bazel `BUILD` files in order to generate Xcode
-projects. The primary difference between Tulsi-generated projects and those
-created by the native Bazel "xcodeprojgen" is that Tulsi projects use Bazel to
-compile and sign binaries, rather than Xcode's native infrastructure. This means
-that the binary you use during development will be exactly the same as the one
-you make via a commandline build. In addition, Tulsi projects can operate on a
-subset of the source files in your project. For large projects this can mean a
-significant reduction in the amount of time Xcode spends indexing files.
+projects. Tulsi projects use Bazel to compile and sign binaries, rather than
+Xcode's native infrastructure. This means that the binary you use during
+development will be exactly the same as the one you make via a command line
+build. In addition, Tulsi projects can operate on a subset of the source files
+in your project. For large projects this can mean a significant reduction in the
+amount of time Xcode spends indexing files.
 
 Tulsi's reliance on Bazel also has some interesting side effects. For instance,
 Tulsi-generated projects do not include Info.plist files directly as they are
@@ -24,42 +23,42 @@
 
 # How do I build and install Tulsi?
 
-Instructions can be found in the project's [README](https://github.com/bazelbuild/tulsi#building-and-installing)
+Instructions can be found in the project's
+[README](https://github.com/bazelbuild/tulsi#building-and-installing)
 
 # What Bazel flags are used when building?
 
 __Note__: this list is limited to "interesting" flags and is not necessarily
 perfectly up to date. The current set of flags can be seen in the
-[`bazel_build.py` script](https://bazel.googlesource.com/tulsi/+/master/src/TulsiGenerator/Scripts/bazel_build.py)
+[`bazel_build.py`
+script](https://bazel.googlesource.com/tulsi/+/master/src/TulsiGenerator/Scripts/bazel_build.py)
 and their operation can be retrieved from Bazel's help.
 
 Flags used for all build modes:
 
-* `--config=ios_$(arch)` - sets up predefined Bazel options for the architecture
-  exposed by Xcode.
-* `--ios_minimum_os` - passed through from the Tulsi
-  `IPHONEOS_DEPLOYMENT_TARGET` option.
-* `--xcode_version` - passes the version of Xcode that invokes the compilation
-  script.
+*   `--config=$(platform)_$(arch)` - sets up predefined Bazel options for the
+    architecture exposed by Xcode.
+*   `--xcode_version` - passes the version of Xcode that invokes the compilation
+    script.
 
 Mode dependent flags:
 
-* `--compilation_mode` - set to `dbg`, `opt`, or `fastbuild` depending on the
-  Xcode build mode (Debug, Release, or Fastbuild).
+*   `--compilation_mode` - set to `dbg`, `opt`, or `fastbuild` depending on the
+    Xcode build mode (Debug, Release, or Fastbuild).
 
 Debug mode flags:
 
-* `--copt` flags:
-  * `-fdebug-compilation-dir` - instructs the compiler to use the specified
-    path when generating debug symbols. This allows Xcode to find source files
-    when debugging Bazel-generated binaries.
-* `--objccopt` flags:
-  * `-fdebug-compilation-dir` - as above.
-* `--apple_generate_dsym` - generates dSYM bundles.
+*   `--copt` flags:
+    *   `-fdebug-compilation-dir` - instructs the compiler to use the specified
+        path when generating debug symbols. This allows Xcode to find source
+        files when debugging Bazel-generated binaries.
+*   `--objccopt` flags:
+    *   `-fdebug-compilation-dir` - as above.
+*   `--apple_generate_dsym` - generates dSYM bundles.
 
 Release mode flags:
 
-* `--apple_generate_dsym` - generates dSYM bundles.
+*   `--apple_generate_dsym` - generates dSYM bundles.
 
 # How do I use it?
 
@@ -67,74 +66,71 @@
 
 ### 1. Create a new Tulsi project
 
-   Tulsi leverages a project bundle which captures the set of Bazel packages in
-   your project and provides a convenient location to store shared generator
-   configuration files. Generator configuration files ("gen configs") capture a
-   set of Bazel targets to build, sources to expose in Xcode, and associated
-   options and are translated directly into Xcode projects by Tulsi.
+Tulsi leverages a project bundle which captures the set of Bazel packages in
+your project and provides a convenient location to store shared generator
+configuration files. Generator configuration files ("gen configs") capture a set
+of Bazel targets to build, sources to expose in Xcode, and associated options
+and are translated directly into Xcode projects by Tulsi.
 
-   The first step is to create a Tulsi project by launching the Tulsi app.
+The first step is to create a Tulsi project by launching the Tulsi app.
 
