| --- |
| layout: documentation |
| title: Concepts and Terminology |
| --- |
| <h1>Concepts and Terminology</h1> |
| <p> |
| This document provides an overview of the source tree layout and the |
| terminology used in Bazel. |
| </p> |
| <h2>Table of Contents</h2> |
| |
| <ul> |
| <li><a href="#intro">Introduction</a></li> |
| |
| <li><a href="#packages_targets">Workspace, Packages and Targets</a> |
| <ul> |
| <li><a href="#workspace">Workspace</a></li> |
| <li><a href="#repositories">Repositories</a></li> |
| <li><a href="#packages">Packages</a></li> |
| <li><a href="#targets">Targets</a></li> |
| <li><a href="#labels">Labels</a></li> |
| <li><a href="#lexi">Lexical Specifications of a Label</a></li> |
| <li><a href="#rules">Rules</a></li> |
| </ul> |
| </li> |
| <li><a href="#BUILD_files">BUILD Files</a> |
| <ul> |
| <li><a href="#load">Loading an extension</a></li> |
| </ul> |
| </li> |
| <li><a href="#funcs">Types of Build Rules</a></li> |
| |
| <li><a href="#dependencies">Dependencies</a> |
| <ul> |
| <li><a href="#actual_and_declared_dependencies">Actual and Declared Dependencies</a></li> |
| <li><a href="#types_of_dependencies">Types of Dependencies</a></li> |
| <li><a href="#label_directory">Using Labels to Reference Directories</a></li> |
| </ul> |
| </li> |
| </ul> |
| |
| <h2 id="intro">Introduction</h2> |
| |
| <p>Bazel builds software from source code organized in a directory called |
| a workspace. Source files in the workspace are organized in a nested |
| hierarchy of packages, where each package is a directory that contains a set |
| of related source files and one BUILD file. The BUILD file specifies what |
| software outputs can be built from the source. |
| </p> |
| <h2 id="packages_targets">Workspace, Packages and Targets</h2> |
| <h3 id="workspace">Workspace</h3> |
| |
| <p>A <em>workspace</em> is a directory on your filesystem that contains the |
| source files for the software you want to build, as well as symbolic links |
| to directories that contain the build outputs. Each workspace directory has |
| a text file named <code>WORKSPACE</code> which may be empty, or may contain |
| references to <a href="external.html">external dependencies</a> |
| required to build the outputs.</p> |
| |
| <p>Directories containing a file called |
| <code>WORKSPACE</code> are considered the root of a workspace. |
| Therefore, Bazel ignores any directory trees in a workspace rooted |
| at a subdirectory containing a <code>WORKSPACE</code> file (as they form |
| another workspace).</p> |
| |
| <h3 id="repositories">Repositories</h3> |
| <p>Code is organized in <em>repositories</em>. The directory containing |
| the <code>WORKSPACE</code> file is the root of the main repository, also |
| called <code>@</code>. Other, (external) repositories |
| are defined in the <code>WORKSPACE</code> file using workspace rules. |
| |
| <p>The workspace rules bundled with Bazel are documented in the |
| <a href="be/workspace.html">Workspace Rules</a> section in the Build |
| Encyclopedia and the documentation on |
| <a href="repo/index.html">embeded Starlark repository rules</a>.</p> |
| |
| <p>As external repositories are repositories themselves, they often contain |
| a <code>WORKSPACE</code> file as well. However, these additional |
| <code>WORKSPACE</code> files are ignored by Bazel. In particular, |
| repositories depended upon transitively are not added automatically.</p> |
| |
| <h3 id="packages">Packages</h3> |
| <p> |
| The primary unit of code organization in a repository is |
| the <i>package</i>. A package is a collection of related files and a |
| specification of the dependencies among them. |
| </p> |
| |
| <p> |
| A package is defined as a directory containing a file |
| named <code>BUILD</code> or <code>BUILD.bazel</code>, |
| residing beneath the top-level directory in the |
| workspace. A package includes all files in its directory, plus all |
| subdirectories beneath it, except those which themselves contain a BUILD |
| file. |
| </p> |
| |
| <p> |
| For example, in the following directory tree |
| there are two packages, <code>my/app</code>, |
| and the subpackage <code>my/app/tests</code>. |
| Note that <code>my/app/data</code> is not a package, but a directory |
| belonging to package <code>my/app</code>. |
| </p> |
| |
| <pre> |
| src/my/app/BUILD |
| src/my/app/app.cc |
| src/my/app/data/input.txt |
| src/my/app/tests/BUILD |
| src/my/app/tests/test.cc |
| </pre> |
| <h3 id="targets">Targets</h3> |
| |
| <p> |
| A package is a container. The elements of a package are called |
| <i>targets</i>. Most targets are one of two principal kinds, <i>files</i> |
| and <i>rules</i>. Additionally, there is another kind of target, |
| <a href="be/functions.html#package_group">package groups</a>, |
| but they are far less numerous. |
| </p> |
| |
