| // Copyright 2014 The Bazel Authors. All rights reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| package com.google.devtools.build.skyframe; | |
| import com.google.common.base.MoreObjects; | |
| import com.google.common.base.MoreObjects.ToStringHelper; | |
| import com.google.common.collect.ImmutableList; | |
| import com.google.common.collect.ImmutableSet; | |
| import com.google.devtools.build.lib.concurrent.ThreadSafety.ThreadCompatible; | |
| import com.google.devtools.build.lib.util.Preconditions; | |
| import java.util.Collections; | |
| import java.util.List; | |
| /** | |
| * Data the NodeEntry uses to maintain its state before it is done building. It allows the {@link | |
| * NodeEntry} to keep the current state of the entry across invalidation and successive evaluations. | |
| * A done node does not contain any of this data. However, if a node is marked dirty, its entry | |
| * acquires a new {@link DirtyBuildingState} object, which persists until it is done again. | |
| * | |
| * <p>This class should be considered a private inner class of {@link InMemoryNodeEntry} -- no other | |
| * classes should instantiate a {@code BuildingState} object or call any of its methods directly. It | |
| * is in a separate file solely to keep the {@link NodeEntry} class readable. In particular, the | |
| * caller must synchronize access to this class. | |
| * | |
| * <p>During its life, a node can go through states as follows: | |
| * | |
| * <ol> | |
| * <li>Non-existent | |
| * <li>Just created ({@link #isEvaluating} is false) | |
| * <li>Evaluating ({@link #isEvaluating} is true) | |
| * <li>Done (meaning this buildingState object is null) | |
| * <li>Just created (when it is dirtied during evaluation) | |
| * <li>Reset (just before it is re-evaluated) | |
| * <li>Evaluating | |
| * <li>Done | |
| * </ol> | |
| * | |
| * <p>The "just created" state is there to allow the {@link EvaluableGraph#createIfAbsentBatch} and | |
| * {@link NodeEntry#addReverseDepAndCheckIfDone} methods to be separate. All callers have to call | |
| * both methods in that order if they want to create a node. The second method calls {@link | |
| * #startEvaluating}, which transitions the current node to the "evaluating" state and returns true | |
| * only the first time it was called. A caller that gets "true" back from that call must start the | |
| * evaluation of this node, while any subsequent callers must not. | |
| * | |
| * <p>An entry is set to "evaluating" as soon as it is scheduled for evaluation. Thus, even a node | |
| * that is never actually built (for instance, a dirty node that is verified as clean) is in the | |
| * "evaluating" state until it is done. | |
| */ | |
| @ThreadCompatible | |
| class BuildingState { | |
| /** | |
| * The number of dependencies that are known to be done in a {@link NodeEntry} if it is already | |
| * evaluating, and a sentinel (-1) indicating that it has not yet started evaluating otherwise. | |
| * There is a potential check-then-act race here during evaluation, so we need to make sure that | |
| * when this is increased, we always check if the new value is equal to the number of required | |
| * dependencies, and if so, we must re-schedule the node for evaluation. | |
| * | |
| * <p>There are two potential pitfalls here: 1) If multiple dependencies signal this node in close | |
| * succession, this node should be scheduled exactly once. 2) If a thread is still working on this | |
| * node, it should not be scheduled. | |
| * | |
| * <p>The first problem is solved by the {@link #signalDep} method, which also returns if the node | |
| * needs to be re-scheduled, and ensures that only one thread gets a true return value. | |
| * | |
| * <p>The second problem is solved by first adding the newly discovered deps to a node's {@link | |
| * InMemoryNodeEntry#directDeps}, and then looping through the direct deps and registering this | |
| * node as a reverse dependency. This ensures that the signaledDeps counter can only reach {@link | |
| * InMemoryNodeEntry#directDeps#numElements} on the very last iteration of the loop, i.e., the | |
| * thread is not working on the node anymore. Note that this requires that there is no code after | |
| * the loop in {@code ParallelEvaluator.Evaluate#run}. | |
| */ | |
| int signaledDeps = -1; | |
| /** | |
| * The set of reverse dependencies that are registered before the node has finished building. Upon | |
| * building, these reverse deps will be signaled and then stored in the permanent {@link | |
| * InMemoryNodeEntry#reverseDeps}. | |
| */ | |