-   ![NewProject](/images/0000_NewProject.png "New project")
+![NewProject](/images/0000_NewProject.png "New project")
 
-   Give your project a name and select the location of your Bazel WORKSPACE
-   file, then click "Next".
+Give your project a name and select the location of your Bazel WORKSPACE file,
+then click "Next".
 
-   ![SelectWorkspace](/images/0010_SelectWorkspace.png "Select workspace")
+![SelectWorkspace](/images/0010_SelectWorkspace.png "Select workspace")
 
-   At this point you should see the "Packages" tab for your project. This is
-   where you'll add any BUILD files in your project as well as set the path to
-   the Bazel binary that will be used both to generate an Xcode project and to
-   compile.
+At this point you should see the "Packages" tab for your project. This is where
+you'll add any BUILD files in your project as well as set the path to the Bazel
+binary that will be used both to generate an Xcode project and to compile.
 
-   ![EmptyPackages](/images/0020_EmptyPackages.png "Empty package tab")
+![EmptyPackages](/images/0020_EmptyPackages.png "Empty package tab")
 
 ### 2. Add BUILD files
 
-   Click on the "+" button to add your BUILD file. Repeat this step if you have
-   more than one BUILD file containing targets you wish to build directly. For
-   example, you might have one BUILD file with your `ios_application` and
-   another containing `ios_test` rules.
+Click on the "+" button to add your BUILD file. Repeat this step if you have
+more than one BUILD file containing targets you wish to build directly. For
+example, you might have one BUILD file with your `ios_application` and another
+containing `ios_unit_test` rules.
 
-   ![SelectBUILDFile](/images/0030_SelectBUILDFile.png "Add a BUILD file")
+![SelectBUILDFile](/images/0030_SelectBUILDFile.png "Add a BUILD file")
 
 ### 3. Set default options if applicable
 
-   Tulsi allows you to set various options that are used by the generated Xcode
-   project. Probably the most interesting are the "'build' options", which are
-   used directly by Bazel during compilation.
-   Tulsi options may be set in two places, at the project level (via the
-   "Default options" tab) and on a per-gen config basis. The values set in the
-   "Default options" tab will be used when creating new Tulsi gen configs and
-   are most useful for options that will be the same for every developer working
-   on your project.
+Tulsi allows you to set various options that are used by the generated Xcode
+project. Probably the most interesting are the "'build' options", which are used
+directly by Bazel during compilation. Tulsi options may be set in two places, at
+the project level (via the "Default options" tab) and on a per-gen config basis.
+The values set in the "Default options" tab will be used when creating new Tulsi
+gen configs and are most useful for options that will be the same for every
+developer working on your project.
 
-   ![DefaultOptions](/images/0040_DefaultOptions.png "Set default options")
+![DefaultOptions](/images/0040_DefaultOptions.png "Set default options")
 
 ### 4. Create project generator configs
 
-   The final step in setting up your project is to create one or more generator
-   configurations. A larger project might have several gen configs, perhaps one
-   with sources for the UI layer, another with an important supporting library,
-   etc... Gen configs allow you to tailor the set of sources indexed by Xcode to
-   your preference without needing to include every source file in order to
-   compile.
+The final step in setting up your project is to create one or more generator
+configurations. A larger project might have several gen configs, perhaps one
+with sources for the UI layer, another with an important supporting library,
+etc... Gen configs allow you to tailor the set of sources indexed by Xcode to
+your preference without needing to include every source file in order to
+compile.
 
-   ![EmptyConfigs](/images/0050_EmptyConfigs.png "Empty configs tab")
+![EmptyConfigs](/images/0050_EmptyConfigs.png "Empty configs tab")
 
-   Clicking the "+" button will allow you to add new generator configs. Double
-   clicking on an existing config will allow you to edit it, and the "-" button
-   can be used to permanently delete previously created configs.
+Clicking the "+" button will allow you to add new generator configs. Double
+clicking on an existing config will allow you to edit it, and the "-" button can
+be used to permanently delete previously created configs.
 
-   Note that if you haven't already saved the project, you'll be asked to do so
-   the first time you add a config. You can save the project pretty much
-   wherever you like, but you'll get the most benefit out of checking it into
-   your source tree so it may be shared by other developers on your team. The
-   project bundle is entirely shareable apart from the `tulsiconf-user` files,
-   which contain settings that are likely to be user specific (such as absolute
-   paths).
+Note that if you haven't already saved the project, you'll be asked to do so the
+first time you add a config. You can save the project pretty much wherever you
+like, but you'll get the most benefit out of checking it into your source tree
+so it may be shared by other developers on your team. The project bundle is
+entirely shareable apart from the `tulsiconf-user` files, which contain settings
+that are likely to be user specific (such as absolute paths).
 