| <p> |
| Files are further divided into two kinds. |
| <i>Source files</i> are usually written by the efforts of people, |
| and checked in to the repository. |
| <i>Generated files</i>, sometimes called derived files, |
| are not checked in, but are generated by the build tool from source |
| files according to specific rules. |
| </p> |
| |
| <p> |
| The second kind of target is the <i>rule</i>. A rule specifies the |
| relationship between a set of input and a set of output files, |
| including the necessary steps to derive the outputs from the inputs. |
| The outputs of a rule are always generated files. The inputs to a |
| rule may be source files, but they may be generated files also; |
| consequently, outputs of one rule may be the inputs to another, |
| allowing long chains of rules to be constructed. |
| </p> |
| |
| <p> |
| Whether the input to a rule is a source file or a generated file is |
| in most cases immaterial; what matters is only the contents of that |
| file. This fact makes it easy to replace a complex source file with |
| a generated file produced by a rule, such as happens when the burden |
| of manually maintaining a highly structured file becomes too |
| tiresome, and someone writes a program to derive it. No change is |
| required to the consumers of that file. Conversely, a generated |
| file may easily be replaced by a source file with only local |
| changes. |
| </p> |
| |
| <p> |
| The inputs to a rule may also include <i>other rules</i>. The |
| precise meaning of such relationships is often quite complex and |
| language- or rule-dependent, but intuitively it is simple: a C++ |
| library rule A might have another C++ library rule B for an input. |
| The effect of this dependency is that B's header files are |
| available to A during compilation, B's symbols are available to A |
| during linking, and B's runtime data is available to A during |
| execution. |
| </p> |
| |
| <p> |
| An invariant of all rules is that the files generated by a rule |
| always belong to the same package as the rule itself; it is not |
| possible to generate files into another package. It is not uncommon |
| for a rule's inputs to come from another package, though. |
| </p> |
| |
| <p> |
| Package groups are sets of packages whose purpose is to limit accessibility |
| of certain rules. Package groups are defined by the |
| <code>package_group</code> function. They have two properties: the list of |
| packages they contain and their name. The only allowed ways to refer to them |
| are from the <code>visibility</code> attribute of rules or from the |
| <code>default_visibility</code> attribute of the <code>package</code> |
| function; they do not generate or consume files. For more information, refer |
| to the appropriate section of the <a |
| href='be/functions.html#package_group'>Build Encyclopedia</a>. |
| </p> |
| |
| |
| <h3 id="labels">Labels</h3> |
| |
| <p> |
| All targets belong to exactly one package. The name of a target is |
| called its <em>label</em>, and a typical label in canonical form |
| looks like this: |
| </p> |
| |
| |
| <pre> |
| @myrepo//my/app/main:app_binary |
| </pre> |
| |
| <p> |
| In the typical case that a label refers to the same repository it occurs |
| in, the repository name may be left out. So, inside <code>@myrepo</code> |
| this label is usually written as |
| </p> |
| |
| <pre> |
| //my/app/main:app_binary |
| </pre> |
| |
| <p> |
| |
| Each label has two parts, a package name (<code>my/app/main</code>) |
| and a target name (<code>app_binary</code>). Every label uniquely |
| identifies a target. Labels sometimes appear in other forms; when |
| the colon is omitted, the target name is assumed to be the same as |
| the last component of the package name, so these two labels are |
| equivalent: |
| </p> |
| |
| <pre> |
| //my/app |
| //my/app:app |
| </pre> |
| |
| <p> |
| Short-form labels such as <code>//my/app</code> are not to |
| be confused with package names. Labels start with <code>//</code>, |
| but package names never do, thus <code>my/app</code> is the |
| package containing <code>//my/app</code>. |
| |
| (A common misconception is that <code>//my/app</code> refers |
| to a package, or to <em>all</em> the targets in a package; neither |
| is true.) |
| </p> |
| |
| <p> |
| Within a BUILD file, the package-name part of label may be omitted, |
| and optionally the colon too. So within the BUILD file for package |
| <code>my/app</code> (i.e. <code>//my/app:BUILD</code>), |
| the following "relative" labels are all equivalent: |
| </p> |
| |
| <pre> |
| //my/app:app |
| //my/app |
| :app |
| app |
| </pre> |
| |
| <p> |
| (It is a matter of convention that the colon is omitted for files, |
| but retained for rules, but it is not otherwise significant.) |
| </p> |
| |
| <p> |
