| 1. Compression algorithm (deflate) |
| |
| The deflation algorithm used by gzip (also zip and zlib) is a variation of |
| LZ77 (Lempel-Ziv 1977, see reference below). It finds duplicated strings in |
| the input data. The second occurrence of a string is replaced by a |
| pointer to the previous string, in the form of a pair (distance, |
| length). Distances are limited to 32K bytes, and lengths are limited |
| to 258 bytes. When a string does not occur anywhere in the previous |
| 32K bytes, it is emitted as a sequence of literal bytes. (In this |
| description, `string' must be taken as an arbitrary sequence of bytes, |
| and is not restricted to printable characters.) |
| |
| Literals or match lengths are compressed with one Huffman tree, and |
| match distances are compressed with another tree. The trees are stored |
| in a compact form at the start of each block. The blocks can have any |
| size (except that the compressed data for one block must fit in |
| available memory). A block is terminated when deflate() determines that |
| it would be useful to start another block with fresh trees. (This is |
| somewhat similar to the behavior of LZW-based _compress_.) |
| |
| Duplicated strings are found using a hash table. All input strings of |
| length 3 are inserted in the hash table. A hash index is computed for |
| the next 3 bytes. If the hash chain for this index is not empty, all |
| strings in the chain are compared with the current input string, and |
| the longest match is selected. |
| |
| The hash chains are searched starting with the most recent strings, to |
| favor small distances and thus take advantage of the Huffman encoding. |
| The hash chains are singly linked. There are no deletions from the |
| hash chains, the algorithm simply discards matches that are too old. |
| |
| To avoid a worst-case situation, very long hash chains are arbitrarily |
| truncated at a certain length, determined by a runtime option (level |
| parameter of deflateInit). So deflate() does not always find the longest |
| possible match but generally finds a match which is long enough. |
| |
| deflate() also defers the selection of matches with a lazy evaluation |
| mechanism. After a match of length N has been found, deflate() searches for |
| a longer match at the next input byte. If a longer match is found, the |
| previous match is truncated to a length of one (thus producing a single |
| literal byte) and the process of lazy evaluation begins again. Otherwise, |
| the original match is kept, and the next match search is attempted only N |
| steps later. |
| |
| The lazy match evaluation is also subject to a runtime parameter. If |
| the current match is long enough, deflate() reduces the search for a longer |
| match, thus speeding up the whole process. If compression ratio is more |
| important than speed, deflate() attempts a complete second search even if |
| the first match is already long enough. |
| |
| The lazy match evaluation is not performed for the fastest compression |
| modes (level parameter 1 to 3). For these fast modes, new strings |
| are inserted in the hash table only when no match was found, or |
| when the match is not too long. This degrades the compression ratio |
| but saves time since there are both fewer insertions and fewer searches. |
| |
| |
| 2. Decompression algorithm (inflate) |
| |
| 2.1 Introduction |
| |
| The key question is how to represent a Huffman code (or any prefix code) so |
| that you can decode fast. The most important characteristic is that shorter |
| codes are much more common than longer codes, so pay attention to decoding the |
| short codes fast, and let the long codes take longer to decode. |
| |
| inflate() sets up a first level table that covers some number of bits of |
| input less than the length of longest code. It gets that many bits from the |
| stream, and looks it up in the table. The table will tell if the next |
| code is that many bits or less and how many, and if it is, it will tell |
| the value, else it will point to the next level table for which inflate() |
| grabs more bits and tries to decode a longer code. |
| |
| How many bits to make the first lookup is a tradeoff between the time it |
| takes to decode and the time it takes to build the table. If building the |
| table took no time (and if you had infinite memory), then there would only |
| be a first level table to cover all the way to the longest code. However, |
| building the table ends up taking a lot longer for more bits since short |
| codes are replicated many times in such a table. What inflate() does is |
| simply to make the number of bits in the first table a variable, and then |
| to set that variable for the maximum speed. |
| |
| For inflate, which has 286 possible codes for the literal/length tree, the size |
| of the first table is nine bits. Also the distance trees have 30 possible |
| values, and the size of the first table is six bits. Note that for each of |
| those cases, the table ended up one bit longer than the ``average'' code |
