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// Copyright 2014 The Bazel Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package com.google.devtools.build.lib.actions;
import com.google.devtools.build.lib.actions.extra.ExtraActionInfo;
import com.google.devtools.build.lib.concurrent.ThreadSafety.ConditionallyThreadCompatible;
import com.google.devtools.build.lib.profiler.Describable;
import com.google.devtools.build.lib.vfs.Path;
import com.google.devtools.build.lib.vfs.PathFragment;
import java.io.IOException;
import java.util.Collection;
import javax.annotation.Nullable;
/**
* An Action represents a function from Artifacts to Artifacts executed as an atomic build step.
* Examples include compilation of a single C++ source file, or linking a single library.
*
* <p>All subclasses of Action need to follow a strict set of invariants to ensure correctness on
* incremental builds. In our experience, getting this wrong is a lot more expensive than any
* benefits it might entail.
*
* <p>Use {@link com.google.devtools.build.lib.analysis.actions.SpawnAction} or {@link
* com.google.devtools.build.lib.analysis.actions.FileWriteAction} where possible, and avoid writing
* a new custom subclass.
*
* <p>These are the most important requirements for subclasses:
* <ul>
* <li>Actions must be generally immutable; we currently make an exception for C++, and that has
* been a constant source of correctness issues; there are still ongoing incremental
* correctness issues for C++ compilations, despite several rounds of fixes and even though
* this is the oldest part of the code base.
* <li>Actions should be as lazy as possible - storing full lists of inputs or full command lines
* in every action generally results in quadratic memory consumption. Use {@link
* com.google.devtools.build.lib.collect.nestedset.NestedSet} for inputs, and {@link
* com.google.devtools.build.lib.analysis.actions.CustomCommandLine} for command lines where
* possible to share as much data between the different actions and their owning configured
* targets.
* <li>However, actions must not reference configured targets or rule contexts themselves; only
* reference the necessary underlying artifacts or strings, preferably as nested sets. Bazel
* may attempt to garbage collect configured targets and rule contexts before execution to
* keep memory consumption down, and referencing them prevents that.
* <li>In particular, avoid anonymous inner classes - when created in a non-static method, they
* implicitly keep a reference to their enclosing class, even if that reference is unnecessary
* for correct operation. Not doing so has caused significant increases in memory consumption
* in the past.
* <li>Correct cache key computation in {@link #getKey} is critical for the correctness of
* incremental builds; you may be tempted to intentionally exclude data from the cache key,
* but be aware that every time we've done that, it later resulted in expensive debugging
* sessions and bug fixes.
* <li>As much as possible, make the cache key computation obvious - fully hash every field
* (except input contents, but including input and output names if they appear in the command
* line) in the class, and avoid referencing anything that isn't needed for action execution,
* such as {@link com.google.devtools.build.lib.analysis.config.BuildConfiguration} objects or
* even fragments thereof; if the action has a command line, err on the side of hashing the
* entire command line, even if that seems expensive. It's always safe to hash too much - the
* negative effect on incremental build times is usually negligible.
* <li>Add test coverage for the cache key computation; use {@link
* com.google.devtools.build.lib.analysis.util.ActionTester} to generate as many combinations
* of field values as possible; add test coverage every time you add another field.
* </ul>
*
* <p>These constraints are not easily enforced or tested for (e.g., ActionTester only checks that a
* known set of fields is covered, not that all fields are covered), so carefully check all changes
* to action subclasses.
*/
public interface Action extends ActionExecutionMetadata, Describable {
/**
* Prepares for executing this action; called by the Builder prior to
* executing the Action itself. This method should prepare the file system, so
* that the execution of the Action can write the output files. At a minimum
* any pre-existing and write protected output files should be removed or the
* permissions should be changed, so that they can be safely overwritten by
* the action.
*
* @throws IOException if there is an error deleting the outputs.