-   ![ForcedProjectSave](/images/0060_ForcedProjectSave.png "Save project")
+![ForcedProjectSave](/images/0060_ForcedProjectSave.png "Save project")
 
 ## The Tulsi generator configuration editor
 
@@ -142,64 +138,63 @@
 
 ### 1. Select build targets
 
-   The first page of the config editor shows the full list of targets contained
-   in the BUILD files associated with the project.
+The first page of the config editor shows the full list of targets contained in
+the BUILD files associated with the project.
 
-   ![ConfigBuildTargets](/images/0070_ConfigBuildTargets.png "Config build targets")
+![ConfigBuildTargets](/images/0070_ConfigBuildTargets.png "Config build targets")
 
-   Select one or more targets that you want to build in Xcode. For a typical
-   project, like the PrenotCalculator demo, you'll choose your `ios_application`
-   and maybe associated `ios_test` targets.
+Select one or more targets that you want to build in Xcode. For a typical
+project, like the PrenotCalculator demo, you'll choose your `ios_application`
+and maybe associated `ios_unit_test` targets.
 
-   ![ConfigBuildTargetSelected](/images/0080_ConfigBuildTargetSelected.png "Select one or more build targets")
+![ConfigBuildTargetSelected](/images/0080_ConfigBuildTargetSelected.png "Select one or more build targets")
 
 ### 2. Set options
 
-   If you need to set any options for your config, this is the place. The option
-   editor will be prepopulated with the values set in the "Default options" tab
-   in the project, but you may modify or add anything you'd like here.
+If you need to set any options for your config, this is the place. The option
+editor will be prepopulated with the values set in the "Default options" tab in
+the project, but you may modify or add anything you'd like here.
 
-   Options may be set both at a project-level (affecting all build targets)...
+Options may be set both at a project-level (affecting all build targets)...
 
-   ![ConfigProjectOptions](/images/0100_ConfigProjectOptions.png "Set options for this config")
+![ConfigProjectOptions](/images/0100_ConfigProjectOptions.png "Set options for this config")
 
-   ... and a per-target level, affecting only one selected build target.
-   ![ConfigTargetOptions](/images/0110_ConfigTargetOptions.png "Set per-target options")
+... and a per-target level, affecting only one selected build target.
+![ConfigTargetOptions](/images/0110_ConfigTargetOptions.png "Set per-target options")
 
-   To edit an option's value, click on the cell. Values may also be double
-   clicked in order to pop a larger editor.
-   ![ConfigEditingProjectOption](/images/0120_ConfigEditingProjectOption.png "Example of an edited option")
-   ![ConfigModifiedProjectOption](/images/0130_ConfigModifiedProjectOption.png "An edited option")
+To edit an option's value, click on the cell. Values may also be double clicked
+in order to pop a larger editor.
+![ConfigEditingProjectOption](/images/0120_ConfigEditingProjectOption.png "Example of an edited option")
+![ConfigModifiedProjectOption](/images/0130_ConfigModifiedProjectOption.png "An edited option")
 
 ### 3. Select source targets
 
-   The wizard will then show the dependencies of the build targets you've
-   selected that contain source files. This allows you to select a working set
-   from your full source tree that best matches the portion of the project that
-   you're likely to edit.
-   There is also a "recursive" option, which will include the selected folder
-   and any folder inside of it (even folders that are created after the config).
-   PrenotCalculator is a small enough project that it makes sense to select all
-   of the source targets.
+The wizard will then show the dependencies of the build targets you've selected
+that contain source files. This allows you to select a working set from your
+full source tree that best matches the portion of the project that you're likely
+to edit. There is also a "recursive" option, which will include the selected
+folder and any folder inside of it (even folders that are created after the
+config). PrenotCalculator is a small enough project that it makes sense to
+select all of the source targets.
 
-   ![ConfigAllSourceTargetsSelected](/images/0090_ConfigAllSourceTargetsSelected.png "Select source targets")
+![ConfigAllSourceTargetsSelected](/images/0090_ConfigAllSourceTargetsSelected.png "Select source targets")
 
 ### 4. Set the config's name if necessary
 
-   If this is a new generator config, you'll be asked to provide a name before
-   saving. This name is used only to differentiate configs and does not have a
-   direct effect on the generated Xcode project.
+If this is a new generator config, you'll be asked to provide a name before
+saving. This name is used only to differentiate configs and does not have a
+direct effect on the generated Xcode project.
 
-   ![ConfigSetName](/images/0140_ConfigSetName.png "Set the name of the config")
+![ConfigSetName](/images/0140_ConfigSetName.png "Set the name of the config")
 
-   For instance, if the "PrenotCalculator" project had two configs named
-   "Small config" and "Full config", both would generate an Xcode bundle named
-   PrenotCalculator.xcodeproj.
+For instance, if the "PrenotCalculator" project had two configs named "Small
+config" and "Full config", both would generate an Xcode bundle named
+PrenotCalculator.xcodeproj.
 