| Similarly, within a BUILD file, files belonging to the package may |
| be referenced by their unadorned name relative to the package |
| directory: |
| </p> |
| |
| |
| <pre> |
| generate.cc |
| testdata/input.txt |
| </pre> |
| |
| <p> |
| But from other packages, or from the command-line, these file |
| targets must always be referred to by their complete label, e.g. |
| <code>//my/app:generate.cc</code>. |
| </p> |
| |
| <p> |
| Relative labels cannot be used to refer to targets in other |
| packages; the complete package name must always be specified in this |
| case. For example, if the source tree contains both the package |
| <code>my/app</code> and the package |
| <code>my/app/testdata</code> (i.e., each of these two |
| packages has its own BUILD file). The latter package contains a |
| file named <code>testdepot.zip</code>. Here are two ways (one |
| wrong, one correct) to refer to this file within |
| <code>//my/app:BUILD</code>: |
| </p> |
| |
| <pre> |
| <span class="discouraged">testdata/testdepot.zip</span> # Wrong: testdata is a different package. |
| //my/app/testdata:testdepot.zip # Right. |
| </pre> |
| |
| <p> |
| If, by mistake, you refer to <code>testdepot.zip</code> by the wrong |
| label, such as <code>//my/app:testdata/testdepot.zip</code> |
| or <code>//my:app/testdata/testdepot.zip</code>, you will get an |
| error from the build tool saying that the label "crosses a package |
| boundary". You should correct the label by putting the colon after |
| the directory containing the innermost enclosing BUILD file, i.e., |
| <code>//my/app/testdata:testdepot.zip</code>. |
| </p> |
| |
| <h3 id="lexi">Lexical specification of a label</h3> |
| |
| <p> |
| The syntax of labels is intentionally strict, so as to |
| forbid metacharacters that have special meaning to the shell. This |
| helps to avoid inadvertent quoting problems, and makes it easier to |
| construct tools and scripts that manipulate labels, such as the |
| |
| <a href='query.html'>Bazel Query Language</a>. |
| |
| The precise details of allowed target names are below. |
| </p> |
| |
| <h4 id="name">Target names, <code>//...:<b>target-name</b></code></h4> |
| |
| <p><code>target-name</code> is the name of the target within the package. |
| The name of a rule is the value of the <code>name</code> |
| attribute in the rule's declaration in a BUILD file; the name |
| of a file is its pathname relative to the directory containing |
| the BUILD file. |
| Target names must be composed entirely of |
| characters drawn from the set <code>a</code>–<code>z</code>, |
| <code>A</code>–<code>Z</code>, <code>0</code>–<code>9</code>, |
| and the punctuation symbols <code>!%-@^_` "#$&'()*-+,;<=>?[]{|}~/.</code>. |
| Do not use <code>..</code> to refer to files in other packages; use |
| <code>//<var>packagename</var>:<var>filename</var></code> instead. |
| Filenames must be relative pathnames in normal form, which means |
| they must neither start nor end with a slash |
| (e.g. <code>/foo</code> and <code>foo/</code> are forbidden) nor |
| contain multiple consecutive slashes as path separators |
| (e.g. <code>foo//bar</code>). Similarly, up-level references |
| (<code>..</code>) and current-directory references |
| (<code>./</code>) are forbidden. The sole exception to this |
| rule is that a target name may consist of exactly |
| '<code>.</code>'. |
| </p> |
| |
| <p>While it is common to use <code>/</code> in the name of a file |
| target, we recommend that you avoid the use of <code>/</code> in the |
| names of rules. Especially when the shorthand form of a label is |
| used, it may confuse the reader. The |
| label <code>//foo/bar/wiz</code> is always a shorthand |
| for <code>//foo/bar/wiz:wiz</code>, even if there is no such package |
| <code>foo/bar/wiz</code>; it never refers to <code>//foo:bar/wiz</code>, |
| even if that target exists.</p> |
| |
| <p>However, there are some situations where use of a slash is |
| convenient, or sometimes even necessary. For example, the name of |
| certain rules must match their principal source file, which may |
| reside in a subdirectory of the package.</p> |
| |
| <h4>Package names, <code>//<b>package-name</b>:...</code></h4> |
| <p> |
| The name of a package is the name of the directory containing its |
| |
| BUILD file, relative to the top-level directory of the source tree. |
| For example: <code>my/app</code>. |
| |
| Package names must be composed entirely of characters drawn from |
| the set <code>A</code>-<code>Z</code>, <code>a</code>–<code>z</code>, |
| <code>0</code>–<code>9</code>, '<code>/</code>', '<code>-</code>', |
| '<code>.</code>', and '<code>_</code>', and cannot start with |
| a slash. |
| <p> |
| For a language with a directory structure that is significant |
| to its module system (e.g. Java), it is important to choose directory names |
