| // Copyright 2014 Google Inc. All rights reserved. | |
| // | |
| // Licensed under the Apache License, Version 2.0 (the "License"); | |
| // you may not use this file except in compliance with the License. | |
| // You may obtain a copy of the License at | |
| // | |
| // http://www.apache.org/licenses/LICENSE-2.0 | |
| // | |
| // Unless required by applicable law or agreed to in writing, software | |
| // distributed under the License is distributed on an "AS IS" BASIS, | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. | |
| // See the License for the specific language governing permissions and | |
| // limitations under the License. | |
| package com.google.devtools.build.skyframe; | |
| import com.google.common.base.Objects; | |
| import com.google.common.base.Preconditions; | |
| import com.google.common.collect.ImmutableList; | |
| import com.google.common.collect.ImmutableSet; | |
| import com.google.devtools.build.lib.concurrent.ThreadSafety.ThreadCompatible; | |
| import com.google.devtools.build.lib.util.GroupedList; | |
| import com.google.devtools.build.lib.util.GroupedList.GroupedListHelper; | |
| import java.util.Collection; | |
| import java.util.Collections; | |
| import java.util.Iterator; | |
| import java.util.List; | |
| import java.util.Set; | |
| /** | |
| * Data the NodeEntry uses to maintain its state before it is done building. It allows the | |
| * {@link NodeEntry} to keep the current state of the entry across invalidation and successive | |
| * evaluations. A done node does not contain any of this data. However, if a node is marked dirty, | |
| * its entry acquires a new {@code BuildingState} object, which persists until it is done again. | |
| * | |
| * <p>This class should be considered a private inner class of {@link NodeEntry} -- no other | |
| * classes should instantiate a {@code BuildingState} object or call any of its methods directly. | |
| * It is in a separate file solely to keep the {@link NodeEntry} class readable. In particular, the | |
| * caller must synchronize access to this class. | |
| * | |
| * <p>This class is not intended to be used outside of Skyframe. | |
| */ | |
| @ThreadCompatible | |
| final class BuildingState { | |
| /** | |
| * During its life, a node can go through states as follows: | |
| * <ol> | |
| * <li>Non-existent | |
| * <li>Just created ({@code evaluating} is false) | |
| * <li>Evaluating ({@code evaluating} is true) | |
| * <li>Done (meaning this buildingState object is null) | |
| * <li>Just created (when it is dirtied during evaluation) | |
| * <li>Reset (just before it is re-evaluated) | |
| * <li>Evaluating | |
| * <li>Done | |
| * </ol> | |
| * | |
| * <p>The "just created" state is there to allow the {@link EvaluableGraph#createIfAbsent} and | |
| * {@link NodeEntry#addReverseDepAndCheckIfDone} methods to be separate. All callers have to | |
| * call both methods in that order if they want to create a node. The second method calls | |
| * {@link #startEvaluating}, which transitions the current node to the "evaluating" state and | |
| * returns true only the first time it was called. A caller that gets "true" back from that call | |
| * must start the evaluation of this node, while any subsequent callers must not. | |
| * | |
| * <p>An entry is set to "evaluating" as soon as it is scheduled for evaluation. Thus, even a | |
| * node that is never actually built (for instance, a dirty node that is verified as clean) is | |
| * in the "evaluating" state until it is done. | |
| */ | |
| private boolean evaluating = false; | |
| /** | |
| * The state of a dirty node. A node is marked dirty in the BuildingState constructor, and goes | |
| * into either the state {@link DirtyState#CHECK_DEPENDENCIES} or {@link DirtyState#REBUILDING}, | |
| * depending on whether the caller specified that the node was itself changed or not. A non-null | |
| * {@code dirtyState} indicates that the node {@link #isDirty} in some way. | |
| */ | |
| private NodeEntry.DirtyState dirtyState = null; | |
| /** | |
| * The number of dependencies that are known to be done in a {@link NodeEntry}. There is a | |
| * potential check-then-act race here, so we need to make sure that when this is increased, we | |
| * always check if the new value is equal to the number of required dependencies, and if so, we | |
| * must re-schedule the node for evaluation. | |
| * | |
| * <p>There are two potential pitfalls here: 1) If multiple dependencies signal this node in | |
| * close succession, this node should be scheduled exactly once. 2) If a thread is still working | |