 ## Generating Xcode projects
 
- Once your project is set up, you'll want to generate an Xcode project from one
- of your configs. This is done by navigating to the "Configs" tab...
+Once your project is set up, you'll want to generate an Xcode project from one
+of your configs. This is done by navigating to the "Configs" tab...
 
 ![GeneratedConfig](/images/0160_GeneratedConfig.png "Project configs")
 
@@ -239,7 +234,8 @@
 # Generating Xcode projects from the command-line
 
 Tulsi can also create Xcode projects from generator configs without launching
-the Tulsi UI. There is a [helper script](https://bazel.googlesource.com/tulsi/+/master/src/tools/generate_xcodeproj.sh)
+the Tulsi UI. There is a [helper
+script](https://bazel.googlesource.com/tulsi/+/master/src/tools/generate_xcodeproj.sh)
 to seek out and apply command line parameters to the Tulsi app binary.
 
 Running this script with no arguments will print information on usage.
diff --git a/site/docs/walkthrough.md b/site/docs/walkthrough.md
index 48215f7..6613da5 100644
--- a/site/docs/walkthrough.md
+++ b/site/docs/walkthrough.md
@@ -5,31 +5,31 @@
 
 # Background
 
-This brief walkthrough explores setting up a new Tulsi project for a
-team building a hypothetical app called Albahaca which uses computer vision to
+This brief walkthrough explores setting up a new Tulsi project for a team
+building a hypothetical app called Albahaca which uses computer vision to
 identify garden herbs.
 
 The app team is roughly divided into two groups:
 
-1. An infrastructure team, working on the computer vision portion of the app
-1. A UI team, responsible for the application's user interface
+1.  An infrastructure team, working on the computer vision portion of the app
+1.  A UI team, responsible for the application's user interface
 
 The team just finished switching over to build their app with
 [Bazel](https://bazel.build) and have an `ios_application` rule called
-`//albahaca:Application` under the `albahaca` folder, an `objc_binary` rule
-called `AppBinary` in the `albahaca/App` folder and an `objc_library` named
+`//albahaca:Application` under the `albahaca` folder, an `objc_library` rule
+called `AppLibrary` in the `albahaca/App` folder and an `objc_library` named
 `Vision` in the `albahaca/Vision` folder.
 
 Kay, the team's tech lead, is about to use Tulsi to allow her teammates to use
-Xcode for development. She has read the
-[getting started](/docs/gettingstarted.html) documentation and, since she's
-decided to use the command-line to generate Xcode projects, knows that she
-has to accomplish four steps:
+Xcode for development. She has read the [getting
+started](/docs/gettingstarted.html) documentation and, since she's decided to
+use the command-line to generate Xcode projects, knows that she has to
+accomplish four steps:
 
-1. Creating a Tulsi project
-1. Creating Tulsi generator configs
-1. Writing up a helper script that her team may use to generate Xcode projects
-1. Checking everything into source control
+1.  Creating a Tulsi project
+1.  Creating Tulsi generator configs
+1.  Writing up a helper script that her team may use to generate Xcode projects
+1.  Checking everything into source control
 
 # Creating a Tulsi project
 
@@ -51,12 +51,12 @@
 
 Kay has decided to create three configs for her team.
 
-1. One that includes all of the sources and targets and can be used to build and
-   debug issues that cut across the UI and infrastructure layers
-1. Another for her UI team that omits the computer vision sources to reduce the
-   amount of time Xcode spends indexing files
-1. A final one for her infrastructure team that leaves out the UI sources for
-   the same reason
+1.  One that includes all of the sources and targets and can be used to build
+    and debug issues that cut across the UI and infrastructure layers
+1.  Another for her UI team that omits the computer vision sources to reduce the
+    amount of time Xcode spends indexing files
+1.  A final one for her infrastructure team that leaves out the UI sources for
+    the same reason
 
 She starts off by clicking the "+" button on the "Configs" segment, saving her
 Tulsi project as _Albahaca_ in the `albahaca` directory when asked.
@@ -86,8 +86,8 @@
 simple wrapper for the
 [generate_xcodeproj.sh](https://github.com/bazelbuild/tulsi/blob/master/src/tools/generate_xcodeproj.sh)
 script in the Tulsi tools folder. She knows that the team has the
-`generate_xcodeproj.sh` script in their shared `/tools/Tulsi` mount and Bazel
-in `/tools/Bazel` so it'll be safe to refer to them there.
+`generate_xcodeproj.sh` script in their shared `/tools/Tulsi` mount and Bazel in
+`/tools/Bazel` so it'll be safe to refer to them there.
 
 ```
 #!/bin/bash -eu