| that are valid identifiers in the language. |
| </p> |
| |
| <p> |
| Although Bazel allows a package at the build root (e.g. <code>//:foo</code>), this |
| is not advised and projects should attempt to use more descriptively named |
| packages. |
| </p> |
| <p> |
| Package names may not contain the substring <code>//</code>, nor |
| end with a slash. |
| </p> |
| |
| <h3 id="rules">Rules</h3> |
| |
| <p> |
| A rule specifies the relationship between inputs and outputs, and the |
| steps to build the outputs. Rules can be of one of many different |
| kinds or <i>classes</i>, which produce compiled |
| executables and libraries, test executables and other supported |
| outputs as described in the |
| <a href="be/overview.html">Build Encyclopedia</a>. |
| </p> |
| |
| <p> |
| Every rule has a name, specified by the <code>name</code> attribute, |
| of type string. The name must be a syntactically valid target name, |
| as specified <a href='#name'>above</a>. In some cases, the name is |
| somewhat arbitrary, and more interesting are the names of the files |
| generated by the rule; this is true of genrules. In other |
| cases, the name is significant: for <code>*_binary</code> |
| and <code>*_test</code> rules, for example, the rule name determines |
| the name of the executable produced by the build. |
| </p> |
| |
| <pre> |
| cc_binary( |
| name = "my_app", |
| srcs = ["my_app.cc"], |
| deps = [ |
| "//absl/base", |
| "//absl/strings", |
| ], |
| ) |
| </pre> |
| |
| <p> |
| Every rule has a set of <i>attributes</i>; the applicable attributes |
| for a given rule, and the significance and semantics of each |
| attribute are a function of the rule's class; see |
| the <a href='be/overview.html'>Build |
| Encyclopedia</a> for a list of rules and their |
| corresponding attributes. Each attribute has a name and a |
| type. Some of the common types an attribute can have are integer, |
| label, list of labels, string, list of strings, output label, |
| list of output labels. Not all attributes need to be specified in |
| every rule. Attributes thus form a dictionary from keys (names) to |
| optional, typed values. |
| </p> |
| |
| <p> |
| The <code>srcs</code> attribute present in many rules has type "list |
| of labels"; its value, if present, is a list of labels, each being |
| the name of a target that is an input to this rule. |
| </p> |
| |
| <p> |
| The <code>outs</code> attribute present in many rules has type "list |
| of output labels"; this is similar to the type of |
| the <code>srcs</code> attribute, but differs in two significant |
| ways. Firstly, due to the invariant that the outputs of a rule |
| belong to the same package as the rule itself, output labels cannot |
| include a package component; they must be in one of the "relative" |
| forms shown above. Secondly, the relationship implied by an |
| (ordinary) label attribute is inverse to that implied by an output |
| label: a rule <i>depends on</i> its <code>srcs</code>, whereas a rule <i>is |
| depended on by</i> its <code>outs</code>. The two types of label attributes |
| thus assign direction to the edges between targets, giving rise to a |
| dependency graph. |
| </p> |
| |
| <p> |
| This directed acyclic graph over targets is called the |
| "target graph" or "build dependency graph", and is the domain over |
| which the <a href='query.html'>Bazel Query tool</a> operates. |
| </p> |
| |
| |
| <h2 id="BUILD_files">BUILD Files</h2> |
| |
| <p> |
| The previous section described packages, targets and labels, and the |
| build dependency graph abstractly. In this section, we'll look at |
| the concrete syntax used to define a package. |
| </p> |
| |
| <p> |
| By definition, every package contains a BUILD file, which is a short |
| program. |
| BUILD files are evaluated using an imperative language, |
| <a href="https://github.com/bazelbuild/starlark/">Starlark</a>. |
| |
| They are interpreted as a sequential list of statements. |
| </p> |
| |
| <p> |
| In general, order does matter: variables must be defined before they are used, for |
| example. However, most BUILD files consist only of declarations of |
| build rules, and the relative order of these statements is |
| immaterial; all that matters is <em>which</em> rules were declared, |
| and with what values, by the time package evaluation completes. |
| |
| When a build rule function, such as <code>cc_library</code>, is |
| executed, it creates a new target in the graph. This target can later be |
| referred using a label. |
| |
| So, in simple BUILD files, rule declarations can be re-ordered |
| freely without changing the behavior. |
| </p> |
| |
| |
| <p> |
| To encourage a clean separation between code and data, BUILD files cannot |
| contain function definitions, <code>for</code> statements or |
| <code>if</code> statements (but list comprehensions and <code>if</code> |
