| // Copyright 2021 The Bazel Authors. All rights reserved. | 
 | // | 
 | // Licensed under the Apache License, Version 2.0 (the "License"); | 
 | // you may not use this file except in compliance with the License. | 
 | // You may obtain a copy of the License at | 
 | // | 
 | //    http://www.apache.org/licenses/LICENSE-2.0 | 
 | // | 
 | // Unless required by applicable law or agreed to in writing, software | 
 | // distributed under the License is distributed on an "AS IS" BASIS, | 
 | // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | 
 | // See the License for the specific language governing permissions and | 
 | // limitations under the License. | 
 |  | 
 | package com.google.devtools.build.lib.skyframe; | 
 |  | 
 | import static java.util.concurrent.TimeUnit.SECONDS; | 
 |  | 
 | import com.google.common.eventbus.Subscribe; | 
 | import com.google.common.flogger.GoogleLogger; | 
 | import com.google.devtools.build.lib.runtime.MemoryPressureEvent; | 
 | import com.google.devtools.build.lib.vfs.SyscallCache; | 
 |  | 
 | /** | 
 |  * Drops unnecessary temporary state in response to memory pressure. | 
 |  * | 
 |  * <p>In doing we effectively limit the contribution of this temporary state to Blaze's high water | 
 |  * mark memory usage. | 
 |  * | 
 |  * <p>This is a massive mitigation for a theoretical memory performance issue with all Blaze caches, | 
 |  * but especially for Skyframe's SkyKeyComputeState: If many nodes are dormant, waiting for their | 
 |  * deps to be computed, and they all have SkyKeyComputeState instances to be used, and those | 
 |  * instances have a large total retained heap, then they are contributing to Blaze's high water mark | 
 |  * memory usage. This problem typically occurs in practice when Blaze would already be memory | 
 |  * constrained (i.e. Xmx is too small relative to its workload). Thankfully, our mitigation lets us | 
 |  * not have to make a tradeoff between (i) not being able to use SkyKeyComputeState to improve | 
 |  * performance of Blaze's SkyFunctions and (ii) using SkyKeyComputeState but then GC thrashing and | 
 |  * suffering when Blaze is memory constrained. Instead, we get the best of both worlds. | 
 |  */ | 
 | public class HighWaterMarkLimiter { | 
 |   private static final GoogleLogger logger = GoogleLogger.forEnclosingClass(); | 
 |  | 
 |   private final SkyframeExecutor skyframeExecutor; | 
 |   private final SyscallCache syscallCache; | 
 |   private final int threshold; | 
 |  | 
 |   public HighWaterMarkLimiter( | 
 |       SkyframeExecutor skyframeExecutor, SyscallCache syscallCache, int threshold) { | 
 |     this.skyframeExecutor = skyframeExecutor; | 
 |     this.syscallCache = syscallCache; | 
 |     this.threshold = threshold; | 
 |   } | 
 |  | 
 |   @Subscribe | 
 |   void handle(MemoryPressureEvent event) { | 
 |     int actual = (int) ((event.tenuredSpaceUsedBytes() * 100L) / event.tenuredSpaceMaxBytes()); | 
 |     if (actual >= threshold) { | 
 |       logger.atInfo().atMostEvery(10, SECONDS).log( | 
 |           "Dropping unnecessary temporary state in response to memory pressure. actual=%s" | 
 |               + " threshold=%s", | 
 |           actual, threshold); | 
 |       skyframeExecutor.dropUnnecessaryTemporarySkyframeState(); | 
 |       syscallCache.clear(); | 
 |     } | 
 |   } | 
 | } |