| length, i.e. the code length of an approximately flat code which would be a |
| little more than eight bits for 286 symbols and a little less than five bits |
| for 30 symbols. |
| |
| |
| 2.2 More details on the inflate table lookup |
| |
| Ok, you want to know what this cleverly obfuscated inflate tree actually |
| looks like. You are correct that it's not a Huffman tree. It is simply a |
| lookup table for the first, let's say, nine bits of a Huffman symbol. The |
| symbol could be as short as one bit or as long as 15 bits. If a particular |
| symbol is shorter than nine bits, then that symbol's translation is duplicated |
| in all those entries that start with that symbol's bits. For example, if the |
| symbol is four bits, then it's duplicated 32 times in a nine-bit table. If a |
| symbol is nine bits long, it appears in the table once. |
| |
| If the symbol is longer than nine bits, then that entry in the table points |
| to another similar table for the remaining bits. Again, there are duplicated |
| entries as needed. The idea is that most of the time the symbol will be short |
| and there will only be one table look up. (That's whole idea behind data |
| compression in the first place.) For the less frequent long symbols, there |
| will be two lookups. If you had a compression method with really long |
| symbols, you could have as many levels of lookups as is efficient. For |
| inflate, two is enough. |
| |
| So a table entry either points to another table (in which case nine bits in |
| the above example are gobbled), or it contains the translation for the symbol |
| and the number of bits to gobble. Then you start again with the next |
| ungobbled bit. |
| |
| You may wonder: why not just have one lookup table for how ever many bits the |
| longest symbol is? The reason is that if you do that, you end up spending |
| more time filling in duplicate symbol entries than you do actually decoding. |
| At least for deflate's output that generates new trees every several 10's of |
| kbytes. You can imagine that filling in a 2^15 entry table for a 15-bit code |
| would take too long if you're only decoding several thousand symbols. At the |
| other extreme, you could make a new table for every bit in the code. In fact, |
| that's essentially a Huffman tree. But then you spend too much time |
| traversing the tree while decoding, even for short symbols. |
| |
| So the number of bits for the first lookup table is a trade of the time to |
| fill out the table vs. the time spent looking at the second level and above of |
| the table. |
| |
| Here is an example, scaled down: |
| |
| The code being decoded, with 10 symbols, from 1 to 6 bits long: |
| |
| A: 0 |
| B: 10 |
| C: 1100 |
| D: 11010 |
| E: 11011 |
| F: 11100 |
| G: 11101 |
| H: 11110 |
| I: 111110 |
| J: 111111 |
| |
| Let's make the first table three bits long (eight entries): |
| |
| 000: A,1 |
| 001: A,1 |
| 010: A,1 |
| 011: A,1 |
| 100: B,2 |
| 101: B,2 |
| 110: -> table X (gobble 3 bits) |
| 111: -> table Y (gobble 3 bits) |
| |
| Each entry is what the bits decode as and how many bits that is, i.e. how |
| many bits to gobble. Or the entry points to another table, with the number of |
| bits to gobble implicit in the size of the table. |
| |
| Table X is two bits long since the longest code starting with 110 is five bits |
| long: |
| |
| 00: C,1 |
| 01: C,1 |
| 10: D,2 |
| 11: E,2 |
| |
| Table Y is three bits long since the longest code starting with 111 is six |
| bits long: |
| |
| 000: F,2 |
| 001: F,2 |
| 010: G,2 |
| 011: G,2 |
| 100: H,2 |
| 101: H,2 |
| 110: I,3 |
| 111: J,3 |
| |
| So what we have here are three tables with a total of 20 entries that had to |
| be constructed. That's compared to 64 entries for a single table. Or |
| compared to 16 entries for a Huffman tree (six two entry tables and one four |
| entry table). Assuming that the code ideally represents the probability of |
| the symbols, it takes on the average 1.25 lookups per symbol. That's compared |
| to one lookup for the single table, or 1.66 lookups per symbol for the |
| Huffman tree. |
| |
| There, I think that gives you a picture of what's going on. For inflate, the |
| meaning of a particular symbol is often more than just a letter. It can be a |
| byte (a "literal"), or it can be either a length or a distance which |
| indicates a base value and a number of bits to fetch after the code that is |
| added to the base value. Or it might be the special end-of-block code. The |
| data structures created in inftrees.c try to encode all that information |
| compactly in the tables. |
| |
| |
| Jean-loup Gailly Mark Adler |
| jloup@gzip.org madler@alumni.caltech.edu |
| |
| |
| References: |
| |
| [LZ77] Ziv J., Lempel A., ``A Universal Algorithm for Sequential Data |
| Compression,'' IEEE Transactions on Information Theory, Vol. 23, No. 3, |
| pp. 337-343. |
| |
| ``DEFLATE Compressed Data Format Specification'' available in |
| http://tools.ietf.org/html/rfc1951 |