| expressions are allowed). Functions should be declared in <code>.bzl</code> |
| files instead. Additionally, <code>*args</code> and <code>**kwargs</code> |
| arguments are not allowed in BUILD files; instead list all the arguments |
| explicitly. |
| </p> |
| |
| <p> |
| Crucially, programs in Starlark are unable to perform |
| arbitrary I/O. This invariant makes the |
| interpretation of BUILD files hermetic, i.e. dependent only on a |
| known set of inputs, which is essential for ensuring that builds are |
| reproducible. |
| </p> |
| |
| <p> |
| BUILD files should be written using only ASCII characters, |
| although technically they are interpreted using the Latin-1 |
| character set. |
| </p> |
| |
| <p> |
| Since BUILD files need to be updated whenever the dependencies of the |
| underlying code change, they are typically maintained by multiple |
| people on a team. BUILD file authors are encouraged to use comments |
| liberally to document the role of each build target, whether or not it |
| is intended for public use, and to document the role of the package |
| itself. |
| </p> |
| |
| <h3 id="load">Loading an extension</h3> |
| |
| Bazel extensions are files ending in <code>.bzl</code>. Use |
| the <code>load</code> statement to import a symbol from an extension. |
| |
| <pre> |
| load("//foo/bar:file.bzl", "some_library") |
| </pre> |
| |
| This code will load the file <code>foo/bar/file.bzl</code> and add the |
| <code>some_library</code> symbol to the environment. This can be used to load |
| new rules, functions or constants (e.g. a string, a list, etc.). Multiple |
| symbols can be imported by using additional arguments to the call |
| to <code>load</code>. Arguments must be string literals (no variable) |
| and <code>load</code> statements must appear at top-level, i.e. they cannot be |
| in a function body. |
| |
| The first argument of <code>load</code> is a <a href="#labels">label</a> |
| identifying a <code>.bzl</code> file. If it is a relative label, it is resolved |
| with respect to the package (not directory) containing the current |
| <code>bzl</code> file. Relative labels in <code>load</code> statements should |
| use a leading <code>:</code>. |
| |
| <code>load</code> also supports aliases, i.e. you can assign different names to |
| the imported symbols. |
| |
| <pre> |
| load("//foo/bar:file.bzl", library_alias = "some_library") |
| </pre> |
| |
| You can define multiple aliases within one <code>load</code> statement. |
| Moreover, the argument list can contain both aliases and regular symbol names. |
| The following example is perfectly legal (please note when to use quotation |
| marks). |
| |
| <pre> |
| load(":my_rules.bzl", "some_rule", nice_alias = "some_other_rule") |
| </pre> |
| |
| In a <code>.bzl</code> file, symbols starting with <code>_</code> are not |
| exported and cannot be loaded from another file. Visibility doesn't affect |
| loading (yet): you don't need to use <code>exports_files</code> to make |
| a <code>.bzl</code> file visible. |
| |
| <h2 id="funcs">Types of build rule</h2> |
| |
| <p> |
| The majority of build rules come in families, grouped together by |
| language. For |
| example, <code>cc_binary</code>, <code>cc_library</code> |
| and <code>cc_test</code> are the build rules for C++ binaries, |
| libraries, and tests, respectively. Other languages use the same |
| naming scheme, with a different prefix, e.g. <code>java_*</code> for |
| Java. Some of these functions are documented in the |
| <a href="be/overview.html">Build Encyclopedia</a>, but it is possible |
| for anyone to create new rules. |
| </p> |
| |
| <ul> |
| <li><p><code>*_binary</code> |
| rules build executable programs in a given language. After a |
| build, the executable will reside in the build tool's binary |
| output tree at the corresponding name for the rule's label, |
| so <code>//my:program</code> would appear at |
| (e.g.) <code>$(BINDIR)/my/program</code>. </p> |
| |
| <p>Such rules also create a runfiles directory |
| |
| containing all the files mentioned in a <code>data</code> |
| attribute belonging to the rule, or any rule in its transitive |
| closure of dependencies; this set of files is gathered together in |
| one place for ease of deployment to production.</p> |
| </li> |
| |
| <li><p><code>*_test</code> |
| rules are a specialization of a <code>*_binary</code> rule, used for automated |
| testing. Tests are simply programs that return zero on success. |
| |
| </p> |
| |
| <p> |
| Like binaries, tests also have runfiles trees, and the files |
| beneath it are the only files that a test may legitimately open |
| at runtime. For example, a program <code>cc_test(name='x', |
| data=['//foo:bar'])</code> may open and |
| |
| read <code>$TEST_SRCDIR/workspace/foo/bar</code> during execution. |