| * on this node, it should not be scheduled. | |
| * | |
| * <p>The first problem is solved by the {@link #signalDep} method, which also returns if the | |
| * node needs to be re-scheduled, and ensures that only one thread gets a true return value. | |
| * | |
| * <p>The second problem is solved by first adding the newly discovered deps to a node's | |
| * {@link #directDeps}, and then looping through the direct deps and registering this node as a | |
| * reverse dependency. This ensures that the signaledDeps counter can only reach | |
| * {@link #directDeps}.size() on the very last iteration of the loop, i.e., the thread is not | |
| * working on the node anymore. Note that this requires that there is no code after the loop in | |
| * {@code ParallelEvaluator.Evaluate#run}. | |
| */ | |
| private int signaledDeps = 0; | |
| /** | |
| * Direct dependencies discovered during the build. They will be written to the immutable field | |
| * {@code ValueEntry#directDeps} and the dependency group data to {@code ValueEntry#groupData} | |
| * once the node is finished building. {@link SkyFunction}s can request deps in groups, and these | |
| * groupings are preserved in this field. | |
| */ | |
| private final GroupedList<SkyKey> directDeps = new GroupedList<>(); | |
| /** | |
| * The set of reverse dependencies that are registered before the node has finished building. | |
| * Upon building, these reverse deps will be signaled and then stored in the permanent | |
| * {@code ValueEntry#reverseDeps}. | |
| */ | |
| // TODO(bazel-team): Remove this field. With eager invalidation, all direct deps on this dirty | |
| // node will be removed by the time evaluation starts, so reverse deps to signal can just be | |
| // reverse deps in the main ValueEntry object. | |
| private Object reverseDepsToSignal = ImmutableList.of(); | |
| private List<SkyKey> reverseDepsToRemove = null; | |
| private boolean reverseDepIsSingleObject = false; | |
| private static final ReverseDepsUtil<BuildingState> REVERSE_DEPS_UTIL = | |
| new ReverseDepsUtil<BuildingState>() { | |
| @Override | |
| void setReverseDepsObject(BuildingState container, Object object) { | |
| container.reverseDepsToSignal = object; | |
| } | |
| @Override | |
| void setSingleReverseDep(BuildingState container, boolean singleObject) { | |
| container.reverseDepIsSingleObject = singleObject; | |
| } | |
| @Override | |
| void setReverseDepsToRemove(BuildingState container, List<SkyKey> object) { | |
| container.reverseDepsToRemove = object; | |
| } | |
| @Override | |
| Object getReverseDepsObject(BuildingState container) { | |
| return container.reverseDepsToSignal; | |
| } | |
| @Override | |
| boolean isSingleReverseDep(BuildingState container) { | |
| return container.reverseDepIsSingleObject; | |
| } | |
| @Override | |
| List<SkyKey> getReverseDepsToRemove(BuildingState container) { | |
| return container.reverseDepsToRemove; | |
| } | |
| }; | |
| // Below are fields that are used for dirty nodes. | |
| /** | |
| * The dependencies requested (with group markers) last time the node was built (and below, the | |
| * value last time the node was built). They will be compared to dependencies requested on this | |
| * build to check whether this node has changed in {@link NodeEntry#setValue}. If they are null, | |
| * it means that this node is being built for the first time. See {@link #directDeps} for more on | |
| * dependency group storage. | |
| */ | |
| private final GroupedList<SkyKey> lastBuildDirectDeps; | |
| private final SkyValue lastBuildValue; | |
| /** | |
| * Which child should be re-evaluated next in the process of determining if this entry needs to | |
| * be re-evaluated. Used by {@link #getNextDirtyDirectDeps} and {@link #signalDep(boolean)}. | |
| */ | |
| private Iterator<Iterable<SkyKey>> dirtyDirectDepIterator = null; | |
| BuildingState() { | |
| lastBuildDirectDeps = null; | |
| lastBuildValue = null; | |
| } | |
| private BuildingState(boolean isChanged, GroupedList<SkyKey> lastBuildDirectDeps, | |
| SkyValue lastBuildValue) { | |
| this.lastBuildDirectDeps = lastBuildDirectDeps; | |
| this.lastBuildValue = Preconditions.checkNotNull(lastBuildValue); | |
| Preconditions.checkState(isChanged || !this.lastBuildDirectDeps.isEmpty(), | |
| "is being marked dirty, not changed, but has no children that could have dirtied it", this); | |
| dirtyState = isChanged ? NodeEntry.DirtyState.REBUILDING | |
| : NodeEntry.DirtyState.CHECK_DEPENDENCIES; | |