*/
void prepare(Path execRoot) throws IOException;
/**
* Executes this action; called by the Builder when all of this Action's
* inputs have been successfully created. (Behaviour is undefined if the
* prerequisites are not up to date.) This method <i>actually does the work
* of the Action, unconditionally</i>; in other words, it is invoked by the
* Builder only when dependency analysis has deemed it necessary.</p>
*
* <p>The framework guarantees that the output directory for each file in
* <code>getOutputs()</code> has already been created, and will check to
* ensure that each of those files is indeed created.</p>
*
* <p>Implementations of this method should try to honour the {@link
* java.lang.Thread#interrupted} contract: if an interrupt is delivered to
* the thread in which execution occurs, the action should detect this on a
* best-effort basis and terminate as quickly as possible by throwing an
* ActionExecutionException.
*
* <p>Action execution must be ThreadCompatible in order to be safely used
* with a concurrent Builder implementation such as ParallelBuilder.
*
* @param actionExecutionContext Services in the scope of the action, like the output and error
* streams to use for messages arising during action execution.
* @throws ActionExecutionException if execution fails for any reason.
* @throws InterruptedException
*/
@ConditionallyThreadCompatible
void execute(ActionExecutionContext actionExecutionContext)
throws ActionExecutionException, InterruptedException;
/**
* Returns true iff action must be executed regardless of its current state.
* Default implementation can be overridden by some actions that might be
* executed unconditionally under certain circumstances - e.g., if caching of
* test results is not requested, this method could be used to force test
* execution even if all dependencies are up-to-date.
*
* <p>Note, it is <b>very</b> important not to abuse this method, since it
* completely overrides dependency checking. Any use of this method must
* be carefully reviewed and proved to be necessary.
*
* <p>Note that the definition of {@link #isVolatile} depends on the
* definition of this method, so be sure to consider both methods together
* when making changes.
*/
boolean executeUnconditionally();
/**
* Returns true if it's ever possible that {@link #executeUnconditionally}
* could evaluate to true during the lifetime of this instance, false
* otherwise.
*/
boolean isVolatile();
/**
* Method used to find inputs before execution for an action that
* {@link ActionMetadata#discoversInputs}. Returns null if action's inputs will be discovered
* during execution proper.
*/
@Nullable
Iterable<Artifact> discoverInputs(ActionExecutionContext actionExecutionContext)
throws ActionExecutionException, InterruptedException;
/**
* Method used to resolve action inputs based on the information contained in the action cache. It
* will be called iff inputsKnown() is false for the given action instance and there is a related
* cache entry in the action cache.
*
* <p>Method must be redefined for any action that may return inputsKnown() == false.
*
* @param artifactResolver the artifact factory that can be used to manufacture artifacts
* @param resolver object which helps to resolve some of the artifacts
* @param inputPaths List of relative (to the execution root) input paths
* @return List of Artifacts corresponding to inputPaths, or null if some dependencies were
* missing and we need to try again later.
* @throws PackageRootResolutionException on failure to determine package roots of inputPaths
*/
@Nullable
Iterable<Artifact> resolveInputsFromCache(
ArtifactResolver artifactResolver,
PackageRootResolver resolver,
Collection<PathFragment> inputPaths)
throws PackageRootResolutionException, InterruptedException;
/**
* Informs the action that its inputs are {@code inputs}, and that its inputs are now known. Can
* only be called for actions that discover inputs. After this method is called,
* {@link ActionMetadata#inputsKnown} should return true.
*/
void updateInputs(Iterable<Artifact> inputs);
/**
* Return a best-guess estimate of the operation's resource consumption on the
* local host itself for use in scheduling.
*
* @param executor the application-specific value passed to the
* executor parameter of the top-level call to
* Builder.buildArtifacts().
*/
@Nullable ResourceSet estimateResourceConsumption(Executor executor);
/**
* Returns true if the output should bypass output filtering. This is used for test actions.
*/
boolean showsOutputUnconditionally();
/**
* Returns true if an {@link com.google.devtools.build.lib.rules.extra.ExtraAction} action can be
* attached to this action. If not, extra actions should not be attached to this action.
*/
boolean extraActionCanAttach();
/**
* Called by {@link com.google.devtools.build.lib.rules.extra.ExtraAction} at execution time to
* extract information from this action into a protocol buffer to be used by extra_action rules.
*
* <p>As this method is called from the ExtraAction, make sure it is ok to call this method from
* a different thread than the one this action is executed on.
*/
ExtraActionInfo.Builder getExtraActionInfo();
}