| (Each programming language has its own utility function for |
| accessing the value of <code>$TEST_SRCDIR</code>, but they are all |
| equivalent to using the environment variable directly.) |
| Failure to observe the rule will cause the test to fail when it is |
| executed on a remote testing host. |
| |
| </p> |
| </li> |
| |
| <li><code>*_library</code> |
| rules specify separately-compiled modules in the given |
| programming language. Libraries can depend on other libraries, |
| and binaries and tests can depend on libraries, with the expected |
| separate-compilation behavior. |
| </li> |
| </ul> |
| |
| <h2 id="dependencies">Dependencies</h2> |
| |
| <p> |
| A target <code>A</code> <i>depends upon</i> a target |
| <code>B</code> if <code>B</code> is needed by <code>A</code> at |
| build or execution time. The <i>depends upon</i> relation induces a |
| <a href="https://en.wikipedia.org/wiki/Directed_acyclic_graph">Directed |
| Acyclic Graph</a> (DAG) over targets, and we call this a |
| <em>dependency graph</em>. |
| |
| A target's <em>direct</em> dependencies are those other targets |
| reachable by a path of length 1 in the dependency graph. A target's |
| <em>transitive</em> dependencies are those targets upon which it |
| depends via a path of any length through the graph. |
| </p> |
| |
| <p> |
| In fact, in the context of builds, there are two dependency graphs, |
| the graph of <em>actual dependencies</em> and the graph of |
| <em>declared dependencies</em>. Most of the time, the two graphs |
| are so similar that this distinction need not be made, but it is |
| useful for the discussion below. |
| </p> |
| |
| <h3 id="actual_and_declared_dependencies">Actual and declared dependencies</h3> |
| |
| <p> |
| A target <code>X</code> is <i>actually dependent</i> on target |
| <code>Y</code> if and only if <code>Y</code> must be present, built |
| and up-to-date in order for <code>X</code> to be built correctly. |
| "Built" could mean generated, processed, compiled, linked, |
| archived, compressed, executed, or any of the other kinds of tasks |
| that routinely occur during a build. |
| </p> |
| |
| <p> |
| A target <code>X</code> has a <i>declared dependency</i> on target |
| <code>Y</code> if and only if there is a dependency edge from <code>X</code> |
| to <code>Y</code> in the package of <code>X</code>. |
| </p> |
| |
| <p> |
| For correct builds, the graph of actual dependencies <i>A</i> must |
| be a subgraph of the graph of declared dependencies <i>D</i>. That |
| is, every pair of directly-connected nodes <code>x --> y</code> |
| in <i>A</i> must also be directly connected in <i>D</i>. We say |
| <i>D</i> is an <em>overapproximation</em> of <i>A</i>. |
| </p> |
| |
| <p> |
| It is important that it not be too much of an overapproximation, |
| though, since redundant declared dependencies can make builds slower and |
| binaries larger. |
| </p> |
| |
| <p> |
| What this means for BUILD file writers is that every rule must |
| explicitly declare all of its actual direct dependencies to the |
| build system, and no more. |
| |
| Failure to observe this principle causes undefined behavior: the |
| build may fail, but worse, the build may depend on some prior |
| operations, or upon which transitive declared dependencies the target |
| happens to have. The build tool attempts aggressively to check for |
| missing dependencies and report errors, but it is not possible for |
| this checking to be complete in all cases. |
| </p> |
| |
| <p> |
| |
| You need not (and should not) attempt to list everything indirectly imported, |
| even if it is "needed" by A at execution time. |
| </p> |
| |
| <p> |
| During a build of target <code>X</code>, the build tool inspects the |
| entire transitive closure of dependencies of <code>X</code> to ensure that |
| any changes in those targets are reflected in the final result, |
| rebuilding intermediates as needed. |
| </p> |
| |
| <p> |
| The transitive nature of dependencies leads to a common mistake. |
| Through careless programming, code in one file may use code provided |
| by an <em>indirect</em> dependency, i.e. a transitive but not direct |
| edge in the declared dependency graph. Indirect dependencies do not |
| appear in the BUILD file. Since the rule doesn't |
| directly depend on the provider, there is no way to track changes, |
| as shown in the following example timeline: |
| </p> |
| |
| <div class="greenbox"> |
| <p><b>1. At first, everything works</b></p> |
| |
| <p>The code in package <code>a</code> uses code in package <code>b</code>. |
| The code in package <code>b</code> uses code in package <code>c</code>, |
| and thus <code>a</code> transitively depends on <code>c</code>.</p> |
| |
| <div style="float:left; width: 49%; margin-top: -20px;"> |
| <p><code>a/BUILD</code></p> |