| if (dirtyState == NodeEntry.DirtyState.CHECK_DEPENDENCIES) { | |
| // We need to iterate through the deps to see if they have changed. Initialize the iterator. | |
| dirtyDirectDepIterator = lastBuildDirectDeps.iterator(); | |
| } | |
| } | |
| static BuildingState newDirtyState(boolean isChanged, | |
| GroupedList<SkyKey> lastBuildDirectDeps, SkyValue lastBuildValue) { | |
| return new BuildingState(isChanged, lastBuildDirectDeps, lastBuildValue); | |
| } | |
| void markChanged() { | |
| Preconditions.checkState(isDirty(), this); | |
| Preconditions.checkState(!isChanged(), this); | |
| Preconditions.checkState(!evaluating, this); | |
| dirtyState = NodeEntry.DirtyState.REBUILDING; | |
| } | |
| void forceChanged() { | |
| Preconditions.checkState(isDirty(), this); | |
| Preconditions.checkState(!isChanged(), this); | |
| Preconditions.checkState(evaluating, this); | |
| Preconditions.checkState(isReady(), this); | |
| dirtyState = NodeEntry.DirtyState.REBUILDING; | |
| } | |
| /** | |
| * Returns whether all known children of this node have signaled that they are done. | |
| */ | |
| boolean isReady() { | |
| int directDepsSize = directDeps.size(); | |
| Preconditions.checkState(signaledDeps <= directDepsSize, "%s %s", directDepsSize, this); | |
| return signaledDeps == directDepsSize; | |
| } | |
| /** | |
| * Returns true if the entry is marked dirty, meaning that at least one of its transitive | |
| * dependencies is marked changed. | |
| * | |
| * @see NodeEntry#isDirty() | |
| */ | |
| boolean isDirty() { | |
| return dirtyState != null; | |
| } | |
| /** | |
| * Returns true if the entry is known to require re-evaluation. | |
| * | |
| * @see NodeEntry#isChanged() | |
| */ | |
| boolean isChanged() { | |
| return dirtyState == NodeEntry.DirtyState.REBUILDING; | |
| } | |
| private boolean rebuilding() { | |
| return dirtyState == NodeEntry.DirtyState.REBUILDING; | |
| } | |
| /** | |
| * Helper method to assert that node has finished building, as far as we can tell. We would | |
| * actually like to check that the node has been evaluated, but that is not available in | |
| * this context. | |
| */ | |
| private void checkNotProcessing() { | |
| Preconditions.checkState(evaluating, "not started building %s", this); | |
| Preconditions.checkState(!isDirty() || dirtyState == NodeEntry.DirtyState.VERIFIED_CLEAN | |
| || rebuilding(), "not done building %s", this); | |
| Preconditions.checkState(isReady(), "not done building %s", this); | |
| } | |
| /** | |
| * Puts the node in the "evaluating" state if it is not already in it. Returns whether or not the | |
| * node was already evaluating. Should only be called by | |
| * {@link NodeEntry#addReverseDepAndCheckIfDone}. | |
| */ | |
| boolean startEvaluating() { | |
| boolean result = !evaluating; | |
| evaluating = true; | |
| return result; | |
| } | |
| /** | |
| * Increments the number of children known to be finished. Returns true if the number of children | |
| * finished is equal to the number of known children. | |
| * | |
| * <p>If the node is dirty and checking its deps for changes, this also updates {@link | |
| * #dirtyState} as needed -- {@link DirtyState#REBUILDING} if the child has changed, | |
| * and {@link DirtyState#VERIFIED_CLEAN} if the child has not changed and this was the last | |
| * child to be checked (as determined by {@link #dirtyDirectDepIterator} == null, isReady(), and | |
| * a flag set in {@link #getNextDirtyDirectDeps}). | |
| * | |
| * @see NodeEntry#signalDep(Version) | |
| */ | |
| boolean signalDep(boolean childChanged) { | |
| signaledDeps++; | |
| if (isDirty() && !rebuilding()) { | |
| // Synchronization isn't needed here because the only caller is ValueEntry, which does it | |
| // through the synchronized method signalDep(long). | |
| if (childChanged) { | |
| dirtyState = NodeEntry.DirtyState.REBUILDING; | |
| } else if (dirtyState == NodeEntry.DirtyState.CHECK_DEPENDENCIES && isReady() | |
| && dirtyDirectDepIterator == null) { | |
| // No other dep already marked this as REBUILDING, no deps outstanding, and this was | |
| // the last block of deps to be checked. | |
| dirtyState = NodeEntry.DirtyState.VERIFIED_CLEAN; | |
| } | |
| } | |
| return isReady(); | |
| } | |
| /** | |
| * Returns true if {@code newValue}.equals the value from the last time this node was built, and | |
| * the deps requested during this evaluation are exactly those requested the last time this node | |
| * was built, in the same order. Should only be used by {@link NodeEntry#setValue}. | |
| */ | |
