| // Copyright 2021 The Bazel Authors. All rights reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| package com.google.devtools.build.lib.skyframe; | |
| import static com.google.common.base.Preconditions.checkNotNull; | |
| import static java.util.concurrent.TimeUnit.SECONDS; | |
| import com.google.common.eventbus.Subscribe; | |
| import com.google.common.flogger.GoogleLogger; | |
| import com.google.devtools.build.lib.cmdline.LabelNameDeduper; | |
| import com.google.devtools.build.lib.collect.nestedset.NestedSetInterner; | |
| import com.google.devtools.build.lib.runtime.MemoryPressure.MemoryPressureStats; | |
| import com.google.devtools.build.lib.runtime.MemoryPressureEvent; | |
| import com.google.devtools.build.lib.runtime.MemoryPressureOptions; | |
| import com.google.devtools.build.lib.vfs.SyscallCache; | |
| /** | |
| * Drops unnecessary temporary state in response to memory pressure. | |
| * | |
| * <p>In doing we effectively limit the contribution of this temporary state to Blaze's high water | |
| * mark memory usage. | |
| * | |
| * <p>This is a massive mitigation for a theoretical memory performance issue with all Blaze caches, | |
| * but especially for Skyframe's SkyKeyComputeState: If many nodes are dormant, waiting for their | |
| * deps to be computed, and they all have SkyKeyComputeState instances to be used, and those | |
| * instances have a large total retained heap, then they are contributing to Blaze's high water mark | |
| * memory usage. This problem typically occurs in practice when Blaze would already be memory | |
| * constrained (i.e. Xmx is too small relative to its workload). Thankfully, our mitigation lets us | |
| * not have to make a tradeoff between (i) not being able to use SkyKeyComputeState to improve | |
| * performance of Blaze's SkyFunctions and (ii) using SkyKeyComputeState but then GC thrashing and | |
| * suffering when Blaze is memory constrained. Instead, we get the best of both worlds. | |
| */ | |
| public final class HighWaterMarkLimiter { | |
| private static final GoogleLogger logger = GoogleLogger.forEnclosingClass(); | |
| private final SkyframeExecutor skyframeExecutor; | |
| private final SyscallCache syscallCache; | |
| private final MemoryPressureOptions options; | |
| private int minorGcDropsRemaining; | |
| private int fullGcDropsRemaining; | |
| public HighWaterMarkLimiter( | |
| SkyframeExecutor skyframeExecutor, SyscallCache syscallCache, MemoryPressureOptions options) { | |
| this.skyframeExecutor = checkNotNull(skyframeExecutor); | |
| this.syscallCache = checkNotNull(syscallCache); | |
| this.options = checkNotNull(options); | |
| this.minorGcDropsRemaining = options.getSkyframeHighWaterMarkMinorGcDropsPerInvocation(); | |
| this.fullGcDropsRemaining = options.getSkyframeHighWaterMarkFullGcDropsPerInvocation(); | |
| } | |
| @Subscribe | |
| void handle(MemoryPressureEvent event) { | |
| int actual = (int) ((event.tenuredSpaceUsedBytes() * 100L) / event.tenuredSpaceMaxBytes()); | |
| int threshold = options.getSkyframeHighWaterMarkMemoryThreshold(); | |
| if (actual < threshold) { | |
| return; | |
| } | |
| // This block early-returns if limits are met. Otherwise, it logs the drop, with separate log | |
| // statements for full and minor GC events, to avoid #atMostEvery coalescing log statements | |
| // across GC event types. | |
| String remainingStat = ""; | |
| if (event.wasFullGc()) { | |
| if (fullGcDropsRemaining == 0) { | |
| return; | |
| } | |
| fullGcDropsRemaining--; | |
| remainingStat = String.format(" fullGcDropsRemaining=%d", fullGcDropsRemaining); | |
| logger.atInfo().atMostEvery(10, SECONDS).log( | |
| "Dropping unnecessary temporary state in response to full GC and memory pressure." | |
| + " actual=%s threshold=%s%s", | |
| actual, threshold, remainingStat); | |
| } else { | |
| if (minorGcDropsRemaining == 0) { | |
| return; | |
| } | |
| minorGcDropsRemaining--; | |
| remainingStat = String.format(" minorGcDropsRemaining=%d", minorGcDropsRemaining); | |
| logger.atInfo().atMostEvery(10, SECONDS).log( | |
| "Dropping unnecessary temporary state in response to minor GC and memory pressure." | |
| + " actual=%s threshold=%s%s", | |
| actual, threshold, remainingStat); | |
| } | |
| // These caches trade temporary memory for CPU savings. Therefore if we're under memory | |
| // pressure, clearing them is definitely a good idea. | |
| skyframeExecutor.dropUnnecessaryTemporarySkyframeState(); | |
| syscallCache.clear(); | |
| // These caches trade temporary memory for [non-deterministically hopeful!] retained memory | |
| // savings. If we're under memory pressure, clearing them could either be a good idea or a bad | |
| // idea. If they happen to be currently dominating a lot of memory, then clearing them is | |
| // probably good. But if they happen to currently reference a lot of memory retained by popular | |
| // objects, then clearing them is bad because it means that future creations of equivalent | |
| // objects won't get deduped to the original instance. | |
| // TODO(bazel-team): Consider being fancy here and instead removing just the entries for | |
| // low-frequency objects. | |
| NestedSetInterner.clear(); | |
| LabelNameDeduper.clear(); | |
| } | |
| /** Populate fields about cache drops. */ | |
| public void populateStats(MemoryPressureStats.Builder memoryPressureStatsBuilder) { | |
| memoryPressureStatsBuilder | |
| .setMinorGcDrops( | |
| options.getSkyframeHighWaterMarkMinorGcDropsPerInvocation() - minorGcDropsRemaining) | |
| .setFullGcDrops( | |
| options.getSkyframeHighWaterMarkFullGcDropsPerInvocation() - fullGcDropsRemaining); | |
| } | |
| } |