| <pre class="code"> |
| <b>rule( |
| name = "a", |
| srcs = "a.in", |
| deps = "//b:b", |
| )</b> |
| </pre> |
| <p><code>a/a.in</code></p> |
| <pre class="code"> |
| <b>import b; |
| b.foo();</b> |
| </pre> |
| </div> |
| <div style="float:right; width: 49%; margin-top: -20px; "> |
| <p><code>b/BUILD</code></p> |
| <pre class="code"> |
| <b>rule( |
| name = "b", |
| srcs = "b.in", |
| deps = "//c:c", |
| )</b> |
| </pre> |
| <p><code>b/b.in</code></p> |
| <pre class="code"> |
| <b>import c; |
| function foo() { |
| c.bar(); |
| }</b> |
| </pre> |
| </div> |
| <table style='margin: auto; width: 100%'><tr> |
| <td style='padding: 10px; text-align: center'> |
| <!-- digraph G { |
| graph [size="4,4"]; |
| node [shape=circle]; |
| rankdir="LR"; |
| a -> b -> c; |
| } --> |
| <img src="images/a_b_c.svg" alt="a_b_c.svg" style="margin-left=10;" /> |
| <p><i>Declared dependency graph</i></p> |
| </td> |
| <td style='padding: 10px; text-align: center'> |
| <!-- digraph G { |
| graph [size="4,4"]; |
| node [shape=circle]; |
| rankdir="LR"; |
| a -> b -> c; |
| } --> |
| <img src="images/a_b_c.svg" alt="a_b_c.svg" style="margin-left=10;" /> |
| <p><i>Actual dependency graph</i></p> |
| </td> |
| </tr></table> |
| The declared dependencies overapproximate the actual dependencies. |
| All is well. |
| </div> |
| |
| <div class="greenbox"> |
| <p><b>2. A latent hazard is introduced.</b></p> |
| <p> |
| Someone carelessly adds code to <code>a</code> that creates a direct |
| actual dependency on <code>c</code>, but forgets to declare it. |
| </p> |
| <div style="float:left; width: 49%; margin-top: -20px; "> |
| <p><code>a/a.in</code></p> |
| <pre class="code"> |
| import b; |
| <b>import c;</b> |
| b.foo(); |
| <b>c.garply();</b> |
| </pre> |
| </div> |
| |
| <table style='margin: auto; width: 100%'><tr> |
| <td style='padding: 10px; text-align: center'> |
| <!-- digraph G { |
| graph [size="4,4"]; |
| node [shape=circle]; |
| rankdir="LR"; |
| a -> b -> c; |
| } --> |
| <img src="images/a_b_c.svg" alt="a_b_c.svg" style="margin-left=10;" /> |
| <p><i>Declared dependency graph</i></p> |
| </td> |
| <td style='padding: 10; text-align: center'> |
| <!-- digraph G { |
| graph [size="4,4"]; |
| node [shape=circle]; |
| rankdir="LR"; |
| a -> b -> c; |
| a -> c [constraint=false]; |
| } --> |
| <img src="images/a_b_c_ac.svg" alt="a_b_c_ac.svg" style="margin-left=10;" /> |
| <p><i>Actual dependency graph</i></p> |
| </td> |
| </tr></table> |
| The declared dependencies no longer overapproximate the actual |
| dependencies. This may build ok, because the transitive closures of |
| the two graphs are equal, but masks a problem: <code>a</code> has an |
| actual but undeclared dependency on <code>c</code>. |
| </div> |
| |
| <div class="greenbox"> |
| <p><b>3. The hazard is revealed</b> </p> |
| <p> |
| Someone refactors <code>b</code> so that it no longer depends on |
| <code>c</code>, inadvertently breaking <code>a</code> through no |
| fault of their own. |
| </p> |
| <div style="float:right; width: 49%; margin-top: -20px; "> |
| <p><code>b/BUILD</code></p> |
| <pre class="code"> |
| rule( |
| name = "b", |
| srcs = "b.in", |
| <b>deps = "//d:d"</b>, |
| ) |
| </pre> |
| <p><code>b/b.in</code></p> |
| <pre class="code"> |
| <b>import d;</b> |
| function foo() { |
| <b>d.baz();</b> |
| } |
| </pre> |
| </div> |
| <table style='margin: auto; width: 100%'><tr> |
| <td style='padding: 10px; text-align: center'> |
| <!-- digraph G { |
| graph [size="4,4"]; |
| node [shape=circle]; |
| rankdir="LR"; |
| a -> b; |
| b -> c [style=invis]; |
| } --> |
| <img src="images/ab_c.svg" alt="ab_c.svg" style="margin-left=10;" /> |
| <p><i>Declared dependency graph</i></p> |
| </td> |
| <td style='padding: 10; text-align: center'> |
| <!-- digraph G { |
| graph [size="4,4"]; |
| node [shape=circle]; |
| rankdir="LR"; |
| a -> b; |
| b -> c [style=invis]; |
| a -> c [constraint=false]; |
| } --> |
| <img src="images/a_b_a_c.svg" alt="a_b_a_c.svg" style="margin-left=10;" /> |
| <p><i>Actual dependency graph</i></p> |
| </td> |
| </tr></table> |
| <p> |
| The declared dependency graph is now an underapproximation of the |
| actual dependencies, even when transitively closed; the build is |
| likely to fail. |
| |
| The problem could have been averted by ensuring that the actual |
| dependency from <code>a</code> to <code>c</code> introduced in Step |
| 2 was properly declared in the BUILD file. |
| </div> |
| |
| <h3 id="types_of_dependencies">Types of dependencies</h3> |
| |
| <p> |
| Most build rules have three attributes for specifying different kinds |
| of generic dependencies: <code>srcs</code>, <code>deps</code> and |
| <code>data</code>. These are explained below. See also |
| <a href='be/common-definitions.html'>Attributes common |
| to all rules</a> in the Build Encyclopedia. |