| boolean unchangedFromLastBuild(SkyValue newValue) { | |
| checkNotProcessing(); | |
| return lastBuildValue.equals(newValue) && lastBuildDirectDeps.equals(directDeps); | |
| } | |
| boolean noDepsLastBuild() { | |
| return lastBuildDirectDeps.isEmpty(); | |
| } | |
| SkyValue getLastBuildValue() { | |
| return Preconditions.checkNotNull(lastBuildValue, this); | |
| } | |
| /** | |
| * Gets the current state of checking this dirty entry to see if it must be re-evaluated. Must be | |
| * called each time evaluation of a dirty entry starts to find the proper action to perform next, | |
| * as enumerated by {@link NodeEntry.DirtyState}. | |
| * | |
| * @see NodeEntry#getDirtyState() | |
| */ | |
| NodeEntry.DirtyState getDirtyState() { | |
| // Entry may not be ready if being built just for its errors. | |
| Preconditions.checkState(isDirty(), "must be dirty to get dirty state %s", this); | |
| Preconditions.checkState(evaluating, "must be evaluating to get dirty state %s", this); | |
| return dirtyState; | |
| } | |
| /** | |
| * Gets the next children to be re-evaluated to see if this dirty node needs to be re-evaluated. | |
| * | |
| * <p>If this is the last group of children to be checked, then sets {@link | |
| * #dirtyDirectDepIterator} to null so that the final call to {@link #signalDep(boolean)} will | |
| * know to mark this entry as {@link DirtyState#VERIFIED_CLEAN} if no deps have changed. | |
| * | |
| * See {@link NodeEntry#getNextDirtyDirectDeps}. | |
| */ | |
| Collection<SkyKey> getNextDirtyDirectDeps() { | |
| Preconditions.checkState(isDirty(), this); | |
| Preconditions.checkState(dirtyState == NodeEntry.DirtyState.CHECK_DEPENDENCIES, this); | |
| Preconditions.checkState(evaluating, this); | |
| List<SkyKey> nextDeps = ImmutableList.copyOf(dirtyDirectDepIterator.next()); | |
| if (!dirtyDirectDepIterator.hasNext()) { | |
| // Done checking deps. If this last group is clean, the state will become VERIFIED_CLEAN. | |
| dirtyDirectDepIterator = null; | |
| } | |
| return nextDeps; | |
| } | |
| void addDirectDeps(GroupedListHelper<SkyKey> depsThisRun) { | |
| directDeps.append(depsThisRun); | |
| } | |
| /** | |
| * Returns the direct deps found so far on this build. Should only be called before the node has | |
| * finished building. | |
| * | |
| * @see NodeEntry#getTemporaryDirectDeps() | |
| */ | |
| Set<SkyKey> getDirectDepsForBuild() { | |
| return directDeps.toSet(); | |
| } | |
| /** | |
| * Returns the direct deps (in groups) found on this build. Should only be called when the node | |
| * is done. | |
| * | |
| * @see NodeEntry#setStateFinishedAndReturnReverseDeps | |
| */ | |
| GroupedList<SkyKey> getFinishedDirectDeps() { | |
| return directDeps; | |
| } | |
| /** | |
| * Returns reverse deps to signal that have been registered this build. | |
| * | |
| * @see NodeEntry#getReverseDeps() | |
| */ | |
| ImmutableSet<SkyKey> getReverseDepsToSignal() { | |
| return REVERSE_DEPS_UTIL.getReverseDeps(this); | |
| } | |
| /** | |
| * Adds a reverse dependency that should be notified when this entry is done. | |
| * | |
| * @see NodeEntry#addReverseDepAndCheckIfDone(SkyKey) | |
| */ | |
| void addReverseDepToSignal(SkyKey newReverseDep) { | |
| REVERSE_DEPS_UTIL.consolidateReverseDepsRemovals(this); | |
| REVERSE_DEPS_UTIL.addReverseDeps(this, Collections.singleton(newReverseDep)); | |
| } | |
| /** | |
| * @see NodeEntry#removeReverseDep(SkyKey) | |
| */ | |
| void removeReverseDepToSignal(SkyKey reverseDep) { | |
| REVERSE_DEPS_UTIL.removeReverseDep(this, reverseDep); | |
| } | |
| /** | |
| * Removes a set of deps from the set of known direct deps. This is complicated by the need | |
| * to maintain the group data. If we remove a dep that ended a group, then its predecessor's | |
| * group data must be changed to indicate that it now ends the group. | |
| * | |
| * @see NodeEntry#removeUnfinishedDeps | |
| */ | |
| void removeDirectDeps(Set<SkyKey> unfinishedDeps) { | |
| directDeps.remove(unfinishedDeps); | |
| } | |
| @Override | |
| @SuppressWarnings("deprecation") | |
| public String toString() { | |
| return Objects.toStringHelper(this) // MoreObjects is not in Guava | |
| .add("evaluating", evaluating) | |
| .add("dirtyState", dirtyState) | |
| .add("signaledDeps", signaledDeps) | |
| .add("directDeps", directDeps) | |
| .add("reverseDepsToSignal", REVERSE_DEPS_UTIL.toString(this)) | |
| .add("lastBuildDirectDeps", lastBuildDirectDeps) | |
| .add("lastBuildValue", lastBuildValue) | |
| .add("dirtyDirectDepIterator", dirtyDirectDepIterator).toString(); | |
| } | |
| } |