| protected Object reverseDepsToSignal = ImmutableList.of(); | |
| private List<Object> reverseDepsDataToConsolidate = null; | |
| private static final ReverseDepsUtil<BuildingState> REVERSE_DEPS_UTIL = | |
| new ReverseDepsUtilImpl<BuildingState>() { | |
| @Override | |
| void setReverseDepsObject(BuildingState container, Object object) { | |
| container.reverseDepsToSignal = object; | |
| } | |
| @Override | |
| void setDataToConsolidate(BuildingState container, List<Object> dataToConsolidate) { | |
| container.reverseDepsDataToConsolidate = dataToConsolidate; | |
| } | |
| @Override | |
| Object getReverseDepsObject(BuildingState container) { | |
| return container.reverseDepsToSignal; | |
| } | |
| @Override | |
| List<Object> getDataToConsolidate(BuildingState container) { | |
| return container.reverseDepsDataToConsolidate; | |
| } | |
| @Override | |
| public void consolidateReverseDeps(BuildingState container) { | |
| // #consolidateReverseDeps is only supported for node entries, not building states. | |
| throw new UnsupportedOperationException(); | |
| } | |
| }; | |
| /** Returns whether all known children of this node have signaled that they are done. */ | |
| final boolean isReady(int numDirectDeps) { | |
| Preconditions.checkState(signaledDeps <= numDirectDeps, "%s %s", numDirectDeps, this); | |
| return signaledDeps == numDirectDeps; | |
| } | |
| /** | |
| * Returns true if the entry is marked dirty, meaning that at least one of its transitive | |
| * dependencies is marked changed. | |
| * | |
| * @see NodeEntry#isDirty() | |
| */ | |
| boolean isDirty() { | |
| return false; | |
| } | |
| /** | |
| * Returns true if the entry is known to require re-evaluation. | |
| * | |
| * @see NodeEntry#isChanged() | |
| */ | |
| boolean isChanged() { | |
| return false; | |
| } | |
| /** | |
| * Helper method to assert that node has finished building, as far as we can tell. We would | |
| * actually like to check that the node has been evaluated, but that is not available in this | |
| * context. | |
| */ | |
| protected void checkFinishedBuildingWhenAboutToSetValue() { | |
| Preconditions.checkState(isEvaluating(), "not started building %s", this); | |
| Preconditions.checkState(!isDirty(), "not done building %s", this); | |
| } | |
| /** | |
| * Puts the node in the "evaluating" state if it is not already in it. Returns true if the node | |
| * wasn't already evaluating and false otherwise. Should only be called by {@link | |
| * NodeEntry#addReverseDepAndCheckIfDone}. | |
| */ | |
| final boolean startEvaluating() { | |
| boolean result = !isEvaluating(); | |
| if (result) { | |
| signaledDeps = 0; | |
| } | |
| return result; | |
| } | |
| final boolean isEvaluating() { | |
| return signaledDeps > -1; | |
| } | |
| /** | |
| * Increments the number of children known to be finished. Returns true if the number of children | |
| * finished is equal to the number of known children. | |
| * | |
| * <p>If the node is dirty and checking its deps for changes, this also updates dirty state as | |
| * needed, via {@link #signalDepInternal}. | |
| * | |
| * @see NodeEntry#signalDep(Version) | |
| */ | |
| final boolean signalDep(boolean childChanged, int numDirectDeps) { | |
| Preconditions.checkState(isEvaluating(), this); | |
| signaledDeps++; | |
| signalDepInternal(childChanged, numDirectDeps); | |
| return isReady(numDirectDeps); | |
| } | |
| void signalDepInternal(boolean childChanged, int numDirectDeps) {} | |
| /** | |
| * Returns reverse deps to signal that have been registered this build. | |
| * | |
| * @see NodeEntry#getReverseDeps() | |
| */ | |
| final ImmutableSet<SkyKey> getReverseDepsToSignal() { | |
| return REVERSE_DEPS_UTIL.getReverseDeps(this); | |
| } | |
| /** | |
| * Adds a reverse dependency that should be notified when this entry is done. | |
| * | |
| * @see NodeEntry#addReverseDepAndCheckIfDone(SkyKey) | |
| */ | |
| final void addReverseDepToSignal(SkyKey newReverseDep) { | |
| REVERSE_DEPS_UTIL.addReverseDeps(this, Collections.singleton(newReverseDep)); | |
| } | |
| /** @see NodeEntry#removeReverseDep(SkyKey) */ | |
| final void removeReverseDepToSignal(SkyKey reverseDep) { | |
| REVERSE_DEPS_UTIL.removeReverseDep(this, reverseDep); | |
| } | |
| protected ToStringHelper getStringHelper() { | |
| return MoreObjects.toStringHelper(this) | |
| .add("hash", System.identityHashCode(this)) | |
| .add("signaledDeps/evaluating state", signaledDeps) | |
| .add("reverseDepsToSignal", REVERSE_DEPS_UTIL.toString(this)); | |
| } | |
| @Override | |
| public final String toString() { | |
| return getStringHelper().toString(); | |
| } | |
| } |