| </p> |
| |
| <p> |
| Many rules also have additional attributes for rule-specific kinds |
| of dependency, e.g. <code>compiler</code>, <code>resources</code>, |
| etc. These are detailed in the Build Encyclopedia. |
| </p> |
| |
| <h4 id="srcs"><code>srcs</code> dependencies</h4> |
| <p> |
| Files consumed directly by the rule or rules that output source files. |
| </p> |
| |
| <h4 id="deps"><code>deps</code> dependencies</h4> |
| <p> |
| Rule pointing to separately-compiled modules providing header files, |
| symbols, libraries, data, etc. |
| </p> |
| |
| <h4 id="data"><code>data</code> dependencies</h4> |
| <p>A build target might need some data files to run correctly. These |
| data files aren't source code: they don't affect how the target is |
| built. For example, a unit test might compare a function's output |
| to the contents of a file. When we build the unit test, we |
| don't need the file; but we do need it when we run the test. The |
| same applies to tools that are launched during execution. |
| |
| <p>The build system runs tests in an isolated directory where only files |
| listed as "data" are available. Thus, if a binary/library/test |
| needs some files to run, specify them (or a build rule containing |
| them) in data. For example: |
| </p> |
| |
| <pre> |
| # I need a config file from a directory named env: |
| java_binary( |
| name = "setenv", |
| ... |
| data = [":env/default_env.txt"], |
| ) |
| |
| # I need test data from another directory |
| sh_test( |
| name = "regtest", |
| srcs = ["regtest.sh"], |
| data = [ |
| "//data:file1.txt", |
| "//data:file2.txt", |
| ... |
| ], |
| ) |
| </pre> |
| |
| <p>These files are available using the relative path |
| <code>path/to/data/file</code>. In tests, it is also possible to refer to |
| them by joining the paths of the test's source directory and the workspace-relative |
| path, e.g. |
| |
| <code>${TEST_SRCDIR}/workspace/path/to/data/file</code>. |
| <h3 id="label_directory">Using Labels to Reference Directories</h3> |
| |
| <p>As you look over our <code>BUILD</code> files, you might notice |
| that some <code>data</code> labels refer to directories. |
| These labels end with <code>/.</code> or <code>/</code> like so: |
| |
| <pre> |
| <span style="text-decoration: line-through">data = ["//data/regression:unittest/."]</span> # don't use this |
| </pre> |
| <p> |
| or like so: |
| </p> |
| <pre> |
| <span style="text-decoration: line-through">data = ["testdata/."]</span> # don't use this |
| </pre> |
| |
| <p> |
| or like so: |
| </p> |
| |
| <pre> |
| <span style="text-decoration: line-through">data = ["testdata/"]</span> # don't use this |
| </pre> |
| <p>This seems convenient, particularly for tests (since it allows a test to |
| use all the data files in the directory). |
| </p> |
| |
| <p>But try not to do this. In order to ensure correct incremental rebuilds (and |
| re-execution of tests) after a change, the build system must be |
| aware of the complete set of files that are inputs to the build (or |
| test). When you specify a directory, the build system will perform |
| a rebuild only when the directory itself changes (due to addition or |
| deletion of files), but won't be able to detect edits to individual |
| files as those changes do not affect the enclosing directory. |
| Rather than specifying directories as inputs to the build system, |
| you should enumerate the set of files contained within them, either |
| explicitly or using the |
| <a href='be/functions.html#glob'><code>glob()</code></a> function. |
| (Use <code>**</code> to force the <a href='be/functions.html#glob'> |
| <code>glob()</code></a> to be recursive.) |
| </p> |
| |
| <pre> |
| data = glob(["testdata/**"]) # use this instead |
| </pre> |
| |
| <p>Unfortunately, there are some scenarios where directory labels must be used. |
| For example, if the <code>testdata</code> directory contains files whose |
| names do not conform to the strict <a href='#lexi'>label syntax</a> |
| (e.g. they contain certain punctuation symbols), then explicit |
| enumeration of files, or use of the |
| <a href='be/functions.html#glob'><code>glob()</code></a> function will |
| produce an invalid labels error. You must use directory labels in this case, |
| but beware of the concomitant risk of incorrect rebuilds described above. |
| </p> |
| |
| <p>If you must use directory labels, keep in mind that you can't refer to the parent |
| package with a relative "<code>../</code>" path; instead, use an absolute path like |
| "<code>//data/regression:unittest/.</code>". |
| </p> |
| |
| <p>Note that directory labels are only valid for data dependencies. If you try to use |
| a directory as a label in an argument other than <code>data</code>, it |
| will fail and you will get a (probably cryptic) error message. |
| </p> |
| |