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// Copyright 2018 The Bazel Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package com.google.devtools.build.lib.actions;
import com.google.common.base.Preconditions;
import com.google.devtools.build.lib.events.ExtendedEventHandler;
import java.time.Instant;
/** This event is fired during the build, when a subprocess is executed. */
public class SpawnExecutedEvent implements ExtendedEventHandler.ProgressLike {
private final Spawn spawn;
private final SpawnResult result;
private final Instant startTimeInstant;
public SpawnExecutedEvent(Spawn spawn, SpawnResult result, Instant startTimeInstant) {
this.spawn = Preconditions.checkNotNull(spawn);
this.result = Preconditions.checkNotNull(result);
this.startTimeInstant = startTimeInstant;
}
/** Returns the Spawn. */
public Spawn getSpawn() {
return spawn;
}
/** Returns the action. */
public ActionAnalysisMetadata getActionMetadata() {
return spawn.getResourceOwner();
}
/** Returns the action exit code. */
public int getExitCode() {
return result.exitCode();
}
/** Returns the distributor reply. */
public SpawnResult getSpawnResult() {
return result;
}
/** Returns the instant in time when the spawn starts. */
public Instant getStartTimeInstant() {
return startTimeInstant;
}
/**
* This event is fired to differentiate actions with multiple spawns that are run sequentially
* versus parallel. An example of a use case of why this would be important is if we have flaky
* tests. We want to tell the {@link CriticalPathComponent} that all the failed test spawns should
* have their Duration metrics aggregated so the test runtime matches the runtime of the entire
* CriticalPathComponent.
*/
public static class ChangePhase implements ExtendedEventHandler.ProgressLike {
private final Action action;
public ChangePhase(Action action) {
this.action = action;
}
public Action getAction() {
return this.action;
}
}
}